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This page lists features found in ''Corrupted'' that are new or unusual to MMX gameplay.
This page lists features found in ''Corrupted'' that are new or unusual to MMX gameplay.
=New Game=
 
==Difficulties==
== '''Difficulties'''==
 
[[File:Difficulties.png|right|352x352px|]]
When starting a new game, you may choose the difficulty most suited to your style of play. Higher difficulties will cause enemies to provide more experience for skill upgrades.
When starting a new game, you may choose the difficulty most suited to your style of play. Higher difficulties will cause enemies to provide more experience for skill upgrades.
[[File:Difficulties.png|left|352x352px|]]<ul>
<li>'''C Class''': Casual mode: enemies deal less damage and have less health than normal.
<li>'''B Class''': Normal mode: for most players comfortable with MMX-style gameplay.
<li>'''A Class''': Hard mode: more difficult enemy placement, and bosses have more health.
<li>'''S Class''': Very Hard mode: akin to A Class, but all foes have additional attacks and behavior, and bosses have even more health.
<li>'''Σ Class''': Ultimate mode: akin to S class, but all eight [[Structure/Final Four|Final Four]] effects are in effect from the beginning of the game. Bosses will always start with their strongest attack, also known as their "Desperation Attack." Additionally, since each of the main 8 bosses fights are altered by their Final Four effect, all eight of those fights will be altered as well.
</ul>


==World Map==
*'''C Class''': Casual mode, available from the beginning. Enemies deal less damage and have less health than normal. You also have infinite lives.
Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games. After completing the intro stage (for [[Characters/X|X]] or [[Characters/Zero|Zero]]), you start in the [[Locations#Temporary_Maverick_Hunter_Outpost|Hunter Base]] and are tasked with stopping the eight Mavericks.
*'''B Class''': Normal mode, available from the beginning. For most players comfortable with MMX-style gameplay.
[[File:Map_feature.png|right|352x352px]]
*'''A Class''': Hard mode, available from the beginning. More enemies and more difficult enemy placement, and bosses have more health.
It is up to you which direction you want to go in and which mavericks to seek out, but some (namely [[Bosses/Sparking Scorpio|Sparking Scorpio]], [[Bosses/Plasma Puffer|Plasma Puffer]], and [[Bosses/Neurohack Mosquito|SNeurohack Mosquito]]) will be more easily accessible than others.
*'''S Class''': Very Hard mode, unlocked by beating the game on any difficulty. Same as A Class, but all enemies and bosses have additional attacks and behavior, and bosses have even more health.
*'''Σ Class''': Ultimate mode, unlocked by beating the game on S Class. Includes all prior effects, and all eight [[Events/Final Four|Final Four]] effects and adverse events are in effect from the beginning of the game. Bosses will always be in their strongest form and will always start with their strongest attack.
 
=='''World Map'''==
 
[[File:Map_feature.png|left|352x352px]]
Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games. After completing the intro stage, you start in the [[Locations#Temporary_Maverick_Hunter_Outpost | Hunter Base]] and are tasked with stopping the eight Mavericks.
 
It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. One example is defeating [[Bosses/Force Starfish | Force Starfish]], who gives you a weapon that can break hard blocks and crystals. The world is non-linear and many paths are dependent on the defeat of certain bosses. A detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world.
 
== '''Missions''' ==
 
In addition to the Mavericks to hunt down and defeat, you'll be able to keep track of other objectives through the Mission Menu, such as rescues and item collection. This integrates with the map view so you can always keep track of where to go next.
 
=='''Skill System'''==
 
[[File:Buster_skills.png|right|352x352px]]
Defeating enemies and bosses will level up your character and grant skill points, which can be used to purchase character-specific upgrades. X will be able to upgrade his [[Weapons/X's Weapons|eight boss weapons]] and core systems, while Zero can upgrade acquired [[Weapons/Zero's Techniques|techniques]] and other saber skills. Some higher-end skills will be locked by level requirements, making their strongest abilities available towards the end of the game.  
 


Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. For example, defeating [[Bosses/Force Starfish|Force Starfish]] gives you a weapon that can break hard blocks and crystals, which may be necessary to enter [[Bosses/Crystal Rafflar|Crystal Rafflar]]'s stage. The world is non-linear and many paths are dependent on the defeat of certain bosses. A detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world.


==Missions==
In addition to the Mavericks to hunt down and defeat, you'll be able to keep track of other objectives through the Mission Menu, such as rescues and item collection. This integrates with the map view so you can always keep track of where to go next. For details on particular missions and objectives, see the [[Structure]] page.


