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In ''MegaMan X: Corrupted'', almost all areas are connected through a contiguous world map after beginning the main game.
In ''MegaMan X: Corrupted'', almost all areas are connected through a contiguous world map after beginning the main game.


='''Intro Areas'''=
='''Intro Stages'''=
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.
<gallery>
<gallery>
Hunters_airship.png|thumb|link=Locations/Stages/X Intro Stage|[[Locations/Stages/X Intro Stage | X Intro Stage]]
Hunters airship.png|thumb|link=Locations/Stages/X Intro Stage|[[Locations/Stages/X Intro Stage|X Intro Stage]]
Underground_facility.png|thumb|link=Locations/Stages/Zero_Intro_Stage|[[Locations/Stages/Zero Intro Stage | Zero Intro Stage]]
Underground facility.png|thumb|link=Locations/Stages/Zero Intro Stage|[[Locations/Stages/Zero Intro Stage|Zero Intro Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Axl Intro Stage|[[Locations/Stages/Axl Intro Stage | Axl Intro Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Axl Intro Stage|[[Locations/Stages/Axl Intro Stage|Axl Intro Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Synthia Intro Stage|[[Locations/Stages/Synthia Intro Stage | Synthia Intro Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Synthia Intro Stage|[[Locations/Stages/Synthia Intro Stage|Synthia Intro Stage]]
</gallery>
</gallery>


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These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.
<gallery>
<gallery>
Menu_Base.png|thumb|link=Locations/Maverick Hunter Outpost|[[Locations/Maverick Hunter Outpost | Maverick Hunter Outpost]]
Menu Base.png|thumb|link=Locations/Maverick Hunter Outpost|[[Locations/Maverick Hunter Outpost|Maverick Hunter Outpost]]
MissingIcon.png|thumb|link=Locations/Mountain Bridge|[[Locations/Mountain Bridge | Mountain / Bridge]]
Steelpine forest.png|thumb|link=Locations/Steelpine Forest|[[Locations/Steelpine Forest|Steelpine Forest]]
Steelpine_forest.png|thumb|link=Locations/Steelpine Forest|[[Locations/Steelpine Forest | Steelpine Forest]]
MissingIcon.png|thumb|link=Locations/Mountain Bridge|[[Locations/Mountain Bridge|Mountain / Bridge]]
Pitfall_passage.png|thumb|link=Locations/Pitfall Passage|[[Locations/Pitfall Passage | Pitfall Passage]]
Pitfall passage.png|thumb|link=Locations/Pitfall Passage|[[Locations/Pitfall Passage|Pitfall Passage]]
Flooded_cavern.png|thumb|link=Locations/Flooded Cavern|[[Locations/Flooded Cavern | Flooded Cavern]]
Flooded cavern.png|thumb|link=Locations/Flooded Cavern|[[Locations/Flooded Cavern|Flooded Cavern]]
MissingIcon.png|thumb|link=Locations/Ocean Top|[[Locations/Ocean Top | Ocean Top]]
</gallery><gallery>
MissingIcon.png|thumb|link=Locations/Highway Access|[[Locations/Highway ACcess | Highway Access]]
MissingIcon.png|thumb|link=Locations/Ocean Top|[[Locations/Ocean Top|Ocean Top]]
Collapsed_highway.png|thumb|link=Locations/Collapsed Highway|[[Locations/Collapsed Highway | Collapsed Highway]]
MissingIcon.png|thumb|link=Locations/Highway Access|[[Locations/Highway Access|Highway Access]]
MissingIcon.png|thumb|link=Locations/Skyway Access|[[Locations/Skyway Access | Skyway Access]]
Collapsed highway.png|thumb|link=Locations/Collapsed Highway|[[Locations/Collapsed Highway|Collapsed Highway]]
MissingIcon.png|thumb|link=Locations/Skyway Access|[[Locations/Skyway Access|Skyway Access]]
</gallery>
</gallery>


