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	<id>https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keiang</id>
	<title>MegaMan X: Corrupted Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Keiang"/>
	<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php/Special:Contributions/Keiang"/>
	<updated>2026-11-07T02:32:02Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:Zero_Armor&amp;diff=39823</id>
		<title>Template:Zero Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:Zero_Armor&amp;diff=39823"/>
		<updated>2026-08-21T11:59:03Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{ZeroArmorImage}}}&lt;br /&gt;
|ArmorName={{{ZeroArmorName}}}&lt;br /&gt;
|ArmorInfo=&amp;lt;b&amp;gt;{{{ZeroLevelName}}} Abilities&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0a}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0b}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0c}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0d}}}&amp;lt;br /&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv1}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv2}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv3}}}&amp;lt;br /&amp;gt;[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv4}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|ArmorDescription={{{ZeroArmorDescription}}}&lt;br /&gt;
=Abilities=&lt;br /&gt;
==Base {{{ZeroLevelName}}} Abilities==&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0a}}} - {{{ZeroArmorLv0aDesc|No Base Ability A}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0b}}} - {{{ZeroArmorLv0bDesc|No Base Ability B}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0c}}} - {{{ZeroArmorLv0cDesc|No Base Ability C}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv0d}}} - {{{ZeroArmorLv0dDesc|No Base Ability D}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
=={{{ZeroLevelName}}} Unlocked Abilities==&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv1}}} - {{{ZeroArmorLv1Desc|No Level 1 Ability}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv2}}} - {{{ZeroArmorLv2Desc|No Level 2 Ability}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv3}}} - {{{ZeroArmorLv3Desc|No Level 3 Ability}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:{{{ZeroArmorIcon}}}|16x16px]] {{{ZeroArmorLv4}}} - {{{ZeroArmorLv4Desc|No Level 4 Ability}}}&amp;lt;br /&amp;gt;&lt;br /&gt;
|ArmorLinkedAreas={{{ZeroArmorLinkedAreas | Currently Unknown}}}&lt;br /&gt;
|ArmorTrivia={{{ZeroArmorTrivia | No Trivia}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Zero Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;ZeroArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorName&amp;quot;: {},&lt;br /&gt;
        &amp;quot;ZeroArmorIcon&amp;quot;: {},&lt;br /&gt;
        &amp;quot;ZeroLevelName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0a&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0b&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0c&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0d&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv1&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv2&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv3&amp;quot;: {},&lt;br /&gt;
        &amp;quot;ZeroArmorLv4&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0aDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0bDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0cDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0dDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv0Desc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv1Desc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv2Desc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv3Desc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLv4Desc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ZeroArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39822</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39822"/>
		<updated>2026-08-21T11:58:03Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSet}}}|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39821</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39821"/>
		<updated>2026-08-21T11:56:54Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}{{#if:{{{XArmorFullSetDes|}}}|{{{XArmorFullSet}}}|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39820</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39820"/>
		<updated>2026-08-21T11:55:48Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
&lt;br /&gt;
{{#if:{{{XArmorFullSetDes|}}}|{{{XArmorFullSet}}}|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39819</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39819"/>
		<updated>2026-08-21T11:52:12Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDes|}}}|{{{XArmorFullSet}}}|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39818</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=39818"/>
		<updated>2026-08-21T11:50:30Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDes|}}}|{{{XArmorFullSet}}}|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[X|MegaMan X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Enemies&amp;diff=39817</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Enemies&amp;diff=39817"/>
		<updated>2026-08-21T09:20:25Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;MegaMan X: Corrupted&#039;&#039; features a full line of new Maverick bosses as well as rival characters, story bosses, and cameo appearances from past Mavericks. Most story bosses have not been publicly revealed at this time.&lt;br /&gt;
&lt;br /&gt;
=Bosses=&lt;br /&gt;
==Main Eight Bosses==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;610px&amp;quot; heights=&amp;quot;156px&amp;quot;&amp;gt;&lt;br /&gt;
Corrupted mavericks nostrike.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The main 8 bosses of the game, who must be defeated in order to progress. Each of them is in a [[Locations#Main Maverick Stages|different region of the island]], and their influence could cause even [[Final Four|greater problems]] if left alone for too long.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Milodon mission.png|link=Warfare Milodon|[[Warfare Milodon]]&lt;br /&gt;
Scorpio mission.png|link=Sparking Scorpio|[[Sparking Scorpio]]&lt;br /&gt;
Rafflar mission.png|link=Crystal Rafflar|[[Crystal Rafflar]]&lt;br /&gt;
Puffer mission.png|link=Plasma Puffer|[[Plasma Puffer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Starfish mission.png|link=Force Starfish|[[Force Starfish]]&lt;br /&gt;
Vulpex mission.png|link=Warp Vulpex|[[Warp Vulpex]]&lt;br /&gt;
Hoatzin mission.png|link=Hurricane Hoatzin|[[Hurricane Hoatzin]]&lt;br /&gt;
Mosquito mission.png|link=Neurohack Mosquito|[[Neurohack Mosquito]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Bosses==&lt;br /&gt;
These Mavericks are encountered during certain parts of the story.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Strike mission.png|link=Strike|[[Strike]]&lt;br /&gt;
Viral mission.png|link=Zero&#039;s Rival|[[Zero&#039;s Rival|Zero&#039;s Rival]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortress&amp;quot; Bosses==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;686px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Corruptors.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Corruptors serve as the bosses of the game&#039;s &amp;quot;fortress&amp;quot; stages, which can be accessed after the main 8 maverick stages are completed. Little is known about their goals or appearance.&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Corruptor #1&lt;br /&gt;
MissingIcon.png|Corruptor #2&lt;br /&gt;
MissingIcon.png|Corruptor #3&lt;br /&gt;
MissingIcon.png|Corruptor #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|&#039;&#039;&#039;Da Final Boss&#039;&#039;&#039;&amp;lt;/gallery&amp;gt;&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Minibosses=&lt;br /&gt;
[[:Category:Minibosses|List of Minibossses]]&lt;br /&gt;
&lt;br /&gt;
=Common Enemies=&lt;br /&gt;
[[:Category:Common Enemies|List of Common Enemies]]&lt;br /&gt;
&lt;br /&gt;
=New Game+ Bosses=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;279px&amp;quot;&amp;gt;&lt;br /&gt;
Corrupted legacy.png|Legacy Mavericks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These bosses are available to battle as bonus content after completing the main game. Each one correlates to a legacy armor set. Bosses are as follows:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eagle.png|link=Storm Eagle|[[Storm Eagle]]&lt;br /&gt;
Moth.png|link=Morph Moth|[[Morph Moth]]&lt;br /&gt;
Buffalo.png|link=Blizzard Buffalo|[[Blizzard Buffalo]]&lt;br /&gt;
Dragoon.png|link=Magma Dragoon|[[Magma Dragoon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adler.png|link=Volt Kraken|[[Volt Kraken|Squid Adler&amp;lt;br /&amp;gt;Volt Kraken]]&lt;br /&gt;
Rosered.png|link=Spike Rosered||[[Spike Rosered|Axle the Red&amp;lt;br /&amp;gt;Spike Rosered]]&lt;br /&gt;
MissingIcon.png|X6 BOSS&amp;lt;br /&amp;gt;(Likely Scaravich&amp;lt;br /&amp;gt; or Mijinion)&lt;br /&gt;
MissingIcon.png|link=Rainy Turtloid|[[Rainy Turtloid]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Not Vile.png|link=Not Vile|Some Guy Who Definitely [[Not Vile|Isn&#039;t Vile]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three types are on this page, but the Bosses page should probably be used if you were looking for a Boss or Miniboss.&lt;br /&gt;
[[Category:Main Sections]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors&amp;diff=39816</id>
		<title>Armors</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors&amp;diff=39816"/>
		<updated>2026-08-21T09:18:44Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, characters may come across optional upgrades for their character which enhance their abilities.&lt;br /&gt;
&lt;br /&gt;
The decision to acquire and use some of these items may have plot relevance.&lt;br /&gt;
=X&#039;s Armors=&lt;br /&gt;
[[X]]&#039;s armor parts can be mixed and matched, similar to the &#039;&#039;[https://megaman.miraheze.org/wiki/Neutral_Armor Neutral Armor]&#039;&#039; from &#039;&#039;[https://megaman.miraheze.org/wiki/Mega_Man_X8 MegaMan X8]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Some combinations, such as equipping all of the parts from the same set, provide additional powers beyond those from the part equipped. Whenever an armor capsule is found, the part overrides the currently equipped one and can be used right away. The only exception is the [[Ultimate Armor]], which is only available as a complete set.&lt;br /&gt;
&lt;br /&gt;
The socket system is a new system, used alongside the Armor Combo system that was previously used to give specific armor combinations new effects. See [[X#Socket System|the Socket System section on X&#039;s page]].&lt;br /&gt;
&lt;br /&gt;
==Main Game Armors==&lt;br /&gt;
The [[Phoenix Armor]] and [[Hydra Armor]] the two new armors found in hidden capsules throughout the world, while the [[Ultimate Armor]] is used in X&#039;s intro stage.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Phoenix.png|link=Phoenix Armor|[[Phoenix Armor]]&lt;br /&gt;
Hydra.png|link=Hydra Armor|[[Hydra Armor]]&lt;br /&gt;
uax.png|link=Ultimate Armor|[[Ultimate Armor]]&lt;br /&gt;
cua.png|link=Ultimate Armor (Corrupted)|[[Ultimate Armor (Corrupted)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==New Game+ Armors==&lt;br /&gt;
The following armors, known colloquially as the &#039;&#039;&#039;Legacy Armors&#039;&#039;&#039;, are armor sets from the original games that have been rebalanced and repurposed for &#039;&#039;Corrupted&#039;&#039; as New Game+ content. Their unlock methods are currently unknown. The armors from the SNES and PS1 games are primarily what have been included.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
First.png|link=Light Armor|[[Light Armor]]&lt;br /&gt;
Giga.png|link=Giga Armor|[[Giga Armor]]&lt;br /&gt;
Max.png|link=Max Armor|[[Max Armor]]&lt;br /&gt;
Force.png|link=Force Armor|[[Force Armor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Falcon.png|link=Falcon Armor|[[Falcon Armor]]&lt;br /&gt;
Gaea.png|link=Gaea Armor|[[Gaea Armor]]&lt;br /&gt;
Blade.png|link=Blade Armor|[[Blade Armor]]&lt;br /&gt;
Shadow.png|link=Shadow Armor|[[Shadow Armor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CommandArmor.png|link=Command Armor|[[Command Armor]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other Armors==&lt;br /&gt;
I have no idea how these got in here.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sausage.png|link=Sausage Suite|[[Sausage Suite|Sausage Suite (sic)]]&lt;br /&gt;
X-Mas.png|link=X-Mas Hat|[[X-Mas Hat]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Zero&#039;s Armors=&lt;br /&gt;
There are two armors Zero may obtain through various story-related events. Zero&#039;s armors are unlike X&#039;s in that they are only available as complete items, and they do not give bonuses corresponding to the part of the body that the body goes over. Instead, they give him a memory allowance which increases as the player progresses through the game; said memory can be used to equip various skills. For further reading, see &#039;&#039;&#039;[[Zero#Program System|the Program System section on Zero&#039;s page]]&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Viral Zero.png|link=Zero (Viral)|[[Zero (Viral)]]&lt;br /&gt;
Black Zero.png|link=Zero (Black)|[[Zero (Black)]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Axl&#039;s Armors=&lt;br /&gt;
There are two paint jobs that Axl may acquire by purchasing them. Their exact effects are unknown.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Axl (White)&lt;br /&gt;
MissingIcon.png|Axl (Copen)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Synthia&#039;s Armors=&lt;br /&gt;
Synthia might secretly be Vile on account of being purple. Or maybe she&#039;ll unlock wigs to hide her secret baldness. Who knows?&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Synthia (Vile)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Main Sections]]&lt;br /&gt;
[[Category:Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=39815</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=39815"/>
		<updated>2026-08-21T09:17:05Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Stages&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Hunters airship.png|thumb|link=X Intro Stage|[[X Intro Stage]]&lt;br /&gt;
Underground facility.png|thumb|link=Zero Intro Stage|[[Zero Intro Stage]]&lt;br /&gt;
MissingIcon.png|thumb|link=Axl Intro Stage|[[Axl Intro Stage]]&lt;br /&gt;
MissingIcon.png|thumb|link=Synthia Intro Stage|[[Synthia Intro Stage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Menu Base.png|thumb|link=Maverick Hunter Outpost|[[Maverick Hunter Outpost]]&lt;br /&gt;
Steelpine forest.png|thumb|link=Steelpine Forest|[[Steelpine Forest]]&lt;br /&gt;
MissingIcon.png|thumb|link=Mountain Bridge|[[Mountain/Bridge]]&lt;br /&gt;
Pitfall passage.png|thumb|link=Pitfall Passage|[[Pitfall Passage]]&lt;br /&gt;
Flooded cavern.png|thumb|link=Flooded Cavern|[[Flooded Cavern]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|thumb|link=Ocean Top|[[Ocean Top]]&lt;br /&gt;
MissingIcon.png|thumb|link=Highway Access|[[Highway Access]]&lt;br /&gt;
Collapsed highway.png|thumb|link=Collapsed Highway|[[Collapsed Highway]]&lt;br /&gt;
MissingIcon.png|thumb|link=Skyway Access|[[Skyway Access]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Main Maverick Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Menu Factory.png|thumb|link=Weapons Factory|[[Weapons Factory]]&lt;br /&gt;
