MegaMan X: Corrupted Wiki/Stream Logs
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➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 📝 MEGAMANX: CORRUPTED STREAM LOGS 📝 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 07 may 2023 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD - Spriting: Updating Remi, finishing her rifle animation - Spriting: Scorpio's new design - he's being rebuilt - Spriting: Light Armor re-sheet, focus on helmet and legs - Spriting: Signas - aseprite practice, he wont be in he game ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 30 april 2023 ------------------------------- - Spriting: Updating Phoenix Buster Shot (discord) - Spriting: Zero sleeping/recovering - medbay scene - Spriting: Updating Remi sheet, she got a sniper rifle - Spriting: Updating Signas (ptbr stream) - Programming: New Spider enemy for Cyberlab - WIP - Presentation: Updated Phoenix Shot added to the game - Presentation: Mission popups now have icons - Presentation: New tiles for Cyberlab's gravity section - Presentation: Fortress Debug Room (ptbr stream) - Info: VOD deleted because spoilers - Info: The ptbr stream was basically gameplay, chatting, and replying youtubers ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 23 april 2023 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 16 april 2023 ------------------------------- - Level Design: Cyberlab - Level Design: Strike Stage (Cybergate Attack mission) - Spriting: Updating Strike (discord) - Spriting: Updating Cyberlab parallax, for first half (offscreen) - Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage - Presentation: Updated Cyberlab parallax, for second half - Planning: A spider enemy for Cyberlab, and a new moveset for Mantis - Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 09 april 2023 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 02 april 2023 ------------------------------- - Level Design: Fixing X's Intro Stage parallax - Level Design: Cyberlab - Narrative Design: Writing and reviewing dialogs - Spriting: Updating Strike - Spriting: Cyberlab parallax second half - Programming: Procedural map generator, creating a roguelike map - Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 26 march 2023 ------------------------------- - Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off - Spriting: Updating hunter NPCs variations/skins (discord) - Spriting: Updating Strike - Spriting: Updating Sausage Armor - Presentation: New armor sprites - for the Armor Select Menu - were added to the game ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 19 march 2023 ------------------------------- >> NO TWITCH STREAM, SHORT STREAM ON DISCORD - Spriting: Updating GM08's sheet - the Daft Punk NPC ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 12 march 2023 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD - Spriting: Updating Hunter NPCs variations/skins (discord) - Spriting: Updating Strike (discord) - Presentation: Legacy bosses remixes, MMX1 & MMX2 (discord) - Presentation: Level design progress, Forest/Mountain passage to Skyway & Cyberlab (discord) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 05 march 2023 ------------------------------- - Spriting: Updating Strike - Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time - Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names - Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP) - Presentation: Gaea Buster got a minor buff, increased range by one tile - Planning: Improve Giga Legs, air dash speed and/or distance - Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt - Info: Keiang was assembling MMX3 Model Kit ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 26 february 2023 ------------------------------- - Level Design: Forest/Mountain passage to Skyway (discord) - Spriting: Updating Strike - Spriting: Updating armor icons for Armor Select Menu - Spriting: Updating Sausage Armor (discord) - Spriting: More hunter NPCs variations/skins (discord) - Progamming: Fixing bugs related to Cyber Lab level design - Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class - Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2 - Sound Design: Boss theme remixes X4-X6 - WIP (discord) - Info: Gauntlet mode gameplay/playtest for about 3 hours ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 19 february 2023 ------------------------------- - Art Design: Phoneix Armor 3d model (discord) - Spriting: Updating Scorpio (discord) - Spriting: Rainy Turtloid (discord) - Programming: Adding aircraft's engine/turbine animation, X's intro stage - Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame - Planning: Warp Vulpex's moves/attacks - Presentation: Cyber Lab level design progress - Presentation: Zero now have speedster by default - Presentation: Zero's double jump now have momentum - Presentation: X's hover is faster now - Presentation: New Amor Menu, provides info on all armor parts and combos/gigas - Presentation: More Ride Armors abilities, like double jump (rework in progress) - Presentation: Boot to Title option, turning it off will allow you skip the intro screen - Bug Fixed: X can jump off the aircraft - Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 12 february 2023 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK - Art Design: Phoenix Armor 3d model - Spriting: