Ride Armors and Chasers

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As in most games in the X series, there are Ride Armors and Chasers which can be used to access new areas and/or defend yourself.

Modular Ride Armors

These Ride Armors can be summoned at special pads throughout the world after completing the first Ride Robbers mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected.

Ride Armor Colossus

Colossus
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Info
Ride Armor type DRA-IH-C "Colossus"

The Colossus Ride Armor is the default Ride Armor acquired from completing the first Ride Robbers mission, which grants all four part schematics for immediate deployment.

This somewhat basic Ride Armor is the basis for Iron Horn's new modular fleet. In addition to the naturally intuitive design choices, it is also capable of being manufactured from recycled materials, which means that they should be mass-producible once the Maverick Hunters get off the island. ...If they get off the island.

  • Items C01.png Guardian Chassis - Increases the Ride Armor's HP limit by 4 points.
  • Items C02.png Boxer Arms - Can combo three melee punches in quick succession and destroy reinforced containers.
  • Items C03.png Swift Legs - Increases the speed of the Ride Armor's dash.
  • Items C04.png Blue Chip - Allows the Ride Armor to dash continuously and turn around while dashing.

Linked Areas:

  • No Schematic Locations Available


Ride Armor Buster

Buster
21-ride-buster.png
Info
Ride Armor type DRA-IH-B "Buster"

Based primarily on technologies extracted from X and Zero's schematics, the Buster Ride armor somewhat resembles the armor design of both of its sources.

The arms heavily utilize the chargable plasma cannon technology found in both X and Zero's busters, though neither X's Variable Weapons System nor Zero's Learning System were capable of being understood or integrated.

  • Items B01.png Turbo Chassis - Allows the Ride Armor to airdash.
  • Items B02.png Beam Buster - Can fire large buster shots, and can charge up to fire two levels of full-screen beams.
  • Items B03.png Harvester Legs - Allows the Ride Armor to heal by picking up items through the legs.
  • Items B04.png Red Chip - Increases the Ride Armor's weapon energy regeneration rate.

Linked Areas:

  • No Schematic Locations Available


Ride Armor Harrier

Harrier
21-ride-harrier.png
Info
Ride Armor type DRA-IH-H "Harrier"

The Harrier Ride Armor series possesses advanced vertical mobility, and was primarily developed to aid in the evacuation of civilians through devastated terrain.

In MegaMan X: Corrupted it primarily functions as an exploration tool. Unfortunately, many of its abilities are non-functional underwater, which necessitates the use of an alternative Ride Armor for those areas.

  • Items H01.png Eagle Chassis - Allows the Ride Armor to use a hover boost to reach higher areas or delay falls.
  • Items H02.png Guided Launcher - Can fire a pair of missiles that seek out enemies.
  • Items H03.png Jumper Legs - Allows the Ride Armor to perform a super-jump with Down + Jump.
  • Items H04.png Sky Blue Chip - Increases the standard jump height of the Ride Armor.

Linked Areas:

  • No Schematic Locations Available


Ride Armor Prometheus

Prometheus
21-ride-prometheus.png
Info
Ride Armor type DRA-IH-P "Prometheus"

The Prometheus is a Ride Armor meant for combat, based on specifications from military Mechaniloids and equipment. Specifically, this Ride Armor draws from the (in)famous Tank Ride Armor in terms of defense, although the Prometheus lacks the Tank's notorious Gatling guns. It also pulls its impact-nullfying technologies from the Tortoise Ride Armor.

Neither of the aforementioned Ride Armors make an appearance in MegaMan X: Corrupted, but I need to fill up space in this description.

  • Items P01.png Rhino Chassis - Reduces all damage by 2 points.
  • Items P02.png Flame Bearer - Can fire a pair of short-range burners deal high damage and cause burning after hitting an enemy.
  • Items P03.png Crusher Legs - Can destroy certain enemies by jumping on them, and protects the lower body from damage.
  • Items P04.png Green Chip - Causes the Ride Armor to ignore all knockback.

Linked Areas:

  • No Schematic Locations Available


Ride Armor Krab

Krab
21-ride-krab.png
Info
Ride Armor type DRA-IH-K "Krab"

The Krab Ride Armor is made for navigating underwater environments.

Like its namesake, the Krab is mostly known for its large, heavy claws. Like the enemies also based on its namesake, the Krab can launch its claws on a chain, although real crabs have yet to develop this capacity.

An older model of the Krab's chip granted it brighter illumination in certain environments, but this was made standard across all of the modular Ride Armor models. Instead, the chip was replaced by a much more useful one which allows it to reflect energy attacks.

  • Items K01.png Submarine Chassis - Allows the Ride Armor to use a long-range diagonal boost when underwater.
  • Items K02.png Grapple Claw - Can use claws for close-range melee attacks, or launch them on a chain to damage enemies at a distance. If the chain claw grabs onto a wall, it pulls the Ride Armor to it.
  • Items K03.png Agility Legs - Allows the Ride Armor to move at full speed when underwater.
  • Items K04.png Yellow Chip - Causes energy attacks to be reflected.

Linked Areas:

  • No Schematic Locations Available


Ride Armor Titan

Titan
21-ride-titan.png
Info
Ride Armor type DRA-IH-T "Titan"

The Titan Ride Armor is an advanced Ride Armor series with unique abilities.

