Category:Special Weapons
As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these "special weapons" do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.
Weapons' Descriptions
| Missile Barrage | |
|---|---|
| Missile Barrage is one of X's special weapons, received from defeating Warfare Milodon. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles. | |
| Stun Spark | |
| Stun Spark is one of X's special weapons, received from defeating Sparking Scorpio. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on. | |
| Plasma Bouncer | |
| Plasma Bouncer is one of X's special weapons, received from defeating Plasma Puffer. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot. | |
| Crystal Bomb | |
| Crystal Bomb is one of X's special weapons, received from defeating Crystal Rafflar. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them. | |
| Force Breaker | |
| Force Breaker is one of X's special weapons, received from defeating Force Starfish. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like Zero's saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum. | |
| Warp Vortex | |
| Warp Vortex is one of X's special weapons, received from defeating Warp Vulpex. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler. | |
| Cyclone Razor | |
| Cyclone Razor is one of X's special weapons, received from defeating Hurricane Hoatzin. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well. | |
| Neuro Spike | |
| Neuro Spike is one of X's special weapons, received from defeating Neurohack Mosquito. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized. It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped. | |
Skill Trees
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.
Skill Tree Upgrades
| File:MissileBarrageIcon.png MISSILE BARRAGE | ||
|---|---|---|
| Image | LV Required | Description |
| File:MissileBarrageChargeIcon.png CHARGE SHOT |
1 | Enables Missile Barrage to be charged. |
| File:TargetLockIcon.png TARGET LOCK |
5 | Enables target switching. Press ↑ or ↓ to switch target. |
| File:TrackingIcon.png TRACKING+ |
5 | Increases the speed at which Missile Barrage locks onto targets. |
| File:TrackingIcon.png TRACKING++ |
10 | Increases the speed at which Missile Barrage locks onto targets. |
| File:BurstIcon.png BURST DAMAGE |
10 | Missile Barrage bursts on impact, causing extra damage to foes. |
| File:BurstIcon.png AFTERBURST |
15 | Missile Barrages explodes twice on impact, dealing more damage to enemies. |
| File:ChargeMinusIcon.png CHARGE SHOT– |
10 | Reduces the cost of charged Missile Barrage by 1 point. |
| File:???Icon.png ? |
30 | Adds two additional missiles to Missile Barrage's charge shot. |
| File:???Icon.png ? |
40 | (Put description here) |
| File:StunSparkIcon.png STUN SPARK | ||
|---|---|---|
| Image | LV Required | Description |
| File:StunSparkChargeIcon.png CHARGE SHOT |
5 | Enables Stun Spark to be charged. |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
15 | (Put description here) |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Stun Spark by 1 point. |
| File:???Icon.png ? |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
| File:PlasmaBubbleIcon.png PLASMA BUBBLE | ||
|---|---|---|
| Image | LV Required | Description |
| File:PlasmaBubbleChargeIcon.png CHARGE SHOT |
5 | Enables Plasma Bubble to be charged. |
| File:???Icon.png P. BUBBLE+ |
5 | (Put description here) |
| File:BounceIcon.png BOUNCE+ |
5 | Causes Plasma Bubble to bounce 1 more time. |
| File:BouncePlusIcon.png BOUNCE++ |
10 | Causes Plasma Bubble to bounce 2 more times. |
| File:GashaponIcon.png GASHAPON |
10 | Every twelfth Plasma Bubble will contain a health capsule. |
| File:GashaponPlusIcon.png GASHAPON+ |
15 | Every tenth Plasma Bubble will contain a health capsule. |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Plasma Bubble by 1 point. |
| File:BubbleTroubleIcon.png BUBBLE TROUBLE |
30 | Upgrades the charge shot to fire 12 Plasma Bubbles in all directions. |
| File:BubbleShieldIcon.png BUBBLE SHIELD |
40 | Upgrades the charge shot of Plasma Bubble into Bubble Shield. |
| File:CrystalBombIcon.png CRYSTAL BOMB | ||
|---|---|---|
| Image | LV Required | Description |
| File:CrystalBombChargeIcon.png CHARGE SHOT |
5 | Enables Crystal Bomb to be charged. |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
15 | (Put description here) |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Crystal Bomb by 1 point. |
| File:???Icon.png ? |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
| File:ForceBreakerIcon.png FORCE BREAKER | ||
|---|---|---|
| Image | LV Required | Description |
| File:ForceBreakerChargeIcon.png CHARGE SHOT |
5 | Enables Force Breaker to be charged. |
| File:MagnitudeIcon.png MAGNITUDE+ |
5 | (Put description here) |
| File:RangeIcon.png RANGE+ |
5 | (Put description here) |
| File:RangePlusIcon.png RANGE++ |
10 | (Put description here) |
| File:Shockwave.png SHOCKWAVE |
10 | (Put description here) |
| File:AftershockIcon.png AFTERSHOCK |
15 | Upon contact with an enemy, Force Breaker shots will send out an additional shockwave. |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Force Breaker by 1 point. |
| File:StarBreakerIcon.png STAR BREAKER |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
| File:WarpVortexIcon.png WARP VORTEX | ||
|---|---|---|
| Image | LV Required | Description |
| File:WarpVortexChargeIcon.png CHARGE SHOT |
5 | Enables Warp Vortex to be charged. |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
15 | (Put description here) |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Warp Vortex by 1 point. |
| File:???Icon.png ? |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
| File:CycloneRazorIcon.png CYCLONE RAZOR | ||
|---|---|---|
| Image | LV Required | Description |
| File:CycloneRazorChargeIcon.png CHARGE SHOT |
5 | Enables Cyclone Razor to be charged. |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
5 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
10 | (Put description here) |
| File:???Icon.png ? |
15 | (Put description here) |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Cyclone Razor by 1 point. |
| File:???Icon.png ? |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
| File:NeuroSpikeIcon.png NEURO SPIKE | ||
|---|---|---|
| Image | LV Required | Description |
| File:NeuroSpikeChargeIcon.png CHARGE SHOT |
5 | Enables Neuro Spike to be charged. |
| File:SpikeReleaseIcon.png SPIKE RELEASE |
5 | Neuro Spike continues traveling after the move ends. |
| File:RangeIcon.png RANGE + |
5 | Increases the distance the Neuro Spike travels. |
| File:RangeIcon.png RANGE ++ |
10 | Further increases the distance the Neuro Spike travels. |
| File:ResetIcon.png RESET |
10 | Resets air dash and allows X to use Neuro Spike a second time after hitting an enemy. |
| File:ResetIcon.png RESET + |
15 | Can now reset a third time after hitting an enemy. |
| File:ChargeMinusIcon.png CHARGE SHOT– |
20 | Reduces the cost of charged Neuro Spike by 1 point. |
| File:???Icon.png ? |
30 | (Put description here) |
| File:???Icon.png ? |
40 | (Put description here) |
Pages in category "Special Weapons"
The following 8 pages are in this category, out of 8 total.







