MegaMan X: Corrupted Wiki/Stream Logs

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📝 MEGAMANX: CORRUPTED STREAM LOGS 📝
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⚠️ STREAM LOG 07 may 2023
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD
- Spriting: Updating Remi, finishing her rifle animation
- Spriting: Scorpio's new design - he's being rebuilt
- Spriting: Light Armor re-sheet, focus on helmet and legs
- Spriting: Signas - aseprite practice, he wont be in he game
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✔️ STREAM LOG 30 april 2023
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- Spriting: Updating Phoenix Buster Shot (discord)
- Spriting: Zero sleeping/recovering - medbay scene
- Spriting: Updating Remi sheet, she got a sniper rifle
- Spriting: Updating Signas (ptbr stream)
- Programming: New Spider enemy for Cyberlab - WIP
- Presentation: Updated Phoenix Shot added to the game
- Presentation: Mission popups now have icons
- Presentation: New tiles for Cyberlab's gravity section
- Presentation: Fortress Debug Room (ptbr stream)
- Info: VOD deleted because spoilers
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers
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❌ STREAM LOG 23 april 2023
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>> NO STREAM THIS WEEK
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✔️ STREAM LOG 16 april 2023
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- Level Design: Cyberlab
- Level Design: Strike Stage (Cybergate Attack mission)
- Spriting: Updating Strike (discord)
- Spriting: Updating Cyberlab parallax, for first half (offscreen)
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage
- Presentation: Updated Cyberlab parallax, for second half
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)
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❌ STREAM LOG 09 april 2023
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>> NO STREAM THIS WEEK
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✔️ STREAM LOG 02 april 2023
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- Level Design: Fixing X's Intro Stage parallax
- Level Design: Cyberlab
- Narrative Design: Writing and reviewing dialogs
- Spriting: Updating Strike
- Spriting: Cyberlab parallax second half
- Programming: Procedural map generator, creating a roguelike map
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X
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✔️ STREAM LOG 26 march 2023
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- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off
- Spriting: Updating hunter NPCs variations/skins (discord)
- Spriting: Updating Strike
- Spriting: Updating Sausage Armor
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game
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⚠️ STREAM LOG 19 march 2023
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>> NO TWITCH STREAM, SHORT STREAM ON DISCORD
- Spriting: Updating GM08's sheet - the Daft Punk NPC
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⚠️ STREAM LOG 12 march 2023
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD
- Spriting: Updating Hunter NPCs variations/skins (discord)
- Spriting: Updating Strike (discord)
- Presentation: Legacy bosses remixes, MMX1 & MMX2 (discord)
- Presentation: Level design progress, Forest/Mountain passage to Skyway & Cyberlab (discord)
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✔️ STREAM LOG 05 march 2023
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- Spriting: Updating Strike
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)
- Presentation: Gaea Buster got a minor buff, increased range by one tile
- Planning: Improve Giga Legs, air dash speed and/or distance
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt
- Info: Keiang was assembling MMX3 Model Kit
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✔️ STREAM LOG 26 february 2023
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- Level Design: Forest/Mountain passage to Skyway (discord)
- Spriting: Updating Strike
- Spriting: Updating armor icons for Armor Select Menu
- Spriting: Updating Sausage Armor (discord)
- Spriting: More hunter NPCs variations/skins (discord)
- Progamming: Fixing bugs related to Cyber Lab level design
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)
- Info: Gauntlet mode gameplay/playtest for about 3 hours
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✔️ STREAM LOG 19 february 2023
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- Art Design: Phoneix Armor 3d model (discord)
- Spriting: Updating Scorpio (discord)
- Spriting: Rainy Turtloid (discord)
- Programming: Adding aircraft's engine/turbine animation, X's intro stage
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame
- Planning: Warp Vulpex's moves/attacks
- Presentation: Cyber Lab level design progress
- Presentation: Zero now have speedster by default
- Presentation: Zero's double jump now have momentum
- Presentation: X's hover is faster now
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas
- Presentation: More Ride Armors abilities, like double jump (rework in progress)
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen
- Bug Fixed: X can jump off the aircraft
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)
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⚠️ STREAM LOG 12 february 2023
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK
- Art Design: Phoenix Armor 3d model
- Spriting: Updating Zero walking and Ryokuhaken dive animation
