Armors/Max Armor: Difference between revisions

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==Abilities==
==Abilities==
===Head Part===
{{Abilitybox
*'''Auto-Repair''' - X will heal back recently lost health (red bars of health). This ability is different from the ''MegaMan X3'', where the head part stopped at the start of stages to display a map. Instead, it takes inspiration from the Head Chip from that game, which is used to upgrade the Head Part. However, it differs from it in the fact that it regenerates red health (which was not existent in X3) rather than allowing the player to stand still to fill their health and Sub-Tanks completely.
|Type=defense
===Body Part===
|Name=Auto-Repair
*'''Energy Barrier''' - Upon being hit, X will gain a shield that further reduces damage taken.
|Part=Head Part
===Arms Part===
|Desc=}}
*'''Cross Buster''' - Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies. When all Max Armor parts are equipped, a new, green level of charge is given. See Full Set Bonus.
:*After taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.
===Legs Part===
 
*'''V-Dash Extender''' - Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.
{{Abilitybox
===Full Set Bonus===
|Type=defense
*'''Beam Saber''' - Grants an extra level of charge that releases an energy wave from a saber. It's nowhere near as powerful as the original for balance reasons.
|Name=Energy Barrier
*'''Hyper Mode''' - Temporarily turns X gold-colored and enhances the functionality of all parts.  
|Part=Body Part
|Desc=}}
:*Upon being hit, X will gain a shield that further reduces damage taken.
 
{{Abilitybox
|Type=buster
|Name=Cross Buster
|Part=Arms Part
|Desc=}}
:*Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.
 
{{Abilitybox
|Type=move
|Name=V-Dash Extender
|Part=Legs Part
|Desc=}}
:*Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.
 
{{Abilitybox
|Type=saber
|Name=Beam Saber
|Part=Full Set Bonus
|Desc=}}
:*Grants an extra level of charge that releases an energy wave from a saber.
 
{{Abilitybox
|Type=giga
|Name=Hyper Mode
|Part=Full Set Bonus
|Desc=}}
:*Temporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.
 
<br>
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<gallery orientation="none" spacing="small" position="center" widths="185">
<gallery orientation="none" spacing="small" position="center" widths="185">

Revision as of 01:46, 22 October 2023

Max Armor
Max.png
Info
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The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in MegaMan X3.

Abilities

Template:Abilitybox

  • After taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.

Template:Abilitybox

  • Upon being hit, X will gain a shield that further reduces damage taken.

Template:Abilitybox

  • Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.

Template:Abilitybox

  • Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.

Template:Abilitybox

  • Grants an extra level of charge that releases an energy wave from a saber.

Template:Abilitybox

  • Temporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.


Capsule Locations

  • ???
  • ???
  • ???
  • ???

Special Combos

Combos that are enabled with one piece of another armor.


  • Phoenix Cross Buster - 1 Phoenix part.