Menu Power.png|thumb|link=Power Station|[[Power Station]]&lt;br /&gt;
Menu Mines.png|thumb|link=Crystal Mines|[[Crystal Mines]]&lt;br /&gt;
Menu Pipeworks.png|thumb|link=Forgotten Pipeworks|[[Forgotten Pipeworks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Menu Wreckage.png|thumb|link=Sea Wreckage|[[Sea Wreckage]]&lt;br /&gt;
Cyber lab.png|thumb|link=Cyber Lab|[[Cyber Lab]]&lt;br /&gt;
MissingIcon.png|thumb|link=Skybound Fortress|[[Skybound Fortress]]&lt;br /&gt;
Menu Junkyard.png|thumb|link=Infested Junkyard|[[Infested Junkyard]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Event Stages&#039;&#039;&#039;=&lt;br /&gt;
These areas are plot related.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|thumb|link=Viral Stage|[[Viral Stage]]&lt;br /&gt;
MissingIcon.png|thumb|link=Strike Stage|[[Strike Stage]]&lt;br /&gt;
MissingIcon.png|thumb|link=Corrupted Space|[[Corrupted Space]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;&amp;quot;Fortress&amp;quot; Stages&#039;&#039;&#039;=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|thumb|link=Fortress 1|[[Fortress 1]]&lt;br /&gt;
MissingIcon.png|thumb|link=Fortress 2|[[Fortress 2]]&lt;br /&gt;
MissingIcon.png|thumb|link=Fortress 3|[[Fortress 3]]&lt;br /&gt;
MissingIcon.png|thumb|link=Fortress 4|[[Fortress 4]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|thumb|link=Final Stage|[[Final Stage]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Mountain/Bridge_Enemies&amp;diff=39814</id>
		<title>Category:Mountain/Bridge Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Mountain/Bridge_Enemies&amp;diff=39814"/>
		<updated>2026-08-21T09:10:46Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Redirected page to Mountain/Bridge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Mountain/Bridge]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Mountain/Bridge&amp;diff=39813</id>
		<title>Mountain/Bridge</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Mountain/Bridge&amp;diff=39813"/>
		<updated>2026-08-21T09:09:39Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Keiang moved page Mountain Bridge to Mountain/Bridge without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stage&lt;br /&gt;
|StageName=Mountain / Bridge&lt;br /&gt;
|StageImage=MissingIcon.png&lt;br /&gt;
|StageDescription=Test&lt;br /&gt;
|StageLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; [[Steelpine Forest|Steelpine Forest]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageEnemyList=&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;True&amp;quot;&amp;gt;Mountain/Bridge Enemies&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|StageNPCList=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#New Characters|Low-Rank Hunter Guards]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Rhino_Roader&amp;diff=39812</id>
		<title>Rhino Roader</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Rhino_Roader&amp;diff=39812"/>
		<updated>2026-08-21T09:08:52Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Enemy&lt;br /&gt;
|EnemyName=Rhino Roader&lt;br /&gt;
|EnemyImage=Rhino Roader Stand.png&lt;br /&gt;
|EnemyInfo=Rhino Roader&lt;br /&gt;
|EnemyDescription=These Mechaniloids are highly territorial, and will often resolve disputes by kicking each other to death. I made that up just now on the basis that the first one of these things you see kicks another and gives you free EXP for it. Regardless, these things are best left alone unless you want to get kicked in the face, or can lure one into another enemy.&lt;br /&gt;
&lt;br /&gt;
Ironically, the horn appears to be purely decorative- the original, functional horn encouraged this endangered species to be poached, so environmentalists came up with the idea to replace them with these 3d printed replacements that crumple easily. Regardless, it can and will still kill you given the slightest provocation.&lt;br /&gt;
}}&lt;br /&gt;
[[category:Common Enemies]]&lt;br /&gt;
[[category:Elite Enemies]]&lt;br /&gt;
[[category:Steelpine Forest Enemies]]&lt;br /&gt;
[[category:Mountain/Bridge Enemies]]&lt;br /&gt;
[[category:Collapsed Highway Enemies]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Steelpine_Forest&amp;diff=39811</id>
		<title>Steelpine Forest</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Steelpine_Forest&amp;diff=39811"/>
		<updated>2026-08-21T09:07:27Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stage&lt;br /&gt;
|StageName=Steelpine Forest&lt;br /&gt;
|StageImage=Steelpine forest.png&lt;br /&gt;
|StageInfo=Why is it flooded?&lt;br /&gt;
|StageDescription=&lt;br /&gt;
The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
|StageLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Maverick Hunter Outpost|Maverick Hunter Outpost]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Pitfall Passage|Pitfall Passage]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Flooded Cavern|Flooded Cavern]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageEnemyList=&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;True&amp;quot;&amp;gt;Steelpine Forest Enemies&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|StageMinibossList=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Log %26 Tree Man|Log &amp;amp; Tree Man]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageNPCList=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#New Characters|Low-Rank Hunter Guards]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Ride_Armors_and_Chasers&amp;diff=39810</id>
		<title>Ride Armors and Chasers</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Ride_Armors_and_Chasers&amp;diff=39810"/>
		<updated>2026-08-21T09:04:49Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in most games in the X series, there are Ride Armors and Chasers which can be used to access new areas and/or defend yourself.&lt;br /&gt;
&lt;br /&gt;
=Modular Ride Armors=&lt;br /&gt;
These Ride Armors can be summoned at special pads throughout the world after completing the first [[Structure#Side-Missions|Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected. &lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Colossus&lt;br /&gt;
|RideImage=21-ride-colossus.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-C &amp;quot;Colossus&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items C01.png]] Guardian Chassis&lt;br /&gt;
|RideArms=[[File:Items C02.png]] Boxer Arms&lt;br /&gt;
|RideLegs=[[File:Items C03.png]] Swift Legs&lt;br /&gt;
|RideChip=[[File:Items C04.png]] Blue Chip&lt;br /&gt;
|RideDesc=The Colossus Ride Armor is the default Ride Armor acquired from completing the first [[Structure#Side-Missions|Ride Robbers]] mission, which grants all four part schematics for immediate deployment. &lt;br /&gt;
&lt;br /&gt;
This somewhat basic Ride Armor is the basis for [[Characters#New Characters|Iron Horn]]&#039;s new modular fleet. In addition to the naturally intuitive design choices, it is also capable of being manufactured from recycled materials, which means that they should be mass-producible once the [[Characters#Supporting Cast|Maverick Hunters]] get off the island. ...If they get off the island.&lt;br /&gt;
|RideBodyDesc=Increases the Ride Armor&#039;s HP limit by 4 points.&lt;br /&gt;
|RideArmsDesc=Can combo three melee punches in quick succession and destroy reinforced containers.&lt;br /&gt;
|RideLegsDesc=Increases the speed of the Ride Armor&#039;s dash.&lt;br /&gt;
|RideChipDesc=Allows the Ride Armor to dash continuously and turn around while dashing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Buster&lt;br /&gt;
|RideImage=21-ride-buster.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-B &amp;quot;Buster&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items B01.png]] Turbo Chassis&lt;br /&gt;
|RideArms=[[File:Items B02.png]] Beam Buster&lt;br /&gt;
|RideLegs=[[File:Items B03.png]] Harvester Legs&lt;br /&gt;
|RideChip=[[File:Items B04.png]] Red Chip&lt;br /&gt;
|RideDesc=Based primarily on technologies extracted from X and Zero&#039;s schematics, the Buster Ride armor somewhat resembles the armor design of both of its sources.&lt;br /&gt;
&lt;br /&gt;
The arms heavily utilize the chargable plasma cannon technology found in both X and Zero&#039;s busters, though neither X&#039;s Variable Weapons System nor Zero&#039;s Learning System were capable of being understood or integrated. &lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to airdash.&lt;br /&gt;
|RideArmsDesc=Can fire large buster shots, and can charge up to fire two levels of full-screen beams.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to heal by picking up items through the legs.&lt;br /&gt;
|RideChipDesc=Increases the Ride Armor&#039;s weapon energy regeneration rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Harrier&lt;br /&gt;
|RideImage=21-ride-harrier.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-H &amp;quot;Harrier&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items H01.png]] Eagle Chassis&lt;br /&gt;
|RideArms=[[File:Items H02.png]] Guided Launcher&lt;br /&gt;
|RideLegs=[[File:Items H03.png]] Jumper Legs&lt;br /&gt;
|RideChip=[[File:Items H04.png]] Sky Blue Chip&lt;br /&gt;
|RideDesc=The Harrier Ride Armor series possesses advanced vertical mobility, and was primarily developed to aid in the evacuation of civilians through devastated terrain. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;MegaMan X: Corrupted&#039;&#039; it primarily functions as an exploration tool. Unfortunately, many of its abilities are non-functional underwater, which necessitates the use of an alternative Ride Armor for those areas.&lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to use a hover boost to reach higher areas or delay falls.&lt;br /&gt;
|RideArmsDesc=Can fire a pair of missiles that seek out enemies.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to perform a super-jump with Down + Jump.&lt;br /&gt;
|RideChipDesc=Increases the standard jump height of the Ride Armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Prometheus&lt;br /&gt;
|RideImage=21-ride-prometheus.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-P &amp;quot;Prometheus&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items P01.png]] Rhino Chassis&lt;br /&gt;
|RideArms=[[File:Items P02.png]] Flame Bearer&lt;br /&gt;
|RideLegs=[[File:Items P03.png]] Crusher Legs&lt;br /&gt;
|RideChip=[[File:Items P04.png]] Green Chip&lt;br /&gt;
|RideDesc=The Prometheus is a Ride Armor meant for combat, based on specifications from military Mechaniloids and equipment. Specifically, this Ride Armor draws from the (in)famous Tank Ride Armor in terms of defense, although the Prometheus lacks the Tank&#039;s notorious Gatling guns. It also pulls its impact-nullfying technologies from the Tortoise Ride Armor.&lt;br /&gt;
&lt;br /&gt;
Neither of the aforementioned Ride Armors make an appearance in &#039;&#039;MegaMan X: Corrupted&#039;&#039;, but I need to fill up space in this description.&lt;br /&gt;
|RideBodyDesc=Reduces all damage by 2 points.&lt;br /&gt;
|RideArmsDesc=Can fire a pair of short-range burners deal high damage and cause burning after hitting an enemy.&lt;br /&gt;
|RideLegsDesc=Can destroy certain enemies by jumping on them, and protects the lower body from damage.&lt;br /&gt;
|RideChipDesc=Causes the Ride Armor to ignore all knockback.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Krab&lt;br /&gt;
|RideImage=21-ride-krab.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-K &amp;quot;Krab&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items K01.png]] Submarine Chassis&lt;br /&gt;
|RideArms=[[File:Items K02.png]] Grapple Claw&lt;br /&gt;
|RideLegs=[[File:Items K03.png]] Agility Legs&lt;br /&gt;
|RideChip=[[File:Items K04.png]] Yellow Chip&lt;br /&gt;
|RideDesc=The Krab Ride Armor is made for navigating underwater environments.&lt;br /&gt;
&lt;br /&gt;
Like its namesake, the Krab is mostly known for its large, heavy claws. Like the enemies also based on its namesake, the Krab can launch its claws on a chain, although real crabs have yet to develop this capacity.&lt;br /&gt;
&lt;br /&gt;
An older model of the Krab&#039;s chip granted it brighter illumination in certain environments, but this was made standard across all of the modular Ride Armor models. Instead, the chip was replaced by a much more useful one which allows it to reflect energy attacks.&lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to use a long-range diagonal boost when underwater.&lt;br /&gt;
|RideArmsDesc=Can use claws for close-range melee attacks, or launch them on a chain to damage enemies at a distance. If the chain claw grabs onto a wall, it pulls the Ride Armor to it.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to move at full speed when underwater.&lt;br /&gt;
|RideChipDesc=Causes energy attacks to be reflected.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Titan&lt;br /&gt;
|RideImage=21-ride-titan.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-T &amp;quot;Titan&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items T01.png]] Glory Chassis&lt;br /&gt;
|RideArms=[[File:Items T02.png]] Gatling Crusher&lt;br /&gt;
|RideLegs=[[File:Items T03.png]] Olympic Legs&lt;br /&gt;
|RideChip=[[File:Items T04.png]] Dark Chip&lt;br /&gt;
|RideDesc=The Titan Ride Armor is an advanced Ride Armor series with unique abilities.&lt;br /&gt;
&lt;br /&gt;
Using sinister and illegal technologies from obtained by scouring the Undernet, the Titan Ride Armor is a horrifying amagam of technologies which were deemed too dangerous to be allowed to reach the public. Even the slightest mention of a Ride Armor possessing these capabilites would put a Reploid behind bars for life. &lt;br /&gt;
&lt;br /&gt;
[[Characters#New Characters|Iron Horn]] put it together as a hobby project.&lt;br /&gt;
|RideBodyDesc=Grants the Ride Armor double the HP, but exiting at any point causes the Ride Armor to self-destruct.&lt;br /&gt;
|RideArmsDesc=Gains a powerful close-range punch in additional to a long-range gatling gun with a high fire rate.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to double-jump.&lt;br /&gt;
|RideChipDesc=After taking damage, the Ride Armor slowly regenerates damage from the most recent hit it took.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Ride Chasers=&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=Ride Chaser ADU-T600 turbo Cheval (チェバル ) II&lt;br /&gt;
|RideName=Ride Chaser Cheval II&lt;br /&gt;
|RideImage=Bike.png&lt;br /&gt;
|RideInfo=ADU-T600 turbo Cheval II&lt;br /&gt;
|RideDesc=A general purpose ride chaser, successor to the [https://megamanwiki.com/wiki/Ride_Chaser#Mega_Man X2 ADU-T400 turbo &amp;quot;Cheval&amp;quot; (チェバル )].&lt;br /&gt;
&lt;br /&gt;
As with its predecessor, it is named after the [[Wikipedia:France|French]] word for &amp;quot;horse.&amp;quot; This updated model integrates the dash boost function from popular competitor models, [https://megamanwiki.com/wiki/Ride_Chaser#Mega_Man_X4 the Adion and the Hornet] while retaining the speed boost functionality and tight turning radius of the original Cheval.&lt;br /&gt;
&lt;br /&gt;
Given its pedigree, the Cheval II has quickly become utilized as the standard model mobile attack cycle for the [[Characters#Supporting Cast|Maverick Hunters]].&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Collapsed Highway|Collapsed Highway]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=Ride Chaser ADU-T600a amphi Requin (レクイン)&lt;br /&gt;
|RideName=Ride Chaser Requin&lt;br /&gt;
|RideImage=Water Bike.png&lt;br /&gt;
