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{{Infobox
{{Infobox
|Image=Character_Select_Zero.png
|Image=Character Select Zero.png
|Name=Zero
|Name=Zero
|HeadAbility=Nav-Chip
|Info=Weapon: Z-Saber<br />Mobility: Double-Jump<br />"Learning" System<br />Form System
|BodyAbility=Core Techniques
|ArmsAbility=Saber Combos
|LegsAbility=Double-Jump
|FullSetAbility=
}}
}}
Zero is the secondary main character of the MegaMan X series, and one of the playable characters in ''MegaMan X: Corrupted''.  
Zero is the secondary main character of the MegaMan X series, and one of the two main playable characters in ''MegaMan X: Corrupted'' alongside [[Characters/X|X]].


==Description==
=Description=
Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.  
Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.  


==Abilities==
=Abilities=
In Corrupted, he gains these new features:
In Corrupted, he gains these new features:
<ul>
<li><b>Core Techniques</b> - Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
<li><b>Saber Combos</b> - As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
<li><b>Armor Mastery</b> - After acquiring upgrades such as [[Armors/Zero (Black)|Black Zero]], Zero can unlock additional abilities by defeating high-level enemies.
<li><b>Skill Upgrades</b> - Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.
</ul>


*{{Abilitybox|Name=Core Techniques}}Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
=Z-Saber=
*{{Abilitybox|Name=Saber Combos}}As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
*{{Abilitybox|Name=Skill Upgrades}}Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.
*{{Abilitybox|Name=Armor Mastery}}After acquiring upgrades such as [[Armors/Zero_(Black)| Black Zero]], Zero can unlock additional abilities by defeating high-level enemies.
 
==Z-Saber==
The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.
The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.




<div style="display: block; text-align:center">
<div style="display: block; text-align:center">
<div style="display: inline-block">
<div style="display: inline-block; height:100%">
{{Infobox
{{Infobox
|Image=Zero_upper.png
|Image=Zero upper.png
|Name=Saber Uppercut
|Name=Saber Uppercut
|Input=Up + Slash
|Info=+ Slash (Ground)
|EnergyCost=
|SaberCost=1
|Effect=
|EnemyDamage=
|BossDamage=1
}}
}}
</div>
</div>
<div style="display: inline-block">
<div style="display: inline-block; height:100%">
{{Infobox
{{Infobox
|Image=Zero_stab.png
|Image=Zero stab.png
|Name=Saber Stab
|Name=Saber Stab
|Input=Down + Slash (mid-air)
|Info=+ Slash (Air)
|EnergyCost=
|SaberCost=1
|Effect=
|EnemyDamage=
|BossDamage=1
}}
}}
</div>
</div>
<div style="display: inline-block">
<div style="display: inline-block; height:100%">
{{Infobox
{{Infobox
|Image=Zero_thrust.png
|Image=Zero thrust.png
|Name=Saber Thrust
|Name=Saber Thrust
|Input=Down + Forward + Slash
|Info=↓, →, Slash (Ground)
|EnergyCost=
|SaberCost=1
|Effect=
|EnemyDamage=
|BossDamage=2
}}
}}
</div>
</div>
Line 65: Line 47:




