Game Systems
This page lists features found in Corrupted that are new or unusual to MMX gameplay.
Difficulties
When starting a new game, you may choose the difficulty most suited to your style of play. Higher difficulties will cause enemies to provide more experience for skill upgrades.
- C Class: Casual mode. Enemies deal less damage and have less health than normal. You also have infinite lives.
- B Class: Normal mode. For most players comfortable with MMX-style gameplay.
- A Class: Hard mode. More enemies and more difficult enemy placement, and bosses have more health.
World Map
Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games.
After completing the intro stage, you start in the Hunter Base and are tasked with stopping the eight Mavericks. It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. One example is defeating Force Starfish, who gives you a weapon that can break hard blocks and crystals. The world is non-linear and many paths are dependent on the defeat of certain bosses.
A detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world.
Missions
In addition to the Mavericks to hunt down and defeat, you'll be able to keep track of other objectives through the Mission Menu, such as rescues and item collection. This integrates with the map view so you can always keep track of where to go next.
Skill System
Defeating enemies and bosses will level up your character and grant skill points, which can be used to purchase character-specific upgrades. X will be able to upgrade his eight boss weapons and core systems, while Zero can upgrade acquired techniques and other saber skills. Some higher-end skills will be locked by level requirements, making their strongest abilities available towards the end of the game.
Gauntlet Mode
There is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession, but the order is randomized, and dying forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.
The method for unlocking this game mode is unknown.
Zero Programs System
The Programs System is a customization mechanic exclusive to Zero, allowing players to tailor his abilities by equipping special Programs. Each Program grants Zero a unique passive or active ability, ranging from enhanced movement to energy regeneration or offensive upgrades.
- Unlocking Programs: Programs are unlocked by collecting Armor Parts.
- Memory Cost: Every Program has a Memory Cost, representing how much system memory it consumes when equipped.
- Memory Limit: Zero has a limited amount of Max Memory, restricting how many Programs can be equipped simultaneously.



