Characters/X: Difference between revisions
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|[[File:EnergyBalancerIcon.png|20px]] <br> ENERGY BALANCER | |[[File:EnergyBalancerIcon.png|20px]] <br> ENERGY BALANCER | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |When using X-Buster, Weapon Energy item refills are split between all weapons. | ||
|- | |- | ||
|[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | |[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |- | ||
|[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | |[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | ||
|15 | |15 | ||
|style="text-align:left | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |- | ||
|[[File:UltraLifeIcon.png|20px]] <br> ULTRA LIFE | |[[File:UltraLifeIcon.png|20px]] <br> ULTRA LIFE | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |1-Up items will also restore health to full on pickup. | ||
|- | |- | ||
|[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | |[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | ||
|10 | |10 | ||
|style="text-align:left | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |- | ||
|[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | |[[File:WeaponUpIcon.png|20px]] <br> WEAPON UP | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |- | ||
|[[File:XWConverterIcon.png|20px]] <br> W-CONVERTER | |[[File:XWConverterIcon.png|20px]] <br> W-CONVERTER | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |When weapons are full on ammo, Weapon Energy item refills the health bar. | ||
|} | |} | ||
| Line 85: | Line 85: | ||
|[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN | |[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |When using X-Buster, Weapon Energy item refills are split between all weapons. | ||
|- | |- | ||
|[[File:XDConverterIcon.png|20px]] D-CONVERTER | |[[File:XDConverterIcon.png|20px]] D-CONVERTER | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |When X takes damage, he regenerates Weapon energy. | ||
|- | |- | ||
|[[File:ShockBufferIcon.png|20px]] SHOCK BUFFER | |[[File:ShockBufferIcon.png|20px]] SHOCK BUFFER | ||
|15 | |15 | ||
|style="text-align:left | |style="text-align:left;" |Enables X to take damage without flinching backwards. | ||
|- | |- | ||
|[[File:ShockStabilizerIcon.png|20px]] SHOCK STABILIZER | |[[File:ShockStabilizerIcon.png|20px]] SHOCK STABILIZER | ||
|40 | |40 | ||
|style="text-align:left | |style="text-align:left;" |Allows X to regain his airdash when hit in the air. | ||
|- | |- | ||
|[[File:QuickChargeIcon.png|20px]] QUICK CHARGE | |[[File:QuickChargeIcon.png|20px]] QUICK CHARGE | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |The X-Buster can be charged more quickly. | ||
|- | |- | ||
|[[File:QuickChargeIcon.png|20px]] QUICK CHARGE+ | |[[File:QuickChargeIcon.png|20px]] QUICK CHARGE+ | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |The X-Buster can be charged even more quickly than before. | ||
|- | |- | ||
|[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN+ | |[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN+ | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |Further Improves energy regeneration while charging the X-Buster. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; height:100px; width:50px; border-width:5px; font-weight:bold" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; height:100px; width:50px; border-width:5px; font-weight:bold" | ||
! colspan="3" style=" | ! colspan="3" style="text-align:center" |[[File:BusterSkillIcon.png]] BUSTER | ||
|- style=" | |- style="font-weight:bold" | ||
!Image | !Image | ||
!LV Required | !LV Required | ||
| Line 121: | Line 121: | ||
|[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | |[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | ||
|- | |- | ||
|[[File:SuperBusterIcon.png|20px]] <br> SUPER BUSTER | |[[File:SuperBusterIcon.png|20px]] <br> SUPER BUSTER | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |Enhances the second level charge shot of the X-Buster. | ||
|- | |- | ||
|[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | |[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | ||
|- | |- | ||