|RideInfo=ADU-T600a amphi Requin&lt;br /&gt;
|RideDesc=An amphibious variant of the Cheval II, specializing in shallow water. Named after the [[Wikipedia:France|French]] word for &amp;quot;shark.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Beyond the color scheme difference, it appears to be completely identical to the Cheval II. The official word is that the Requin&#039;s casing is waterproofed, but many theorize that the Cheval is equally capable of aquatic travel, and that the Requin offshoot is merely a marketing ploy.&lt;br /&gt;
&lt;br /&gt;
When Iron Horn was asked how much extra this model costs, he began laughing until he slowly trailed off, staring blankly into the distance.&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Ocean Top|Ocean Top]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=&amp;quot;Sky Chaser&amp;quot; SHM-T103x v007 Colombe (コロムベ)&lt;br /&gt;
|RideName=&amp;quot;Sky Chaser&amp;quot; Colombe&lt;br /&gt;
|RideImage=Air Bike.png&lt;br /&gt;
|RideInfo=SHM-T103x v007 Colombe&lt;br /&gt;
|RideDesc=A prototype flying Ride Chaser, dubbed by tech enthusiasts as a &amp;quot;Sky Chaser,&amp;quot; intended for long distance air-travel.&lt;br /&gt;
&lt;br /&gt;
As an experimental unit, the design is highly modular was built from open source technologies. As such, it capable of integrating various weaponry salvaged along the way to the [[Skybound Fortress|Skybound Fortress]].&lt;br /&gt;
&lt;br /&gt;
Despite its potential capacity for carrying an unorthodox amount of weaponry, this prototype is ironically named after the [[Wikipedia:France|French]] word for &amp;quot;dove,&amp;quot; which is a symbol of peace.&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Skybound Fortress|Skybound Fortress]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other Vehicles=&lt;br /&gt;
==Earth Boarer==&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Name=Earth Boarer&lt;br /&gt;
|Image=Boarer.png&lt;br /&gt;
|Info=Earth Borer&lt;br /&gt;
}}Mining tool that digs quickly through the earth, capable of tight turns and, for some unknown reason, jumping and hovering. The earliest known iterations of this tool were incapable of all of these actions, simply digging forward in a straight line with little manueverability.&lt;br /&gt;
&lt;br /&gt;
[https://megaman.miraheze.org/wiki/Mole_Borer Some Mechaniloids] were based on the early models, though as Mechaniloids they were unpiloted and viewed as fully disposable. It is unknown if there are Mechaniloids based on the more modern models of Earth Borer, but it is unlikely, as most Mechaniloids would struggle with the more complicated controls.&lt;br /&gt;
&lt;br /&gt;
Regardless, this thing is probably the easiest way of digging through the terrain to make it through the [[Crystal Mines|Crystal Mines]] and go after [[Crystal Rafflar|Crystal Rafflar]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Mines|Crystal Mines]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Degraver-type Ride Armor ==&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Name=Degraver&lt;br /&gt;
|Image=Degraver.png&lt;br /&gt;
|Info=EG-1 Degraver-type&lt;br /&gt;
}}According to [[Characters#New Characters|Iron Horn]], this Ride Armor is &amp;quot;actively terrible&amp;quot; and &amp;quot;you&#039;d be hard pressed to find a more worthless piece of scrap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As far as polite society is concerned, this Ride Armor is the humble standard mining unit from the turn of the century, though it was quickly superceded by its younger sibling, the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X2 type EG-2 custom &amp;quot;Rabbit&amp;quot;] Ride Armors, which was in-turn superceded by the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X3 type DRA-00] Ride Armors.&lt;br /&gt;
&lt;br /&gt;
Unless you have a very specific reason to use this Ride Armor series, such as a lack of deployment platforms, the modular series is better by far.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/jkbgames/clip/GrotesqueCautiousEmuArgieB8 Punch a sentinel, Green Miner Dude. For everlasting peace.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Locations:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Mines|Crystal Mines]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Behemoth&lt;br /&gt;
|RideImage=Behemoth.png&lt;br /&gt;
|RideInfo=Maybe some things should stay buried.&lt;br /&gt;
|RideBody=Whale Chassis&lt;br /&gt;
|RideArms=Mandrill Arms&lt;br /&gt;
|RideLegs=Ostrich Legs&lt;br /&gt;
|RideChip=Rhino Chip&lt;br /&gt;
|RideDesc=A horrifying amalgamation of the corpses of previous &#039;&#039;MegaMan X&#039;&#039; series bosses, sickeningly and inhumanely welded together to create one cool looking Ride Armor. Where some might ask &amp;quot;why?&amp;quot; others ask &amp;quot;why not?&amp;quot; Although this Ride Armor was scrapped forever ago, perhaps it may resurface in some form or another.&lt;br /&gt;
&lt;br /&gt;
...Or it might just end up completely scrapped, who knows.&lt;br /&gt;
|RideBodyDesc=&#039;&#039;...Duff?&#039;&#039;&lt;br /&gt;
|RideArmsDesc=&#039;&#039;...Spark?&#039;&#039;&lt;br /&gt;
|RideLegsDesc=&#039;&#039;...Overdrive?&#039;&#039;&lt;br /&gt;
|RideChipDesc=&#039;&#039;...Tunnel?&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;As the generic base Ride Armor for &#039;&#039;MegaMan X: Corrupted&#039;&#039;, the Colossus shares a great deal in common with the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X Original Ride Armor from &#039;&#039;MegaMan X&#039;&#039;] and the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X3 Chimera Ride Armor from &#039;&#039;MegaMan X3&#039;&#039;].&lt;br /&gt;
&amp;lt;li&amp;gt;The Buster Ride Armor used to be called the Manticore, and its arms used to be asymmetrical, with one limb being a regular arm with a hand.&lt;br /&gt;
&amp;lt;li&amp;gt;The Prometheus Ride Armor was originally called the Tank Ride Armor and had gatling guns instead of flamethrowers. At another point, it was referred to as the Tortoise Ride Armor.&lt;br /&gt;
&amp;lt;li&amp;gt;The Cheval II is visually visually and functionally based on the original Cheval from &#039;&#039;[[Wikipedia:Mega Man X2|MegaMan X2]]&#039;&#039;, with improvements based on the Ride Chaser from &#039;&#039;[[Wikipedia:Mega Man X4|MegaMan X4]]&#039;&#039;. This is reflected in the lore.&lt;br /&gt;
&amp;lt;li&amp;gt;The joke with the Requin is that this Ride Chaser is just a recolor of the Cheval II.&lt;br /&gt;
  &amp;lt;li&amp;gt;Prior to the development of &#039;&#039;MegaMan X: Corrupted&#039;&#039;, JKB was known for making [[Wikipedia:Shoot %27em up|Shoot &#039;Em Up]] games in [[Wikipedia:RPG Maker|RPG Maker]]. Five points to anyone who can figure out why the Sky Chaser exists.&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Ride_Armors_and_Chasers&amp;diff=39809</id>
		<title>Ride Armors and Chasers</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Ride_Armors_and_Chasers&amp;diff=39809"/>
		<updated>2026-08-21T09:01:17Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in most games in the X series, there are Ride Armors and Chasers which can be used to access new areas and/or defend yourself.&lt;br /&gt;
&lt;br /&gt;
=Modular Ride Armors=&lt;br /&gt;
These Ride Armors can be summoned at special pads throughout the world after completing the first [[Structure#Side-Missions|Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected. &lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Colossus&lt;br /&gt;
|RideImage=21-ride-colossus.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-C &amp;quot;Colossus&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items C01.png]] Guardian Chassis&lt;br /&gt;
|RideArms=[[File:Items C02.png]] Boxer Arms&lt;br /&gt;
|RideLegs=[[File:Items C03.png]] Swift Legs&lt;br /&gt;
|RideChip=[[File:Items C04.png]] Blue Chip&lt;br /&gt;
|RideDesc=The Colossus Ride Armor is the default Ride Armor acquired from completing the first [[Structure#Side-Missions|Ride Robbers]] mission, which grants all four part schematics for immediate deployment. &lt;br /&gt;
&lt;br /&gt;
This somewhat basic Ride Armor is the basis for [[Characters#New Characters|Iron Horn]]&#039;s new modular fleet. In addition to the naturally intuitive design choices, it is also capable of being manufactured from recycled materials, which means that they should be mass-producible once the [[Characters#Supporting Cast|Maverick Hunters]] get off the island. ...If they get off the island.&lt;br /&gt;
|RideBodyDesc=Increases the Ride Armor&#039;s HP limit by 4 points.&lt;br /&gt;
|RideArmsDesc=Can combo three melee punches in quick succession and destroy reinforced containers.&lt;br /&gt;
|RideLegsDesc=Increases the speed of the Ride Armor&#039;s dash.&lt;br /&gt;
|RideChipDesc=Allows the Ride Armor to dash continuously and turn around while dashing.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Buster&lt;br /&gt;
|RideImage=21-ride-buster.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-B &amp;quot;Buster&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items B01.png]] Turbo Chassis&lt;br /&gt;
|RideArms=[[File:Items B02.png]] Beam Buster&lt;br /&gt;
|RideLegs=[[File:Items B03.png]] Harvester Legs&lt;br /&gt;
|RideChip=[[File:Items B04.png]] Red Chip&lt;br /&gt;
|RideDesc=Based primarily on technologies extracted from X and Zero&#039;s schematics, the Buster Ride armor somewhat resembles the armor design of both of its sources.&lt;br /&gt;
&lt;br /&gt;
The arms heavily utilize the chargable plasma cannon technology found in both X and Zero&#039;s busters, though neither X&#039;s Variable Weapons System nor Zero&#039;s Learning System were capable of being understood or integrated. &lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to airdash.&lt;br /&gt;
|RideArmsDesc=Can fire large buster shots, and can charge up to fire two levels of full-screen beams.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to heal by picking up items through the legs.&lt;br /&gt;
|RideChipDesc=Increases the Ride Armor&#039;s weapon energy regeneration rate.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Harrier&lt;br /&gt;
|RideImage=21-ride-harrier.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-H &amp;quot;Harrier&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items H01.png]] Eagle Chassis&lt;br /&gt;
|RideArms=[[File:Items H02.png]] Guided Launcher&lt;br /&gt;
|RideLegs=[[File:Items H03.png]] Jumper Legs&lt;br /&gt;
|RideChip=[[File:Items H04.png]] Sky Blue Chip&lt;br /&gt;
|RideDesc=The Harrier Ride Armor series possesses advanced vertical mobility, and was primarily developed to aid in the evacuation of civilians through devastated terrain. &lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;MegaMan X: Corrupted&#039;&#039; it primarily functions as an exploration tool. Unfortunately, many of its abilities are non-functional underwater, which necessitates the use of an alternative Ride Armor for those areas.&lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to use a hover boost to reach higher areas or delay falls.&lt;br /&gt;
|RideArmsDesc=Can fire a pair of missiles that seek out enemies.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to perform a super-jump with Down + Jump.&lt;br /&gt;
|RideChipDesc=Increases the standard jump height of the Ride Armor.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Prometheus&lt;br /&gt;
|RideImage=21-ride-prometheus.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-P &amp;quot;Prometheus&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items P01.png]] Rhino Chassis&lt;br /&gt;
|RideArms=[[File:Items P02.png]] Flame Bearer&lt;br /&gt;
|RideLegs=[[File:Items P03.png]] Crusher Legs&lt;br /&gt;
|RideChip=[[File:Items P04.png]] Green Chip&lt;br /&gt;
|RideDesc=The Prometheus is a Ride Armor meant for combat, based on specifications from military Mechaniloids and equipment. Specifically, this Ride Armor draws from the (in)famous Tank Ride Armor in terms of defense, although the Prometheus lacks the Tank&#039;s notorious Gatling guns. It also pulls its impact-nullfying technologies from the Tortoise Ride Armor.&lt;br /&gt;
&lt;br /&gt;
Neither of the aforementioned Ride Armors make an appearance in &#039;&#039;MegaMan X: Corrupted&#039;&#039;, but I need to fill up space in this description.&lt;br /&gt;
|RideBodyDesc=Reduces all damage by 2 points.&lt;br /&gt;
|RideArmsDesc=Can fire a pair of short-range burners deal high damage and cause burning after hitting an enemy.&lt;br /&gt;
|RideLegsDesc=Can destroy certain enemies by jumping on them, and protects the lower body from damage.&lt;br /&gt;
|RideChipDesc=Causes the Ride Armor to ignore all knockback.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Krab&lt;br /&gt;
|RideImage=21-ride-krab.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-K &amp;quot;Krab&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items K01.png]] Submarine Chassis&lt;br /&gt;
|RideArms=[[File:Items K02.png]] Grapple Claw&lt;br /&gt;
|RideLegs=[[File:Items K03.png]] Agility Legs&lt;br /&gt;
|RideChip=[[File:Items K04.png]] Yellow Chip&lt;br /&gt;
|RideDesc=The Krab Ride Armor is made for navigating underwater environments.&lt;br /&gt;
&lt;br /&gt;
Like its namesake, the Krab is mostly known for its large, heavy claws. Like the enemies also based on its namesake, the Krab can launch its claws on a chain, although real crabs have yet to develop this capacity.&lt;br /&gt;
&lt;br /&gt;
An older model of the Krab&#039;s chip granted it brighter illumination in certain environments, but this was made standard across all of the modular Ride Armor models. Instead, the chip was replaced by a much more useful one which allows it to reflect energy attacks.&lt;br /&gt;
|RideBodyDesc=Allows the Ride Armor to use a long-range diagonal boost when underwater.&lt;br /&gt;
|RideArmsDesc=Can use claws for close-range melee attacks, or launch them on a chain to damage enemies at a distance. If the chain claw grabs onto a wall, it pulls the Ride Armor to it.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to move at full speed when underwater.&lt;br /&gt;
|RideChipDesc=Causes energy attacks to be reflected.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Titan&lt;br /&gt;
|RideImage=21-ride-titan.png&lt;br /&gt;
|RideInfo=Ride Armor type DRA-IH-T &amp;quot;Titan&amp;quot;&lt;br /&gt;
|RideBody=[[File:Items T01.png]] Glory Chassis&lt;br /&gt;
|RideArms=[[File:Items T02.png]] Gatling Crusher&lt;br /&gt;
|RideLegs=[[File:Items T03.png]] Olympic Legs&lt;br /&gt;
|RideChip=[[File:Items T04.png]] Dark Chip&lt;br /&gt;
|RideDesc=The Titan Ride Armor is an advanced Ride Armor series with unique abilities.&lt;br /&gt;
&lt;br /&gt;
Using sinister and illegal technologies from obtained by scouring the Undernet, the Titan Ride Armor is a horrifying amagam of technologies which were deemed too dangerous to be allowed to reach the public. Even the slightest mention of a Ride Armor possessing these capabilites would put a Reploid behind bars for life. &lt;br /&gt;
&lt;br /&gt;
[[Characters#New Characters|Iron Horn]] put it together as a hobby project.&lt;br /&gt;
|RideBodyDesc=Grants the Ride Armor double the HP, but exiting at any point causes the Ride Armor to self-destruct.&lt;br /&gt;
|RideArmsDesc=Gains a powerful close-range punch in additional to a long-range gatling gun with a high fire rate.&lt;br /&gt;
|RideLegsDesc=Allows the Ride Armor to double-jump.&lt;br /&gt;
