Characters/X: Difference between revisions
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==Skill Upgrades== | ==Skill Upgrades== | ||
{| class=" | {| class="mw-collapsible wikitable mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; height:100px; width:100px" | ||
|+Head | |+ [[File:HeadSkillIcon.png]] Head | ||
! | |- style="font-weight:bold" | ||
! | !Image | ||
! | !LV Required | ||
!Description | |||
|- | |- | ||
| | |[[File:EnergyBalancer.png|20px]] <br> Energy Balancer | ||
| | |'''1''' | ||
| | |style="text-align:left;" |When using X-Buster, Weapon Energy item refills are split between all weapons. | ||
|- | |- | ||
| | |[[File:WeaponUp.png|20px]] <br> Weapon Up | ||
| | |'''5''' | ||
| | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |- | ||
| | |[[File:WeaponUp.png|20px]] <br> Weapon Up + | ||
| | |'''10''' | ||
| | |style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | ||
|- | |||
|[[File:LifePlus.png|20px]] <br> Life + | |||
|'''20''' | |||
|style="text-align:left;" |1-Up items have double effectiveness. | |||
|- | |||
|[[File:WeaponUp.png|20px]] <br> Weapon Up | |||
|'''5''' | |||
|style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | |||
|- | |||
|[[File:WeaponUp.png|20px]] <br> Weapon Up + | |||
|'''10''' | |||
|style="text-align:left;" |Increases the amount of ammo for all Special Weapons. | |||
|- | |||
|[[File:WConverter.png|20px]] <br> W-Converter | |||
|'''20''' | |||
|style="text-align:left;" |When weapons are full on ammo, Weapon Energy item refills the health bar. | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; height:100px; width:100px" | |||
|+[[File:ChestSkillIcon.png]] Chest | |||
|- style="font-weight:bold" | |||
!Image | |||
!LV Required | |||
!Description | |||
|- | |||
|[[File:ChargeRegen.png|20px]] Charge Regen | |||
|'''1''' | |||
|When using X-Buster, Weapon Energy item refills are split between all weapons. | |||
|- | |||
|[[File:DConverter.png|20px]] D-Converter | |||
|'''5''' | |||
|style="text-align:left;" |When X takes damage, he regenerates Weapon energy. | |||
|- | |||
|[[File:ShockBuffer.png|20px]] Shock Buffer | |||
|'''10''' | |||
|style="text-align:left;" |Enables X to take damage without flinching backwards. | |||
|- | |||
|[[File:ShockStabilizer.png|20px]] Shock Stabilizer | |||
|'''20''' | |||
|style="text-align:left;" |Allows X to regain his airdash when hit in the air. | |||
|- | |||
|[[File:QuickCharge.png|20px]] Quick Charge | |||
|'''5''' | |||
|style="text-align:left;" |The X-Buster can be charged more quickly. | |||
|- | |||
|[[File:QuickCharge.png|20px]] Quick Charge + | |||
|'''10''' | |||
|style="text-align:left;" |The X-Buster can be charged even more quickly than before. | |||
|- | |||
|[[File:ChargeRegen.png|20px]] Charge Regen + | |||
|'''20''' | |||
|style="text-align:left;" |Further Improves energy regeneration while charging the X-Buster. | |||
|} | |||
{| class="mw-collapsible wikitable mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; height:100px; width:100px" | |||
|+ [[File:BusterSkillIcon.png]] Buster | |||
|- style="font-weight:bold" | |||
!Image | |||
!LV Required | |||
!Description | |||
|- | |||
|[[File:EnergyUp.png|20px]] <br> Energy Up | |||
|'''1''' | |||
|style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | |||
|- | |||
|[[File:SuperBuster.png|20px]] <br> Super Buster | |||
|'''1''' | |||
|style="text-align:left;" |Enhances the second level charge shot of the X-Buster. | |||
|- | |||
|[[File:EnergyUp.png|20px]] <br> Energy Up | |||
|'''5''' | |||
|style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | |||
|- | |||
|[[File:EnergyUp.png|20px]] <br> Energy Up | |||
|'''5''' | |||
|style="text-align:left;" |Further increases the maximum energy capacity of the X-Buster. | |||
|- | |||
|[[File:HyperBuster.png|20px]] <br> Hyper Buster | |||
|'''10''' | |||
|style="text-align:left;" |Allows the X-Buster to be charged to a third level. | |||
|- | |||
|[[File:SpeedShot.png|20px]] <br> Speed Shot | |||
|'''1''' | |||
|style="text-align:left;" |Increases the speed at which X-Buster shots travel. | |||
|- | |||
|[[File:Rapid4.png|20px]] <br> Rapid 4 | |||
|'''5''' | |||
|style="text-align:left;" |Allows up to 4 X-Buster shots to be on-screen at once. | |||
|- | |||
|[[File:Rapid5.png|20px]] <br> Rapid 5 | |||
|'''10''' | |||
|style="text-align:left;" |Allows up to 5 X-Buster shots to be on-screen at once. | |||
|- | |||
|[[File:BurstShot.png|20px]] <br> Burst Shot | |||
|'''10''' | |||
|style="text-align:left;" |... | |||
|- | |||
|[[File:ExplosiveShot.png|20px]] <br> Explosive Shot | |||
|'''20''' | |||
|style="text-align:left;" |Every 5th buster shot deals extra damage. | |||
|} | |||
{|class="mw-collapsible wikitable mw-collapsed" style="text-align:center; vertical-align:middle; color:blue; height:100px; width:100px" | |||
|+ [[File:LegSkillIcon.png]] Leg | |||
|- style="font-weight:bold" | |||
!Image | |||
!LV Required | |||
!Description | |||
|- | |||
|[[File:HyperDash.png|20px]] <br> Hyper Dash | |||
|'''1''' | |||
|style="text-align:left;" |Increases the distance traveled by X when dashing on the ground. | |||
|- | |||
|[[File:Climber.png|20px]] <br> Climber | |||
|'''1''' | |||
|style="text-align:left;" |Increases the speed at which X can climb ladders. | |||
|- | |||
|[[File:HyperDashPlus.png|20px]] <br> Hyper Dash + | |||
|'''10''' | |||
|style="text-align:left;" |Increases the distance traveled by X when dashing in the air. | |||
|- | |||
|[[File:DashJumper.png|20px]] <br> Dash Jumper | |||
|'''20''' | |||
|style="text-align:left;" |Allows X to airdash after dash-jumping. | |||
|} | |} | ||
[[Category:Characters]] | [[Category:Characters]] | ||
Revision as of 01:52, 29 May 2023
| X | |
|---|---|
| Info | |
| No Info |
X is the main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.