==Skill System==
=='''Zero Programs System'''==
[[File:Buster_skills.png|left|352x352px]]
[[File:Zero Programs System.png|left|352x352px]]
After the intro stage, the player character ([[Characters/X|X]] or [[Characters/Zero|Zero]]) is equipped with a new chip that utilizes their unique attributes to direct their recovery. Defeating enemies and bosses will level up your character and grant skill points, which can be used to purchase character-specific upgrades. Some higher-end skills will be locked by level requirements, making their strongest abilities available towards the end of the game.
The '''Programs System''' is a customization mechanic exclusive to '''Zero''', allowing players to equip special '''Programs'''. Each Program grants Zero a unique passive or active ability.
<ul>
<li>[[Characters/X|X]] will be able to upgrade his [[Boss_Weapons#Special Weapons|special weapons]] and core systems.
<li>[[Characters/Zero|Zero]] can upgrade acquired [[Boss_Weapons#Techniques|techniques]] and other saber skills.
<li>[[Characters/Axl|Axl]] does not use the Skill System, and instead uses a skill shop.
<li>[[Characters/Synthia|Synthia]] would use the skill shop but she's broke.
</ul>


==Character Specific Systems==
* '''Unlocking Programs''': Extra Programs can be unlocked by collecting '''Phoenix''' and '''Hydra Armor''' parts. Acquiring '''Black Zero''' or '''Viral Zero''' unlocks 4 programs and an additional 4 programs when leveling up the armor.
<ul>
* '''Memory Cost''': Every Program has a '''Memory Cost''', representing how much system memory it consumes when equipped.
<li> X has a socket system in addition to his armors. [[Characters/X#Socket System|the Socket System section on X's page]].
* '''Memory Limit''': Zero has a limited amount of '''Max Memory''', restricting how many Programs can be equipped simultaneously. Memory is increased when acquiring '''Black Zero''' and '''Viral Zero'''.
<li> Zero has a memory system in addition to his armors. See [[Characters/Zero#Program System|the Program System section on Zero's page]].
*
</ul>
=='''Gauntlet Mode'''==
=Gauntlet Mode=
There is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession, but the order is randomized, and dying forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.
There is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession, but the order is randomized, and dying forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.


The method for unlocking this game mode is currently undecided.
The method for unlocking this game mode is unknown.


[[Category:Main Sections]]
[[Category:Main Sections]]

Revision as of 21:04, 13 October 2025

This page lists features found in Corrupted that are new or unusual to MMX gameplay.

Difficulties

Difficulties.png

When starting a new game, you may choose the difficulty most suited to your style of play. Higher difficulties will cause enemies to provide more experience for skill upgrades.

  • C Class: Casual mode, available from the beginning. Enemies deal less damage and have less health than normal. You also have infinite lives.
  • B Class: Normal mode, available from the beginning. For most players comfortable with MMX-style gameplay.
  • A Class: Hard mode, available from the beginning. More enemies and more difficult enemy placement, and bosses have more health.
  • S Class: Very Hard mode, unlocked by beating the game on any difficulty. Same as A Class, but all enemies and bosses have additional attacks and behavior, and bosses have even more health.
  • Σ Class: Ultimate mode, unlocked by beating the game on S Class. Includes all prior effects, and all eight Final Four effects and adverse events are in effect from the beginning of the game. Bosses will always be in their strongest form and will always start with their strongest attack.

World Map

Map feature.png

Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games. After completing the intro stage, you start in the Hunter Base and are tasked with stopping the eight Mavericks.

It is up to you which direction you want to go in and which mavericks to seek out, but some will be more easily accessible than others. Weapons gained from defeated mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. One example is defeating Force Starfish, who gives you a weapon that can break hard blocks and crystals. The world is non-linear and many paths are dependent on the defeat of certain bosses. A detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world.

Missions

In addition to the Mavericks to hunt down and defeat, you'll be able to keep track of other objectives through the Mission Menu, such as rescues and item collection. This integrates with the map view so you can always keep track of where to go next.

Skill System

Buster skills.png

Defeating enemies and bosses will level up your character and grant skill points, which can be used to purchase character-specific upgrades. X will be able to upgrade his eight boss weapons and core systems, while Zero can upgrade acquired techniques and other saber skills. Some higher-end skills will be locked by level requirements, making their strongest abilities available towards the end of the game.



Zero Programs System

Zero Programs System.png

The Programs System is a customization mechanic exclusive to Zero, allowing players to equip special Programs. Each Program grants Zero a unique passive or active ability.

  • Unlocking Programs: Extra Programs can be unlocked by collecting Phoenix and Hydra Armor parts. Acquiring Black Zero or Viral Zero unlocks 4 programs and an additional 4 programs when leveling up the armor.
  • Memory Cost: Every Program has a Memory Cost, representing how much system memory it consumes when equipped.
  • Memory Limit: Zero has a limited amount of Max Memory, restricting how many Programs can be equipped simultaneously. Memory is increased when acquiring Black Zero and Viral Zero.

Gauntlet Mode

There is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession, but the order is randomized, and dying forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.

The method for unlocking this game mode is unknown.