==Skill Upgrades==
=Skill Upgrades=
Zero's core skill upgrades include health, meter improvements, mobility, and saber skills. Through the skill tree, Zero is able to relearn most of his skills from ''[https://megaman.fandom.com/wiki/Mega_Man_X4 MegaMan X4]''.
==[[File:ZeroHeadSkillIcon.png|24x24px]] Head Upgrades==
[[File:Icon-Zero-Concentration.png|16x16px]] Concentration - Increases the speed that saber energy regenerates.<br />
[[File:Icon-Zero-CleanHit.png|16x16px]] Clean Hit - Causes saber energy to be restored when hitting enemies with the saber.<br />
[[File:Icon-Zero-CleanKill.png|16x16px]] Clean Kill - Restore 1 energy bar when an enemy is destroyed.<br />
[[File:Icon-Zero-W-Converter.png|16x16px]] W-Converter - Allows Zero to pick up weapon capsules for health.<br />
[[File:Icon-Zero-EnergyPlus.png|16x16px]] Energy+ - Increases maximum saber energy by 1 bar.<br />
[[File:Icon-Zero-EnergyPlus.png|16x16px]] Energy+ - Increases maximum saber energy by 1 bar.<br />
[[File:Icon-Zero-MemoryPlus.png|16x16px]] Memory+ - Increases Zero Program memory.  Access on Programs Menu.<br />
==[[File:ZeroChestSkillIcon.png|24x24px]] Body Upgrades==
[[File:Icon-Zero-Adrenaline.png|16x16px]] Adrenaline - At critical health, Zero regenerates saber energy much faster.<br />
[[File:Icon-Zero-D-Converter.png|16x16px]] D-Converter - When Zero takes damage, he regenerates 2 bars of Saber Energy.<br />
[[File:Icon-Zero-QuickRecovery.png|16x16px]] Quick Recovery - Reduces knockback duration.<br />
[[File:Icon-Zero-BulletArmor.png|16x16px]] Bullet Armor - Reduces damage from projectiles.<br />
[[File:Icon-Zero-Rakuhouha.png|16x16px]] Rakuhouha - Converts damage dealt into an invincible scattering energy attack.<br />
[[File:Icon-Zero-RakuhouhaRegen.png|16x16px]] Rakuhouha Regen - Dealing damage restores Rakuhouha energy more quickly.<br />
[[File:Icon-Zero-RakuhouhaPlus.png|16x16px]] Rakuhouha+ - Reduces the cost of Rakuhouha, allowing it to be performed twice.<br />
==[[File:SaberSkillIcon.png|24x24px]] Arms Upgrades==
[[File:Icon-Zero-Dexterity.png|16x16px]] Dexterity - Techniques are performed more quickly out of a dash.<br />
[[File:Icon-Zero-Ryuenjin.png|16x16px]] Ryuenjin - Improves the uppercut with a fire element.<br />
[[File:Icon-Zero-Kuuenzan.png|16x16px]] Kuuenzan - Grants a spinning slash after double- jumping that hits a larger area. Requires Air Mobility.<br />
[[File:Icon-Zero-Execution.png|16x16px]] Execution - Zero can execute enemies with low HP. Press Dash on targeted enemies. Requires Air Mobility.<br />
[[File:Icon-Zero-Raijingeki.png|16x16px]] Raijingeki - Improves the thrust attack with a thunder element.<br />
[[File:Icon-Zero-ComboMaster.png|16x16px]] Combo Master - Allows techniques to be chained together much faster.<br />
[[File:Icon-Zero-HiddenArts.png|16x16px]] Hidden Arts - Use your knowledge of the Z-Saber to combine techniques together.<br />
[[File:Icon-Zero-Hyouretsuzan.png|16x16px]] Hyouretsuzan - Improves the downward stab with an ice element.<br />
[[File:Icon-Zero-Shippuuga.png|16x16px]] Shippuuga - Grants a slash that can be performed while dashing.<br />
[[File:Icon-Zero-SaberExtender.png|16x16px]] Saber Extender - Improves the range of the saber.<br />
==[[File:ZeroLegSkillIcon.png|24x24px]] Legs Upgrades==
[[File:Icon-Zero-AccelDash.png|16x16px]] Accel Dash - Allows Zero to dash continuously.<br />
[[File:Icon-Zero-Climber.png|16x16px]] Climber - Increases ladder climbing speed and allows jumping off ladders.<br />
[[File:Icon-Zero-EmergencyJump.png|16x16px]] Emergency Jump - Allows Zero to double jump after being hit. Requires Air Mobility.<br />
[[File:Icon-Zero-AirHike.png|16x16px]]  Air Hike - Increases Zero speed while double jumping. Requires Air Mobility.<br />
[[File:Icon-Zero-WallHike.png|16x16px]] Wall Hike - Reduces the wall kickback distance, allowing tighter consecutive wall jumps.<br />
[[File:Icon-Zero-GroundLaunch.png|16x16px]] Ground Launch - Allows Zero to perform a double jump from the ground. Press ↑ + Jump. Requires Air Mobility.<br />
 
