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There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by any of X, Zero, or Synthia, and are shared between X and Zero in their games.
There are a number of collectible items in ''MegaMan X: Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.


=Consumables=
=Consumables=
These items can drop randomly from defeated enemies or found in stages at fixed locations. If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Structure/Final Four | Final Four]] is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.
These items can drop randomly from defeated enemies or found in stages at fixed locations.
<gallery>
Items Life.png|<b>Health Energy</b><br /><span style="font-size:85%;">Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
Items Weapon.png|<b>Weapon Energy</b><br /><span style="font-size:85%;">Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
Items Combo.png|<b>Combo Energy</b><br /><span style="font-size:85%;">Restores both HP and weapon energy, and only drops while the [[Hydra Armor|Hydra Armor Helmet]] is equipped.
Items 1up.png|<b>Extra Life</b><br /><span style="font-size:85%;">Gives the player 1 more attempt to continue from the last checkpoint after dying.
</gallery>
==Anti-Consumables==
If [[Plasma Puffer|Plasma Puffer]]'s [[Final Four|Final Four]] is in effect, pre-placed items in stages will have the opposite effect.
<gallery>
Anti-Life.png|<b>Bad Health</b><br /><span style="font-size:85%;">Drains Health Energy.
Anti-Weapon.png|<b>Bad Weapon</b><br /><span style="font-size:85%;">Drains Weapon Energy.
Anti-Combo.png|<b>Bad Combo</b><br /><span style="font-size:85%;">Drains Health and Weapon Energy.
</gallery>


*'''Life Energy''': Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
=Upgrades=
*'''Weapon Energy''': Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
*'''Combo Energy''': Restores both HP and weapon energy, and only drops while the [[Armors/Hydra Armor|Hydra helmet]] is equipped.
<gallery>
*'''Extra Life''': Gives the player 1 more attempt to continue from the last checkpoint after dying.
Skill Capsule Skill Capsule.png|<b>Skill Capsule</b><br /><span style="font-size:85%;">Unlocks the Skill Tree, and is later used for Air Mobility enhancements.
Items Heart.png|<b>Heart Tank</b><br /><span style="font-size:85%;">Permanently increases HP capacity by two points.
Items Subtank.png|<b>Sub-Tank Expansion</b><br /><span style="font-size:85%;">Permanently increases the capacity of the Sub-Tank by 4 points.
Items Metal.png|<b>Rare Metal</b><br /><span style="font-size:85%;">Adds a large amount of experience.
Supply Crate 3x3.png|<b>Supply Crate</b><br /><span style="font-size:85%;">Collect them to upgrade... something?
</gallery>


<gallery widths="185px">
=Checkpoints, Save Capsules, and Telepads=
Items_Life.png|Life Energy
<gallery>
Items_Weapon.png|Weapon Energy
Checkpoint.png|<b>Checkpoint</b><br /><span style="font-size:85%;">Touch it to temporarily save your progress.
Items_Combo.png|Combo Energy
Save Capsule Save Capsule.png|<b>Save Capsule</b><br /><span style="font-size:85%;">Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.
Items_1up.png|Extra Life
Telepad Cybergate Telepad.png|<b>Telepad</b><br /><span style="font-size:85%;">Use it to teleport to another Cybergate Telepad.
</gallery>
</gallery>


=Upgrades=
=Ride Pods and Ride Blocks=
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
<gallery>
Ride Pod Ride Pod.png|<b>Ride Pod</b><br /><span style="font-size:85%;">Use them to summon modular ride armors, akin to ''MegaMan X3''.
Ride Block 3x3.png|<b>Ride Block</b><br /><span style="font-size:85%;">Destroy them with Ride Armors to find hidden routes and areas.
</gallery>


*'''Heart Tank''': Permanently increases HP by two points.
=Keys=
*'''Sub-Tank Expansion''': Permanently increases the capacity of the Sub-Tank by 4 points.
<gallery>
*'''Rare Metal''': Adds a large amount of experience.
Items Data Key.png|<b>Data Key</b><br /><span style="font-size:85%;">Collect multiple to open doors.
</gallery>


=Metals=
Currency used for Axl's shop system.
<gallery>
<gallery>
Items_Heart.png|Heart Tank
Items Metal 1.png|<b>1 Metal<b>
Items_Subtank.png|Sub-Tank Expansion
Items Metal 2.png|<b>5 Metals<b>
Items_Metal.png|Rare Metal
Items Metal 3.png|<b>10 Metals<b>
Items Metal 4.png|<b>20 Metals<b>
</gallery>
</gallery>


[[Category:Main Sections]]
[[Category:Main Sections]]

Latest revision as of 08:48, 21 August 2026

There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.

Consumables

These items can drop randomly from defeated enemies or found in stages at fixed locations.

Anti-Consumables

If Plasma Puffer's Final Four is in effect, pre-placed items in stages will have the opposite effect.

Upgrades

These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.

Checkpoints, Save Capsules, and Telepads

Ride Pods and Ride Blocks

Keys

Metals

Currency used for Axl's shop system.