- Spriting: Updating X's saber
- Spriting: Updating Scorpio's fighting stance (pre-battle)
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✔️ STREAM LOG 05 february 2023
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- Level Design: Cyber Lab
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2
- Spriting: Rainy Turtloid (discord)
- Spriting: Updating Phoenix shot lvl3 (discord)
- Spriting: Updating X's saber (discord)
- Spriting: Updating Ride armors (discord)
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)
- Programming: Mantis' spin attack, new enemy move
- Planning: More graphic filters, like CRT filter
- Presentation: Ride armors new summon animation, sprites, and abilities
- Bug Fixed: Shuriken enemy getting stuck
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)
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✔️ STREAM LOG 29 january 2023
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- Level Design: Cyber Lab
- Programming: Pleiades (the aircraft) wireframe for Control Room in X's Intro Stage
- Programming: Shuriken enemy for Cyber Lab
- Presentation: Highway and Cyber Lab level design progress
- Bug Fixed: Bakuenko's explosions showing on the wrong layer
- Info: VOD deleted because spoilers
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❌ STREAM LOG 22 january 2023
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>> NO STREAM THIS WEEK
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⚠️ STREAM LOG 15 january 2023
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>> NO TWITCH STREAM, SHORT STREAM ON DISCORD
- Spriting: Warp Vulpex
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⚠️ STREAM LOG 08 january 2023
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK
- Level Design: Caves & Water Caves
- Spriting: Updating Strike
- Spriting: Updating Minotaur
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🥳 STREAM LOG 01 january 2023
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>> NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift
- Don't forget to like, share, and subscribe
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🎅🏻 STREAM LOG 25 december 2022
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>> NO STREAM THIS WEEK
- Happy Holidays!
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✔️ STREAM LOG 18 december 2022
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- Level Design & Spriting: Updating Weapons Factory tilesets
- Spriting: Signas' room new design
- Spriting: Character Selection screen, X's animation
- Programming: New Event Trigger added to the Editor, Hiding HUD
- Programming: Explosive Bomb scrapped, Milodon's desperation attack was adapted to be the new X's weapon, level 1 and 2 shots
- Programming: Missiles' skill tree
- Planning: Rafflar won't reflect hydra's splitted shots, only the main shot
- Planning: The monitor in Signas' room (showing bosses and map) will change during the Final Four
- Planning: A fight stance for X and Zero, after the dialogue but before the boss' HP bar fills up (think about Marvel vs Capcom)
- Presentation: Character Selection screen, weekly progress
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor's head part
- Presentation: Fully-charged (level 3) version of Milodon's weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)
- Bug Spotted: X is not letting go wires/ropes after reach its top
- Info: The team is working on Ocean top parallax offscreen
- Info: Youtube video on the way, few things missing
- Sound Design: New OST - Character Selection
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✔️ STREAM LOG 11 december 2022
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- Spriting: Character Selection screen, X's animation
- Programming: Port menu / Fast travel menu
- Programming: Wave's capsule cutscene
- Programming: X's intro stage, adding frames to the landing sequence
- Programming: New Milodon's weapon for X, Explosive Bomb
- Programming: Character Selection screen, X's animation added to the game (WIP)
- Planning: Update X's weapons: missiles (WIP), crystal bomb, and neuro swarm
- Planning: Resize Signas' room, removing walls and making the monitor / hologram bigger
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video
- Planning: Finish Zero's skill tree missing icons
- Planning: New Synthia's secondary weapon, something more unique, a hammer is under discussion
- Presentation: Updated tiles for weapons factory stage
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✔️ STREAM LOG 04 december 2022
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- Level Design: Ocean and Water Cave multi-layer parallax
- Spriting: Guard, mugshot and polishing
- Spriting: Dacing Lotus, more dance moves
- Programming: New npc, Guard was added to the game
- Planning: Improve Hydra-buster against Rafflar
- Planning: New parallax layer for Sewers
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement
- Info: Youtube video on the way, few things missing
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❌ STREAM LOG 27 november 2022
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>> NO STREAM THIS WEEK
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✔️ STREAM LOG 20 november 2022
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- Spriting: New npc, Guard (probably a placeholder name)
- Spriting: Dancing Lotus, dancing animation
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)
- Presentation: Ultimate Armor re-sheet was added to the game
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)
