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	<id>https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZX-EXE</id>
	<title>MegaMan X: Corrupted Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ZX-EXE"/>
	<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php/Special:Contributions/ZX-EXE"/>
	<updated>2026-06-01T20:43:54Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Structure/Final_Four&amp;diff=36496</id>
		<title>Structure/Final Four</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Structure/Final_Four&amp;diff=36496"/>
		<updated>2025-04-24T16:46:59Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Final Four&amp;quot; is an event that is triggered after the 4th maverick's defeat, affecting the world with effects related to the remaining four bosses, making levels and boss fights harder.&lt;br /&gt;
From the beginning of the game, all primary mavericks are carrying out their own agenda, and the remaining four mavericks will succeed after being left alone for too long.&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Warfare Milodon | Warfare Milodon]]==&lt;br /&gt;
* '''Reinforced Mechaniloids''' - All enemies with a red paint-job across the map will be upgraded, gaining new attacks and a black paint-job as well (Including Milodon himself).&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:MilodonFF.png|Upgraded enemies from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Sparking Scorpio | Sparking Scorpio]]==&lt;br /&gt;
* '''Lights Out''' - All indoor areas will have their illumination reduced, requiring the usage weapons and other creative methods to light up the stage.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:ScorpioFF1.png|Reduced lightning from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Crystal Rafflar | Crystal Rafflar]]==&lt;br /&gt;
* '''Vine Growth''' - Vine growths will appear through the stages, restricting movement and blocking some paths.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Rafflar_FF.png|New vine growth from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Plasma Puffer | Plasma Puffer]]==&lt;br /&gt;
* '''Corroded Cores''' - Mechaniloids across the map will start to have faulty cores at random, flashing green as indication, and explode green, dropping purple items that have a negative effect (negative health, negative weapon energy, and negative life-up). These items can be destroyed with attacks. These will also show up in Plasma Puffer's bubbles, and when he sucks them back in, he regains health.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:PufferFF1-0.png|Bad items from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Force Starfish | Force Starfish]]==&lt;br /&gt;
* '''Advanced Guardians''' - All minibosses gain a gold/yellow color scheme, receive upgrades in their attacks, become more stronger, and gain new attacks.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Starfish_FF.png|Upgraded minibosses from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Warp Vulpex | Warp Vulpex]]==&lt;br /&gt;
* '''Dimensional Tears''' - Dimensional vortices will spawn around the map, continually summoning high-rank enemies. The vortex cannot be destroyed.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulpex_FF.png|Rifts from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]==&lt;br /&gt;
* '''???''' - The effect has been reworked and has yet to be revealed.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:HoatzinFF.png|?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Neurohack Mosquito | Neurohack Mosquito]]==&lt;br /&gt;
* '''Hacking Drones''' - Releases infectious mosquitoes around the map that infect an enemy in sight, increasing their reaction time, health, and damage. They are also immune to status effects while infected.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:MosquitoFF2.png|Hacked enemy from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Characters/Axl&amp;diff=36474</id>
		<title>Characters/Axl</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Characters/Axl&amp;diff=36474"/>
		<updated>2025-04-02T14:42:05Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: barebones because no one uses this wiki lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Character_Select_Axl.png&lt;br /&gt;
|Name=Axl&lt;br /&gt;
|HeadAbility=&lt;br /&gt;
|BodyAbility=&lt;br /&gt;
|ArmsAbility=&lt;br /&gt;
|LegsAbility=&lt;br /&gt;
|FullSetAbility=&lt;br /&gt;
}}&lt;br /&gt;
Axl is a tertiary main character of the MegaMan X series, being introduced in MegaMan X7, and one of the playable characters in ''MegaMan X: Corrupted''. &lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Axl uses the Axl Bullet to rapidly shoot enemies, and gains the ability to transform into a defeated boss. His gameplay is quite different from the one he had in X8. Instead, his gameplay is heavily inspired by that of Copen from the Azure Striker Gunvolt series. He becomes playable through unknown means.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Axl Bullets==&lt;br /&gt;
The Axl Bullets is Axl's primary weapon, a rapid-fire gun. However, unlike [[Synthia]], he cannot aim his gun. Instead, if he dashes into an enemy, his shots will automatically home in and deal more damage. His A-Trans attacks require energy, which is regained by killing enemies. Axl Bullets can be upgraded to Axl Border, which makes it instantly hit enemies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Skill Upgrades==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Characters&amp;diff=36472</id>
