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| Line 51: |
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| =Skill Trees= | | =Skill Trees= |
| Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack. | | Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack. |
| ==Skill Tree Upgrades==
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:MissileBarrageIcon.png|25px]] MISSILE BARRAGE
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:MissileBarrageChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |1
| |
| |style="text-align:left;" |Enables Missile Barrage to be charged.
| |
| |-
| |
| |[[File:TargetLockIcon.png|25px]] <br> TARGET LOCK
| |
| |5
| |
| |style="text-align:left;" |Enables target switching. Press ↑ or ↓ to switch target.
| |
| |-
| |
| |[[File:TrackingIcon.png|25px]] <br> TRACKING+
| |
| |5
| |
| |style="text-align:left;" |Increases the speed at which Missile Barrage locks onto targets.
| |
| |-
| |
| |[[File:TrackingIcon.png|25px]] <br> TRACKING++
| |
| |10
| |
| |style="text-align:left;" |Increases the speed at which Missile Barrage locks onto targets.
| |
| |-
| |
| |[[File:BurstIcon.png|25px]] <br> BURST DAMAGE
| |
| |10
| |
| |style="text-align:left;" |Missile Barrage bursts on impact, causing extra damage to foes.
| |
| |-
| |
| |[[File:BurstIcon.png|25px]] <br> AFTERBURST
| |
| |15
| |
| |style="text-align:left;" |Missile Barrages explodes twice on impact, dealing more damage to enemies.
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |10
| |
| |style="text-align:left;" |Reduces the cost of charged Missile Barrage by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |Adds two additional missiles to Missile Barrage's charge shot.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:StunSparkIcon.png|25px]] STUN SPARK
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:StunSparkChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Stun Spark to be charged.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |15
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Stun Spark by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:PlasmaBubbleIcon.png|25px]] PLASMA BUBBLE
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:PlasmaBubbleChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Plasma Bubble to be charged.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> P. BUBBLE+
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:BounceIcon.png|25px]] <br> BOUNCE+
| |
| |5
| |
| |style="text-align:left;" |Causes Plasma Bubble to bounce 1 more time.
| |
| |-
| |
| |[[File:BouncePlusIcon.png|25px]] <br> BOUNCE++
| |
| |10
| |
| |style="text-align:left;" |Causes Plasma Bubble to bounce 2 more times.
| |
| |-
| |
| |[[File:GashaponIcon.png|25px]] <br> GASHAPON
| |
| |10
| |
| |style="text-align:left;" |Every twelfth Plasma Bubble will contain a health capsule.
| |
| |-
| |
| |[[File:GashaponPlusIcon.png|25px]] <br> GASHAPON+
| |
| |15
| |
| |style="text-align:left;" |Every tenth Plasma Bubble will contain a health capsule.
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Plasma Bubble by 1 point.
| |
| |-
| |
| |[[File:BubbleTroubleIcon.png|25px]] <br> BUBBLE TROUBLE
| |
| |30
| |
| |style="text-align:left;" |Upgrades the charge shot to fire 12 Plasma Bubbles in all directions.
| |
| |-
| |
| |[[File:BubbleShieldIcon.png|25px]] <br> BUBBLE SHIELD
| |
| |40
| |
| |style="text-align:left;" |Upgrades the charge shot of Plasma Bubble into Bubble Shield.
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:CrystalBombIcon.png|25px]] CRYSTAL BOMB
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:CrystalBombChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Crystal Bomb to be charged.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |15
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Crystal Bomb by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:ForceBreakerIcon.png|25px]] FORCE BREAKER
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:ForceBreakerChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Force Breaker to be charged.
| |
| |-
| |
| |[[File:MagnitudeIcon.png|25px]] <br> MAGNITUDE+
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:RangeIcon.png|25px]] <br> RANGE+
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:RangePlusIcon.png|25px]] <br> RANGE++
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:Shockwave.png|25px]] <br> SHOCKWAVE
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:AftershockIcon.png|25px]] <br> AFTERSHOCK
| |
| |15
| |
| |style="text-align:left;" |Upon contact with an enemy, Force Breaker shots will send out an additional shockwave.
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Force Breaker by 1 point.
| |
| |-
| |
| |[[File:StarBreakerIcon.png|25px]] <br> STAR BREAKER
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:WarpVortexIcon.png|25px]] WARP VORTEX
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:WarpVortexChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Warp Vortex to be charged.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |15
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Warp Vortex by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:CycloneRazorIcon.png|25px]] CYCLONE RAZOR
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:CycloneRazorChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Cyclone Razor to be charged.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |5
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |10
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |15
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Cyclone Razor by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| {| class="wikitable mw-collapsible mw-collapsed" style="color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold"
| |
| ! colspan="3" style="color:white; background-color:#24062b; text-align:center" |[[File:NeuroSpikeIcon.png|25px]] NEURO SPIKE
| |
| |- style="color:white; background-color:#020119; font-weight:bold"
| |
| |Image
| |
| |LV Required
| |
| |Description
| |
| |-
| |
| |[[File:NeuroSpikeChargeIcon.png|25px]] <br> CHARGE SHOT
| |
| |5
| |
| |style="text-align:left;" |Enables Neuro Spike to be charged.
| |
| |-
| |
| |[[File:SpikeReleaseIcon.png|25px]] <br> SPIKE RELEASE
| |
| |5
| |
| |style="text-align:left;" |Neuro Spike continues traveling after the move ends.
| |
| |-
| |
| |[[File:RangeIcon.png|25px]] <br> RANGE +
| |
| |5
| |
| |style="text-align:left;" |Increases the distance the Neuro Spike travels.
| |
| |-
| |
| |[[File:RangeIcon.png|25px]] <br> RANGE ++
| |
| |10
| |
| |style="text-align:left;" |Further increases the distance the Neuro Spike travels.
| |
| |-
| |
| |[[File:ResetIcon.png|25px]] <br> RESET
| |
| |10
| |
| |style="text-align:left;" |Resets air dash and allows X to use Neuro Spike a second time after hitting an enemy.
| |
| |-
| |
| |[[File:ResetIcon.png|25px]] <br> RESET +
| |
| |15
| |
| |style="text-align:left;" |Can now reset a third time after hitting an enemy.
| |
| |-
| |
| |[[File:ChargeMinusIcon.png|25px]] <br> CHARGE SHOT–
| |
| |20
| |
| |style="text-align:left;" |Reduces the cost of charged Neuro Spike by 1 point.
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |30
| |
| |style="text-align:left;" |(Put description here)
| |
| |-
| |
| |[[File:???Icon.png|25px]] <br> ?
| |
| |40
| |
| |style="text-align:left;" |(Put description here)
| |
| |}
| |
|
| |
| [[category:Weapons]] | | [[category:Weapons]] |