Items: Difference between revisions

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Telepad_Cybergate_Telepad.png|Telepad
Telepad_Cybergate_Telepad.png|Telepad
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=Ride Pods and Ride Blocks=
=Ride Pods and Ride Blocks=
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Ride_Block_3x3.png|Ride Block
Ride_Block_3x3.png|Ride Block
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=Keys=
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Items_Data_Key.png|Data Key
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=Metals=
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Items_Metal_1.png
Items_Metal_2.png
Items_Metal_3.png
Items_Metal_4.png
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[[Category:Main Sections]]
[[Category:Main Sections]]

Revision as of 09:42, 14 October 2025

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations. If Plasma Puffer's Final Four is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.

  • Life Energy: Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
  • Weapon Energy: Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
  • Combo Energy: Restores both HP and weapon energy, and only drops while the Hydra helmet is equipped.
  • Extra Life: Gives the player 1 more attempt to continue from the last checkpoint after dying.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

  • Skill Capsule:Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
  • Heart Tank: Permanently increases HP by two points.
  • Sub-Tank Expansion: Permanently increases the capacity of the Sub-Tank by 4 points.
  • Rare Metal: Adds a large amount of experience.
  • Supply Crates: Collect them to upgrade the base.

Checkpoints, Save Capsules, and Telepads

Ride Pods and Ride Blocks

Keys

Metals