|RideChipDesc=After taking damage, the Ride Armor slowly regenerates damage from the most recent hit it took.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Ride Chasers=&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=Ride Chaser ADU-T600 turbo Cheval (チェバル ) II&lt;br /&gt;
|RideName=Ride Chaser Cheval II&lt;br /&gt;
|RideImage=Bike.png&lt;br /&gt;
|RideInfo=ADU-T600 turbo Cheval II&lt;br /&gt;
|RideDesc=A general purpose ride chaser, successor to the [https://megamanwiki.com/wiki/Ride_Chaser#Mega_Man X2 ADU-T400 turbo &amp;quot;Cheval&amp;quot; (チェバル )].&lt;br /&gt;
&lt;br /&gt;
As with its predecessor, it is named after the [[Wikipedia:France|French]] word for &amp;quot;horse.&amp;quot; This updated model integrates the dash boost function from popular competitor models, [https://megamanwiki.com/wiki/Ride_Chaser#Mega_Man_X4 the Adion and the Hornet] while retaining the speed boost functionality and tight turning radius of the original Cheval.&lt;br /&gt;
&lt;br /&gt;
Given its pedigree, the Cheval II has quickly become utilized as the standard model mobile attack cycle for the [[Characters#Supporting Cast|Maverick Hunters]].&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Collapsed Highway|Collapsed Highway]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=Ride Chaser ADU-T600a amphi Requin (レクイン)&lt;br /&gt;
|RideName=Ride Chaser Requin&lt;br /&gt;
|RideImage=Water Bike.png&lt;br /&gt;
|RideInfo=ADU-T600a amphi Requin&lt;br /&gt;
|RideDesc=An amphibious variant of the Cheval II, specializing in shallow water. Named after the [[Wikipedia:France|French]] word for &amp;quot;shark.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Beyond the color scheme difference, it appears to be completely identical to the Cheval II. The official word is that the Requin&#039;s casing is waterproofed, but many theorize that the Cheval is equally capable of aquatic travel, and that the Requin offshoot is merely a marketing ploy.&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Ocean Top|Ocean Top]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Ride Chaser&lt;br /&gt;
|FullName=&amp;quot;Sky Chaser&amp;quot; SHM-T103x v007 Colombe (コロムベ)&lt;br /&gt;
|RideName=&amp;quot;Sky Chaser&amp;quot; Colombe&lt;br /&gt;
|RideImage=Air Bike.png&lt;br /&gt;
|RideInfo=SHM-T103x v007 Colombe&lt;br /&gt;
|RideDesc=A prototype flying Ride Chaser, dubbed by tech enthusiasts as a &amp;quot;Sky Chaser,&amp;quot; intended for long distance air-travel.&lt;br /&gt;
&lt;br /&gt;
As an experimental unit, the design is highly modular was built from open source technologies. As such, it capable of integrating various weaponry salvaged along the way to the [[Skybound Fortress|Skybound Fortress]].&lt;br /&gt;
&lt;br /&gt;
Despite its potential capacity for carrying an unorthodox amount of weaponry, this prototype is ironically named after the [[Wikipedia:France|French]] word for &amp;quot;dove,&amp;quot; which is a symbol of peace.&lt;br /&gt;
|RideLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Skybound Fortress|Skybound Fortress]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Other Vehicles=&lt;br /&gt;
==Earth Boarer==&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Name=Earth Boarer&lt;br /&gt;
|Image=Boarer.png&lt;br /&gt;
|Info=Earth Borer&lt;br /&gt;
}}Mining tool that digs quickly through the earth, capable of tight turns and, for some unknown reason, jumping and hovering. The earliest known iterations of this tool were incapable of all of these actions, simply digging forward in a straight line with little manueverability.&lt;br /&gt;
&lt;br /&gt;
[https://megaman.miraheze.org/wiki/Mole_Borer Some Mechaniloids] were based on the early models, though as Mechaniloids they were unpiloted and viewed as fully disposable. It is unknown if there are Mechaniloids based on the more modern models of Earth Borer, but it is unlikely, as most Mechaniloids would struggle with the more complicated controls.&lt;br /&gt;
&lt;br /&gt;
Regardless, this thing is probably the easiest way of digging through the terrain to make it through the [[Crystal Mines|Crystal Mines]] and go after [[Crystal Rafflar|Crystal Rafflar]].&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Locations&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Mines|Crystal Mines]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Degraver-type Ride Armor ==&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Name=Degraver&lt;br /&gt;
|Image=Degraver.png&lt;br /&gt;
|Info=EG-1 Degraver-type&lt;br /&gt;
}}According to [[Characters#New Characters|Iron Horn]], this Ride Armor is &amp;quot;actively terrible&amp;quot; and &amp;quot;you&#039;d be hard pressed to find a more worthless piece of scrap.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As far as polite society is concerned, this Ride Armor is the humble standard mining unit from the turn of the century, though it was quickly superceded by its younger sibling, the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X2 type EG-2 custom &amp;quot;Rabbit&amp;quot;] Ride Armors, which was in-turn superceded by the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X3 type DRA-00] Ride Armors.&lt;br /&gt;
&lt;br /&gt;
Unless you have a very specific reason to use this Ride Armor series, such as a lack of deployment platforms, the modular series is better by far.&lt;br /&gt;
&lt;br /&gt;
[https://www.twitch.tv/jkbgames/clip/GrotesqueCautiousEmuArgieB8 Punch a sentinel, Green Miner Dude. For everlasting peace.]&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;Locations:&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Crystal Mines|Crystal Mines]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Ride Armor&lt;br /&gt;
|RideName=Behemoth&lt;br /&gt;
|RideImage=Behemoth.png&lt;br /&gt;
|RideInfo=Maybe some things should stay buried.&lt;br /&gt;
|RideBody=Whale Chassis&lt;br /&gt;
|RideArms=Mandrill Arms&lt;br /&gt;
|RideLegs=Ostrich Legs&lt;br /&gt;
|RideChip=Rhino Chip&lt;br /&gt;
|RideDesc=A horrifying amalgamation of the corpses of previous &#039;&#039;MegaMan X&#039;&#039; series bosses, sickeningly and inhumanely welded together to create one cool looking Ride Armor. Where some might ask &amp;quot;why?&amp;quot; others ask &amp;quot;why not?&amp;quot; Although this Ride Armor was scrapped forever ago, perhaps it may resurface in some form or another.&lt;br /&gt;
&lt;br /&gt;
...Or it might just end up completely scrapped, who knows.&lt;br /&gt;
|RideBodyDesc=&#039;&#039;...Duff?&#039;&#039;&lt;br /&gt;
|RideArmsDesc=&#039;&#039;...Spark?&#039;&#039;&lt;br /&gt;
|RideLegsDesc=&#039;&#039;...Overdrive?&#039;&#039;&lt;br /&gt;
|RideChipDesc=&#039;&#039;...Tunnel?&#039;&#039;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;As the generic base Ride Armor for &#039;&#039;MegaMan X: Corrupted&#039;&#039;, the Colossus shares a great deal in common with the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X Original Ride Armor from &#039;&#039;MegaMan X&#039;&#039;] and the [https://megaman.miraheze.org/wiki/Ride_Armor#Mega_Man_X3 Chimera Ride Armor from &#039;&#039;MegaMan X3&#039;&#039;].&lt;br /&gt;
&amp;lt;li&amp;gt;The Buster Ride Armor used to be called the Manticore, and its arms used to be asymmetrical, with one limb being a regular arm with a hand.&lt;br /&gt;
&amp;lt;li&amp;gt;The Prometheus Ride Armor was originally called the Tank Ride Armor and had gatling guns instead of flamethrowers. At another point, it was referred to as the Tortoise Ride Armor.&lt;br /&gt;
&amp;lt;li&amp;gt;The Cheval II is visually visually and functionally based on the original Cheval from &#039;&#039;[[Wikipedia:Mega Man X2|MegaMan X2]]&#039;&#039;, with improvements based on the Ride Chaser from &#039;&#039;[[Wikipedia:Mega Man X4|MegaMan X4]]&#039;&#039;. This is reflected in the lore.&lt;br /&gt;
&amp;lt;li&amp;gt;The joke with the Requin is that this Ride Chaser is just a recolor of the Cheval II.&lt;br /&gt;
  &amp;lt;li&amp;gt;Prior to the development of &#039;&#039;MegaMan X: Corrupted&#039;&#039;, JKB was known for making [[Wikipedia:Shoot %27em up|Shoot &#039;Em Up]] games in [[Wikipedia:RPG Maker|RPG Maker]]. Five points to anyone who can figure out why the Sky Chaser exists.&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Zero_(Black)&amp;diff=39808</id>
		<title>Zero (Black)</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Zero_(Black)&amp;diff=39808"/>
		<updated>2026-08-21T09:00:07Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zero Armor&lt;br /&gt;
|ZeroArmorImage=Black Zero.png&lt;br /&gt;
|ZeroArmorName=Black Zero&lt;br /&gt;
|ZeroArmorIcon=IconZeroBlack.png&lt;br /&gt;
|ZeroLevelName=Mastery&lt;br /&gt;
|ZeroArmorLv0a=Quake Blazer&lt;br /&gt;
|ZeroArmorLv0b=Electric Blade&lt;br /&gt;
|ZeroArmorLv0c=Wind Shredder&lt;br /&gt;
|ZeroArmorLv0d=Crescent Sword&lt;br /&gt;
|ZeroArmorLv1=Chaos Flasher&lt;br /&gt;
|ZeroArmorLv2=Frost Splasher&lt;br /&gt;
|ZeroArmorLv3=Defender&lt;br /&gt;
|ZeroArmorLv4=Energy+ &lt;br /&gt;
|ZeroArmorDescription=Black Zero is an upgrade that Zero can receive that grants him abilities from &#039;&#039;[https://megaman.fandom.com/wiki/Mega_Man_X5 Mega Man X5]&#039;&#039;. It is one of the forms [[Zero|Zero]] can obtain, the other being [[Zero (Viral)|Viral Zero]].&lt;br /&gt;
&lt;br /&gt;
Fundamentally the same as Zero&#039;s base appearance, this form exchanges his red armor for black and his gold trim for a paler one.&lt;br /&gt;
&lt;br /&gt;
As little has been revealed about the story, it is not yet known how this armor is unlocked.&lt;br /&gt;
|ZeroArmorLv0aDesc=Improves Hyouretsuzan with a fire element.&lt;br /&gt;
|ZeroArmorLv0bDesc=Improves Ryuenjin with a lightning element.&lt;br /&gt;
|ZeroArmorLv0cDesc=Improves Shippuuga with a wind-element projectile.&lt;br /&gt;
|ZeroArmorLv0dDesc=Improves Kuuenzan with a large arcing slash.&lt;br /&gt;
|ZeroArmorLv1Desc= Improves Rakuhouha with a laser element that pierces enemies and terrain.&lt;br /&gt;
|ZeroArmorLv2Desc=Gain an aerial dash attack with a frost element.&lt;br /&gt;
|ZeroArmorLv3Desc=Reduces all damage by 1 point.&lt;br /&gt;
|ZeroArmorLv4Desc=Increases maximum saber energy by 1 bar.&lt;br /&gt;
|ZeroArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;This form debuted in &#039;&#039;[[Wikipedia:Mega Man X4|MegaMan X4]]&#039;&#039; where it didn&#039;t do anything. Later games would give the form actual abilities.&lt;br /&gt;
}}&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
QBlazer.png|Quake Blazer&lt;br /&gt;
EBlade.png|Electric Blade&lt;br /&gt;
Shippu.png|Wind Shredder&lt;br /&gt;
CrescentSword.png|Crescent Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Messenkou-1.png|Chaos Flasher&lt;br /&gt;
FSplasher.png|Frost Splasher&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:PS1 Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=X-Mas_Hat&amp;diff=39807</id>
		<title>X-Mas Hat</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=X-Mas_Hat&amp;diff=39807"/>
		<updated>2026-08-21T08:59:10Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=X-Mas.png&lt;br /&gt;
|XArmorName=X-Mas Hat&lt;br /&gt;
|XArmorHead=[[File:XChristmasSkillIcon.png|16x16px]] Egg Noggin&lt;br /&gt;
|XArmorHeadDesc=[[File:XChristmasSkillIcon.png|16x16px]] Egg Noggin - Boosts Jolliness by 20%&lt;br /&gt;
|XArmorDescription=Ho ho ho!&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Joshiro made this one fine holiday eve as a bonus.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=Gallery=&lt;br /&gt;
[[category:Original Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Shadow_Armor&amp;diff=39806</id>
		<title>Shadow Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Shadow_Armor&amp;diff=39806"/>
		<updated>2026-08-21T08:54:44Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Shadow.png&lt;br /&gt;
|XArmorName=Shadow Armor&lt;br /&gt;
|XArmorHead=[[File:S1.png|16x16px]] Weapon Master&lt;br /&gt;
|XArmorBody=[[File:S2.png|16x16px]] Shadow Reflex&lt;br /&gt;
|XArmorArms=[[File:S3.png|16x16px]] Shuriken Buster&lt;br /&gt;
|XArmorLegs=[[File:S4.png|16x16px]] Ninja Grip&lt;br /&gt;
|XArmorFullSet=[[File:XShadowSkillIcon.png|16x16px]] Beam Katana&lt;br /&gt;
|XArmorDescription=One of two armor sets from &#039;&#039;[[Wikipedia:Mega Man X6|MegaMan X6]]&#039;&#039;. The other is the [[Blade Armor]].&lt;br /&gt;
|XArmorHeadDesc=[[File:S1.png|16x16px]] Weapon Master - Special Weapons can be used more frequently.&lt;br /&gt;
|XArmorBodyDesc=[[File:S2.png|16x16px]] Shadow Reflex - Taking damage grants an uninterruptible burst of speed.&lt;br /&gt;
|XArmorArmsDesc=[[File:S3.png|16x16px]] Shuriken Buster - Buster shots are replaced with rapid-firing energy stars.&lt;br /&gt;
|XArmorLegsDesc=[[File:S4.png|16x16px]] Ninja Grip - Can stick to walls and ceilings, and dash upside down on ceilings.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XShadowSkillIcon.png|16x16px]] Beam Katana - Gains the Beam Katana as a secondary weapon. Can be charged up.&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unlike in &#039;&#039;[[Wikipedia:Mega Man X6|MegaMan X6]]&#039;&#039;, here the Shadow Armor can be used in parts, as well as use and charge special weapons.&lt;br /&gt;
  &amp;lt;li&amp;gt;When used in parts, the Shadow Armor will be blue, unlike in the base game.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[Category:PS1 Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Blade_Armor&amp;diff=39805</id>
		<title>Blade Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Blade_Armor&amp;diff=39805"/>
		<updated>2026-08-21T08:54:34Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Blade.png&lt;br /&gt;
|XArmorName=Blade Armor&lt;br /&gt;
|XArmorHead=[[File:B1.png|16x16px]] Rapid Charge&lt;br /&gt;
|XArmorBody=[[File:B2.png|16x16px]] Shock Stabilizer&lt;br /&gt;
|XArmorArms=[[File:B3.png|16x16px]] Blade Buster, Blade Saber&lt;br /&gt;
|XArmorLegs=[[File:B4.png|16x16px]] Mach Dash&lt;br /&gt;
|XArmorFullSet=[[File:XBladeSkillIcon.png|16x16px]] Mach Dash 2, Saber Wave&lt;br /&gt;
|XArmorDescription=One of two armor sets from &#039;&#039;[[Wikipedia:Mega Man X6|MegaMan X6]]&#039;&#039;. The other is the [[Shadow Armor]].&lt;br /&gt;
|XArmorHeadDesc=[[File:B1.png|16x16px]] Rapid Charge - The buster charges more quickly.&lt;br /&gt;
|XArmorBodyDesc=[[File:B2.png|16x16px]] Shock Stabilizer - Resets airdash when hit mid-air.&lt;br /&gt;
|XArmorArmsDesc=[[File:B3.png|16x16px]] Blade Buster - Charged buster shots leave a damaging ball of plasma on impact.&amp;lt;br /&amp;gt;[[File:B3.png|16x16px]] Blade Saber - Gains the Beam Saber as a secondary weapon. Can be charged up.&lt;br /&gt;
|XArmorLegsDesc=[[File:B4.png|16x16px]] Mach Dash - The air-dash can be aimed in four directions and travels at a high speed.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XBladeSkillIcon.png|16x16px]] Mach Dash 2 - Mach Dash can be used to attack enemies.&amp;lt;br /&amp;gt;[[File:XBladeSkillIcon.png|16x16px]] Saber Wave - Create a wind blast by slicing through the air at high speed. Press ↓, →, Saber in rapid succession.&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Unlike in &#039;&#039;[[Wikipedia:Mega Man X6|MegaMan X6]]&#039;&#039;, the Blade Armor can be used in parts here.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[Category:PS1 Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Gaea_Armor&amp;diff=39804</id>
		<title>Gaea Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Gaea_Armor&amp;diff=39804"/>
		<updated>2026-08-21T08:54:21Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Gaea.png&lt;br /&gt;
|XArmorName=Gaea Armor&lt;br /&gt;
