Items: Difference between revisions
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=Checkpoints and Save Capsules= | |||
<gallery> | |||
Checkpoint.png|Checkpoint | |||
Save_Capsule_Save_Capsule.png|Save Capsule | |||
</gallery> | |||
=Ride Pods and Ride Blocks= | |||
<gallery> | |||
Ride Pod Ride Pod.png|Ride Pod | |||
Ride_Block_3x3.png|Ride Block | |||
</gallery> | |||
[[Category:Main Sections]] | [[Category:Main Sections]] | ||
Revision as of 09:31, 14 October 2025
There are a number of collectible items in MegaMan X: Corrupted, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.
Consumables
These items can drop randomly from defeated enemies or found in stages at fixed locations. If Plasma Puffer's Final Four is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.
- Life Energy: Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.
- Weapon Energy: Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.
- Combo Energy: Restores both HP and weapon energy, and only drops while the Hydra helmet is equipped.
- Extra Life: Gives the player 1 more attempt to continue from the last checkpoint after dying.
Upgrades
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.
- Heart Tank: Permanently increases HP by two points.
- Sub-Tank Expansion: Permanently increases the capacity of the Sub-Tank by 4 points.
- Rare Metal: Adds a large amount of experience.
Checkpoints and Save Capsules