- Sound Design: New hover SFX
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❌ STREAM LOG 13 november 2022
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>> NO STREAM THIS WEEK
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❌ STREAM LOG 06 november 2022
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>> NO STREAM THIS WEEK
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✔️ STREAM LOG 30 october 2022
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- Level Design: Highway
- Art Design: Signas, pizza time! (celebrating JKB's birthday)
- Programming: Adding more Layers and Parallax to the Map Editor
- Presentation: Highway level design progress
- Planning: Update X's mugshots, under discussion
- Info: The Map Editor is getting a tonne of QoL updates
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✔️ STREAM LOG 23 october 2022
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- Level Design: Cyber Lab
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more
- Presentation: Underwater Phoenix buster, work in progress
- Presentation: General from MMX4, sprites are ready
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab
- Info: Warp Vulpex might be the next target
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✔️ STREAM LOG 16 october 2022
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- Presentation: Mosquito's new sprites added to the game
- Presentation: Phoenix armor re-sheet added to the game
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)
- Presentation: Updated dialogs for Phoenix and Hydra capsules
- Bug Fixed: Pipes in the Highway Passage were not working properly
- Bug Spotted: Visual bug, Shinryuken flames
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero
- Info: The team is updating the Map Editor, level design have to wait
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✔️ STREAM LOG 09 october 2022
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- Level Design: Cyber Lab
- Spriting: Warp Vulpex
- Spriting: Zero's New Game cutscene, making the capsule/background
- Spriting: Phoenix armor re-sheet (offscreen)
- Presentation: Updated Options Menu
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)
- Bug Fixed: Full-Screen Option not working properly
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✔️ STREAM LOG 02 october 2022
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- Level Design: Cyberspace Swamp
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)
- Spriting: X's walk animation enhanced
- Spriting: Phoenix armor re-sheet (offscreen)
- Presentation: Hydra armor re-sheet was added to the game
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*
- Programming: Porting Swamp to Haxe, hunting bugs
- Programming: Nino's sheet added to the game as an Alia's skin
- Bug Fixed: X's intro stage, clouds were moving in the same direction as the airship
- Bug Spotted: Hydra's charged shot is spliting at X position
- Info: The team is currently working on Zero's Rival, Boss Rush, and more Spoiler content
- Gameplay: MMX Corrupted old build (2016 build)
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✔️ STREAM LOG 25 september 2022
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- Spriting: Warp Vulpex, arms and hands
- Spriting: Hydra armor re-sheet (offscreen)
- Presentation: Zero got a new Saber Attack SFX
- Presentation: Skip Cutscene has been optimized (energy drops, heart & sub tanks, and bosses' HP bar wont freeze the game anymore)
- Programming: Teleport menu, fast travel between save capsules
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react
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✔️ STREAM LOG 18 september 2022
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- Art Design: Weapon Get screen for Hydra Armor
- Spriting: Character Selection screen, X animation
- Spriting: Parallax Parrotrol
- Spriting: Iron Horn fixing the elevator
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)
- Presentation: Zero's intro stage changes
- Programming: Adding new Hydra shot sprites (not final)
- Programming: Iron Horn fixing the elevator
- Programming: Adding new Parallax Parrotrol sprites to X's intro stage
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks
- Bug Fixed: Siren was getting stuck after turning around
- Bug Fixed: Strike was warping up to 9 times
- Bug Spotted: Parrotrols are getting stuck on the wall
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air
- Info: The team was working on Zero's intro stage and Zero's rival last week
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❌ STREAM LOG 11 september 2022
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>> NO STREAM THIS WEEK
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✔️ STREAM LOG 04 september 2022
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>> BR STREAM (PORTUGUESE ONLY)
- Programming: Volt Kraken
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting
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✔️ STREAM LOG 28 august 2022
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- Spriting: Hydra shot
- Spriting: Hydra and Sausage armors re-sheet
- Spriting: Volt Kraken - projectiles, boxes, and mugshot
- Presentation: New Phoenix-buster and Hydra-buster, working in progress
- Planning: Update sprites for X-buster shots
- Programming: Volt Kraken
- Programming: Energy trail effect for X-buster shots
- Bug Fixed: Afterimages
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster
- Bug Spotted: X-saber animation, blade and shadow armors
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✔️ STREAM LOG 21 august 2022
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- Spriting: Puffer dive animation
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer
- Info: Phoenix buster homing and split abilities are gone
- Info: Hydra buster piercing enemy/shields and spread abilities are gone
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✔️ STREAM LOG 14 august 2022
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- Level Design: Sewers' palette updated (water, tileset, parallax, also lily pads)
- Spriting: Character selection screen, X animation
- Spriting: Cyber Lab tileset, 2nd half
- Spriting: Sewers' tileset adjustments
- Programming: Puffer dive animation scene added to the game
- Programming: Sewers switch water device animation
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)
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❌ STREAM LOG 7 august 2022
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>> NO STREAM THIS WEEK
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⚠️ STREAM LOG 31 july 2022
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD
- Spriting: Updating background Parrotrol sprites, X intro stage
- Spriting: General MMX4
- Spriting: Mugshots for the mission menu (Milodon, P&H Armors, Ride Armor Droids)
- Spriting: Volt Kraken MMX5
- Spriting: X armors re-sheet, focus on Hydra
- Spriting: Split Mushroom MMX4
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✔️ STREAM LOG 24 july 2022
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- Spriting: Rearranging and adjusting Sewers' new tileset
- Spriting: Puffer, dive animation / going into the pipes
- Spriting: New Hunter NPC skin, only skin, no new frames
- Spriting: Sewers' parallax background for the 2nd half
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI
- Programming: Sewer tileset updated, added to the game/editor
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⚠️ STREAM LOG 17 july 2022
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>> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD
- Level Design: Cyber Lab
- Spriting: Sewers tileset, second half
- Spriting: Rainy Turtloid
- Spriting: Pete's new design/re-sprite
- Spriting: A new Hunter NPC skin (only skin, no new frames)
- Presentation: Mosquito's new design/re-sprite is done, but not in the game yet
- Planning: New enemy for Skyway
- Info: Base X re-sheet added to the game (armors still WIP)
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✔️ STREAM LOG 10 july 2022
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- Spriting: Highway tileset (breakable/falling platforms)
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)
- Presentation: Puffer got a buff, he bounces faster now
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops
- Programming: Nana's sheet added to the game as an Alia's skin
- Programming: New NPC - Remi added to the game
- Programming: Coding highway breakable/falling platforms
- Bug Fixed: Oarfish's head didn't explode when it died
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✔️ STREAM LOG 03 july 2022
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- Level Design: Sewers (maze room)
- Level Design: Water Caves
- Spriting: Shinefin, added frames to the attack animation
- Presentation: Stages intro in-game cutscene, save capsule animation added
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime
- Programming: Sewer covers (closing pipes and making them one-way only)
- Programming: Target detection & alliance - friend, enemy, or neutral - for bosses and sentinels
- Programming: Adding Shinefin new frames to the game
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)
- Bug Spotted: Oarfish's head didn't explode when it died
- Info: The team tested the tarteg detection & alliance making bosses fight each other (Boss vs Boss)
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✔️ STREAM LOG 26 june 2022
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- Level Design: Sewers (Sentinel placed)
- Art Design: Mosquito's mugshot for the mission menu
- Spriting: Mosquito's mugshot for the mission menu
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced
- Spriting: Dark Mantis from MMX8
- Spriting: X armors re-sheet
- Presentation: Stages intro in-game cutscene (WIP)
- Planning: Iron Horn fixing the elevator
- Programming: Tadpoles added to the game, sewers enemy
- Programming: Giga Froggo now have exclusive moves if you fight it underwater
- Programming: Shinefin layer, stances, detection, and palette improvements
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets
- Bug Fixed: Pleco did not crush the player into the wall
- Info: Base X re-sheet is done, but not in the game yet
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✔️ STREAM LOG 19 june 2022
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- Level Design: Sewers
- Spriting: X re-sheet
- Spriting: General from MMX4
- Spriting: Puffer (dive animation / going into the pipes)
- Spriting: Tadpole, sewers enemy
- Planning: Mega Pleco, sewers enemy
- Planning: Custom Borders (aspect ratio borders), probably rejected
- Planning: Item crate/block
- Programming: Sewer crates/blocks added to the game
- Programming: Giga Froggo, Sewers Mid-Boss
- Programming: Shinefin (fish enemy), spike angles on explosion
- Bug Fixed: Sewer pipes not triggering when playing as Zero
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)
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✔️ STREAM LOG 12 june 2022