|XArmorHead=[[File:G1.png|16x16px]] Gaea Tackle&lt;br /&gt;
|XArmorBody=[[File:G2.png|16x16px]] Mirror Armor&lt;br /&gt;
|XArmorArms=[[File:G3.png|16x16px]] Gaea Buster&lt;br /&gt;
|XArmorLegs=[[File:G4.png|16x16px]] Hazard Walker&lt;br /&gt;
|XArmorFullSet=[[File:XGaeaSkillIcon.png|16x16px]] TBD&lt;br /&gt;
|XArmorDescription=One of two armor sets from &#039;&#039;[[Wikipedia:Mega Man X5|MegaMan X5]]&#039;&#039;. The other is the [[Falcon Armor]].&lt;br /&gt;
|XArmorHeadDesc=[[File:G1.png|16x16px]] Gaea Tackle - Attack enemies by dashing into them.&lt;br /&gt;
|XArmorBodyDesc=[[File:G2.png|16x16px]] Mirror Armor - Energy and beam weapons are deflected.&lt;br /&gt;
|XArmorArmsDesc=[[File:G3.png|16x16px]] Gaea Buster - Buster power is increased in exchange for reduced range.&lt;br /&gt;
|XArmorLegsDesc=[[File:G4.png|16x16px]] Hazard Walker - Walk and climb on small spikes without getting hurt.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XGaeaSkillIcon.png|16x16px]] TBD - Not Implemented&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;This is one of the first armors to have an official in-game name.&lt;br /&gt;
  &amp;lt;li&amp;gt;Unlike in &#039;&#039;[[Wikipedia:Mega Man X5|MegaMan X5]]&#039;&#039;, here the Gaea Armor can be used in parts, as well as use and charge special weapons.&lt;br /&gt;
  &amp;lt;li&amp;gt;This armor, along with its counterpart, are likely a reference to the Jet and Power Adapters from &#039;&#039;[[Wikipedia:Mega Man 6|MegaMan 6]]&#039;&#039;.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[Category:PS1 Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Force_Armor&amp;diff=39803</id>
		<title>Force Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Force_Armor&amp;diff=39803"/>
		<updated>2026-08-21T08:53:52Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Force.png&lt;br /&gt;
|XArmorName=Force Armor&lt;br /&gt;
|XArmorHead=[[File:41.png|16x16px]] Weapon Saver&lt;br /&gt;
|XArmorBody=[[File:42.png|16x16px]] Nova Strike&lt;br /&gt;
|XArmorArms=[[File:43.png|16x16px]] Stock Buster&lt;br /&gt;
|XArmorLegs=[[File:44.png|16x16px]] Hover Boost&lt;br /&gt;
|XArmorFullSet=[[File:XForceSkillIcon.png|16x16px]] TBD&lt;br /&gt;
|XArmorDescription=X&#039;s fourth armor set, originally from &#039;&#039;[[Wikipedia:Mega Man X4|MegaMan X4]]&#039;&#039;.&lt;br /&gt;
|XArmorHeadDesc=[[File:41.png|16x16px]] Weapon Saver - Special Weapons use half as much energy as usual.&lt;br /&gt;
|XArmorBodyDesc=[[File:42.png|16x16px]] Nova Strike - Activate a Giga Attack that launches X forward at high speed. This Giga Attack recharges automatically.&lt;br /&gt;
|XArmorArmsDesc=[[File:43.png|16x16px]] Stock Buster - Up to four charged buster shots can be stored and released on command.&lt;br /&gt;
|XArmorLegsDesc=[[File:44.png|16x16px]] Hover Boost - Can hover in the air using leg boosters. Press Jump while airborne.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XForceSkillIcon.png|16x16px]] TBD - Not Implemented&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The name Force Armor is an unofficial fan name. It comes from the official translation of &#039;&#039;[[Wikipedia:Mega Man X5|MegaMan X5]]&#039;&#039;, which mistranslated Fourth as Force due to them being the same phonetically in Japanese.&lt;br /&gt;
  &amp;lt;li&amp;gt;There are two options for the Force Armor&#039;s Arm Parts in Mega Man X5, one being the Stock Buster and one being the Plasma Buster as seen on the [[Ultimate Armor]]. The stock buster is the buster which originally shared the rest of the armor&#039;s coloration. It was chosen to represent the Fourth Armor in MegaMan X: Corrupted for variety&#039;s sake.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:PS1 Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Giga_Armor&amp;diff=39802</id>
		<title>Giga Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Giga_Armor&amp;diff=39802"/>
		<updated>2026-08-21T08:53:09Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Giga.png&lt;br /&gt;
|XArmorName=Giga Armor&lt;br /&gt;
|XArmorHead=[[File:21.png|16x16px]] Item Tracer&lt;br /&gt;
|XArmorBody=[[File:22.png|16x16px]] Giga Crush&lt;br /&gt;
|XArmorArms=[[File:23.png|16x16px]] Double Buster&lt;br /&gt;
|XArmorLegs=[[File:24.png|16x16px]] Air Dash Extender&lt;br /&gt;
|XArmorFullSet=[[File:XGigaSkillIcon.png|16x16px]] Shoryuken, Shinryuken&lt;br /&gt;
|XArmorDescription=X&#039;s second armor set, originally from &#039;&#039;[[Wikipedia:Mega Man X2|MegaMan X2]]&#039;&#039;.&lt;br /&gt;
|XArmorHeadDesc=[[File:21.png|16x16px]] Item Tracer - Locates and draws out an item from cyberspace. This ability is restored at Transfer Stations.&lt;br /&gt;
|XArmorBodyDesc=[[File:22.png|16x16px]] Giga Crush - Activate a Giga Attack that releases a blinding explosion. This Giga Attack energy is restored by taking damage.&lt;br /&gt;
|XArmorArmsDesc=[[File:23.png|16x16px]] Double Buster - Can charge up a charged buster shot in each arm.&lt;br /&gt;
|XArmorLegsDesc=[[File:24.png|16x16px]] Air Dash Extender - Extends the distance of the air dash.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XGigaSkillIcon.png|16x16px]] Shoryuken - Gather energy into one hand for a deadly uppercut. Press →, ↓, →, Shoot in rapid succession.&amp;lt;br /&amp;gt;[[File:XGigaSkillIcon.png|16x16px]] Shinryuken - At full power, rocket upward in a violent tower of flame. Press ↓, →, ↓, →, Shoot in rapid succession.&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The name Giga Armor is an unofficial fan name. Including the armor from &#039;&#039;[[Wikipedia:Mega Man X2|MegaMan X2]]&#039;&#039;, there have been three total armors referred to as the &amp;quot;Giga&amp;quot; Armor; [https://megaman.miraheze.org/wiki/Giga_Armor one from Bandai&#039;s MegaMissions Carddass series] and [https://megaman.miraheze.org/wiki/Rockman_X_Giga_Armor_X one from a model kit].&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giga Crush-0.png|Giga Crush&lt;br /&gt;
GigaDoubleChargeShot.png|Double Buster&lt;br /&gt;
Shoryuken-0.png|Shoryuken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:SNES Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Max_Armor&amp;diff=39801</id>
		<title>Max Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Max_Armor&amp;diff=39801"/>
		<updated>2026-08-21T08:52:33Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Max.png&lt;br /&gt;
|XArmorName=Max Armor&lt;br /&gt;
|XArmorHead=[[File:31.png|16x16px]] Auto-Repair&lt;br /&gt;
|XArmorBody=[[File:32.png|16x16px]] Energy Barrier&lt;br /&gt;
|XArmorArms=[[File:33.png|16x16px]] Cross Buster&lt;br /&gt;
|XArmorLegs=[[File:34.png|16x16px]] V-Dash Extender&lt;br /&gt;
|XArmorFullSet=[[File:XMaxSkillIcon.png|16x16px]] Hyper Mode, Beam Saber&lt;br /&gt;
|XArmorDescription=X&#039;s third armor set, originally from &#039;&#039;[[Wikipedia:Mega Man X3|MegaMan X3]]&#039;&#039;.&lt;br /&gt;
|XArmorHeadDesc=[[File:31.png|16x16px]] Auto-Repair - After getting hurt, red health slowly recovers over time.&lt;br /&gt;
|XArmorBodyDesc=[[File:32.png|16x16px]] Energy Barrier - After getting hurt, a temporary shield reduces the next attack to 1 damage.&lt;br /&gt;
|XArmorArmsDesc=[[File:33.png|16x16px]] Cross Buster - Double Buster, which can be combined when fired together.&lt;br /&gt;
|XArmorLegsDesc=[[File:34.png|16x16px]] V-Dash Extender - Extends the distance of the vertical dash.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XMaxSkillIcon.png|16x16px]] Hyper Mode - Activate a Giga Attack that temporarily improves all abilities. This Giga Attack energy is restored by taking damage.&amp;lt;br /&amp;gt;[[File:XMaxSkillIcon.png|16x16px]] Beam Saber - When fully charged, the Cross Buster gains a Beam Saber attack.&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The name Max Armor is an unofficial fan name. It originally comes from Bandai&#039;s model kit series labelling the completed Third Armor as the Max Armor, but this was meant to refer to the model kit being the complete or &amp;quot;max&amp;quot; armor.&lt;br /&gt;
  &amp;lt;li&amp;gt;In its original form, the Third Armor&#039;s helmet doesn&#039;t restore health. Instead, it displays a map. Since this would be useless, we used the Head Chip ability from &#039;&#039;[[Wikipedia:Mega Man X3|MegaMan X3]]&#039;&#039; instead.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
CrossChargeShot.png|Cross Buster&lt;br /&gt;
SaberBeam.png|Beam Saber&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:SNES Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Giga_Armor&amp;diff=39800</id>
		<title>Giga Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Giga_Armor&amp;diff=39800"/>
		<updated>2026-08-21T08:50:21Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Giga.png&lt;br /&gt;
|XArmorName=Giga Armor&lt;br /&gt;
|XArmorHead=[[File:21.png|16x16px]] Item Tracer&lt;br /&gt;
|XArmorBody=[[File:22.png|16x16px]] Giga Crush&lt;br /&gt;
|XArmorArms=[[File:23.png|16x16px]] Double Buster&lt;br /&gt;
|XArmorLegs=[[File:24.png|16x16px]] Air Dash Extender&lt;br /&gt;
|XArmorFullSet=[[File:XGigaSkillIcon.png|16x16px]] Shoryuken, Shinryuken&lt;br /&gt;
|XArmorDescription=X&#039;s second armor set, originally from &#039;&#039;[[Wikipedia:Mega Man X2|MegaMan X2]]&#039;&#039;.&lt;br /&gt;
|XArmorHeadDesc=[[File:21.png|16x16px]] Item Tracer - Locates and draws out an item from cyberspace. This ability is restored at Transfer Stations.&lt;br /&gt;
|XArmorBodyDesc=[[File:22.png|16x16px]] Giga Crush - Activate a Giga Attack that releases a blinding explosion. This Giga Attack energy is restored by taking damage.&lt;br /&gt;
|XArmorArmsDesc=[[File:23.png|16x16px]] Double Buster - Can charge up a charged buster shot in each arm.&lt;br /&gt;
|XArmorLegsDesc=[[File:24.png|16x16px]] Air Dash Extender - Extends the distance of the air dash.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XGigaSkillIcon.png|16x16px]] Shoryuken - Gather energy into one hand for a deadly uppercut. Press →, ↓, →, Shoot in rapid succession.&amp;lt;br /&amp;gt;[[File:XGigaSkillIcon.png|16x16px]] Shinryuken - At full power, rocket upward in a violent tower of flame. Press ↓, →, ↓, →, Shoot in rapid succession.&lt;br /&gt;
|XArmorTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;The name Giga Armor is an unofficial fan name. Including the armor from X2, there have been three total armors referred to as the &amp;quot;Giga&amp;quot; Armor; [https://megaman.miraheze.org/wiki/Giga_Armor one from Bandai&#039;s MegaMissions Carddass series] and [https://megaman.miraheze.org/wiki/Rockman_X_Giga_Armor_X one from a model kit].&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giga Crush-0.png|Giga Crush&lt;br /&gt;
GigaDoubleChargeShot.png|Double Buster&lt;br /&gt;
Shoryuken-0.png|Shoryuken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:SNES Armors]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Final_Four&amp;diff=39799</id>
		<title>Final Four</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Final_Four&amp;diff=39799"/>
		<updated>2026-08-21T08:48:34Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Keiang moved page Structure/Final Four to Final Four without leaving a redirect: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Final Four&amp;quot; is an event that is triggered after the 4th Maverick&#039;s defeat, affecting the world with effects related to the remaining four bosses, making levels and boss fights harder.&lt;br /&gt;
From the beginning of the game, all primary Mavericks are carrying out their own agenda, and the remaining four Mavericks will succeed after being left alone for too long.&lt;br /&gt;
&lt;br /&gt;
For more information, see each Maverick&#039;s respective page:&lt;br /&gt;
&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;True&amp;quot;&amp;gt;Main Eight Bosses&amp;lt;/categorytree&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Structure&amp;diff=39798</id>
		<title>Structure</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Structure&amp;diff=39798"/>
		<updated>2026-08-21T08:48:34Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Various events and optional side-missions occur throughout the course of the game, which have various effects on the world and gameplay.&lt;br /&gt;
&lt;br /&gt;
=Main Maverick Targets=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Milodon mission.png|link=Warfare Milodon|[[Warfare Milodon|Warfare Milodon]]&lt;br /&gt;
Scorpio mission.png|link=Sparking Scorpio|[[Sparking Scorpio|Sparking Scorpio]]&lt;br /&gt;
Rafflar mission.png|link=Crystal Rafflar|[[Crystal Rafflar|Crystal Rafflar]]&lt;br /&gt;
Puffer mission.png|link=Plasma Puffer|[[Plasma Puffer|Plasma Puffer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Starfish mission.png|link=Force Starfish|[[Force Starfish|Force Starfish]]&lt;br /&gt;
Vulpex mission.png|link=Warp Vulpex|[[Warp Vulpex|Warp Vulpex]]&lt;br /&gt;
Hoatzin mission.png|link=Hurricane Hoatzin|[[Hurricane Hoatzin|Hurricane Hoatzin]]&lt;br /&gt;
Mosquito mission.png|link=Neurohack Mosquito|[[Neurohack Mosquito|Neurohack Mosquito]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=X Route=&lt;br /&gt;
These events occur while playing as [[X|X]] after defeating a certain number of bosses and will always happen in normal gameplay.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Reconaissance Update&lt;br /&gt;
MissingIcon.png|A Strange Invitation&lt;br /&gt;
MissingIcon.png|Enemy Reinforcements&lt;br /&gt;
MissingIcon.png|Intermission&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|link=Final Four|[[Final Four|Final Four]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|A Sudden Return&lt;br /&gt;
MissingIcon.png|Sentinels Unleashed&lt;br /&gt;
MissingIcon.png|The Signal&lt;br /&gt;
MissingIcon.png|Endgame&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Zero Route=&lt;br /&gt;
These events occur while playing as [[Zero|Zero]] after defeating a certain number of bosses and will always happen in normal gameplay.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|link=Final Four|[[Final Four|Final Four]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
MissingIcon.png|TBD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Side-Missions=&lt;br /&gt;
These missions are generally optional and can be discovered by exploring the world.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Pathfinder&lt;br /&gt;
MissingIcon.png|Missing Mechanic&lt;br /&gt;
MissingIcon.png|Medical Emergency&lt;br /&gt;
MissingIcon.png|Lost Survivors&lt;br /&gt;
MissingIcon.png|Ride Robbers&lt;br /&gt;
MissingIcon.png|Spare Parts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Inner Strength&lt;br /&gt;
MissingIcon.png|First Aid&lt;br /&gt;
MissingIcon.png|Blazing Phoenix&lt;br /&gt;
MissingIcon.png|Lurking Hydra&lt;br /&gt;
MissingIcon.png|Air Mobility&lt;br /&gt;
MissingIcon.png|Air Enhancement=&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Minibosses&amp;diff=39797</id>
		<title>Category:Minibosses</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Minibosses&amp;diff=39797"/>
		<updated>2026-08-21T08:48:33Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each stage has a miniboss that is encountered before reaching the area&#039;s main Maverick, as well as others in the connecting world map. Each of these enemies are affected by [[Force Starfish | Starfish]]&#039;s [[Final Four | Final Four]] effect.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Forest Guardian.png|link=Log &amp;amp; Tree Man|[[Log &amp;amp; Tree Man|Log &amp;amp; Tree Man]]&lt;br /&gt;