Using sinister and illegal technologies from obtained by scouring the Undernet, the Titan Ride Armor is a horrifying amagam of technologies which were deemed too dangerous to be allowed to reach the public. Even the slightest mention of a Ride Armor possessing these capabilites would put a Reploid behind bars for life.

Iron Horn put it together as a hobby project.

  • Items T01.png Glory Chassis - Grants the Ride Armor double the HP, but exiting at any point causes the Ride Armor to self-destruct.
  • Items T02.png Gatling Crusher - Gains a powerful close-range punch in additional to a long-range gatling gun with a high fire rate.
  • Items T03.png Olympic Legs - Allows the Ride Armor to double-jump.
  • Items T04.png Dark Chip - After taking damage, the Ride Armor slowly regenerates damage from the most recent hit it took.

Linked Areas:

  • No Schematic Locations Available


Ride Chasers

Ride Chaser ADU-T600 turbo Cheval (チェバル ) II

Ride Chaser Cheval II
Bike.png
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ADU-T600 turbo Cheval II

A general purpose ride chaser, successor to the ADU-T400 turbo "Cheval" (チェバル ).

As with its predecessor, it is named after the French word for "horse." This updated model integrates the dash boost function from popular competitor models, the Adion and the Hornet while retaining the speed boost functionality and tight turning radius of the original Cheval.

Given its pedigree, the Cheval II has quickly become utilized as the standard model mobile attack cycle for the Maverick Hunters.
Locations:


Ride Chaser ADU-T600a amphi Requin (レクイン)

Ride Chaser Requin
Water Bike.png
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ADU-T600a amphi Requin

An amphibious variant of the Cheval II, specializing in shallow water. Named after the French word for "shark."

Beyond the color scheme difference, it appears to be completely identical to the Cheval II. The official word is that the Requin's casing is waterproofed, but many theorize that the Cheval is equally capable of aquatic travel, and that the Requin offshoot is merely a marketing ploy.
Locations:


"Sky Chaser" SHM-T103x v007 Colombe (コロムベ)

"Sky Chaser" Colombe
Air Bike.png
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SHM-T103x v007 Colombe

A prototype flying Ride Chaser, dubbed by tech enthusiasts as a "Sky Chaser," intended for long distance air-travel.

As an experimental unit, the design is highly modular was built from open source technologies. As such, it capable of integrating various weaponry salvaged along the way to the Skybound Fortress.

Despite its potential capacity for carrying an unorthodox amount of weaponry, this prototype is ironically named after the French word for "dove," which is a symbol of peace.
Locations:


Other Vehicles

Earth Boarer

Earth Boarer
Boarer.png
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Earth Borer

Mining tool that digs quickly through the earth, capable of tight turns and, for some unknown reason, jumping and hovering. The earliest known iterations of this tool were incapable of all of these actions, simply digging forward in a straight line with little manueverability.

Some Mechaniloids were based on the early models, though as Mechaniloids they were unpiloted and viewed as fully disposable. It is unknown if there are Mechaniloids based on the more modern models of Earth Borer, but it is unlikely, as most Mechaniloids would struggle with the more complicated controls.

Regardless, this thing is probably the easiest way of digging through the terrain to make it through the Crystal Mines and go after Crystal Rafflar.
Locations

Degraver-type Ride Armor

Degraver
Degraver.png
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EG-1 Degraver-type

According to Iron Horn, this Ride Armor is "actively terrible" and "you'd be hard pressed to find a more worthless piece of scrap."

As far as polite society is concerned, this Ride Armor is the humble standard mining unit from the turn of the century, though it was quickly superceded by its younger sibling, the type EG-2 custom "Rabbit" Ride Armors, which was in-turn superceded by the type DRA-00 Ride Armors.

Unless you have a very specific reason to use this Ride Armor series, such as a lack of deployment platforms, the modular series is better by far.

Punch a sentinel, Green Miner Dude. For everlasting peace.
Locations:

Ride Armor Behemoth

Behemoth
Behemoth.png
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Maybe some things should stay buried.

A horrifying amalgamation of the corpses of previous MegaMan X series bosses, sickeningly and inhumanely welded together to create one cool looking Ride Armor. Where some might ask "why?" others ask "why not?" Although this Ride Armor was scrapped forever ago, perhaps it may resurface in some form or another.

...Or it might just end up completely scrapped, who knows.

  • Whale Chassis - ...Duff?
  • Mandrill Arms - ...Spark?
  • Ostrich Legs - ...Overdrive?
  • Rhino Chip - ...Tunnel?

Linked Areas:

  • No Schematic Locations Available


Trivia

  • As the generic base Ride Armor for MegaMan X: Corrupted, the Colossus shares a great deal in common with the Original Ride Armor from MegaMan X and the Chimera Ride Armor from MegaMan X3.
  • The Buster Ride Armor used to be called the Manticore, and its arms used to be asymmetrical, with one limb being a regular arm with a hand.
  • The Prometheus Ride Armor was originally called the Tank Ride Armor and had gatling guns instead of flamethrowers. At another point, it was referred to as the Tortoise Ride Armor.
  • The Cheval II is visually visually and functionally based on the original Cheval from MegaMan X2, with improvements based on the Ride Chaser from MegaMan X4. This is reflected in the lore.
  • The joke with the Requin is that this Ride Chaser is just a recolor of the Cheval II.
  • Prior to the development of MegaMan X: Corrupted, JKB was known for making Shoot 'Em Up games in RPG Maker. Five points to anyone who can figure out why the Sky Chaser exists.