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There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by any of X, Zero, or Synthia, and are shared between X and Zero in their games.
There are a number of collectible items in ''MegaMan X: Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.


==Consumables==
=Consumables=
These items can drop randomly from defeated enemies or found in stages at fixed locations.
These items can drop randomly from defeated enemies or found in stages at fixed locations.
<gallery>
Items_Life.png|<b>Health Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
Items_Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
Items_Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Armors/Hydra Armor|Hydra Armor Helmet]] is equipped.
Items_1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying.
</gallery>
==Anti-Consumables==
If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Structure/Final Four | Final Four]] is in effect, pre-placed items in stages will have the opposite effect.
<gallery>
Anti-Life.png|<b>Bad Health</b><br /><span style="font-size:85%;">Drains Health Energy.
Anti-Weapon.png|<b>Bad Weapon</b><br /><span style="font-size:85%;">Drains Weapon Energy.
Anti-Combo.png|<b>Bad Combo</b><br /><span style="font-size:85%;">Drains Health and Weapon Energy.
</gallery>


*'''Life Energy''': Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
=Upgrades=
*'''Weapon Energy''': Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
*'''Extra Life''': Gives the player 1 more attempt to continue from the last checkpoint after dying.
<gallery>
Skill_Capsule_Skill_Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
Items_Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points.
Items_Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points.
Items_Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience.
Supply_Crate_3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something?
</gallery>


=Checkpoints, Save Capsules, and Telepads=
<gallery>
<gallery>
Life_energy.png|Life Energy
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress.
Weapon_energy.png|Weapon Energy
Save_Capsule_Save_Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.
Extra_life.png|Extra Life
Telepad_Cybergate_Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad.
</gallery>
</gallery>


==Upgrades==
=Ride Pods and Ride Blocks=
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
<gallery>
 
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''.
*'''Heart Tank''': Permanently increases HP by two points.
Ride_Block_3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas.
*'''Sub-Tank Expansion''': Permanently increases the capacity of the Sub-Tank by 4 points.
</gallery>


=Keys=
<gallery>
<gallery>
Items_Heart.png|Heart Tank
Items_Data_Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors.
Items_SubTank.png|Sub-Tank Expansion
</gallery>
</gallery>


==Ride Armors==
=Metals=
Ride Armors can be summoned at special pads throughout the world after completing the first [[Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected.
Currency used for Axl's shop system.
<gallery>
<gallery>
21-ride-colossus.png|thumb|link=Ride Armors#Colossus_Ride_Armor|[[Ride Armors#Colossus_Ride_Armor|Colossus]]
Items_Metal_1.png|<b>1 Metal<b>
21-ride-buster.png|thumb|link=Ride Armors#Buster_Ride_Armor|[[Ride Armors#Buster_Ride_Armor|Buster]]
Items_Metal_2.png|<b>5 Metals<b>
21-ride-harrier.png|thumb|link=Ride Armors#Harrier_Ride_Armor|[[Ride Armors#Harrier_Ride_Armor|Harrier]]
Items_Metal_3.png|<b>10 Metals<b>
21-ride-prometheus.png|thumb|link=Ride Armors#Prometheus_Ride_Armor|[[Ride Armors#Prometheus_Ride_Armor|Prometheus]]
Items_Metal_4.png|<b>20 Metals<b>
21-ride-krab.png|thumb|link=Ride Armors#Krab_Ride_Armor|[[Ride Armors#Krab_Ride_Armor|Krab]]
21-ride-titan.png|thumb|link=Ride Armors#Titan_Ride_Armor|[[Ride Armors#Titan_Ride_Armor|Titan]]
</gallery>
</gallery>


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 04:12, 7 January 2026

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations.

Anti-Consumables

If Plasma Puffer's Final Four is in effect, pre-placed items in stages will have the opposite effect.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

Checkpoints, Save Capsules, and Telepads

Ride Pods and Ride Blocks

Keys

Metals

Currency used for Axl's shop system.