Armors/Force Armor: Difference between revisions
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==Special Combos== | ==Special Combos== | ||
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development) | |||
===[[Armors/Phoenix Armor|Phoenix Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Hydra Armor|Hydra Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Light Armor|Light Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Max Armor|Max Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Falcon Armor|Falcon Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Gaea Armor|Gaea Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Blade Armor|Blade Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
===[[Armors/Shadow Armor|Shadow Armor]]=== | |||
*{{Abilitybox|Name=TBD}} | |||
[[category:Armors]] | [[category:Armors]] | ||
Revision as of 16:44, 7 January 2024
| Force Armor | |
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| Info | |
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The Force Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in MegaMan X4. It has many of the same abilities as the Ultimate Armor, but its parts are interchangeable with other armors.
Abilities
Head Part
- Template:AbilityboxSpecial Weapons use half as much weapon energy as usual.
Body Part
- Template:AbilityboxGrants the Nova Strike giga attack on secondary fire, which launches X forward at high speed while dealing damage. This attack recharges slowly over time.
Arms Part
- Template:AbilityboxAllows the X-Buster to charge beyond its normal capacity and store 4 large shots that can be fired in rapid succession.
Legs Part
- Template:AbilityboxAllows X to hover at a set height for short time to cross gaps or avoid obstacles on the ground.
Full Set Bonus
- NovaStrikeForce.png
Force's Nova Strike
Special Combos
These are all the Armor Combos that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)