Elite Droid.png|link=Ride Robbers|[[Ride Robbers|Ride Robbers]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giga Incinerator.png|link=Giga Incinerator|[[Giga Incinerator|Giga Incinerator]]&lt;br /&gt;
Power Generator Controller.png|link=Gigawatt Generator|[[Gigawatt Generator|Gigawatt Generator]]&lt;br /&gt;
Giga Venus.png|link=Giga Venus|[[Giga Venus|Giga Venus]]&lt;br /&gt;
Giga Froggo.png|link=Giga Froggo|[[Giga Froggo|Giga Froggo]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giga Kraken.png|link=Giga Kraken|[[Giga Kraken|Giga Kraken]]&lt;br /&gt;
Cyber Frame.png|link=Cyber Frame|[[Cyber Frame|Cyber Frame]]&lt;br /&gt;
Caterlitter.png|link=Giga Caterlitter|[[Giga Caterlitter|Giga Caterlitter]]&lt;br /&gt;
Giga Parrotrol.png|link=Giga Parrotrol|[[Giga Parrotrol|Giga Parrotrol]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Giga Sentinel.png|link=Sentinels|[[Sentinels|Sentinels]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=39796</id>
		<title>FAQs:/English</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=39796"/>
		<updated>2026-08-21T08:48:29Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=General Questions=&lt;br /&gt;
==What is &#039;&#039;MegaMan X: Corrupted&#039;&#039;?==&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; is a free, unofficial [https://en.wikipedia.org/wiki/Fan game fan game] made with no official ties CAPCOM or other parties responsible for the [https://en.wikipedia.org/wiki/Mega Man X MegaMan X] IP. It has been in the works in various forms since 2007, and is made with love ❤️. (Love referring to the feeling, not [https://love2d.org/ the game engine].)&lt;br /&gt;
&lt;br /&gt;
==Where can I download &#039;&#039;MegaMan X: Corrupted&#039;&#039;?==&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; is not yet complete, and thus not available for download at this time.&lt;br /&gt;
&lt;br /&gt;
===When will I be able to download &#039;&#039;MegaMan X: Corrupted&#039;&#039;?===&lt;br /&gt;
There is not an estimated date of completion, though there is an [https://docs.google.com/spreadsheets/d/16VLKxugLLZMaSWz6yDm9cD7dLF7KfI4V82vMBwpnwdg/edit?usp=sharing area progress tracker], which is updated on occasion. There are also no plans for a demo, see the following question.&lt;br /&gt;
&lt;br /&gt;
===Is there a demo?===&lt;br /&gt;
There are currently no plans for a demo. A download for older builds of the project (OBD) may be released once the main project is done, but is not currently released due to us potentially reusing ideas from it and older versions potentially leading to false expectations for the project.&lt;br /&gt;
&lt;br /&gt;
==Will I have to pay money to play this game?==&lt;br /&gt;
Charging money for a game using someone else&#039;s IP without some prior arrangement with the IP holder is illegal. This game will be available to the public free of charge upon its completion.&lt;br /&gt;
&lt;br /&gt;
==What is the plan if the development team receives a Cease and Desist letter?==&lt;br /&gt;
Statistically speaking, it is likely CAPCOM is aware of us by this point. CAPCOM is relatively lenient on fan games; the only ones that have received a &amp;quot;C&amp;amp;D&amp;quot; were either attempting to make money off the project or directly competed with a project CAPCOM was planning to put out, such as a remake. Since &#039;&#039;MegaMan X: Corrupted&#039;&#039; falls under neither category, it should be alright. However, in the unlikely event that the development team does receive a C&amp;amp;D, prepare for Super Synthia Adventures™.&lt;br /&gt;
&lt;br /&gt;
===What if &#039;&#039;MegaMan X9&#039;&#039; is announced?===&lt;br /&gt;
Although &#039;&#039;MegaMan X: Corrupted&#039;&#039; wouldn&#039;t technically be competing with &#039;&#039;MegaMan X9&#039;&#039;, the general idea is that the development goes underground for a bit to avoid any potential conflicts, then resurfaces after &#039;&#039;MegaMan X9&#039;&#039; has had time to breathe.&lt;br /&gt;
&lt;br /&gt;
=Engine Questions=&lt;br /&gt;
==What platform is this for?==&lt;br /&gt;
The game is coded in Haxe using VSCode, meaning it should be able to be run on any platform that supports HTML5 as a browser game.&lt;br /&gt;
&lt;br /&gt;
===Didn&#039;t this used to be a Flash game?===&lt;br /&gt;
While &#039;&#039;MegaMan X: Corrupted&#039;&#039; used to be made in Flash, it was ported to HTML5. The 2020 discontinuation of the Adobe/Macromedia Flash software platform, while unfortunate, will not affect the final release of the game.&lt;br /&gt;
&lt;br /&gt;
===Will &#039;&#039;MegaMan X: Corrupted&#039;&#039; run on SNES/PlayStation/XBOX/Switch/Mobile/...?===&lt;br /&gt;
The game should run on anything that supports HTML5 and has the resources to run it. This includes most modern PCs, and potentially mobile platforms. The game is actively tested using Windows PCs. There is a possibility of &#039;&#039;MegaMan X: Corrupted&#039;&#039; being ported to Android platforms, but it is not actively being worked on, nor is it promised.&lt;br /&gt;
&lt;br /&gt;
===Why a browser game?===&lt;br /&gt;
Since the development team lives in a variety of locations, it&#039;s easier to test this way. Ideally, once development approaches completion, a container will be built that allows the game to function as an exe, but such a thing is not actively being worked on and will not be until the game itself is closer to completion.&lt;br /&gt;
&lt;br /&gt;
===Can I save the game if it&#039;s a browser game?===&lt;br /&gt;
Yes, the game will be able to save data locally.&lt;br /&gt;
&lt;br /&gt;
==My computer is a potato. Will it still run &#039;&#039;MegaMan X: Corrupted&#039;&#039;?==&lt;br /&gt;
The game can theoretically run as a browser game on any desktop or laptop that can run Haxe and OpenFL. The actual quality may vary depending on the resources available to the computer.&lt;br /&gt;
&lt;br /&gt;
==Is a release on Valve&#039;s Steam client possible?==&lt;br /&gt;
As an unofficial fan game, &#039;&#039;MegaMan X: Corrupted&#039;&#039; will not be officially released on the Steam client. However, there are ways to add it as a non-steam game.&lt;br /&gt;
&lt;br /&gt;
==Will the game be playable on Steam Deck?==&lt;br /&gt;
It isn&#039;t actively tested on the platform, but the dev team has tested if the game runs on Steam Deck previously to positive results.&lt;br /&gt;
&lt;br /&gt;
==Is this a ROM Hack?==&lt;br /&gt;
This is not a ROM Hack, and does not require a dump of the ROM of any MegaMan X title to be modified in order to play.&lt;br /&gt;
&lt;br /&gt;
=Gameplay Questions=&lt;br /&gt;
==Are there control options?==&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; supports multiple input mechanisms and control schemes. &lt;br /&gt;
&lt;br /&gt;
===Are configurable controls supported?===&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; will have configurable controls. Essentially every button is configurable, though if your browser doesn&#039;t recognize the button you want to assign the command to, you may run into issues.&lt;br /&gt;
&lt;br /&gt;
===Will my controller be supported?===&lt;br /&gt;
Most modern controllers use X-input or D-input to communicate with the computer. Both options are supported by &#039;&#039;MegaMan X: Corrupted.&#039;&#039; The game supports keyboard controls and most popular controllers natively, though others may require the use of resources like JoyToKey.&lt;br /&gt;
&lt;br /&gt;
==What resolution is this game?==&lt;br /&gt;
The final build of the game will feature a 11:7 screen ratio (base resolution is 352x224).&lt;br /&gt;
&lt;br /&gt;
==Will this game cater towards the casual crowd or the hardcore?==&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; has multiple difficulty modes (&amp;quot;Classes&amp;quot;). Three classes (C, B, A) are availble from the outset, with C being a casual-friendly mode for those who want to experience the plot. Two further classes (S and Sigma) are unlockable after beating the game and are significantly more difficult, with Sigma class enabling all eight [[Final Four|&amp;quot;Final Four&amp;quot;]] effects from the very start of the game.&lt;br /&gt;
&lt;br /&gt;
===What do difficulty classes change?===&lt;br /&gt;
In addition to increasing raw HP values, increasing difficulty classes also changes the speed at which enemies attack and need to be reacted to, and additional enemy attacks also become possible.&lt;br /&gt;
&lt;br /&gt;
===Will items/paths/decisions be locked based on the difficulty class chosen?===&lt;br /&gt;
Currently, there are no plans to lock items behind playing on certain difficulty classes.&lt;br /&gt;
&lt;br /&gt;
==Is the structure of this game akin to the canon &#039;&#039;MegaMan X&#039;&#039; games?==&lt;br /&gt;
Structurally speaking, this is an open world style game with a mini-map and a fast-travel system tied to save points to make navigation simpler, more akin to the &#039;&#039;MegaMan ZX&#039;&#039; games. There are many secrets and upgrades hidden throughout for the player to discover. However, somewhat like the original &#039;&#039;MegaMan X&#039;&#039; title, the game world changes over time, either from defeating a singular boss, or [[Final Four|failing to defeat one of the bosses as your initial four as they complete their missions]].&lt;br /&gt;
&lt;br /&gt;
===Are there Ride Armors/Chasers in this game?===&lt;br /&gt;
[[Ride Armors and Chasers|Yes.]]&lt;br /&gt;
&lt;br /&gt;
===Any post-game content?===&lt;br /&gt;
After beating the game, the player may enter &amp;quot;New Game+&amp;quot; which allows the player to keep their level, skill points and Legacy Armors going into a new game. This also unlocks the Legacy Bosses and Armors to begin with. For more information on &amp;quot;Legacy&amp;quot; content, see &amp;quot;What elements are reused from the canon games?&amp;quot; below.&lt;br /&gt;
&lt;br /&gt;
==Will this game have multiplayer or other modes?==&lt;br /&gt;
No multiplayer components are planned at this time, and there will likely not be any given how much infrastructure would need to go into supporting such a thing. There is currently one alternative mode planned (see below).&lt;br /&gt;
&lt;br /&gt;
===What is the Gauntlet Mode?===&lt;br /&gt;
&amp;quot;The Gauntlet&amp;quot; is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession and randomized order. Dying in this mode forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades/restoration, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.&lt;br /&gt;
&lt;br /&gt;
==Is &#039;&#039;MegaMan X: Corrupted&#039;&#039; open-source? Can I use assets from this project?==&lt;br /&gt;
The project is not open-source. If you want to use resources from the project that are no longer being used, you may ask, though the answer is almost definitely &amp;quot;no.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Story Questions=&lt;br /&gt;
==Who are the playable characters?==&lt;br /&gt;
The main playable characters in &#039;&#039;MegaMan X: Corrupted&#039;&#039; are [[X|X]] and [[Zero|Zero]]; these characters each have a full campaign dedicated to them, with a Rival character ([[Strike|Strike]] and [[Zero&#039;s Rival|Zero&#039;s Rival]], respectively). There are other playable characters (namely [[Axl|Axl]] and [[Synthia|Synthia]]) without campaigns, as noted below. Please see the character&#039;s respective pages for more information on the playstyles.&lt;br /&gt;
&lt;br /&gt;
===Is Axl playble?===&lt;br /&gt;
[[Axl|Axl]] is a &amp;quot;non-canon&amp;quot; character. He was included for fun, and does not have a planned campaign associated with him at this time. Axl will have little to no story elements, with a playstyle similar to Copen from Luminous Avenger iX mixed with the ability to transform into defeated Mavericks.&lt;br /&gt;
&lt;br /&gt;
===Who is Synthia? I saw in a video that she seemed playable?===&lt;br /&gt;
[[Synthia|Synthia]] is a navigator in the &amp;quot;canon&amp;quot; campaign for X and Zero. She may also make an appearance as a &amp;quot;non-canon&amp;quot; playable character akin to Axl. She was made into one on the whim of a developer, but would have to be updated to modern standards if they decided to make  her officially viable.&lt;br /&gt;
&lt;br /&gt;
===Is Vile/Dynamo/Mac/Double/a random character I pulled out of a hat going to make an appearance?===&lt;br /&gt;
Vile is going to appear in a &amp;quot;non-canon&amp;quot; gauntlet mode; any appearances beyond that remain unconfirmed. Any other character appearances are either plot spoilers or not happening, most likely the latter. Please do not approach devs to ask if your favorite character is going to be in the game.&lt;br /&gt;
&lt;br /&gt;
===What about my fan OC (Donut Steel)?===&lt;br /&gt;
Please do not ask for us to add your fan character.&lt;br /&gt;
&lt;br /&gt;
==When does it take place on the timeline?==&lt;br /&gt;
&#039;&#039;MegaMan X: Corrupted&#039;&#039; takes place after the events of &#039;&#039;MegaMan X5&#039;&#039;, though it has not been officially confirmed which ending or combination of X5&#039;s endings is canon to &#039;&#039;MegaMan X: Corrupted&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===If it takes place after X5, shouldn&#039;t X have Zero&#039;s saber?===&lt;br /&gt;
This is addressed in the plot, don&#039;t worry about it. Also, X uses a saber when equipping certain Legacy Armors as a full-set bonus.&lt;br /&gt;
&lt;br /&gt;
===Does this game make sense in canon?===&lt;br /&gt;
Everything prior to &#039;&#039;MegaMan X6&#039;&#039; should still work in relation to this game. Events that occur during or after that game are up in the air, though don&#039;t expect things to perfectly align with canon, as the plot barely aligns in the official games. &lt;br /&gt;
&lt;br /&gt;
==Are there multiple endings?==&lt;br /&gt;
At least one for [[X|X]] and one for [[Zero|Zero]], possibly more. Choices you make during the game may affect the plot.&lt;br /&gt;
&lt;br /&gt;
==What elements are reused from the canon games?==&lt;br /&gt;
Certain bosses from X1-6 will be featured as [[Enemies#s#New Game+ Bosses|&amp;quot;Legacy Bosses&amp;quot;]]. Each Legacy Boss corresponds to a [[Armors#New Game+ Armors|&amp;quot;Legacy Armor&amp;quot;]] which is a rebalanced version of the armor from that game. Both Legacy Bosses and Armors are New Game+ content. Beyond that, though the project used to feature official assets such as tilesets, music, effects and basic enemies, these have all been replaced.&lt;br /&gt;
&lt;br /&gt;
=How do I follow progress on this game?=&lt;br /&gt;
The primary way is by [https://discord.gg/3fp5wVs2YH joining the official MMXC Discord]. Beyond that, progress updates are periodically uploaded on [https://www.youtube.com/@jkbproductions the lead developer&#039;s YouTube channel]. Development was also previously streamed weekly on  [https://www.twitch.tv/jkbgames the lead developer&#039;s Twitch], but streams have been on hold since 2024 due to work on spoiler content.&lt;br /&gt;
[[category:Meta]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Game_Systems&amp;diff=39795</id>
		<title>Game Systems</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Game_Systems&amp;diff=39795"/>
		<updated>2026-08-21T08:48:28Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists features found in &#039;&#039;Corrupted&#039;&#039; that are new or unusual to MMX gameplay.&lt;br /&gt;
=Standard Game=&lt;br /&gt;
==Difficulties==&lt;br /&gt;
When starting a new game, you may choose the difficulty most suited to your style of play. Higher difficulties will cause enemies to provide more experience for skill upgrades.&lt;br /&gt;
