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There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by any of X, Zero, or Synthia, and are shared between X and Zero in their games.
There are a number of collectible items in ''MegaMan X: Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.


==Consumables==
=Consumables=
These items can drop randomly from defeated enemies or found in stages at fixed locations. If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Game Systems/Events/Final Four | Final Four]] is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.
These items can drop randomly from defeated enemies or found in stages at fixed locations.
 
<gallery>
*'''Life Energy''': Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
Items Life.png|<b>Health Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
*'''Weapon Energy''': Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
Items Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
*'''Combo Energy''': Restores both HP and weapon energy, and only drops while the [[Armors/Phoenix Armor|Phoenix]] helmet is equipped.
Items Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Armors/Hydra Armor|Hydra Armor Helmet]] is equipped.
*'''Extra Life''': Gives the player 1 more attempt to continue from the last checkpoint after dying.
Items 1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying.
 
</gallery>
<gallery widths="185px">
==Anti-Consumables==
Items_Life.png|Life Energy
If [[Bosses/Plasma Puffer|Plasma Puffer]]'s [[Structure/Final Four|Final Four]] is in effect, pre-placed items in stages will have the opposite effect.
Items_Weapon.png|Weapon Energy
<gallery>
Items_Combo.png|Combo Energy
Anti-Life.png|<b>Bad Health</b><br /><span style="font-size:85%;">Drains Health Energy.
Items_1up.png|Extra Life
Anti-Weapon.png|<b>Bad Weapon</b><br /><span style="font-size:85%;">Drains Weapon Energy.
Anti-Combo.png|<b>Bad Combo</b><br /><span style="font-size:85%;">Drains Health and Weapon Energy.
</gallery>
</gallery>


==Upgrades==
=Upgrades=
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
<gallery>
Skill Capsule Skill Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
Items Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points.
Items Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points.
Items Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience.
Supply Crate 3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something?
</gallery>


*'''Heart Tank''': Permanently increases HP by two points.
=Checkpoints, Save Capsules, and Telepads=
*'''Sub-Tank Expansion''': Permanently increases the capacity of the Sub-Tank by 4 points.
*'''Rare Metal''': Adds a large amount of experience.
 
<gallery>
<gallery>
Items_Heart.png|Heart Tank
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress.
Items_Subtank.png|Sub-Tank Expansion
Save Capsule Save Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.
Items_Metal.png|Rare Metal
Telepad Cybergate Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad.
</gallery>
</gallery>


==Vehicles==
=Ride Pods and Ride Blocks=
Vehicles are other items that can be used in specific areas on the island.
<gallery>
<gallery>
Bike.png|link=Game Systems/Vehicles#Bike|[[Game Systems/Vehicles#Bike|Highway Bike]]
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''.
Air_Bike.png|link=Game Systems/Vehicles#Airbike|[[Game Systems/Vehicles#Airbike|Skyway Bike]]
Ride Block 3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas.
Boarer.png|link=Game Systems/Vehicles#Boarer|[[Game Systems/Vehicles#Boarer|Earth Boarer]]
Degraver.png|link=Game Systems/Vehicles#Degraver|[[Game Systems/Vehicles#Degraver|Degraver Ride]]
</gallery>
</gallery>


==Ride Armors==
=Keys=
Ride Armors can be summoned at special pads throughout the world after completing the first [[Game Systems/Events/Ride Robbers | Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected.
<gallery>
<gallery>
21-ride-colossus.png|thumb|link=Game Systems/Ride Armors#Colossus_Ride_Armor|[[Game Systems/Ride Armors#Colossus_Ride_Armor|Colossus]]
Items Data Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors.
21-ride-buster.png|thumb|link=Game Systems/Ride Armors#Buster_Ride_Armor|[[Game Systems/Ride Armors#Buster_Ride_Armor|Buster]]
21-ride-harrier.png|thumb|link=Game Systems/Ride Armors#Harrier_Ride_Armor|[[Game Systems/Ride Armors#Harrier_Ride_Armor|Harrier]]
21-ride-prometheus.png|thumb|link=Game Systems/Ride Armors#Prometheus_Ride_Armor|[[Game Systems/Ride Armors#Prometheus_Ride_Armor|Prometheus]]
21-ride-krab.png|thumb|link=Game Systems/Ride Armors#Krab_Ride_Armor|[[Game Systems/Ride Armors#Krab_Ride_Armor|Krab]]
</gallery>
</gallery>
===Other Ride Armors===
 
<spoiler>
=Metals=
Currency used for Axl's shop system.
<gallery>
<gallery>
21-ride-titan.png|thumb|link=Game Systems/Ride Armors#Titan_Ride_Armor|[[Game Systems/Ride Armors#Titan_Ride_Armor|Titan]]
Items Metal 1.png|<b>1 Metal<b>
Items Metal 2.png|<b>5 Metals<b>
Items Metal 3.png|<b>10 Metals<b>
Items Metal 4.png|<b>20 Metals<b>
</gallery>
</gallery>
</spoiler>


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 16:22, 10 July 2026

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations.

Anti-Consumables

If Plasma Puffer's Final Four is in effect, pre-placed items in stages will have the opposite effect.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

Checkpoints, Save Capsules, and Telepads

Ride Pods and Ride Blocks

Keys

Metals

Currency used for Axl's shop system.