='''Primary Stages'''=
='''Main Maverick Stages'''=
Each of these areas act as a traditional "stage," each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.
Each of these areas act as a traditional "stage," each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.
==='''Forgotten Pipeworks (Plasma Puffer Stage)'''===
<gallery>
[[File:Menu Pipeworks.png|left|120x120px]]
Menu Factory.png|thumb|link=Locations/Stages/Weapons Factory|[[Locations/Stages/Weapons Factory|Weapons Factory]]
A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.
Menu Power.png|thumb|link=Locations/Stages/Power Station|[[Locations/Stages/Power Station|Power Station]]
==='''Infested Junkyard (Neurohack Mosquito Stage)'''===
Menu Mines.png|thumb|link=Locations/Stages/Crystal Mines|[[Locations/Stages/Crystal Mines|Crystal Mines]]
[[File:Menu Junkyard.png|left|120x120px]]
Menu Pipeworks.png|thumb|link=Locations/Stages/Forgotten Pipeworks|[[Locations/Stages/Forgotten Pipeworks|Forgotten Pipeworks]]
A particularly disgusting and loosely held together pile of scrap known as the island's junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito's virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.
</gallery><gallery>
==='''Power Station (Sparking Scorpio Stage)'''===
Menu Wreckage.png|thumb|link=Locations/Stages/Sea Wreckage|[[Locations/Stages/Sea Wreckage|Sea Wreckage]]
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters' temporary base. Needless to say, it's a valuable target for any who would wish to impede the Hunter's operations here. There's a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station's manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.
Cyber lab.png|thumb|link=Locations/Stages/Cyber Lab|[[Locations/Stages/Cyber Lab|Cyber Lab]]
==='''Crystal Mines (Crystal Rafflar Stage)'''===
MissingIcon.png|thumb|link=Locations/Stages/Skybound Fortress|[[Locations/Stages/Skybound Fortress|Skybound Fortress]]
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they're relatively fragile given their advanced age and past a certain point they won't be of any use regardless due to the complex crystal maze that's begun entangling the mining zone. Still, it's definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]'s new gardening project has had on the place before it gets out of hand.
Menu Junkyard.png|thumb|link=Locations/Stages/Infested Junkyard|[[Locations/Stages/Infested Junkyard|Infested Junkyard]]
==='''Weapons Factory (Warfare Milodon Stage)'''===
</gallery>
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]'s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon's machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.
 
==='''Sea Wreckage (Force Starfish Stage)'''===
='''Event Stages'''=
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship's core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships' parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.
These areas are plot related.
==='''Cyber Lab (Warp Vulpex Stage)'''===
<gallery>
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]'s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex's personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.
MissingIcon.png|thumb|link=Locations/Stages/Viral Stage|[[Locations/Stages/Viral Stage|Viral Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Strike Stage|[[Locations/Stages/Strike Stage|Strike Stage]]
MissingIcon.png|thumb|link=Locations/Stages/Corrupted Space|[[Locations/Stages/Corrupted Space|Corrupted Space]]
</gallery>
 
='''"Fortress" Stages'''=
<gallery>
MissingIcon.png|thumb|link=Locations/Stages/Fortress 1|[[Locations/Stages/Fortress 1|Fortress 1]]
MissingIcon.png|thumb|link=Locations/Stages/Fortress 2|[[Locations/Stages/Fortress 2|Fortress 2]]
MissingIcon.png|thumb|link=Locations/Stages/Fortress 3|[[Locations/Stages/Fortress 3|Fortress 3]]
MissingIcon.png|thumb|link=Locations/Stages/Fortress 4|[[Locations/Stages/Fortress 4|Fortress 4]]
</gallery>
<gallery>
MissingIcon.png|thumb|link=Locations/Stages/Final Stage|[[Locations/Stages/Final Stage|Final Stage]]
</gallery>
 


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 15:44, 10 July 2026

In MegaMan X: Corrupted, almost all areas are connected through a contiguous world map after beginning the main game.

Intro Stages

These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.

Island Regions

These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.

Main Maverick Stages

Each of these areas act as a traditional "stage," each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.

Event Stages

These areas are plot related.

"Fortress" Stages