		<title>Characters</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Characters&amp;diff=36472"/>
		<updated>2025-04-02T14:16:17Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Corrupted_charactersv3.png|center]]&lt;br /&gt;
''MegaMan X: Corrupted'' features [[Characters/X | X]], [[Characters/Zero | Zero]], and newcomer [[Characters/Synthia | Synthia]] as playable characters, as well as both fresh and familiar NPC's assisting in various aspects of gameplay.&lt;br /&gt;
&lt;br /&gt;
==Playable Characters==&lt;br /&gt;
X and Zero are playable from the start, and each have their own story depending on who is selected when starting a new game. After certain events, X and Zero can be switched between freely in the main game. Synthia and Axl are unlockable characters, with Synthia having her own story and Axl having no story.&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;185px&amp;quot; heights=&amp;quot;185px&amp;quot;&amp;gt;&lt;br /&gt;
Character_Select_X.png|thumb|link=Characters/X|[[Characters/X | X]]&lt;br /&gt;
Character_Select_Zero.png|thumb|link=Characters/Zero|[[Characters/Zero | Zero]]&lt;br /&gt;
Character_Select_Axl.png|thumb|link=Characters/Axl|[[Characters/Axl | Axl]]&lt;br /&gt;
Character_Select_Synthia.png|thumb|link=Characters/Synthia|[[Characters/Synthia | Synthia]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Maverick Hunters==&lt;br /&gt;
The Maverick Hunters provide various support functions for X and Zero during the game, and can be spoken to when visiting the Hunter Base.&lt;br /&gt;
===Returning Characters from [https://en.wikipedia.org/wiki/Mega%20Man%20X5 Mega Man X5]===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;185px&amp;quot;&amp;gt;&lt;br /&gt;
Signas.png|'''Signas'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Leader of the Maverick Hunters and commanding officer for each mission. He provides X and Zero with details on their objectives and mobilizes the Hunters in response to new Maverick threats.&lt;br /&gt;
&lt;br /&gt;
Mug_alia.png|'''Alia'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Senior Navigator and Computer Specialist for the Maverick Hunters. She is first seen coordinating the evacuation on the Hunter airship, but is reported missing after the crash.&lt;br /&gt;
&lt;br /&gt;
Douglas mug.png|'''Douglas'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Lead Engineer and mechanic of the Maverick Hunters. He is seen trying to stabilize the reactor on the Hunter airship, but is nowhere to be found after the crash.&lt;br /&gt;
&lt;br /&gt;
Mug lifesaver.png|'''Lifesaver'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Hunters Chief Physician. During the attack on the Hunter airship he is seen aiding injured reploids, but after the crash his escape pod could not be located.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New Characters===&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;185px&amp;quot;&amp;gt;&lt;br /&gt;
Announce Siren.png|'''Siren'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Emergency Medical Officer for the Maverick Hunters. She works closely with Lifesaver to ensure returning units are back in working order as soon as possible.&lt;br /&gt;
&lt;br /&gt;
Synthia.png|'''Synthia'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Junior Navigator for the Maverick Hunters, taking the lead role in the sudden absence of Alia. She closely monitors developing situations and advises plans of approach for X and Zero.&lt;br /&gt;
&lt;br /&gt;
WaveSprite.png|'''Wave'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Head of Tech Engineering for the Maverick Hunters. His new Nav-Chip is what allows X and Zero to manage their missions and upgrades while out on the field.&lt;br /&gt;
&lt;br /&gt;
remi.png|'''Remi'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Hunters Chief of Security. She is an elite hunter who coordinates defenses at the base, and leads a strike team for high-level security threats.&lt;br /&gt;
&lt;br /&gt;
IronHornSprite.png|'''Iron Horn'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Shop mechanic with expert knowledge of [[Game Systems/Ride Armors | Ride Armors]]. He's got a knack for doing more with less, and is responsible for the Ride Armors' new modular design.&lt;br /&gt;
&lt;br /&gt;
LotusSprite.png|'''Dancing Lotus'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Combat Specialist of the Maverick Hunters. She is responsible for X and Zero's training regiments. Her preferred mode of transportation is pirouetting.&lt;br /&gt;
&lt;br /&gt;
GuinSprite.png|'''Guin'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Even the Maverick Hunters have chores; you can usually find Guin moving boxes around the base. May or may not be related to a past Maverick.&lt;br /&gt;
&lt;br /&gt;
Guards.png|'''Hunter Guards'''&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Low-ranking reploids in the Maverick Hunters who provide support in various situations, such as scouting out locations or guarding the base. Some of them went missing after the [[Locations/Hunters Airship | airship]]'s emergency evacuation.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Character_Select_Axl.png&amp;diff=36471</id>