[[File:Difficulties.png|left|352x352px|]]&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;C Class&#039;&#039;&#039;: Casual mode: enemies deal less damage and have less health than normal.&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;B Class&#039;&#039;&#039;: Normal mode: for most players comfortable with MMX-style gameplay.&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;A Class&#039;&#039;&#039;: Hard mode: more difficult enemy placement, and bosses have more health.&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;S Class&#039;&#039;&#039;: Very Hard mode: akin to A Class, but all foes have additional attacks and behavior, and bosses have even more health.&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Σ Class&#039;&#039;&#039;: Ultimate mode: akin to S class, but all eight [[Final Four|Final Four]] effects are in effect from the beginning of the game. Bosses will always start with their strongest attack, also known as their &amp;quot;Desperation Attack.&amp;quot; Additionally, since each of the main 8 bosses fights are altered by their Final Four effect, all eight of those fights will be altered as well.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
Unlike standard MMX titles with boss selection, the game uses a non-linear structure similar to the ones in MMZ1 or ZX games. After completing the intro stage (for [[X|X]] or [[Zero|Zero]]), you start in the [[Locations#Temporary Maverick Hunter Outpost|Hunter Base]] and are tasked with stopping the eight Mavericks.&lt;br /&gt;
[[File:Map feature.png|right|352x352px]]&lt;br /&gt;
It is up to you which direction you want to go in and which Mavericks to seek out, but some (namely [[Sparking Scorpio|Sparking Scorpio]], [[Plasma Puffer|Plasma Puffer]], and [[Neurohack Mosquito|Neurohack Mosquito]]) will be more easily accessible than others.&lt;br /&gt;
&lt;br /&gt;
Weapons gained from defeated Mavericks and changes in the world caused by their defeat will allow more paths to open up as you progress through the game. For example, defeating [[Force Starfish|Force Starfish]] gives you a weapon that can break hard blocks and crystals, which may be necessary to enter [[Crystal Rafflar|Crystal Rafflar]]&#039;s stage. The world is non-linear and many paths are dependent on the defeat of certain bosses. A detailed map on the pause menu providing information on points of interest fills out automatically as you explore the world.&lt;br /&gt;
&lt;br /&gt;
===Checkpoints and Save Capsules===&lt;br /&gt;
Unlike some games in the series, &#039;&#039;MegaMan X: Corrupted&#039;&#039; shows you where checkpoints and save points are. Save points are of particular note, as they can be used as fast-travel and let you exchange skill points and armors.&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
In addition to the Mavericks to hunt down and defeat, you&#039;ll be able to keep track of other objectives through the Mission Menu, such as rescues and item collection. This integrates with the map view so you can always keep track of where to go next. For details on particular missions and objectives, see the [[Structure]] page.&lt;br /&gt;
&lt;br /&gt;
==Skill System==&lt;br /&gt;
[[File:Buster skills.png|left|352x352px]]&lt;br /&gt;
After the intro stage, the player character ([[X|X]] or [[Zero|Zero]]) is equipped with a new chip that utilizes their unique attributes to direct their recovery. Defeating enemies and bosses will level up your character and grant skill points, which can be used to purchase character-specific upgrades. Some higher-end skills will be locked by level requirements, making their strongest abilities available towards the end of the game. &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[X|X]] will be able to upgrade his [[Boss Weapons#Special Weapons|special weapons]] and core systems.&lt;br /&gt;
&amp;lt;li&amp;gt;[[Zero|Zero]] can upgrade acquired [[Boss Weapons#Techniques|techniques]] and other saber skills. &lt;br /&gt;
&amp;lt;li&amp;gt;[[Axl|Axl]] does not use the Skill System, and instead uses a skill shop.&lt;br /&gt;
&amp;lt;li&amp;gt;[[Synthia|Synthia]] would use the skill shop but she&#039;s broke.&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[File:SubTank.png|24x24px]] Sub-Tank Expansions==&lt;br /&gt;
Unlike the canon games in the &#039;&#039;MegaMan X&#039;&#039; series, the player only gets one Sub-Tank in &#039;&#039;MegaMan X: Corrupted&#039;&#039;, and they have it by default. This is counterbalanced by the fact that the Sub Tank capacity can be increased via [[Items#Upgrades|Sub-Tank Expansions]] and the fact that the player has the option to only use part of it instead of draining the entire Tank.&lt;br /&gt;
&lt;br /&gt;
==Character Specific Systems==&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; X has a socket system in addition to his armors. [[X#Socket System|the Socket System section on X&#039;s page]].&lt;br /&gt;
&amp;lt;li&amp;gt; Zero has a memory system in addition to his armors. See [[Zero#Program System|the Program System section on Zero&#039;s page]].&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gauntlet Mode=&lt;br /&gt;
There is an additional game mode that allows you to fight every boss and mini-boss in the game in rapid succession, but the order is randomized, and dying forces you to start over from the beginning. After each fight you will be able to choose from a random selection of health upgrades, armor parts, saber skills, and other abilities to give you a fighting chance in this brutal test of endurance.&lt;br /&gt;
&lt;br /&gt;
The method for unlocking this game mode is currently undecided.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Enemies&amp;diff=39794</id>
		<title>Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Enemies&amp;diff=39794"/>
		<updated>2026-08-21T08:48:26Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;MegaMan X: Corrupted&#039;&#039; features a full line of new Maverick bosses as well as rival characters, story bosses, and cameo appearances from past Mavericks. Most story bosses have not been publicly revealed at this time.&lt;br /&gt;
&lt;br /&gt;
=Bosses=&lt;br /&gt;
==Main Eight Bosses==&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;610px&amp;quot; heights=&amp;quot;156px&amp;quot;&amp;gt;&lt;br /&gt;
Corrupted mavericks nostrike.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The main 8 bosses of the game, who must be defeated in order to progress. Each of them is in a [[Locations#Main Maverick Stages|different region of the island]], and their influence could cause even [[Final Four|greater problems]] if left alone for too long.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Milodon mission.png|link=Warfare Milodon|[[Warfare Milodon|Warfare Milodon]]&lt;br /&gt;
Scorpio mission.png|link=Sparking Scorpio|[[Sparking Scorpio|Sparking Scorpio]]&lt;br /&gt;
Rafflar mission.png|link=Crystal Rafflar|[[Crystal Rafflar|Crystal Rafflar]]&lt;br /&gt;
Puffer mission.png|link=Plasma Puffer|[[Plasma Puffer|Plasma Puffer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Starfish mission.png|link=Force Starfish|[[Force Starfish|Force Starfish]]&lt;br /&gt;
Vulpex mission.png|link=Warp Vulpex|[[Warp Vulpex|Warp Vulpex]]&lt;br /&gt;
Hoatzin mission.png|link=Hurricane Hoatzin|[[Hurricane Hoatzin|Hurricane Hoatzin]]&lt;br /&gt;
Mosquito mission.png|link=Neurohack Mosquito|[[Neurohack Mosquito|Neurohack Mosquito]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Story Bosses==&lt;br /&gt;
These Mavericks are encountered during certain parts of the story.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Strike mission.png|link=Strike|[[Strike|Strike]]&lt;br /&gt;
Viral mission.png|link=Zero&#039;s Rival|[[Zero&#039;s Rival|Zero&#039;s Rival]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Fortress&amp;quot; Bosses==&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;686px&amp;quot; heights=&amp;quot;300px&amp;quot;&amp;gt;&lt;br /&gt;
Corruptors.gif&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The Corruptors serve as the bosses of the game&#039;s &amp;quot;fortress&amp;quot; stages, which can be accessed after the main 8 maverick stages are completed. Little is known about their goals or appearance.&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Corruptor #1&lt;br /&gt;
MissingIcon.png|Corruptor #2&lt;br /&gt;
MissingIcon.png|Corruptor #3&lt;br /&gt;
MissingIcon.png|Corruptor #4&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|&#039;&#039;&#039;Da Final Boss&#039;&#039;&#039;&amp;lt;/gallery&amp;gt;&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Minibosses=&lt;br /&gt;
[[:Category:Minibosses|List of Minibossses]]&lt;br /&gt;
&lt;br /&gt;
=Common Enemies=&lt;br /&gt;
[[:Category:Common Enemies|List of Common Enemies]]&lt;br /&gt;
&lt;br /&gt;
=New Game+ Bosses=&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;279px&amp;quot;&amp;gt;&lt;br /&gt;
Corrupted legacy.png|Legacy Mavericks&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
These bosses are available to battle as bonus content after completing the main game. Each one correlates to a legacy armor set. Bosses are as follows:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Eagle.png|link=Storm Eagle|[[Storm Eagle|Storm Eagle]]&lt;br /&gt;
Moth.png|link=Morph Moth|[[Morph Moth|Morph Moth]]&lt;br /&gt;
Buffalo.png|link=Blizzard Buffalo|[[Blizzard Buffalo|Blizzard Buffalo]]&lt;br /&gt;
Dragoon.png|link=Magma Dragoon|[[Magma Dragoon|Magma Dragoon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Adler.png|link=Volt Kraken|[[Volt Kraken|Squid Adler&amp;lt;br /&amp;gt;Volt Kraken]]&lt;br /&gt;
Rosered.png|link=Spike Rosered||[[Spike Rosered|Axle the Red&amp;lt;br /&amp;gt;Spike Rosered]]&lt;br /&gt;
MissingIcon.png|X6 BOSS&amp;lt;br /&amp;gt;(Likely Scaravich&amp;lt;br /&amp;gt; or Mijinion)&lt;br /&gt;
MissingIcon.png|link=Rainy Turtloid|[[Rainy Turtloid|Rainy Turtloid]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Not Vile.png|link=Not Vile|Some Guy Who Definitely [[Not Vile|Isn&#039;t Vile]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three types are on this page, but the Bosses page should probably be used if you were looking for a Boss or Miniboss.&lt;br /&gt;
[[Category:Main Sections]]&lt;br /&gt;
[[Category:Enemies]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Items&amp;diff=39793</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Items&amp;diff=39793"/>
		<updated>2026-08-21T08:48:24Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Structure/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of collectible items in &#039;&#039;MegaMan X: Corrupted&#039;&#039;, including consumables, permanent upgrades, situational items, and other secrets. These can be found by X, Zero, Axl, or Synthia.&lt;br /&gt;
&lt;br /&gt;
=Consumables=&lt;br /&gt;
These items can drop randomly from defeated enemies or found in stages at fixed locations.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Items Life.png|&amp;lt;b&amp;gt;Health Energy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Restores lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.&lt;br /&gt;
Items Weapon.png|&amp;lt;b&amp;gt;Weapon Energy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Restores energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.&lt;br /&gt;
Items Combo.png|&amp;lt;b&amp;gt;Combo Energy&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Restores both HP and weapon energy, and only drops while the [[Hydra Armor|Hydra Armor Helmet]] is equipped.&lt;br /&gt;
Items 1up.png|&amp;lt;b&amp;gt;Extra Life&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Gives the player 1 more attempt to continue from the last checkpoint after dying.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Anti-Consumables==&lt;br /&gt;
If [[Plasma Puffer|Plasma Puffer]]&#039;s [[Final Four|Final Four]] is in effect, pre-placed items in stages will have the opposite effect.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Anti-Life.png|&amp;lt;b&amp;gt;Bad Health&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Drains Health Energy.&lt;br /&gt;
Anti-Weapon.png|&amp;lt;b&amp;gt;Bad Weapon&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Drains Weapon Energy.&lt;br /&gt;
Anti-Combo.png|&amp;lt;b&amp;gt;Bad Combo&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Drains Health and Weapon Energy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Upgrades=&lt;br /&gt;
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Skill Capsule Skill Capsule.png|&amp;lt;b&amp;gt;Skill Capsule&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Unlocks the Skill Tree, and is later used for Air Mobility enhancements.&lt;br /&gt;
Items Heart.png|&amp;lt;b&amp;gt;Heart Tank&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Permanently increases HP capacity by two points.&lt;br /&gt;
Items Subtank.png|&amp;lt;b&amp;gt;Sub-Tank Expansion&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Permanently increases the capacity of the Sub-Tank by 4 points.&lt;br /&gt;
Items Metal.png|&amp;lt;b&amp;gt;Rare Metal&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Adds a large amount of experience.&lt;br /&gt;
Supply Crate 3x3.png|&amp;lt;b&amp;gt;Supply Crate&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Collect them to upgrade... something?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Checkpoints, Save Capsules, and Telepads=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Checkpoint.png|&amp;lt;b&amp;gt;Checkpoint&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Touch it to temporarily save your progress.&lt;br /&gt;
Save Capsule Save Capsule.png|&amp;lt;b&amp;gt;Save Capsule&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Use it to permanently save your progress, transfer to another Save Capsule, or alter your skill point allocation.&lt;br /&gt;
Telepad Cybergate Telepad.png|&amp;lt;b&amp;gt;Telepad&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Use it to teleport to another Cybergate Telepad.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Ride Pods and Ride Blocks=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Ride Pod Ride Pod.png|&amp;lt;b&amp;gt;Ride Pod&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Use them to summon modular ride armors, akin to &#039;&#039;MegaMan X3&#039;&#039;.&lt;br /&gt;
Ride Block 3x3.png|&amp;lt;b&amp;gt;Ride Block&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Destroy them with Ride Armors to find hidden routes and areas.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Keys=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Items Data Key.png|&amp;lt;b&amp;gt;Data Key&amp;lt;/b&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;span style=&amp;quot;font-size:85%;&amp;quot;&amp;gt;Collect multiple to open doors.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Metals=&lt;br /&gt;
Currency used for Axl&#039;s shop system.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Items Metal 1.png|&amp;lt;b&amp;gt;1 Metal&amp;lt;b&amp;gt;&lt;br /&gt;
Items Metal 2.png|&amp;lt;b&amp;gt;5 Metals&amp;lt;b&amp;gt;&lt;br /&gt;
Items Metal 3.png|&amp;lt;b&amp;gt;10 Metals&amp;lt;b&amp;gt;&lt;br /&gt;
Items Metal 4.png|&amp;lt;b&amp;gt;20 Metals&amp;lt;b&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Boss_Weapons&amp;diff=39792</id>
		<title>Boss Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Boss_Weapons&amp;diff=39792"/>
