Minibosses/Sentinels: Difference between revisions
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|MinibossDescription=These decidedly unfriendly mechaniloids were being built in a strange lab. Their true purpose is unknown, but their ID signal pattern seems oddly familiar, almost as though it were a mix of existing patterns. | |MinibossDescription=These decidedly unfriendly mechaniloids were being built in a strange lab. Their true purpose is unknown, but their ID signal pattern seems oddly familiar, almost as though it were a mix of existing patterns. | ||
Further into the game, Wave mentions that he may be able to upgrade the player character's aerial movement if some parts are salvaged from | Further into the game, Wave mentions that he may be able to upgrade the player character's aerial movement if some parts are salvaged from these monstrosities. | ||
|MinibossLinkedAreas=<ul> | |MinibossLinkedAreas=<ul> | ||
<li>[[Locations/Stages/Zero Intro Stage | Zero Intro Stage]] | <li>[[Locations/Stages/Zero Intro Stage | Zero Intro Stage]] | ||
Revision as of 19:24, 9 January 2026
| Sentinels | |
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| Info | |
| Sentinels |
These decidedly unfriendly mechaniloids were being built in a strange lab. Their true purpose is unknown, but their ID signal pattern seems oddly familiar, almost as though it were a mix of existing patterns.
Further into the game, Wave mentions that he may be able to upgrade the player character's aerial movement if some parts are salvaged from these monstrosities.
Attacks
No Attack Data Found
Linked Area(s)
Trivia
- They may have been based on data from one of Dr. Doppler's projects given their resemblance to a character who is probably not canon to MMXC.