		<title>File:Character Select Axl.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Character_Select_Axl.png&amp;diff=36471"/>
		<updated>2025-04-02T14:15:54Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: cooool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
cooool&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Bosses/Warp_Vulpex&amp;diff=36470</id>
		<title>Bosses/Warp Vulpex</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Bosses/Warp_Vulpex&amp;diff=36470"/>
		<updated>2025-03-31T21:41:12Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Vulpex.png&lt;br /&gt;
|Name=Warp Vulpex&lt;br /&gt;
|HeadAbility=&lt;br /&gt;
|BodyAbility=&lt;br /&gt;
|ArmsAbility=&lt;br /&gt;
|LegsAbility=&lt;br /&gt;
|FullSetAbility=&lt;br /&gt;
|Location=Cyber Lab&lt;br /&gt;
|FinalFour=Dimensional Tears&lt;br /&gt;
|Weakness=?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: {{{3}}}; background: none; width:auto; border: none; padding: 0px&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;quot;''I would stop there, unless you wish to be trapped in cyberspace with no hope of escape.''&amp;quot;&lt;br /&gt;
:— Warp Vulpex to [[Characters/Zero|Zero]] at the beginning of his stage&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Warp Vulpex is a Maverick appearing in ''MegaMan X: Corrupted'', and one of the game's eight primary antagonists.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Warp Vuplex is first stated to have contacted the Hunters, saying that their activity is disturbing his research. &lt;br /&gt;
==Strategy==&lt;br /&gt;
Strategy.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Warp.png|link=Warp Vortex|[[Weapons/X's Weapons#Warp Vortex | Warp Vortex]]&lt;br /&gt;
JikugekiCropped.png|link=Jikuugeki|[[Weapons/Zero's Techniques#Jikuugeki | Jikuugeki]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
If Vulpex is one of the last four Mavericks remaining, dimensional holes will appear around the map and summon high-rank enemies. The hole can't be deactivated and will keep summoning enemies.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulpex_FF.png|Rifts from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
*Warp Vulpex is based on a [[Wikipedia:Red_fox|Red Fox]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=468</id>
		<title>Armors/Falcon Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=468"/>
		<updated>2023-03-30T14:19:08Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Falcon.png&lt;br /&gt;
|Name=Falcon Armor&lt;br /&gt;
|HeadAbility=Spear Storm&lt;br /&gt;
|BodyAbility=Falcon Wing&lt;br /&gt;
|ArmsAbility=Spear Buster&lt;br /&gt;
|LegsAbility=Wind Dash&lt;br /&gt;
|FullSetAbility=Super Flight&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Falcon Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Gaea Armor]], it is a fast and maneuverable armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*'''Spear Storm''' - When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Spear Storm attack, filling the screen with a hail of multi-hitting energy spears.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*'''Falcon Wing''' - Allows X to briefly fly in any of the 8 directions by pressing '''Jump''' while airborne.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*'''Spear Buster''' - Reduces the charging level of the X-Buster, but modifies the charge shot to pierce everything and charge up more quickly. However, the hitbox is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*'''Wind Dash''' - Engulfs X in a damaging wind barrier while performing an Air Dash or V-Dash.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*'''Super Flight''' - Increases the flight time and speed of X's Flight Mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
FalconFlight.png|Falcon Flight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*Special Combos.&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=448</id>
		<title>Armors/Falcon Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=448"/>
		<updated>2023-03-28T15:45:43Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: /* Arms Part */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Falcon.png&lt;br /&gt;
|Name=Falcon Armor&lt;br /&gt;
|HeadAbility=Spear Storm&lt;br /&gt;
|BodyAbility=Falcon Wing&lt;br /&gt;
|ArmsAbility=Spear Buster&lt;br /&gt;
|LegsAbility=Wind Dash&lt;br /&gt;
|FullSetAbility=Super Flight&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Falcon Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*'''Spear Storm''' - When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Spear Storm attack, filling the screen with a hail of multi-hitting energy spears.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*'''Falcon Wing''' - Allows X to briefly fly in any of the 8 directions by pressing '''Jump''' while airborne.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*'''Spear Buster''' - Reduces the charging level of the X-Buster, but modifies the charge shot to pierce everything and charge up more quickly. However, the hitbox is greatly reduced.&lt;br /&gt;
&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*'''Wind Dash''' - Engulfs X in a damaging wind barrier while performing an Air Dash or V-Dash.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*'''Super Flight''' - Increases the flight time and speed of X's Flight Mode.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