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- Level Design: Sewers
- Spriting: Mosquito's new design/re-sprite
- Spriting: New Armor Select menu (test only)
- Spriting: Warp Vulpex
- Planning: Roaches replaced by Tadpoles when the water level rises
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs
- Programming: Sewer Pipes (momentum and collision)
- Programming: Now Kappa only perform water jumps on S and Σ Classes
- Programming: Froggo hitbox increased
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room
- Sound Design: NotVile and NotDynamo themes preview
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✔️ STREAM LOG 05 june 2022
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- Level Design: Sewers
- Art Design: Phydrax
- Spriting: X re-sheet
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won't be interrupted while performing special moves
- Planning: New names for Bakuenkyaku and Geneijin (Zero's new Dive Kick and Super Slash techniques)
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option
- Programming: Giga Froggo, Sewers Mid-Boss
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)
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✔️ STREAM LOG 29 may 2022
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- Spriting: X re-sheet
- Spriting: Mosquito's new design/re-sprite
- Spriting: Warp Vulpex
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island
- Programming: Neurohack Mosquito's shoot delay decreased
- Programming: Syncing Hunter NPCs to run/walk with player
- Programming: Hunter NPCs can dash now to follow player
- Bug Fixed: Defeat Maverick missions did not update after reaching stages
- Bug Fixed: Signas was 2 pixels under the floor/background
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser
- Bug Fixed: Saberfish's saber palette
- Bug Fixed: D-Rex was jumping out from bottomless pits
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen
- Bug Fixed: Injured NPCs not triggering dialog box
- Bug Fixed: Droid was getting speedster buff and not attacking player
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage
- Bug Spotted: Guin boxes are respawning
- Bug Spotted: Ride Chaser didn't crash into the last box in the Ocean Top
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)
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✔️ STREAM LOG 22 may 2022
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- Level Design: Sewers
- Art Design: Phydrax
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)
- Spriting: Sewers water tiles (apparently an update for slopes)
- Presentation: Zero's new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you
- Planning: X's Neuro Swarm future changes, a new concept is under consideration/development
- Planning: Kappa new move, something for S and Σ classes
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements
- Programming: Kappa's Mid Air Dash Attack added to the game 
- Programming: Kappa's Spear Attack added to the game
- Bug Fixed: Map Editor parameters (Shift X/Y)
- Bug Fixed: Puffer aiming the opposite direction
- Bug Fixed: Visual bug, some shading on Zero's shoulder disappeared when low hp
- Bug Spotted: Control Inputs not updating on menu when switching back controllers
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box
- Bug Spotted: Visual bug, Ryuenjin afterimages
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X's sprites/palettes
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✔️ STREAM LOG 15 may 2022
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- Level Design: Sewers
- Level Design: Mountain/Bridge (secret added)
- Planning: Zero's Explosive Kick future changes, a new concept is under consideration/development
- Programming: Kyle's Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge
- Programming: Zero's Super Slash Explosive added to the game
- Programming: Popups and Bubble Chat coding
- Bug Fixed: Sewers pipe transition crashed the game
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)
- Bug Fixed: Morph Moth got stun locked against Zero's saber spam
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights
- Bug Fixed: Plasma Bubble crashed the game against Dragoon
- Bug Fixed: Plasma Bubble deleted all Dragoon's projectiles (now only charged bubble does it)
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)
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✔️ STREAM LOG 08 may 2022
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- Level Design: Sewers
- Spriting: Zero's Saber Super Slash Explosive
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack
- Programming: Mosquito's Warning Laser now is present on all classes
- Programming: Giga Incinerator speed decreased
- Programming: Ocean gate openning event scene implemented
- Gameplay: Kirby and the forgotten land
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⚠️ STREAM LOG 01 may 2022
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>> The team was working on Zero re-sheet before being able to stream MMXC once again
- Gameplay: Kirby and the forgotten land
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✔️ STREAM LOG 24 april 2022
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- Spriting: Achievement icons (for achievements menu)
- Spriting: Warp Vulpex
- Programming: Achievements menu added to the game
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)
- Gameplay: Kirby and the forgotten land
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✍️ EPHASTUS