Zero: Difference between revisions

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|Image=Character_Select_Zero.png
|Image=Character_Select_Zero.png
|Name=Zero
|Name=Zero
|HeadAbility=Nav-Chip
|Info=Weapon: Z-Saber<br />Mobility: Double-Jump<br />Special: Learning System
|BodyAbility=Core Techniques
|ArmsAbility=Saber Combos
|LegsAbility=Double-Jump
|FullSetAbility=
}}
}}
Zero is the secondary main character of the MegaMan X series, and one of the playable characters in ''MegaMan X: Corrupted''.  
Zero is the secondary main character of the MegaMan X series, and one of the playable characters in ''MegaMan X: Corrupted''.  

Revision as of 20:33, 13 October 2025

Zero
Character Select Zero.png
Info
Weapon: Z-Saber
Mobility: Double-Jump
Special: Learning System


Zero is the secondary main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.

Description

Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.

Abilities

In Corrupted, he gains these new features:

  • Core Techniques - Zero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
  • Saber Combos - As long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
  • Skill Upgrades - Experience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.
  • Armor Mastery - After acquiring upgrades such as Black Zero, Zero can unlock additional abilities by defeating high-level enemies.

Z-Saber

The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.


Saber Uppercut
Zero upper.png
Info
↑ + Slash (Ground)


Saber Stab
Zero stab.png
Info
↓ + Slash (Air)


Saber Thrust
Zero thrust.png
Info
↓, →, Slash (Ground)



Skill Upgrades

Zero's core skill upgrades include health, meter improvements, mobility, and saber skills.

ZeroHeadSkillIcon.png Head Upgrades ZeroChestSkillIcon.png Body Upgrades
SaberSkillIcon.png Saber Upgrades ZeroLegSkillIcon.png Leg Upgrades

MegaMan X4 Moveset

Through the skill tree, Zero is able to relearn most of his skills from MegaMan X4, with the notable exception of Hienkyaku.

Program System

Zero Programs System.png

The Program System is a customization mechanic exclusive to Zero, allowing players to equip special Programs. Each Program grants Zero a unique passive or active ability.

  • Unlocking Programs: Extra Programs can be unlocked by collecting Phoenix and Hydra Armor parts.
  • Memory Cost: Every Program has a Memory Cost, representing how much system memory it consumes when equipped.
  • Memory Limit: Zero has a limited amount of Max Memory, restricting how many Programs can be equipped simultaneously.
  • Armor Integration: Acquiring one of Zero's armors unlocks 4 programs and an additional 4 programs when leveling up the armor.
  • Armor Memory: Memory is increased when a form such as Viral Zero or Black Zero is acquired.