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There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by | There are a number of collectible items in ''MegaMan X: Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia. | ||
=Consumables= | |||
These items can drop randomly from defeated enemies or found in stages at fixed locations. | These items can drop randomly from defeated enemies or found in stages at fixed locations. | ||
<gallery> | |||
Items_Life.png|<b>Health Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule. | |||
Items_Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule. | |||
Items_Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Armors/Hydra Armor|Hydra Armor Helmet]] is equipped. | |||
Items_1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying. | |||
</gallery> | |||
==Anti-Consumables== | |||
If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Structure/Final Four | Final Four]] is in effect, pre-placed items in stages will have the opposite effect. | |||
<gallery> | |||
Anti-Life.png|<b>Bad Health</b><br /><span style="font-size:85%;">Drains Health Energy. | |||
Anti-Weapon.png|<b>Bad Weapon</b><br /><span style="font-size:85%;">Drains Weapon Energy. | |||
Anti-Combo.png|<b>Bad Combo</b><br /><span style="font-size:85%;">Drains Health and Weapon Energy. | |||
</gallery> | |||
=Upgrades= | |||
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters. | |||
<gallery> | |||
Skill_Capsule_Skill_Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements. | |||
Items_Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points. | |||
Items_Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points. | |||
Items_Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience. | |||
Supply_Crate_3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something? | |||
</gallery> | |||
=Checkpoints, Save Capsules, and Telepads= | |||
<gallery> | <gallery> | ||
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress. | |||
Save_Capsule_Save_Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation. | |||
Telepad_Cybergate_Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad. | |||
</gallery> | </gallery> | ||
== | =Ride Pods and Ride Blocks= | ||
<gallery> | |||
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''. | |||
Ride_Block_3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas. | |||
</gallery> | |||
=Keys= | |||
<gallery> | <gallery> | ||
Items_Data_Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors. | |||
</gallery> | </gallery> | ||
= | =Metals= | ||
Currency used for Axl's shop system. | |||
<gallery> | <gallery> | ||
Items_Metal_1.png|<b>1 Metal<b> | |||
Items_Metal_2.png|<b>5 Metals<b> | |||
Items_Metal_3.png|<b>10 Metals<b> | |||
Items_Metal_4.png|<b>20 Metals<b> | |||
</gallery> | </gallery> | ||
[[Category:Main Sections]] | [[Category:Main Sections]] | ||
Latest revision as of 04:12, 7 January 2026
There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.
Consumables
These items can drop randomly from defeated enemies or found in stages at fixed locations.
Combo Energy
Restores both HP and weapon energy, and only drops while the Hydra Armor Helmet is equipped.
Anti-Consumables
If Plasma Puffer's Final Four is in effect, pre-placed items in stages will have the opposite effect.
Upgrades
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
Checkpoints, Save Capsules, and Telepads
Ride Pods and Ride Blocks
Keys
Metals
Currency used for Axl's shop system.













