Items: Difference between revisions

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These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
<ul>
<ul>
<li><b>Skill Capsule</b>:Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
<li><b>Heart Tank</b>: Permanently increases HP by two points.
<li><b>Heart Tank</b>: Permanently increases HP by two points.
<li><b>Sub-Tank Expansion</b>: Permanently increases the capacity of the Sub-Tank by 4 points.
<li><b>Sub-Tank Expansion</b>: Permanently increases the capacity of the Sub-Tank by 4 points.
<li><b>Rare Metal</b>: Adds a large amount of experience.
<li><b>Rare Metal</b>: Adds a large amount of experience.
<li><b>Supply Crates</b>: Collect them to upgrade the base.
</ul>
</ul>


<gallery>
<gallery>
Skill_Capsule_Skill_Capsule.png|Skill Capsule
Items_Heart.png|Heart Tank
Items_Heart.png|Heart Tank
Items_Subtank.png|Sub-Tank Expansion
Items_Subtank.png|Sub-Tank Expansion
Items_Metal.png|Rare Metal
Items_Metal.png|Rare Metal
Supply_Crate_3x3.png|Supply Crate
</gallery>
</gallery>


=Checkpoints and Save Capsules=
=Checkpoints, Save Capsules, and Telepads=
<gallery>
<gallery>
Checkpoint.png|Checkpoint
Checkpoint.png|Checkpoint
Save_Capsule_Save_Capsule.png|Save Capsule
Save_Capsule_Save_Capsule.png|Save Capsule
Telepad_Cybergate_Telepad.png|Telepad
</gallery>
</gallery>



Revision as of 09:35, 14 October 2025

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations. If Plasma Puffer's Final Four is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.

  • Life Energy: Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
  • Weapon Energy: Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
  • Combo Energy: Restores both HP and weapon energy, and only drops while the Hydra helmet is equipped.
  • Extra Life: Gives the player 1 more attempt to continue from the last checkpoint after dying.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

  • Skill Capsule:Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
  • Heart Tank: Permanently increases HP by two points.
  • Sub-Tank Expansion: Permanently increases the capacity of the Sub-Tank by 4 points.
  • Rare Metal: Adds a large amount of experience.
  • Supply Crates: Collect them to upgrade the base.

Checkpoints, Save Capsules, and Telepads


Ride Pods and Ride Blocks