Description
X uses his X-Buster to shoot enemies from a distance, and his Variable Weapons System to copy the weapons of bosses.
Abilities
In Corrupted, he gains these new features:
- Dual Buster System: Allows the player to set different weapons to both primary and secondary fire buttons from the pause menu.
- Armor Swap: Allows X to equip and un-equip collected armor pieces when visiting save capsules. Any piece can be mixed with any other piece, except for the Ultimate Armor.
- Weapon Wheel: In addition to cycling through weapons, X can quickly select weapons using an onscreen weapon wheel, similar to MegaMan 11. Additionally when using a controller, the right analog stick can select weapons as well.
- Skill Upgrades: Experience collected from defeating enemies and bosses can be used to unlock upgrades for each of X's body parts, as well as each boss weapon.
X-Buster
The X-Buster is X's primary weapon, and the weapon that all Arm Parts modify. It can store a 3-level charge by default, and draws from an energy meter that gradually regenerates over time. X can unlock a variety of upgrades through the X-Buster's skill tree, or by finding hidden armor capsules.
Skill Upgrades
| Image | LV Required | Description |
|---|---|---|
| File:EnergyBalancer.png Energy Balancer |
1 | When using X-Buster, Weapon Energy item refills are split between all weapons. |
| File:WeaponUp.png Weapon Up |
5 | Increases the amount of ammo for all Special Weapons. |
| File:WeaponUp.png Weapon Up + |
10 | Increases the amount of ammo for all Special Weapons. |
| File:LifePlus.png Life + |
20 | 1-Up items have double effectiveness. |
| File:WeaponUp.png Weapon Up |
5 | Increases the amount of ammo for all Special Weapons. |
| File:WeaponUp.png Weapon Up + |
10 | Increases the amount of ammo for all Special Weapons. |
| File:WConverter.png W-Converter |
20 | When weapons are full on ammo, Weapon Energy item refills the health bar. |
| Image | LV Required | Description |
|---|---|---|
| File:ChargeRegen.png Charge Regen | 1 | When using X-Buster, Weapon Energy item refills are split between all weapons. |
| File:DConverter.png D-Converter | 5 | When X takes damage, he regenerates Weapon energy. |
| File:ShockBuffer.png Shock Buffer | 10 | Enables X to take damage without flinching backwards. |
| File:ShockStabilizer.png Shock Stabilizer | 20 | Allows X to regain his airdash when hit in the air. |
| File:QuickCharge.png Quick Charge | 5 | The X-Buster can be charged more quickly. |
| File:QuickCharge.png Quick Charge + | 10 | The X-Buster can be charged even more quickly than before. |
| File:ChargeRegen.png Charge Regen + | 20 | Further Improves energy regeneration while charging the X-Buster. |
| Image | LV Required | Description |
|---|---|---|
| File:EnergyUp.png Energy Up |
1 | Further increases the maximum energy capacity of the X-Buster. |
| File:SuperBuster.png Super Buster |
1 | Enhances the second level charge shot of the X-Buster. |
| File:EnergyUp.png Energy Up |
5 | Further increases the maximum energy capacity of the X-Buster. |
| File:EnergyUp.png Energy Up |
5 | Further increases the maximum energy capacity of the X-Buster. |
| File:HyperBuster.png Hyper Buster |
10 | Allows the X-Buster to be charged to a third level. |
| File:SpeedShot.png Speed Shot |
1 | Increases the speed at which X-Buster shots travel. |
| File:Rapid4.png Rapid 4 |
5 | Allows up to 4 X-Buster shots to be on-screen at once. |
| File:Rapid5.png Rapid 5 |
10 | Allows up to 5 X-Buster shots to be on-screen at once. |
| File:BurstShot.png Burst Shot |
10 | ... |
| File:ExplosiveShot.png Explosive Shot |
20 | Every 5th buster shot deals extra damage. |
| Image | LV Required | Description |
|---|---|---|
| File:HyperDash.png Hyper Dash |
1 | Increases the distance traveled by X when dashing on the ground. |
| File:Climber.png Climber |
1 | Increases the speed at which X can climb ladders. |
| File:HyperDashPlus.png Hyper Dash + |
10 | Increases the distance traveled by X when dashing in the air. |
| File:DashJumper.png Dash Jumper |
20 | Allows X to airdash after dash-jumping. |
