Characters: Difference between revisions

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[[File:Corrupted charactersv4.png|center]]
[[File:Corrupted charactersv4.png|center]]
''MegaMan X: Corrupted'' features [[Characters/X | X]] and [[Characters/Zero | Zero]] as the primary playable characters, as well as both fresh and familiar NPC's assisting in various aspects of gameplay.
''MegaMan X: Corrupted'' features [[Characters/X | X]] and [[Characters/Zero | Zero]] as the primary playable characters, as well as both fresh and familiar NPCs assisting in gameplay.


==Playable Characters==
=Playable Characters=
X and Zero are playable from the start, and each have their own story depending on who is selected when starting a new game. After certain events, X and Zero can be switched between freely in the main game. Synthia and Axl are unlockable "non-canon" playable characters, with Synthia and Axl having no story.
==Main Characters==
X and Zero are playable from the start, and each have their own story depending on who is selected when starting a new game. After certain events, X and Zero can be switched between freely in the main game.
<gallery widths="185px" heights="185px">
<gallery widths="185px" heights="185px">
Character_Select_X.png|thumb|link=Characters/X|[[Characters/X | X]]
Character_Select_X.png|thumb|link=Characters/X|[[Characters/X | X]]
Character_Select_Zero.png|thumb|link=Characters/Zero|[[Characters/Zero | Zero]]
Character_Select_Zero.png|thumb|link=Characters/Zero|[[Characters/Zero | Zero]]
</gallery>
==Bonus Characters==
Synthia and Axl are unlockable "non-canon" playable characters, with Synthia and Axl currently having no planned "story" to go with them.
<gallery widths="185px" heights="185px">
Character_Select_Axl.png|thumb|link=Characters/Axl|[[Characters/Axl | Axl]]
Character_Select_Axl.png|thumb|link=Characters/Axl|[[Characters/Axl | Axl]]
Character_Select_Synthia.png|thumb|link=Characters/Synthia|[[Characters/Synthia | Synthia]]
Character_Select_Synthia.png|thumb|link=Characters/Synthia|[[Characters/Synthia | Synthia]]
</gallery>
</gallery>


 
=Supporting Cast=
==The Maverick Hunters==
The Maverick Hunters provide various support functions for X and Zero during the game, and can be spoken to when visiting the Hunter Base.
The Maverick Hunters provide various support functions for X and Zero during the game, and can be spoken to when visiting the Hunter Base.
===Returning Characters from [https://en.wikipedia.org/wiki/Mega%20Man%20X5 Mega Man X5]===
==Returning Characters from [https://en.wikipedia.org/wiki/Mega%20Man%20X5 Mega Man X5]==
<gallery widths="185px">
<gallery widths="185px">
Signas.png|'''Signas'''<br><span style="font-size:85%;">Leader of the Maverick Hunters and commanding officer for each mission. He provides X and Zero with details on their objectives and mobilizes the Hunters in response to new Maverick threats.
Signas.png|'''Signas'''<br><span style="font-size:85%;">Leader of the Maverick Hunters and commanding officer for each mission. He provides X and Zero with details on their objectives and mobilizes the Hunters in response to new Maverick threats.
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</gallery>
</gallery>


===New Characters===
==New Characters==
<gallery widths="185px">
<gallery widths="185px">
Announce Siren.png|'''Siren'''<br><span style="font-size:85%;">Emergency Medical Officer for the Maverick Hunters. She works closely with Lifesaver to ensure returning units are back in working order as soon as possible.
Announce Siren.png|<b>Siren</b><br /><span style="font-size:85%;">Emergency Medical Officer for the Maverick Hunters. She works closely with Lifesaver to ensure returning units are back in working order as soon as possible.
 
Synthia.png|<b>Synthia</b><br /><span style="font-size:85%;">Junior Navigator for the Maverick Hunters, taking the lead role in the sudden absence of Alia. She closely monitors developing situations and advises plans of approach for X and Zero.
Synthia.png|'''Synthia'''<br><span style="font-size:85%;">Junior Navigator for the Maverick Hunters, taking the lead role in the sudden absence of Alia. She closely monitors developing situations and advises plans of approach for X and Zero.
WaveSprite.png|<b>Wave</b><br /><span style="font-size:85%;">Head of Tech Engineering for the Maverick Hunters. His new Nav-Chip is what allows X and Zero to manage their missions and upgrades while out on the field.
 
remi.png|<b>Remi</b><br /><span style="font-size:85%;">Hunters Chief of Security. She is an elite hunter who coordinates defenses at the base, and leads a strike team for high-level security threats.
WaveSprite.png|'''Wave'''<br><span style="font-size:85%;">Head of Tech Engineering for the Maverick Hunters. His new Nav-Chip is what allows X and Zero to manage their missions and upgrades while out on the field.
</gallery><gallery widths="185px">
IronHornSprite.png|<b>Iron Horn</b><br /><span style="font-size:85%;">Shop mechanic with expert knowledge of [[Ride Armors and Chasers#Modular Ride Armors|Ride Armors]]. He's got a knack for doing more with less, and is responsible for the Ride Armors' new modular design.
GuinSprite.png|<b>Guin</b><br /><span style="font-size:85%;">Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base. May or may not be related to a past Maverick.
Guards.png|<b>Hunter Guards</b><br /><span style="font-size:85%;">Low-ranking reploids in the Maverick Hunters who provide support in various situations, such as scouting out locations or guarding the base. The vast majority of them went missing after the airship's emergency evacuation.
Mug_riff.png|<b>Riff</b><br /><span style="font-size:85%;">...Is that a dog?
</gallery>


remi.png|'''Remi'''<br><span style="font-size:85%;">Hunters Chief of Security. She is an elite hunter who coordinates defenses at the base, and leads a strike team for high-level security threats.
=Antagonists=
 
<gallery widths="610px" heights="156px">
IronHornSprite.png|'''Iron Horn'''<br><span style="font-size:85%;">Shop mechanic with expert knowledge of [[Game Systems/Ride Armors | Ride Armors]]. He's got a knack for doing more with less, and is responsible for the Ride Armors' new modular design.
Corrupted_mavericks_irl.png|link=Enemies|See [[Enemies]] for characters you might fight over the course of the game.
 
GuinSprite.png|'''Guin'''<br><span style="font-size:85%;">Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base. May or may not be related to a past Maverick.
 
Guards.png|'''Hunter Guards'''<br><span style="font-size:85%;">Low-ranking reploids in the Maverick Hunters who provide support in various situations, such as scouting out locations or guarding the base. The vast majority of them went missing after the airship's emergency evacuation.
</gallery>
</gallery>


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 15:58, 14 October 2025

Corrupted charactersv4.png

MegaMan X: Corrupted features X and Zero as the primary playable characters, as well as both fresh and familiar NPCs assisting in gameplay.

Playable Characters

Main Characters

X and Zero are playable from the start, and each have their own story depending on who is selected when starting a new game. After certain events, X and Zero can be switched between freely in the main game.

Bonus Characters

Synthia and Axl are unlockable "non-canon" playable characters, with Synthia and Axl currently having no planned "story" to go with them.

Supporting Cast

The Maverick Hunters provide various support functions for X and Zero during the game, and can be spoken to when visiting the Hunter Base.

Returning Characters from Mega Man X5

New Characters

Antagonists