		<updated>2026-08-21T08:47:21Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the tradition of the &#039;&#039;MegaMan X&#039;&#039; series, your playable character gains the powers of each main Maverick. X gains a special weapon, Zero gains a saber technique, Axl gains an A-Trans transformation, and Synthia gains a weapon mod.&lt;br /&gt;
&lt;br /&gt;
=Special Weapons=&lt;br /&gt;
Special Weapons are what X gains from defeating the main 8 bosses of the game. They consume ammo, which can be refilled in a variety of ways.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Missile barrage.png|link=Boss Weapons/Missile Barrage|[[Boss Weapons/Missile Barrage|Missile Barrage]]&lt;br /&gt;
File (2).png|link=Boss Weapons/Stun Spark|[[Boss Weapons/Stun Spark|Stun Spark]]&lt;br /&gt;
Crystal-0.png|link=Boss Weapons/Crystal Bomb|[[Boss Weapons/Crystal Bomb|Crystal Bomb]]&lt;br /&gt;
Plasma-2.png|link=Boss Weapons/Plasma Bouncer|[[Boss Weapons/Plasma Bouncer|Plasma Bouncer]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Force Breaker.png|link=Boss Weapons/Force Breaker|[[Boss Weapons/Force Breaker|Force Breaker]]&lt;br /&gt;
Warp.png|link=Boss Weapons/Warp Vortex|[[Boss Weapons/Warp Vortex|Warp Vortex]]&lt;br /&gt;
Cyclone Razor.png|link=Boss Weapons/Cyclone Razor|[[Boss Weapons/Cyclone Razor|Cyclone Razor]]&lt;br /&gt;
Neuro Spike.png|link=Boss Weapons/Neuro Spike|[[Boss Weapons/Neuro Spike|Neuro Spike]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Techniques=&lt;br /&gt;
Zero gains an array of saber and melee techniques from bosses that are performed with different commands. In &#039;&#039;Corrupted&#039;&#039;, Zero&#039;s special moves draw from a special Saber Meter which refills over time. It starts with 2 energy, and can be expanded with upgrades.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bakuenkou.png|link=Boss Weapons/Bakuenkou|[[Boss Weapons/Bakuenkou|Bakuenkou]]&lt;br /&gt;
Raikoushi.png|link=Boss Weapons/Raikoushi|[[Boss Weapons/Raikoushi|Raikoushi]]&lt;br /&gt;
Suishouzan.png|link=Boss Weapons/Suishouzan|[[Boss Weapons/Suishouzan|Suishouzan]]&lt;br /&gt;
Choujin.png|link=Boss Weapons/Choujin|[[Boss Weapons/Choujin|Choujin]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
RyokuhakenCropped.png|link=Boss Weapons/Ryokuhaken|[[Boss Weapons/Ryokuhaken|Ryokuhaken]]&lt;br /&gt;
JikugekiCropped.png|link=Boss Weapons/Jikuugeki|[[Boss Weapons/Jikuugeki|Jikuugeki]]&lt;br /&gt;
HurricaneScytheCropped-0.png|link=Boss Weapons/Shippuuzan|[[Boss Weapons/Shippuuzan|Shippuuzan]]&lt;br /&gt;
Genkoushu.png|link=Boss Weapons/Genkoushuu|[[Boss Weapons/Genkoushuu|Genkoushuu]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Transformations=&lt;br /&gt;
After beating a boss, Axl gains the ability to temporarily transform into that boss to perform an attack. This goes against canon, since Axl could only copy Reploids approximately his own size. ...Unless we&#039;re in the [https://megaman.miraheze.org/wiki/Mega_Man_X:_Command_Mission Command Mission] timeline?&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Milodon Drive&lt;br /&gt;
MissingIcon.png|Scorpio Zap&lt;br /&gt;
MissingIcon.png|Rafflar Spike&lt;br /&gt;
MissingIcon.png|Puffer Bounce&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
MissingIcon.png|Starfish Dive&lt;br /&gt;
MissingIcon.png|Vulpex Void&lt;br /&gt;
MissingIcon.png|Hoatzin Flight&lt;br /&gt;
MissingIcon.png|Mosquito Hack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Mods=&lt;br /&gt;
When Synthia defeats a Maverick, she collects a blaster mod which can be combined with other mods, with stacking effects. At least, that was the old system. It may or may not end up being reworked; this section is being ignored for now.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Synthia burn.png|Ignite Mod&lt;br /&gt;
Synthia spark.png|Spark Mod&lt;br /&gt;
Synthia shield.png|Shield Mod&lt;br /&gt;
Synthia bounce.png|Bounce Mod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Synthia pierce.png|Pierce Mod&lt;br /&gt;
Synthia beam.png|Beam Mod&lt;br /&gt;
Synthia glide.png|Glide Mod&lt;br /&gt;
Synthia double.png|Double Mod&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[category:Main Sections]]&lt;br /&gt;
[[category:Boss Weapons]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:X_Intro_Stage_Enemies&amp;diff=39791</id>
		<title>Category:X Intro Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:X_Intro_Stage_Enemies&amp;diff=39791"/>
		<updated>2026-08-21T08:36:26Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[X Intro Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Power_Station_Enemies&amp;diff=39790</id>
		<title>Category:Power Station Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Power_Station_Enemies&amp;diff=39790"/>
		<updated>2026-08-21T08:36:23Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Power Station]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Weapons_Factory_Enemies&amp;diff=39789</id>
		<title>Category:Weapons Factory Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Weapons_Factory_Enemies&amp;diff=39789"/>
		<updated>2026-08-21T08:36:14Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Weapons Factory]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Viral_Stage_Enemies&amp;diff=39788</id>
		<title>Category:Viral Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Viral_Stage_Enemies&amp;diff=39788"/>
		<updated>2026-08-21T08:36:09Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Viral Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Zero_Intro_Stage_Enemies&amp;diff=39787</id>
		<title>Category:Zero Intro Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Zero_Intro_Stage_Enemies&amp;diff=39787"/>
		<updated>2026-08-21T08:35:23Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Zero Intro Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Strike_Stage_Enemies&amp;diff=39786</id>
		<title>Category:Strike Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Strike_Stage_Enemies&amp;diff=39786"/>
		<updated>2026-08-21T08:34:40Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Strike Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Skybound_Fortress_Enemies&amp;diff=39785</id>
		<title>Category:Skybound Fortress Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Skybound_Fortress_Enemies&amp;diff=39785"/>
		<updated>2026-08-21T08:34:34Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skybound Fortress]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Cyber_Lab_Enemies&amp;diff=39784</id>
		<title>Category:Cyber Lab Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Cyber_Lab_Enemies&amp;diff=39784"/>
		<updated>2026-08-21T08:34:22Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Cyber Lab]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Sea_Wreckage_Enemies&amp;diff=39783</id>
		<title>Category:Sea Wreckage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Sea_Wreckage_Enemies&amp;diff=39783"/>
		<updated>2026-08-21T08:34:18Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Sea Wreckage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Crystal_Mines_Enemies&amp;diff=39782</id>
		<title>Category:Crystal Mines Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Crystal_Mines_Enemies&amp;diff=39782"/>
		<updated>2026-08-21T08:34:17Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Crystal Mines]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Forgotten_Pipeworks_Enemies&amp;diff=39781</id>
		<title>Category:Forgotten Pipeworks Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Forgotten_Pipeworks_Enemies&amp;diff=39781"/>
		<updated>2026-08-21T08:34:11Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Forgotten Pipeworks]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Infested_Junkyard_Enemies&amp;diff=39780</id>
		<title>Category:Infested Junkyard Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Infested_Junkyard_Enemies&amp;diff=39780"/>
		<updated>2026-08-21T08:34:11Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Stages/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Infested Junkyard]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Sparking_Scorpio&amp;diff=39779</id>
		<title>Sparking Scorpio</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Sparking_Scorpio&amp;diff=39779"/>
		<updated>2026-08-21T08:33:18Z</updated>

		<summary type="html">&lt;p&gt;Keiang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Boss&lt;br /&gt;
|BossQuote=&amp;quot;&#039;&#039;...kzzt... wHo ArE yOu!? gEt AwAY frOm mE! MakE iT ...kzzt... sTOp!!&#039;&#039;&amp;quot;&lt;br /&gt;
|BossName=Sparking Scorpio&lt;br /&gt;
|BossImage=Scorpio.png&lt;br /&gt;
|BossInfo=&#039;&#039;&#039;Electroconvulsive Engineer&#039;&#039;&#039;&amp;lt;br /&amp;gt;Height: ??? cm (?&#039;?&amp;quot;)&amp;lt;br /&amp;gt;Weight: 115 kg (253 lbs)&amp;lt;br /&amp;gt;Power: 3400 rp&amp;lt;br /&amp;gt;Speed: 6700 rp&lt;br /&gt;
|BossDescription=Sparking Scorpio is a boss appearing in &#039;&#039;MegaMan X: Corrupted&#039;&#039;, and one of the game&#039;s eight main bosses. Scorpio is the one of the first three bosses available, along with [[Plasma Puffer]] and [[Neurohack Mosquito]], except on Sigma Class difficulty where all eight bosses are available from the start.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Scorpio is the Chief Electrical Engineer for the [[Power Station|primary power station]] of the island the game takes place on. Unlike most bosses in the MegaMan X series, Scorpio has no real reason to attack you as he is neither ideologically motivated nor infected by the Maverick Virus. Instead, he has been driven berserk due to draining a city&#039;s worth of electricity directly into his own systems. Why he did such a thing is unknown, but the truth may be uncovered through the course of the game.&lt;br /&gt;
&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
|Attacks=Scorpio primarily fights using electrical spark attacks and his tail. However, the tail is not connected to his main systems, so Scorpio doesn&#039;t take damage as his tail does. &amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; WIP&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|SpecialWeapons=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt; X: [[Boss Weapons/Stun Spark|Stun Spark]]&lt;br /&gt;
  &amp;lt;li&amp;gt; Zero: [[Boss Weapons/Raikoushi|Raikoushi]]&lt;br /&gt;
  &amp;lt;li&amp;gt; Axl: Scorpio Zap&lt;br /&gt;
  &amp;lt;li&amp;gt; Synthia: TBD (Formerly Spark Mod)&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|FinalFour=If Scorpio is one of the last four of the main eight bosses remaining, the illumination inside in-door areas will be limited, requiring to use attacks and creative manners to illumate the way. Additionally, some electrical panels will go haywire, spewing out electrical sparks.=Gallery=&lt;br /&gt;
|BossTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Sparking Scorpio is based on a [[Wikipedia:Scorpion|Scorpion]].&lt;br /&gt;
  &amp;lt;li&amp;gt;Scorpio&#039;s original name was Sparkling Scorpio, and he had more of a light-based theme than an electrical one. This was presumably because some species of scorpion (possibly all, I&#039;m not a biologist) glow under UV light.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}=Gallery=&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Scorpio mission.png|Scorpio&#039;s Mission Portrait&lt;br /&gt;
ScorpioFF1.png|Reduced Lighting from Final Four effect&lt;br /&gt;
Shock Panel Inactive.png|An Inactive Electrical Panel&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[category:Main Eight Bosses]]&lt;br /&gt;
[[category:Power Station Enemies]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:X_Intro_Stage_Enemies&amp;diff=39778</id>
		<title>Category:X Intro Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:X_Intro_Stage_Enemies&amp;diff=39778"/>
		<updated>2026-08-21T08:31:46Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Locations/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stages/X Intro Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Highway_Access_Enemies&amp;diff=39777</id>
		<title>Category:Highway Access Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Highway_Access_Enemies&amp;diff=39777"/>
		<updated>2026-08-21T08:31:44Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Locations/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Highway Access]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Strike_Stage_Enemies&amp;diff=39776</id>
		<title>Category:Strike Stage Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Strike_Stage_Enemies&amp;diff=39776"/>
		<updated>2026-08-21T08:31:29Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Locations/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stages/Strike Stage]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Infested_Junkyard_Enemies&amp;diff=39775</id>
		<title>Category:Infested Junkyard Enemies</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Infested_Junkyard_Enemies&amp;diff=39775"/>
		<updated>2026-08-21T08:31:18Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Locations/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Stages/Infested Junkyard]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=X_Intro_Stage&amp;diff=39774</id>
		<title>X Intro Stage</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=X_Intro_Stage&amp;diff=39774"/>
		<updated>2026-08-21T08:31:15Z</updated>

		<summary type="html">&lt;p&gt;Keiang: Text replacement - &amp;quot;Locations/&amp;quot; to &amp;quot;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stage&lt;br /&gt;
|StageName=Hunters&#039; Airship&lt;br /&gt;
|StageImage=Hunters airship.png&lt;br /&gt;
|StageInfo=Signas had to take out a loan to buy this thing. Hope nothing bad happens to it.&lt;br /&gt;
|StageDescription=X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe.&lt;br /&gt;
|StageLinkedAreas=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Maverick Hunter Outpost|Maverick Hunter Outpost]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Sea Wreckage|Sea Wreckage]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageEnemyList=&amp;lt;categorytree mode=&amp;quot;pages&amp;quot; hideroot=&amp;quot;True&amp;quot;&amp;gt;X Intro Stage Enemies&amp;lt;/categorytree&amp;gt;&lt;br /&gt;
|StageBossList=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Strike|Strike]]  &lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageNPCList=&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Characters#Supporting Cast|Signas]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#Supporting Cast|Alia]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#Supporting Cast|Lifesaver]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#Supporting Cast|Douglas]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Characters#New Characters|Low-Rank Hunter Guards]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Warfare Milodon|Warfare Milodon]]&lt;br /&gt;
  &amp;lt;li&amp;gt;[[Hurricane Hoatzin|Hurricane Hoatzin]]&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
|StageTrivia=&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;This ship somehow ends up becoming the [[Sea Wreckage|Sea Wreckage]]. It truly is a mystery how this occurs, but it probably has something to do with [[Strike|Strike]], as seen in the [https://www.youtube.com/watch?v=7pk-DsDpiBo 1 Hour Gameplay video].&lt;br /&gt;
  &amp;lt;li&amp;gt;At one point in development, this ship was referred to as the Pleiades. This was entirely a spur of the moment thing by [[User:Genstov|Genstov]], and was hastily corrected.&lt;br /&gt;
  &amp;lt;/ul&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>Keiang</name></author>
	</entry>
</feed>