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| Rakuhouha.png|Rakuhouha | | Rakuhouha.png|Rakuhouha |
| </gallery> | | </gallery> |
|
| |
|
| |
| ===Skill Tree Upgrades===
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:ZeroHeadSkillIcon.png|25px]] HEAD
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:ConcentrationIcon.png|25px]] <br> CONCENTRATION
| |
| |1
| |
| |style="text-align:left;" |Increases the speed that saber energy regenerates.
| |
| |-
| |
| |[[File:EnergySkillIcon.png|25px]] <br> ENERGY+
| |
| |5
| |
| |style="text-align:left;" |Increases the amount of saber energy.
| |
| |-
| |
| |[[File:EnergySkillIcon.png|25px]] <br> ENERGY+
| |
| |10
| |
| |style="text-align:left;" |Increases the amount of saber energy.
| |
| |-
| |
| |[[File:ZeroWConverterIcon.png|25px]] <br> W-CONVERTER
| |
| |25
| |
| |style="text-align:left;" |Allows Zero to pick up weapon capsules for health.
| |
| |-
| |
| |[[File:CleanHitIcon.png|25px]] <br> CLEAN HIT
| |
| |5
| |
| |style="text-align:left;" |Causes saber energy to be restored when hitting enemies with the saber.
| |
| |-
| |
| |[[File:CleanKillIcon.png|25px]] <br> CLEAN KILL
| |
| |10
| |
| |style="text-align:left;" |Restores 1 energy bar when an enemy is killed.
| |
| |-
| |
| |[[File:HiddenArtsIcon.png|25px]] <br> HIDDEN ARTS
| |
| |30
| |
| |style="text-align:left;" |Disclipine is the pathway to mastery.
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:ZeroChestSkillIcon.png|25px]] CHEST
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:AdrenalineIcon.png|25px]] <br> ADRENALINE
| |
| |1
| |
| |style="text-align:left;" |At low health, Zero regenerates saber energy much faster.
| |
| |-
| |
| |[[File:ZeroDConverterIcon.png|25px]] <br> D-CONVERTER
| |
| |5
| |
| |style="text-align:left;" |When Zero takes damage, he regenerates 2 bars of Saber Energy.
| |
| |-
| |
| |[[File:RakuhouhaIcon.png|25px]] <br> RAKUHOUHA
| |
| |10
| |
| |style="text-align:left;" |Converts damage taken into an invincible scattering energy attack.
| |
| |-
| |
| |[[File:RakuhouhaPlusIcon.png|25px]] <br> RAKUHOUHA+
| |
| |25
| |
| |style="text-align:left;" |Reduces the cost of Rakuhouha, allowing it to be performed twice.
| |
| |-
| |
| |[[File:FortifyIcon.png|25px]] <br> FORTIFY
| |
| |5
| |
| |style="text-align:left;" |Increases Zero's maximum health by 2 points.
| |
| |-
| |
| |[[File:FortifyIcon.png|25px]] <br> FORTIFY+
| |
| |10
| |
| |style="text-align:left;" |Increases Zero's maximum health by 2 more points.
| |
| |-
| |
| |[[File:BulletArmorIcon.png|25px]] <br> BULLET ARMOR
| |
| |25
| |
| |style="text-align:left;" |Reduce projectile damage.
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:SaberSkillIcon.png|25px]] SABER
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:RapidSaberIcon.png|25px]] <br> RAPID SABER
| |
| |1
| |
| |style="text-align:left;" |Increases the speed of saber attacks.
| |
| |-
| |
| |[[File:RyuenjiIcon.png|25px]] <br> RYUENJI
| |
| |1
| |
| |style="text-align:left;" |Improves the uppercut with a fire element.
| |
| |-
| |
| |[[File:KuuenzanIcon.png|25px]] <br> KUUENZAN
| |
| |25
| |
| |style="text-align:left;" |Grants a spinning slash after double-jumping that hits a larger area.
| |
| |-
| |
| |[[File:ComboMasterIcon.png|25px]] <br> COMBO MASTER
| |
| |30
| |
| |style="text-align:left;" |Allows techniques to be chained together much faster.
