Armors/Max Armor
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The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in MegaMan X3.
Abilities
Head Part
- Auto-Repair - X will heal back recently lost health (red bars of health). This ability is different from the MegaMan X3, where the head part stopped at the start of stages to display a map. Instead, it takes inspiration from the Head Chip from that game, which is used to upgrade the Head Part. However, it differs from it in the fact that it regenerates red health (which was not existent in X3) rather than allowing the player to stand still to fill their health and Sub-Tanks completely.
Body Part
- Energy Barrier - Upon being hit, X will gain a shield that further reduces damage taken.
Arms Part
- Cross Buster - Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies. When all Max Armor parts are equipped, a new, green level of charge is given. See Full Set Bonus.
Legs Part
- V-Dash Extender - Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.
Full Set Bonus
- Beam Saber - Grants an extra level of charge that releases an energy wave from a saber. It's nowhere near as powerful as the original for balance reasons.
- Hyper Mode - Temporarily turns X gold-colored and enhances the functionality of all parts.
- CrossChargeShotShot4.png
First Charge Shot
- MaxArmorHyperMode.png
Hyper Mode
Capsule Locations
- ???
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- ???
- ???
Special Combos
- Phoenix Cross Buster - 1 Phoenix + Rest Max
