Zero: Difference between revisions
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=Abilities= | =Abilities= | ||
In Corrupted, he gains these new features: | In Corrupted, he gains these new features: | ||
<ul> | |||
<li>Core Techniques - Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses. | |||
<li>Saber Combos - As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available. | |||
<li>Skill Upgrades - Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well. | |||
<li>Armor Mastery - After acquiring upgrades such as [[Armors/Zero_(Black)| Black Zero]], Zero can unlock additional abilities by defeating high-level enemies. | |||
</ul> | |||
=Z-Saber= | =Z-Saber= | ||
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[[File:Zero Programs System.png|right|352x352px]] | [[File:Zero Programs System.png|right|352x352px]] | ||
The '''Program System''' is a customization mechanic exclusive to '''Zero''', allowing players to equip special '''Programs'''. Each Program grants Zero a unique passive or active ability. | The '''Program System''' is a customization mechanic exclusive to '''Zero''', allowing players to equip special '''Programs'''. Each Program grants Zero a unique passive or active ability. | ||
<ul> | |||
<li> '''Unlocking Programs''': Extra Programs can be unlocked by collecting '''Phoenix''' and '''Hydra Armor''' parts. | |||
<li> '''Memory Cost''': Every Program has a '''Memory Cost''', representing how much system memory it consumes when equipped. | |||
<li> '''Memory Limit''': Zero has a limited amount of '''Max Memory''', restricting how many Programs can be equipped simultaneously. | |||
<li> '''Armor Integration''': Acquiring one of Zero's armors unlocks 4 programs and an additional 4 programs when leveling up the armor. | |||
<li> '''Armor Memory''': Memory is increased when a form such as [[Armors/Zero_(Viral)|Viral Zero]] or [[Armors/Zero_(Black)|Black Zero]] is acquired. | |||
</ul> | |||
[[Category:Characters]] | [[Category:Characters]] | ||
Revision as of 20:25, 13 October 2025
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Zero is the secondary main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.
Description
Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.
Abilities
In Corrupted, he gains these new features:
- Core Techniques - Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
- Saber Combos - As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
- Skill Upgrades - Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.
- Armor Mastery - After acquiring upgrades such as Black Zero, Zero can unlock additional abilities by defeating high-level enemies.
Z-Saber
The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.
Skill Upgrades
Zero's core skill upgrades include health, meter improvements, mobility, and saber skills.
MegaMan X4 Moveset
Through the skill tree, Zero is able to relearn most of his skills from MegaMan X4, with the notable exception of Hienkyaku.
Program System
The Program System is a customization mechanic exclusive to Zero, allowing players to equip special Programs. Each Program grants Zero a unique passive or active ability.
- Unlocking Programs: Extra Programs can be unlocked by collecting Phoenix and Hydra Armor parts.
- Memory Cost: Every Program has a Memory Cost, representing how much system memory it consumes when equipped.
- Memory Limit: Zero has a limited amount of Max Memory, restricting how many Programs can be equipped simultaneously.
- Armor Integration: Acquiring one of Zero's armors unlocks 4 programs and an additional 4 programs when leveling up the armor.
- Armor Memory: Memory is increased when a form such as Viral Zero or Black Zero is acquired.