| |
| |-
| |
| |[[File:RaijingekiIcon.png|25px]] <br> RAIJINGEKI
| |
| |1
| |
| |style="text-align:left;" |Improves the thrust attack with a thunder element.
| |
| |-
| |
| |[[File:DexterityIcon.png|25px]] <br> DEXTERITY
| |
| |5
| |
| |style="text-align:left;" |Techniques are performed more quickly out of a dash.
| |
| |-
| |
| |[[File:TenkuuhaIcon.png|25px]] <br> TENKUUHA
| |
| |15
| |
| |style="text-align:left;" |Allows the beam saber to erase energy attacks.
| |
| |-
| |
| |[[File:HyouretsuzanIcon.png|25px]] <br> HYOURETSUZAN
| |
| |1
| |
| |style="text-align:left;" |Improves the downward stab with an ice element.
| |
| |-
| |
| |[[File:ShippuugaIcon.png|25px]] <br> SHIPPUUGA
| |
| |5
| |
| |style="text-align:left;" |Allows Zero to slash quickly out of a dash.
| |
| |-
| |
| |[[File:SaberExtenderIcon.png|25px]] <br> SABER EXTENDER
| |
| |25
| |
| |style="text-align:left;" |Improves the range of the beam saber.
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:ZeroLegSkillIcon.png|25px]] LEG
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:SpeedsterIcon.png|25px]] <br> SPEEDSTER
| |
| |1
| |
| |style="text-align:left;" |Increases Zero's running speed.
| |
| |-
| |
| |[[File:ZeroClimberIcon.png|25px]] <br> CLIMBER
| |
| |1
| |
| |style="text-align:left;" |Increases the speed at which Zero can climb ladders.
| |
| |-
| |
| |[[File:AccelModeIcon.png|25px]] <br> ACCEL MODE
| |
| |5
| |
| |style="text-align:left;" |Allows Zero to dash continuously.
| |
| |-
| |
| |[[File:AirHikeIcon.png|25px]] <br> AIR HIKE
| |
| |25
| |
| |style="text-align:left;" |Increases Zero speed while double jumping.
| |
| |-
| |
| |[[File:AirHikePlusIcon.png|25px]] <br> AIR HIKE+
| |
| |40
| |
| |style="text-align:left;" |Maximizes Zero speed while double jumping.
| |
| |}
| |
|
| |
|
| [[Category:Characters]] | | [[Category:Characters]] |
| Zero
|
|
| Info
|
| No Info
|
Zero is the secondary main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.
Description
Zero uses the Z-Saber to execute powerful close-range attacks, and gains new special moves from each defeated boss. He can perform a variety of special moves using two attack buttons: Slash and Special.
Abilities
In Corrupted, he gains these new features:
- Template:AbilityboxZero can perform an uppercut, a thrust attack, and a downward stab from the start of the game without needing to defeat any bosses.
- Template:AbilityboxAs long as Zero has saber energy, he can chain any technique together simply by performing the input for the move while another move is active. As more techniques are acquired, more combinations become available.
- Template:AbilityboxExperience collected from defeating enemies and bosses can be used to unlock upgrades for the Z-Saber, new skills, and other body enhancements. Each technique acquired from bosses can be upgraded as well.
- Template:AbilityboxAfter acquiring upgrades such as Black Zero, Zero can unlock additional abilities by defeating high-level enemies.
Z-Saber
The Z-Saber is Zero's primary weapon, whose attacks deal damage multiple times when hitting enemies, rather than all at once. His special moves require energy from his saber meter, which refills on its own and through attacking enemies. Along with his standard 3-hit ground combo, Zero starts with three special moves.
| Saber Uppercut
|
|
| Info
|
| No Info
|
| Saber Stab
|
|
| Info
|
| No Info
|
| Saber Thrust
|
|
| Info
|
| No Info
|
Skill Upgrades
Zero's core skill upgrades include health, meter improvements, mobility, and saber skills. Through the skill tree, Zero is able to relearn most of his skills from MegaMan X4.