Characters: Difference between revisions
mNo edit summary |
mNo edit summary |
||
| (2 intermediate revisions by the same user not shown) | |||
| Line 32: | Line 32: | ||
==New Characters== | ==New Characters== | ||
<gallery widths="185px"> | <gallery widths="185px"> | ||
Announce Siren.png| | Announce Siren.png|<b>Siren</b><br /><span style="font-size:85%;">Emergency Medical Officer for the Maverick Hunters. She works closely with Lifesaver to ensure returning units are back in working order as soon as possible. | ||
Synthia.png|<b>Synthia</b><br /><span style="font-size:85%;">Junior Navigator for the Maverick Hunters, taking the lead role in the sudden absence of Alia. She closely monitors developing situations and advises plans of approach for X and Zero. | |||
Synthia.png| | WaveSprite.png|<b>Wave</b><br /><span style="font-size:85%;">Head of Tech Engineering for the Maverick Hunters. His new Nav-Chip is what allows X and Zero to manage their missions and upgrades while out on the field. | ||
remi.png|<b>Remi</b><br /><span style="font-size:85%;">Hunters Chief of Security. She is an elite hunter who coordinates defenses at the base, and leads a strike team for high-level security threats. | |||
WaveSprite.png| | </gallery><gallery widths="185px"> | ||
IronHornSprite.png|<b>Iron Horn</b><br /><span style="font-size:85%;">Shop mechanic with expert knowledge of [[Ride Armors and Chasers#Modular Ride Armors|Ride Armors]]. He's got a knack for doing more with less, and is responsible for the Ride Armors' new modular design. | |||
remi.png| | GuinSprite.png|<b>Guin</b><br /><span style="font-size:85%;">Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base. May or may not be related to a past Maverick. | ||
Guards.png|<b>Hunter Guards</b><br /><span style="font-size:85%;">Low-ranking reploids in the Maverick Hunters who provide support in various situations, such as scouting out locations or guarding the base. The vast majority of them went missing after the airship's emergency evacuation. | |||
IronHornSprite.png| | Mug_riff.png|<b>Riff</b><br /><span style="font-size:85%;">...Is that a dog? | ||
GuinSprite.png| | |||
Guards.png| | |||
</gallery> | </gallery> | ||
=Antagonists= | =Antagonists= | ||
<gallery widths="610px" heights="156px"> | <gallery widths="610px" heights="156px"> | ||
Corrupted_mavericks_irl.png|link= | Corrupted_mavericks_irl.png|link=Enemies|See [[Enemies]] for characters you might fight over the course of the game. | ||
</gallery> | </gallery> | ||
[[Category:Main Sections]] | [[Category:Main Sections]] | ||
Latest revision as of 15:58, 14 October 2025
MegaMan X: Corrupted features X and Zero as the primary playable characters, as well as both fresh and familiar NPCs assisting in gameplay.
Playable Characters
Main Characters
X and Zero are playable from the start, and each have their own story depending on who is selected when starting a new game. After certain events, X and Zero can be switched between freely in the main game.
Bonus Characters
Synthia and Axl are unlockable "non-canon" playable characters, with Synthia and Axl currently having no planned "story" to go with them.
Supporting Cast
The Maverick Hunters provide various support functions for X and Zero during the game, and can be spoken to when visiting the Hunter Base.
Returning Characters from Mega Man X5
New Characters
Iron Horn
Shop mechanic with expert knowledge of Ride Armors. He's got a knack for doing more with less, and is responsible for the Ride Armors' new modular design.
Antagonists
See Enemies for characters you might fight over the course of the game.