==MegaMan X4 Moveset==
Through the skill tree, Zero is able to relearn most of his skills from ''[https://megaman.fandom.com/wiki/Mega Man X4 MegaMan X4]'', with the notable exception of ''[https://megaman.fandom.com/wiki/Hienkyaku Hienkyaku]''.
<gallery>
<gallery>
Kuuenzan.png|Kuuenzan
Kuuenzan.png|Kuuenzan
Line 72: Line 90:
Tenkuuha-0.png|Tenkuuha
Tenkuuha-0.png|Tenkuuha
Ryuenjin-0.png|Ryuenjin
Ryuenjin-0.png|Ryuenjin
</gallery>
<gallery>
Raijingeki-1.png|Raijingeki
Raijingeki-1.png|Raijingeki
Hyouretsuzan.png|Hyouretsuzan
Hyouretsuzan.png|Hyouretsuzan
Line 77: Line 97:
</gallery>
</gallery>


 
=Program System=
===Skill Tree Upgrades===
[[File:Zero Programs System.png|right|352x352px]]
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:100px; border-width:5px; border-color:black; font-weight:bold"
The '''Program System''' is a customization mechanic exclusive to '''Zero''', allowing players to equip special '''Programs'''. Each Program grants Zero a unique passive or active ability.
! colspan="3" style="color:black; text-align:center" |[[File:ZeroHeadSkillIcon.png]] HEAD
<ul>
|- style="font-weight:bold"
<li> '''Unlocking Programs''': Extra Programs can be unlocked by collecting '''Phoenix''' and '''Hydra Armor''' parts.
!Image
<li> '''Memory Cost''': Every Program has a '''Memory Cost''', representing how much system memory it consumes when equipped.
!LV Required
<li> '''Memory Limit''': Zero has a limited amount of '''Max Memory''', restricting how many Programs can be equipped simultaneously.
!Description
<li> '''Armor Integration''': Acquiring one of Zero's armors unlocks 4 programs and an additional 4 programs when leveling up the armor.
|-
<li> '''Armor Memory''': Memory is increased when a form such as [[Armors/Zero (Viral)|Viral Zero]] or [[Armors/Zero (Black)|Black Zero]] is acquired.
|[[File:ConcentrationIcon.png|20px]] <br> CONCENTRATION
</ul>
|1
|style="text-align:left; color:black;" |Increases the speed that saber energy regenerates.
|-
|[[File:EnergySkillIcon.png|20px]] <br> ENERGY+
|5
|style="text-align:left; color:black;" |Increases the amount of saber energy.
|-
|[[File:EnergySkillIcon.png|20px]] <br> ENERGY+
|10
|style="text-align:left; color:black;" |Increases the amount of saber energy.
|-
|[[File:ZeroWConverterIcon.png|20px]] <br> W-CONVERTER
|20
|style="text-align:left; color:black;" |Allows Zero to pick up weapon capsules for health.
|-
|[[File:CleanHitIcon.png|20px]] <br> CLEAN HIT
|5
|style="text-align:left; color:black;" |Causes saber energy to be restored when hitting enemies with the saber.
|-
|[[File:CleanKillIcon.png|20px]] <br> CLEAN KILL
|10
|style="text-align:left; color:black;" |Restores 1 energy bar when an enemy is killed.
|-
|[[File:HiddenArtsIcon.png|20px]] <br> HIDDEN ARTS
|30
|style="text-align:left; color:black;" |Disclipine is the pathway to mastery.
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:100px; border-width:5px; border-color:black; font-weight:bold"
! colspan="3" style="color:black; text-align:center" |[[File:ZeroChestSkillIcon.png]] CHEST
|- style="font-weight:bold"
!Image
!LV Required
!Description
|-
|[[File:AdrenalineIcon.png|20px]] ADRENALINE
|1
|style="text-align:left; color:black;" |At low health, Zero regenerates saber energy much faster.
|-
|[[File:ZeroDConverterIcon.png|20px]] D-CONVERTER
|5
|style="text-align:left; color:black;" |When Zero takes damage, he regenerates 2 bars of Saber Energy.
|-
|[[File:RakuhouhaIcon.png|20px]] RAKUHOUHA
|10
|style="text-align:left; color:black;" |Converts damage taken into an invincible scattering energy attack.
|-
|[[File:RakuhouhaPlusIcon.png|20px]] RAKUHOUHA+
|20
|style="text-align:left; color:black;" |...
|-
|[[File:FortifyIcon.png|20px]] FORTIFY
|5
|style="text-align:left; color:black;" |Increases Zero's maximum health by 2 more point.
|-
|[[File:FortifyIcon.png|20px]] FORTIFY+
|10
|style="text-align:left; color:black;" |Increases Zero's maximum health by 2 more point.
|-
|[[File:BulletArmorIcon.png|20px]] BULLET ARMOR
|20
|style="text-align:left; color:black;" |Reduce projectile damage.
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:100px; border-width:5px; border-color:black; font-weight:bold"
! colspan="3" style="color:black; text-align:center" |[[File:SaberSkillIcon.png]] SABER
|- style="font-weight:bold"
!Image
!LV Required
!Description
|-
|[[File:RapidSaberIcon.png|20px]] <br> RAPID SABER
|1
|style="text-align:left; color:black;" |Increases the speed of saber attacks.
|-
|[[File:RyuenjiIcon.png|20px]] <br> RYUENJI
|1
|style="text-align:left; color:black;" |Improves the uppercut with a fire element.
|-
|[[File:KuuenzanIcon.png|20px]] <br> KUUENZAN
|20
|style="text-align:left; color:black;" |Grants a spinning slash after double-jumping that hits a larger area.
|-
|[[File:ComboMasterIcon.png|20px]] <br> COMBO MASTER
|30
|style="text-align:left; color:black;" |Allows techniques to be chained together much faster.
|-
|[[File:RaijingekiIcon.png|20px]] <br> RAIJINGEKI
|1
|style="text-align:left; color:black;" |Improves the thrust attack with a thunder element.
|-
|[[File:DexterityIcon.png|20px]] <br> DEXTERITY
|5
|style="text-align:left; color:black;" |Techniques are performed more quickly out of a dash.
|-
|[[File:TenkuuhaIcon.png|20px]] <br> TENKUUHA
|15
|style="text-align:left; color:black;" |Allows the beam saber to erase energy attacks.
|-
|[[File:HyouretsuzanIcon.png|20px]] <br> HYOURETSUZAN
|1
|style="text-align:left; color:black;" |Improves the downward stab with an ice element.
|-
|[[File:ShippuugaIcon.png|20px]] <br> SHIPPUUGA
|5
|style="text-align:left; color:black;" |Allows Zero to slash quickly out of a dash.
|-
|[[File:SaberExtenderIcon.png|20px]] <br> SABER EXTENDER
|20
|style="text-align:left; color:black;" |Improves the range of the beam saber.
|}
 