Updating Zero walking and Ryokuhaken dive animation - Spriting: Updating X's saber - Spriting: Updating Scorpio's fighting stance (pre-battle) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 05 february 2023 ------------------------------- - Level Design: Cyber Lab - Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2 - Spriting: Rainy Turtloid (discord) - Spriting: Updating Phoenix shot lvl3 (discord) - Spriting: Updating X's saber (discord) - Spriting: Updating Ride armors (discord) - Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord) - Programming: Mantis' spin attack, new enemy move - Planning: More graphic filters, like CRT filter - Presentation: Ride armors new summon animation, sprites, and abilities - Bug Fixed: Shuriken enemy getting stuck - Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 29 january 2023 ------------------------------- - Level Design: Cyber Lab - Programming: Pleiades (the aircraft) wireframe for Control Room in X's Intro Stage - Programming: Shuriken enemy for Cyber Lab - Presentation: Highway and Cyber Lab level design progress - Bug Fixed: Bakuenko's explosions showing on the wrong layer - Info: VOD deleted because spoilers ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 22 january 2023 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 15 january 2023 ------------------------------- >> NO TWITCH STREAM, SHORT STREAM ON DISCORD - Spriting: Warp Vulpex ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 08 january 2023 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK - Level Design: Caves & Water Caves - Spriting: Updating Strike - Spriting: Updating Minotaur ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🥳 STREAM LOG 01 january 2023 ------------------------------- >> NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo) - Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift - Don't forget to like, share, and subscribe ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ 🎅🏻 STREAM LOG 25 december 2022 ------------------------------- >> NO STREAM THIS WEEK - Happy Holidays! ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 18 december 2022 ------------------------------- - Level Design & Spriting: Updating Weapons Factory tilesets - Spriting: Signas' room new design - Spriting: Character Selection screen, X's animation - Programming: New Event Trigger added to the Editor, Hiding HUD - Programming: Explosive Bomb scrapped, Milodon's desperation attack was adapted to be the new X's weapon, level 1 and 2 shots - Programming: Missiles' skill tree - Planning: Rafflar won't reflect hydra's splitted shots, only the main shot - Planning: The monitor in Signas' room (showing bosses and map) will change during the Final Four - Planning: A fight stance for X and Zero, after the dialogue but before the boss' HP bar fills up (think about Marvel vs Capcom) - Presentation: Character Selection screen, weekly progress - Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done - Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor's head part - Presentation: Fully-charged (level 3) version of Milodon's weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP) - Bug Spotted: X is not letting go wires/ropes after reach its top - Info: The team is working on Ocean top parallax offscreen - Info: Youtube video on the way, few things missing - Sound Design: New OST - Character Selection ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 11 december 2022 ------------------------------- - Spriting: Character Selection screen, X's animation - Programming: Port menu / Fast travel menu - Programming: Wave's capsule cutscene - Programming: X's intro stage, adding frames to the landing sequence - Programming: New Milodon's weapon for X, Explosive Bomb - Programming: Character Selection screen, X's animation added to the game (WIP) - Planning: Update X's weapons: missiles (WIP), crystal bomb, and neuro swarm - Planning: Resize Signas' room, removing walls and making the monitor / hologram bigger - Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video - Planning: Finish Zero's skill tree missing icons - Planning: New Synthia's secondary weapon, something more unique, a hammer is under discussion - Presentation: Updated tiles for weapons factory stage ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 04 december 2022 ------------------------------- - Level Design: Ocean and Water Cave multi-layer parallax - Spriting: Guard, mugshot and polishing - Spriting: Dacing Lotus, more dance moves - Programming: New npc, Guard was added to the game - Planning: Improve Hydra-buster against Rafflar - Planning: New parallax layer for Sewers - Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement - Info: Youtube video on the way, few things missing ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 27 november 2022 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 20 november 2022 ------------------------------- - Spriting: New npc, Guard (probably a placeholder name) - Spriting: Dancing Lotus, dancing animation - Programming: Fixing parallax and layer issues, updating the Editor (WIP) - Presentation: Ultimate Armor re-sheet was added to the game - Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB) - Sound Design: New hover SFX ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 13 november 2022 