Items: Difference between revisions

From MegaMan X: Corrupted Wiki
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "Structure/" to "")
 
(8 intermediate revisions by the same user not shown)
Line 4: Line 4:
These items can drop randomly from defeated enemies or found in stages at fixed locations.
These items can drop randomly from defeated enemies or found in stages at fixed locations.
<gallery>
<gallery>
Items_Life.png|<b>Life Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
Items Life.png|<b>Health Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
Items_Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
Items Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
Items_Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Armors/Hydra Armor|Hydra Armor Helmet]] is equipped.
Items Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Hydra Armor|Hydra Armor Helmet]] is equipped.
Items_1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying.
Items 1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying.
</gallery>
</gallery>
==Anti-Consumables==
==Anti-Consumables==
If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Structure/Final Four | Final Four]] is in effect, pre-placed items in stages will have the opposite effect.
If [[Plasma Puffer|Plasma Puffer]]'s [[Final Four|Final Four]] is in effect, pre-placed items in stages will have the opposite effect.
<gallery>
<gallery>
Anti-Life.png
Anti-Life.png|<b>Bad Health</b><br /><span style="font-size:85%;">Drains Health Energy.
Anti-Weapon.png
Anti-Weapon.png|<b>Bad Weapon</b><br /><span style="font-size:85%;">Drains Weapon Energy.
Anti-Combo.png
Anti-Combo.png|<b>Bad Combo</b><br /><span style="font-size:85%;">Drains Health and Weapon Energy.
</gallery>
</gallery>


Line 20: Line 20:
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
<gallery>
<gallery>
Skill_Capsule_Skill_Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
Skill Capsule Skill Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
Items_Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points.
Items Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points.
Items_Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points.
Items Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points.
Items_Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience.
Items Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience.
Supply_Crate_3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something?
Supply Crate 3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something?
</gallery>
</gallery>


Line 30: Line 30:
<gallery>
<gallery>
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress.
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress.
Save_Capsule_Save_Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.
Save Capsule Save Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.
Telepad_Cybergate_Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad.
Telepad Cybergate Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad.
</gallery>
</gallery>


Line 37: Line 37:
<gallery>
<gallery>
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''.
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''.
Ride_Block_3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas.
Ride Block 3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas.
</gallery>
</gallery>


=Keys=
=Keys=
<gallery>
<gallery>
Items_Data_Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors.
Items Data Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors.
</gallery>
</gallery>


Line 48: Line 48:
Currency used for Axl's shop system.
Currency used for Axl's shop system.
<gallery>
<gallery>
Items_Metal_1.png|<b>1 Metal<b>
Items Metal 1.png|<b>1 Metal<b>
Items_Metal_2.png|<b>5 Metals<b>
Items Metal 2.png|<b>5 Metals<b>
Items_Metal_3.png|<b>10 Metals<b>
Items Metal 3.png|<b>10 Metals<b>
Items_Metal_4.png|<b>20 Metals<b>
Items Metal 4.png|<b>20 Metals<b>
</gallery>
</gallery>


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 08:48, 21 August 2026

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations.

Anti-Consumables

If Plasma Puffer's Final Four is in effect, pre-placed items in stages will have the opposite effect.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

Checkpoints, Save Capsules, and Telepads

Ride Pods and Ride Blocks

Keys

Metals

Currency used for Axl's shop system.