|[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | |[[File:EnergyUpIcon.png|20px]] <br> ENERGY UP | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | ||
|- | |- | ||
|[[File:HyperBusterIcon.png|20px]] <br> HYPER BUSTER | |[[File:HyperBusterIcon.png|20px]] <br> HYPER BUSTER | ||
|30 | |30 | ||
|style="text-align:left | |style="text-align:left;" |Allows the X-Buster to be charged to a third level. | ||
|- | |- | ||
|[[File:SpeedShotIcon.png|20px]] <br> SPEED SHOT | |[[File:SpeedShotIcon.png|20px]] <br> SPEED SHOT | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |Increases the speed at which X-Buster shots travel. | ||
|- | |- | ||
|[[File:Rapid4Icon.png|20px]] <br> RAPID 4 | |[[File:Rapid4Icon.png|20px]] <br> RAPID 4 | ||
|5 | |5 | ||
|style="text-align:left | |style="text-align:left;" |Allows up to 4 X-Buster shots to be on-screen at once. | ||
|- | |- | ||
|[[File:Rapid5Icon.png|20px]] <br> RAPID 5 | |[[File:Rapid5Icon.png|20px]] <br> RAPID 5 | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |Allows up to 5 X-Buster shots to be on-screen at once. | ||
|- | |- | ||
|[[File:BurstShotIcon.png|20px]] <br> BURST SHOT | |[[File:BurstShotIcon.png|20px]] <br> BURST SHOT | ||
|10 | |10 | ||
|style="text-align:left | |style="text-align:left;" |... | ||
|- | |- | ||
|[[File:ChargeReloadIcon.png|20px]] <br> CHARGE RELOAD | |[[File:ChargeReloadIcon.png|20px]] <br> CHARGE RELOAD | ||
|40 | |40 | ||
|style="text-align:left | |style="text-align:left;" |Allows X to immediately start charging after firing a shot. | ||
|} | |} | ||
{| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; height:100px; width:50px; border-width:5px; font-weight:bold" | {| class="wikitable mw-collapsible mw-collapsed" style="text-align:center; vertical-align:middle; height:100px; width:50px; border-width:5px; font-weight:bold" | ||
! colspan="3" style=" | ! colspan="3" style="text-align:center" |[[File:XLegSkillIcon.png]] LEG | ||
|- style="font-weight:bold" | |- style="font-weight:bold" | ||
!Image | !Image | ||
| Line 169: | Line 169: | ||
|[[File:HyperDashIcon.png|20px]] <br> HYPER DASH | |[[File:HyperDashIcon.png|20px]] <br> HYPER DASH | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |Increases the distance traveled by X when dashing on the ground. | ||
|- | |- | ||
|[[File:XClimberIcon.png|20px]] <br> CLIMBER | |[[File:XClimberIcon.png|20px]] <br> CLIMBER | ||
|1 | |1 | ||
|style="text-align:left | |style="text-align:left;" |Increases the speed at which X can climb ladders. | ||
|- | |- | ||
|[[File:HyperVDashIcon.png|20px]] <br> HYPER V-DASH | |[[File:HyperVDashIcon.png|20px]] <br> HYPER V-DASH | ||
|10 | |10 | ||
|style="text-align:left | |style="text-align:left;" |Allows X to move while dashing upwards. | ||
|- | |- | ||
|[[File:HyperAirDashIcon.png|20px]] <br> HYPER AIR-DASH | |[[File:HyperAirDashIcon.png|20px]] <br> HYPER AIR-DASH | ||
|20 | |20 | ||
|style="text-align:left | |style="text-align:left;" |Increases the distance traveled by X when dashing in the air. | ||
|- | |- | ||
|[[File:DashJumperIcon.png|20px]] <br> DASH JUMPER | |[[File:DashJumperIcon.png|20px]] <br> DASH JUMPER | ||
|40 | |40 | ||
|style="text-align:left | |style="text-align:left;" |Allows X to airdash after dash-jumping. | ||
|} | |} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
Revision as of 05:30, 19 January 2024
| X | |
|---|---|
| Info | |
| No Info |
X is the main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.
Description
X uses his X-Buster to shoot enemies from a distance, and his Variable Weapons System to copy the weapons of bosses.
Abilities
In Corrupted, he gains these new features:
- Template:AbilityboxAllows the player to set different weapons to both primary and secondary fire buttons from the pause menu.
- Template:AbilityboxAllows X to equip and un-equip collected armor pieces when visiting save capsules. Any piece can be mixed with any other piece, except for the Ultimate Armor.
- Template:AbilityboxIn addition to cycling through weapons, X can quickly select weapons using an onscreen weapon wheel, similar to MegaMan 11. This shortcut can also be accessed through the right analog stick on a controller.
- Template:AbilityboxExperience collected from defeating enemies and bosses can be used to unlock upgrades for each of X's body parts, as well as each boss weapon.
