Armors/Max Armor: Difference between revisions

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==Special Combos==
==Special Combos==
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)
Unlike the Phoenix/Hydra Armors, the Legacy Armors will have their on combination system, based on the ratio of armor parts belonging to a given set, rather than the actual armor parts themselves. This will allow for a much simpler combinations.
===[[Armors/Phoenix Armor|Phoenix Armor]]===
 
*{{Abilitybox|Type=buster|Name=Phoenix Cross Buster}}Allows X to fire homing Phoenix shots that home in on nearest foes in rapid succession from both arms.
===[[Armors/Hydra Armor|Hydra Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Light Armor|Light Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Giga Armor|Giga Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Force Armor|Force Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Falcon Armor|Falcon Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Gaea Armor|Gaea Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Blade Armor|Blade Armor]]===
*{{Abilitybox|Name=TBD}}
===[[Armors/Shadow Armor|Shadow Armor]]===
*{{Abilitybox|Name=TBD}}
[[category:Armors]]
[[category:Armors]]

Revision as of 02:54, 5 June 2025

Max Armor
Max.png
Info
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The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in MegaMan X3.

Abilities

Head Part

Template:AbilityboxAfter taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.

Body Part

Template:AbilityboxUpon being hit, X will gain a shield that further reduces damage taken.

Arms Part

Template:AbilityboxAdds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.

Legs Part

Template:AbilityboxExtends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.

Full Set Bonus

Template:AbilityboxGrants an extra level of charge that releases an energy wave from a saber.
Template:AbilityboxTemporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.


Special Combos

Unlike the Phoenix/Hydra Armors, the Legacy Armors will have their on combination system, based on the ratio of armor parts belonging to a given set, rather than the actual armor parts themselves. This will allow for a much simpler combinations.