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:100px; border-width:5px; border-color:black; font-weight:bold"
! colspan="3" style="color:black; text-align:center" |[[File:ZeroLegSkillIcon.png]] LEG
|- style="font-weight:bold"
!Image
!LV Required
!Description
|-
|[[File:SpeedsterIcon.png|20px]] <br> SPEEDSTER
|1
|style="text-align:left; color:black;" |Increases Zero's running speed.
|-
|[[File:ZeroClimberIcon.png|20px]] <br> CLIMBER
|1
|style="text-align:left; color:black;" |Increases the speed at which Zero can climb ladders.
|-
|[[File:AccelModeIcon.png|20px]] <br> ACCEL MODE
|5
|style="text-align:left; color:black;" |Allows Zero to dash continuously.
|-
|[[File:AirHikeIcon.png|20px]] <br> AIR HIKE
|20
|style="text-align:left; color:black;" |Increases Zero speed while double jumping.
|-
|[[File:AirHikePlusIcon.png|20px]] <br> AIR HIKE
|40
|style="text-align:left; color:black;" |Maximizes Zero speed while double jumping.
|}


[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 15:57, 10 July 2026

Zero
Character Select Zero.png
Info
Weapon: Z-Saber
Mobility: Double-Jump
"Learning" System
Form System


Zero is the secondary main character of the MegaMan X series, and one of the two main playable characters in MegaMan X: Corrupted alongside X.

Description

Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.

Abilities

In Corrupted, he gains these new features:

  • Core Techniques - Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
  • Saber Combos - As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
  • Armor Mastery - After acquiring upgrades such as Black Zero, Zero can unlock additional abilities by defeating high-level enemies.
  • Skill Upgrades - Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.

Z-Saber

The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.