X-Buster
The X-Buster is X's primary weapon, and the weapon that all Arm Parts modify. It can store a 3-level charge by default, and draws from an energy meter that gradually regenerates over time. X can unlock a variety of upgrades through the X-Buster's skill tree, or by finding hidden armor capsules.
Skill Upgrades
X's core skill upgrades include weapon, energy improvements, defense, and buster power.
Skill Tree Upgrades
| Image | LV Required | Description |
|---|---|---|
| File:EnergyBalancerIcon.png ENERGY BALANCER |
5 | When using X-Buster, Weapon Energy item refills are split between all weapons. |
| File:WeaponUpIcon.png WEAPON UP |
5 | Increases the amount of ammo for all Special Weapons. |
| File:WeaponUpIcon.png WEAPON UP |
15 | Increases the amount of ammo for all Special Weapons. |
| File:UltraLifeIcon.png ULTRA LIFE |
20 | 1-Up items will also restore health to full on pickup. |
| File:WeaponUpIcon.png WEAPON UP |
10 | Increases the amount of ammo for all Special Weapons. |
| File:WeaponUpIcon.png WEAPON UP |
20 | Increases the amount of ammo for all Special Weapons. |
| File:XWConverterIcon.png W-CONVERTER |
20 | When weapons are full on ammo, Weapon Energy item refills the health bar. |
| Image | LV Required | Description |
|---|---|---|
| File:ChargeRegenIcon.png CHARGE REGEN | 1 | When using X-Buster, Weapon Energy item refills are split between all weapons. |
| File:XDConverterIcon.png D-CONVERTER | 1 | When X takes damage, he regenerates Weapon energy. |
| File:ShockBufferIcon.png SHOCK BUFFER | 15 | Enables X to take damage without flinching backwards. |
| File:ShockStabilizerIcon.png SHOCK STABILIZER | 40 | Allows X to regain his airdash when hit in the air. |
| File:QuickChargeIcon.png QUICK CHARGE | 1 | The X-Buster can be charged more quickly. |
| File:QuickChargeIcon.png QUICK CHARGE+ | 5 | The X-Buster can be charged even more quickly than before. |
| File:ChargeRegenIcon.png CHARGE REGEN+ | 20 | Further Improves energy regeneration while charging the X-Buster. |
| Image | LV Required | Description |
|---|---|---|
| File:EnergyUpIcon.png ENERGY UP |
1 | Further increases the maximum energy capacity of the X-Buster. |
| File:SuperBusterIcon.png SUPER BUSTER |
1 | Enhances the second level charge shot of the X-Buster. |
| File:EnergyUpIcon.png ENERGY UP |
5 | Further increases the maximum energy capacity of the X-Buster. |
| File:EnergyUpIcon.png ENERGY UP |
5 | Further increases the maximum energy capacity of the X-Buster. |
| File:HyperBusterIcon.png HYPER BUSTER |
30 | Allows the X-Buster to be charged to a third level. |
| File:SpeedShotIcon.png SPEED SHOT |
1 | Increases the speed at which X-Buster shots travel. |
| File:Rapid4Icon.png RAPID 4 |
5 | Allows up to 4 X-Buster shots to be on-screen at once. |
| File:Rapid5Icon.png RAPID 5 |
20 | Allows up to 5 X-Buster shots to be on-screen at once. |
| File:BurstShotIcon.png BURST SHOT |
10 | ... |
| File:ChargeReloadIcon.png CHARGE RELOAD |
40 | Allows X to immediately start charging after firing a shot. |
| Image | LV Required | Description |
|---|---|---|
| File:HyperDashIcon.png HYPER DASH |
1 | Increases the distance traveled by X when dashing on the ground. |
| File:XClimberIcon.png CLIMBER |
1 | Increases the speed at which X can climb ladders. |
| File:HyperVDashIcon.png HYPER V-DASH |
10 | Allows X to move while dashing upwards. |
| File:HyperAirDashIcon.png HYPER AIR-DASH |
20 | Increases the distance traveled by X when dashing in the air. |
| File:DashJumperIcon.png DASH JUMPER |
40 | Allows X to airdash after dash-jumping. |