FalconFlight.png|Falcon Flight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*Special Combos.&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=447</id>
		<title>Armors/Max Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=447"/>
		<updated>2023-03-28T15:44:38Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Max.png&lt;br /&gt;
|Name=Max Armor&lt;br /&gt;
|HeadAbility=Damage Regen&lt;br /&gt;
|BodyAbility=Hit Shield&lt;br /&gt;
|ArmsAbility=Cross Buster&lt;br /&gt;
|LegsAbility=V-Dash Extender&lt;br /&gt;
|FullSetAbility=Saber Charge/Hyper Mode&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*'''Auto-Repair''' - X will heal back recently lost health (red bars of health). This ability is different from the ''MegaMan X3'', where the head part stopped at the start of stages to display a map. Instead, it takes inspiration from the Head Chip from that game, which is used to upgrade the Head Part. However, it differs from it in the fact that it regenerates red health (which was not existent in X3) rather than allowing the player to stand still to fill their health and Sub-Tanks completely.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*'''Energy Barrier''' - Upon being hit, X will gain a shield that further reduces damage taken.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*'''Cross Buster''' - Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies. When all Max Armor parts are equipped, a new, green level of charge is given. See Full Set Bonus.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*'''V-Dash Extender''' - Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*'''Beam Saber''' - Grants an extra level of charge that releases an energy wave from a saber. It's nowhere near as powerful as the original for balance reasons.&lt;br /&gt;
*'''Hyper Mode''' - Temporarily turns X gold-colored and enhances the functionality of all parts. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
CrossChargeShotShot4.png|First Charge Shot&lt;br /&gt;
CrossChargeShot.png|Cross Buster&lt;br /&gt;
SaberBeam.png|Saber Charge&lt;br /&gt;
MaxArmorHyperMode.png|Hyper Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*'''Phoenix Cross Buster'''. 1 [[Phoenix Armor|Phoenix]] + Rest Max&lt;br /&gt;
*'''Maximum Light'''. 1 [[Light Armor|Light]] + Rest Max&lt;br /&gt;
*'''Saber Blade'''. 1 Max + Rest Blade&lt;br /&gt;
*'''Ray Splasher'''. 1 Max + Rest Shadow&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Items&amp;diff=446</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Items&amp;diff=446"/>
		<updated>2023-03-28T15:41:16Z</updated>

		<summary type="html">&lt;p&gt;ZX-EXE: I thought the ride armor was cyclops??? also plasma puffer ff pic on his page should be cropped to just the pickups&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by any of X, Zero, or Synthia, and are shared between X and Zero in their games.&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
These items can drop randomly from defeated enemies or found in stages at fixed locations. If [[Plasma Puffer]'s [[Final Four]] is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.&lt;br /&gt;
&lt;br /&gt;
*'''Life Energy''': Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.&lt;br /&gt;
*'''Weapon Energy''': Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.&lt;br /&gt;
*'''Extra Life''': Gives the player 1 more attempt to continue from the last checkpoint after dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Life_energy.png|Life Energy&lt;br /&gt;
Weapon_energy.png|Weapon Energy&lt;br /&gt;
Extra_life.png|Extra Life&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.&lt;br /&gt;
&lt;br /&gt;
*'''Heart Tank''': Permanently increases HP by two points.&lt;br /&gt;
*'''Sub-Tank Expansion''': Permanently increases the capacity of the Sub-Tank by 4 points.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Items_Heart.png|Heart Tank&lt;br /&gt;
Items_SubTank.png|Sub-Tank Expansion&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ride Armors==&lt;br /&gt;
Ride Armors can be summoned at special pads throughout the world after completing the first [[Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
21-ride-colossus.png|thumb|link=Ride Armors#Colossus_Ride_Armor|[[Ride Armors#Colossus_Ride_Armor|Colossus]]&lt;br /&gt;
21-ride-buster.png|thumb|link=Ride Armors#Buster_Ride_Armor|[[Ride Armors#Buster_Ride_Armor|Buster]]&lt;br /&gt;
21-ride-harrier.png|thumb|link=Ride Armors#Harrier_Ride_Armor|[[Ride Armors#Harrier_Ride_Armor|Harrier]]&lt;br /&gt;
21-ride-prometheus.png|thumb|link=Ride Armors#Prometheus_Ride_Armor|[[Ride Armors#Prometheus_Ride_Armor|Prometheus]]&lt;br /&gt;
21-ride-krab.png|thumb|link=Ride Armors#Krab_Ride_Armor|[[Ride Armors#Krab_Ride_Armor|Krab]]&lt;br /&gt;
21-ride-titan.png|thumb|link=Ride Armors#Titan_Ride_Armor|[[Ride Armors#Titan_Ride_Armor|Titan]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Vehicles are other items that can be used in specific areas on the island.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Degraver.png|link=Vehicles#Degraver|[[Vehicles#Degraver|Degraver]]&lt;br /&gt;
Bike.png|link=Vehicles#Bike|[[Vehicles#Bike|Bike]]&lt;br /&gt;
Airbike.png|link=Vehicles#Airbike|[[Vehicles#Airbike|Airbike]]&lt;br /&gt;
Boarer.png|link=Vehicles#Boarer|[[Vehicles#Boarer|Boarer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>ZX-EXE</name></author>
	</entry>
</feed>