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 06 november 2022 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 30 october 2022 ------------------------------- - Level Design: Highway - Art Design: Signas, pizza time! (celebrating JKB's birthday) - Programming: Adding more Layers and Parallax to the Map Editor - Presentation: Highway level design progress - Planning: Update X's mugshots, under discussion - Info: The Map Editor is getting a tonne of QoL updates ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 23 october 2022 ------------------------------- - Level Design: Cyber Lab - Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more - Presentation: Underwater Phoenix buster, work in progress - Presentation: General from MMX4, sprites are ready - Programming: TripBox, making it move like a Snake Plataform from Super Mario World - Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab - Info: Warp Vulpex might be the next target ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 16 october 2022 ------------------------------- - Presentation: Mosquito's new sprites added to the game - Presentation: Phoenix armor re-sheet added to the game - Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes) - Presentation: Updated dialogs for Phoenix and Hydra capsules - Bug Fixed: Pipes in the Highway Passage were not working properly - Bug Spotted: Visual bug, Shinryuken flames - Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero - Info: The team is updating the Map Editor, level design have to wait ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 09 october 2022 ------------------------------- - Level Design: Cyber Lab - Spriting: Warp Vulpex - Spriting: Zero's New Game cutscene, making the capsule/background - Spriting: Phoenix armor re-sheet (offscreen) - Presentation: Updated Options Menu - Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11 - Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP) - Bug Fixed: Full-Screen Option not working properly ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 02 october 2022 ------------------------------- - Level Design: Cyberspace Swamp - Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed) - Spriting: X's walk animation enhanced - Spriting: Phoenix armor re-sheet (offscreen) - Presentation: Hydra armor re-sheet was added to the game - Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles* - Programming: Porting Swamp to Haxe, hunting bugs - Programming: Nino's sheet added to the game as an Alia's skin - Bug Fixed: X's intro stage, clouds were moving in the same direction as the airship - Bug Spotted: Hydra's charged shot is spliting at X position - Info: The team is currently working on Zero's Rival, Boss Rush, and more Spoiler content - Gameplay: MMX Corrupted old build (2016 build) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 25 september 2022 ------------------------------- - Spriting: Warp Vulpex, arms and hands - Spriting: Hydra armor re-sheet (offscreen) - Presentation: Zero got a new Saber Attack SFX - Presentation: Skip Cutscene has been optimized (energy drops, heart & sub tanks, and bosses' HP bar wont freeze the game anymore) - Programming: Teleport menu, fast travel between save capsules - Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 18 september 2022 ------------------------------- - Art Design: Weapon Get screen for Hydra Armor - Spriting: Character Selection screen, X animation - Spriting: Parallax Parrotrol - Spriting: Iron Horn fixing the elevator - Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc) - Presentation: Zero's intro stage changes - Programming: Adding new Hydra shot sprites (not final) - Programming: Iron Horn fixing the elevator - Programming: Adding new Parallax Parrotrol sprites to X's intro stage - Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks - Bug Fixed: Siren was getting stuck after turning around - Bug Fixed: Strike was warping up to 9 times - Bug Spotted: Parrotrols are getting stuck on the wall - Bug Spotted: Hydra shot reflected by Rafflar stays still in the air - Info: The team was working on Zero's intro stage and Zero's rival last week ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 11 september 2022 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 04 september 2022 ------------------------------- >> BR STREAM (PORTUGUESE ONLY) - Programming: Volt Kraken - Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 28 august 2022 ------------------------------- - Spriting: Hydra shot - Spriting: Hydra and Sausage armors re-sheet - Spriting: Volt Kraken - projectiles, boxes, and mugshot - Presentation: New Phoenix-buster and Hydra-buster, working in progress - Planning: Update sprites for X-buster shots - Programming: Volt Kraken - Programming: Energy trail effect for X-buster shots - Bug Fixed: Afterimages - Bug Spotted: Autofire tremendously fast, synthia and shadow buster - Bug Spotted: X-saber animation, blade and shadow armors ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 21 august 2022 ------------------------------- - Spriting: Puffer dive animation - Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage - Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split - Bug Fixed: New phoenix buster one hit Giga Venus (50 damage) - Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer - Info: Phoenix buster homing and split abilities are gone - Info: Hydra buster piercing enemy/shields and spread abilities are gone ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 14 august 2022 ------------------------------- - Level Design: Sewers' palette updated (water, tileset, parallax, also lily pads) - Spriting: Character selection screen, X animation - Spriting: Cyber Lab tileset, 2nd half - Spriting: Sewers' tileset adjustments - Programming: Puffer dive animation scene added to the game - Programming: Sewers switch water device animation - Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ❌ STREAM LOG 7 august 2022 ------------------------------- >> NO STREAM THIS WEEK ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 31 july 2022 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD - Spriting: Updating background Parrotrol sprites, X intro stage - Spriting: General MMX4 - Spriting: Mugshots for the mission menu (Milodon, P&H Armors, Ride Armor Droids) - Spriting: Volt Kraken MMX5 - Spriting: X armors re-sheet, focus on Hydra - Spriting: Split Mushroom MMX4 ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 24 july 2022 ------------------------------- - Spriting: Rearranging and adjusting Sewers' new tileset - Spriting: Puffer, dive animation / going into the pipes - Spriting: New Hunter NPC skin, only skin, no new frames - Spriting: Sewers' parallax background for the 2nd half - Spriting: Armor Select re-sprite, only armor pieces and X, not the UI - Programming: Sewer tileset updated, added to the game/editor ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 17 july 2022 ------------------------------- >> NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD - Level Design: Cyber Lab - Spriting: Sewers tileset, second half - Spriting: Rainy Turtloid - Spriting: Pete's new design/re-sprite - Spriting: A new Hunter NPC skin (only skin, no new frames) - Presentation: Mosquito's new design/re-sprite is done, but not in the game yet - Planning: New enemy for Skyway - Info: Base X re-sheet added to the game (armors still WIP) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 10 july 2022 ------------------------------- - Spriting: Highway tileset (breakable/falling platforms) - Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half) - Presentation: Puffer got a buff, he bounces faster now - Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed - Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops - Programming: Nana's sheet added to the game as an Alia's skin - Programming: New NPC - Remi added to the game - Programming: Coding highway breakable/falling platforms - Bug Fixed: Oarfish's head didn't explode when it died ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 03 july 2022 ------------------------------- - Level Design: Sewers (maze room) - Level Design: Water Caves - Spriting: Shinefin, added frames to the attack animation - Presentation: Stages intro in-game cutscene, save capsule animation added - Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime - Programming: Sewer covers (closing pipes and making them one-way only) - Programming: Target detection & alliance - friend, enemy, or neutral - for bosses and sentinels - Programming: Adding Shinefin new frames to the game - Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d) - Bug Spotted: Oarfish's head didn't explode when it died - Info: The team tested the tarteg detection & alliance making bosses fight each other (Boss vs Boss) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 26 june 2022 ------------------------------- - Level Design: Sewers (Sentinel placed) - Art Design: Mosquito's mugshot for the mission menu - Spriting: Mosquito's mugshot for the mission menu - Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced - Spriting: Dark Mantis from MMX8 - Spriting: X armors re-sheet - Presentation: Stages intro in-game cutscene (WIP) - Planning: Iron Horn fixing the elevator - Programming: Tadpoles added to the game, sewers enemy - Programming: Giga Froggo now have exclusive moves if you fight it underwater - Programming: Shinefin layer, stances, detection, and palette improvements - Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue) - Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets - Bug Fixed: Pleco did not crush the player into the wall - Info: Base X re-sheet is done, but not in the game yet ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 19 june 2022 ------------------------------- - Level Design: Sewers - Spriting: X re-sheet - Spriting: General from MMX4 - Spriting: Puffer (dive animation / going into the pipes) - Spriting: Tadpole, sewers enemy - Planning: Mega Pleco, sewers enemy - Planning: Custom Borders (aspect ratio borders), probably rejected - Planning: Item crate/block - Programming: Sewer crates/blocks added to the game - Programming: Giga Froggo, Sewers Mid-Boss - Programming: Shinefin (fish enemy), spike angles on explosion - Bug Fixed: Sewer pipes not triggering when playing as Zero - Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes) - Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 12 june 2022 ------------------------------- - Level Design: Sewers - Spriting: Mosquito's new design/re-sprite - Spriting: New Armor Select menu (test only) - Spriting: Warp Vulpex - Planning: Roaches replaced by Tadpoles