Saber Uppercut
Zero upper.png
Info
↑ + Slash (Ground)


Saber Stab
Zero stab.png
Info
↓ + Slash (Air)


Saber Thrust
Zero thrust.png
Info
↓, →, Slash (Ground)



Skill Upgrades

ZeroHeadSkillIcon.png Head Upgrades

Icon-Zero-Concentration.png Concentration - Increases the speed that saber energy regenerates.
Icon-Zero-CleanHit.png Clean Hit - Causes saber energy to be restored when hitting enemies with the saber.
Icon-Zero-CleanKill.png Clean Kill - Restore 1 energy bar when an enemy is destroyed.
Icon-Zero-W-Converter.png W-Converter - Allows Zero to pick up weapon capsules for health.
Icon-Zero-EnergyPlus.png Energy+ - Increases maximum saber energy by 1 bar.
Icon-Zero-EnergyPlus.png Energy+ - Increases maximum saber energy by 1 bar.
Icon-Zero-MemoryPlus.png Memory+ - Increases Zero Program memory. Access on Programs Menu.

ZeroChestSkillIcon.png Body Upgrades

Icon-Zero-Adrenaline.png Adrenaline - At critical health, Zero regenerates saber energy much faster.
Icon-Zero-D-Converter.png D-Converter - When Zero takes damage, he regenerates 2 bars of Saber Energy.
Icon-Zero-QuickRecovery.png Quick Recovery - Reduces knockback duration.
Icon-Zero-BulletArmor.png Bullet Armor - Reduces damage from projectiles.
Icon-Zero-Rakuhouha.png Rakuhouha - Converts damage dealt into an invincible scattering energy attack.
Icon-Zero-RakuhouhaRegen.png Rakuhouha Regen - Dealing damage restores Rakuhouha energy more quickly.
Icon-Zero-RakuhouhaPlus.png Rakuhouha+ - Reduces the cost of Rakuhouha, allowing it to be performed twice.

SaberSkillIcon.png Arms Upgrades

Icon-Zero-Dexterity.png Dexterity - Techniques are performed more quickly out of a dash.
Icon-Zero-Ryuenjin.png Ryuenjin - Improves the uppercut with a fire element.
Icon-Zero-Kuuenzan.png Kuuenzan - Grants a spinning slash after double- jumping that hits a larger area. Requires Air Mobility.
Icon-Zero-Execution.png Execution - Zero can execute enemies with low HP. Press Dash on targeted enemies. Requires Air Mobility.
Icon-Zero-Raijingeki.png Raijingeki - Improves the thrust attack with a thunder element.
Icon-Zero-ComboMaster.png Combo Master - Allows techniques to be chained together much faster.
Icon-Zero-HiddenArts.png Hidden Arts - Use your knowledge of the Z-Saber to combine techniques together.
Icon-Zero-Hyouretsuzan.png Hyouretsuzan - Improves the downward stab with an ice element.
Icon-Zero-Shippuuga.png Shippuuga - Grants a slash that can be performed while dashing.
Icon-Zero-SaberExtender.png Saber Extender - Improves the range of the saber.

ZeroLegSkillIcon.png Legs Upgrades

Icon-Zero-AccelDash.png Accel Dash - Allows Zero to dash continuously.
Icon-Zero-Climber.png Climber - Increases ladder climbing speed and allows jumping off ladders.
Icon-Zero-EmergencyJump.png Emergency Jump - Allows Zero to double jump after being hit. Requires Air Mobility.
Icon-Zero-AirHike.png Air Hike - Increases Zero speed while double jumping. Requires Air Mobility.
Icon-Zero-WallHike.png Wall Hike - Reduces the wall kickback distance, allowing tighter consecutive wall jumps.
Icon-Zero-GroundLaunch.png Ground Launch - Allows Zero to perform a double jump from the ground. Press ↑ + Jump. Requires Air Mobility.

MegaMan X4 Moveset

Through the skill tree, Zero is able to relearn most of his skills from Man X4 MegaMan X4, with the notable exception of Hienkyaku.

Program System

Zero Programs System.png

The Program System is a customization mechanic exclusive to Zero, allowing players to equip special Programs. Each Program grants Zero a unique passive or active ability.

  • Unlocking Programs: Extra Programs can be unlocked by collecting Phoenix and Hydra Armor parts.
  • Memory Cost: Every Program has a Memory Cost, representing how much system memory it consumes when equipped.
  • Memory Limit: Zero has a limited amount of Max Memory, restricting how many Programs can be equipped simultaneously.
  • Armor Integration: Acquiring one of Zero's armors unlocks 4 programs and an additional 4 programs when leveling up the armor.
  • Armor Memory: Memory is increased when a form such as Viral Zero or Black Zero is acquired.