when the water level rises - Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs - Programming: Sewer Pipes (momentum and collision) - Programming: Now Kappa only perform water jumps on S and Σ Classes - Programming: Froggo hitbox increased - Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room - Sound Design: NotVile and NotDynamo themes preview ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 05 june 2022 ------------------------------- - Level Design: Sewers - Art Design: Phydrax - Spriting: X re-sheet - Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added - Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won't be interrupted while performing special moves - Planning: New names for Bakuenkyaku and Geneijin (Zero's new Dive Kick and Super Slash techniques) - Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option - Programming: Giga Froggo, Sewers Mid-Boss - Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 29 may 2022 ------------------------------- - Spriting: X re-sheet - Spriting: Mosquito's new design/re-sprite - Spriting: Warp Vulpex - Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island - Programming: Neurohack Mosquito's shoot delay decreased - Programming: Syncing Hunter NPCs to run/walk with player - Programming: Hunter NPCs can dash now to follow player - Bug Fixed: Defeat Maverick missions did not update after reaching stages - Bug Fixed: Signas was 2 pixels under the floor/background - Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress - Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser - Bug Fixed: Saberfish's saber palette - Bug Fixed: D-Rex was jumping out from bottomless pits - Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen - Bug Fixed: Injured NPCs not triggering dialog box - Bug Fixed: Droid was getting speedster buff and not attacking player - Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage - Bug Spotted: Guin boxes are respawning - Bug Spotted: Ride Chaser didn't crash into the last box in the Ocean Top - Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 22 may 2022 ------------------------------- - Level Design: Sewers - Art Design: Phydrax - Spriting: Puffer Pipes (those that he uses during his stage to attack the player) - Spriting: Sewers water tiles (apparently an update for slopes) - Presentation: Zero's new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash - Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only - Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty - Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you - Planning: X's Neuro Swarm future changes, a new concept is under consideration/development - Planning: Kappa new move, something for S and Σ classes - Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements - Programming: Kappa's Mid Air Dash Attack added to the game - Programming: Kappa's Spear Attack added to the game - Bug Fixed: Map Editor parameters (Shift X/Y) - Bug Fixed: Puffer aiming the opposite direction - Bug Fixed: Visual bug, some shading on Zero's shoulder disappeared when low hp - Bug Spotted: Control Inputs not updating on menu when switching back controllers - Bug Spotted: Dacing Lotus crashed the game after closing her dialog box - Bug Spotted: Visual bug, Ryuenjin afterimages - Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X's sprites/palettes ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 15 may 2022 ------------------------------- - Level Design: Sewers - Level Design: Mountain/Bridge (secret added) - Planning: Zero's Explosive Kick future changes, a new concept is under consideration/development - Programming: Kyle's Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge - Programming: Zero's Super Slash Explosive added to the game - Programming: Popups and Bubble Chat coding - Bug Fixed: Sewers pipe transition crashed the game - Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status) - Bug Fixed: Morph Moth got stun locked against Zero's saber spam - Bug Fixed: Damage numbers were showing -35 at the start of boss fights - Bug Fixed: Plasma Bubble crashed the game against Dragoon - Bug Fixed: Plasma Bubble deleted all Dragoon's projectiles (now only charged bubble does it) - Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly) ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 08 may 2022 ------------------------------- - Level Design: Sewers - Spriting: Zero's Saber Super Slash Explosive - Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack - Programming: Mosquito's Warning Laser now is present on all classes - Programming: Giga Incinerator speed decreased - Programming: Ocean gate openning event scene implemented - Gameplay: Kirby and the forgotten land ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ⚠️ STREAM LOG 01 may 2022 ------------------------------- >> The team was working on Zero re-sheet before being able to stream MMXC once again - Gameplay: Kirby and the forgotten land ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✔️ STREAM LOG 24 april 2022 ------------------------------- - Spriting: Achievement icons (for achievements menu) - Spriting: Warp Vulpex - Programming: Achievements menu added to the game - Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes) - Gameplay: Kirby and the forgotten land ➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖ ✍️ EPHASTUS