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	<title>MegaMan X: Corrupted Wiki - User contributions [en]</title>
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	<updated>2026-11-07T02:06:53Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36428</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36428"/>
		<updated>2024-05-13T03:56:07Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 may 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Explosive Shot is now enabled with the Nav-Chip&lt;br /&gt;
- Presentation: New skills, Explosive Blast and Explosive Charge&lt;br /&gt;
- Presentation: Hurricane Scythe no longer uses air movement&lt;br /&gt;
- Presentation: Splasher now gets air move reset on hit&lt;br /&gt;
- Presentation: Zero can now cancel saber moves with jump or Dash&lt;br /&gt;
- Presentation: Zero&#039;s Intro stage, new tutorial popup teaching how perform Thurst attack&lt;br /&gt;
- Presentation: Crystal Mines, background updated&lt;br /&gt;
- Presentation: Mosquito&#039;s FF effect now hacks all enemies inside the Junkyard&lt;br /&gt;
- Presentation: A new Final Four event&lt;br /&gt;
- Presentation: New attack added to Starfish&#039;s moveset&lt;br /&gt;
- Programming: New enemy for Cyber Lab - Worm Seeker (WIP) &lt;br /&gt;
- Info: Devs are working on Skybound Fortress offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 17 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab, showing level design progress&lt;br /&gt;
- Presentation: Giga Parrotrol got some cannons, new attack pattern if player is above it&lt;br /&gt;
- Programming: New enemy for Skyway, Flipper (WIP)&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, name TBD (WIP)&lt;br /&gt;
- Spriting: Updating Zero, few frames&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: X&#039;s Intro Stage, new core room&lt;br /&gt;
- Presentation: Minimap layout and icons updated, easier to navigate/read&lt;br /&gt;
- Presentation: Power Plant have a mid boss now&lt;br /&gt;
- Presentation: Updated tiles for Junkyard, first half&lt;br /&gt;
- Presentation: New Mosquito&#039;s weapon for X, Neuro Spike&lt;br /&gt;
- Presentation: Zero&#039;s Raikoushi technique updated&lt;br /&gt;
- Presentation: Skyway level design, tiles, and enemies, work in progress&lt;br /&gt;
- Spriting: Updating Giga Parrotrol&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
- Spriting: Armor Menu finished&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 february 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Skyway&lt;br /&gt;
- Spriting: Armor Menu&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36427</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36427"/>
		<updated>2024-05-13T03:49:06Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 12 may 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 may 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Explosive Shot is now enabled with the Nav-Chip&lt;br /&gt;
- Presentation: New skills, Explosive Blast and Explosive Charge&lt;br /&gt;
- Presentation: Hurricane Scythe no longer uses air movement&lt;br /&gt;
- Presentation: Splasher now gets air move reset on hit&lt;br /&gt;
- Presentation: Zero can now cancel saber moves with jump or Dash&lt;br /&gt;
- Presentation: Zero&#039;s Intro stage, new tutorial popup teaching how perform Thurst attack&lt;br /&gt;
- Presentation: Crystal Mines, background updated&lt;br /&gt;
- Presentation: Mosquito&#039;s FF effect now hacks all enemies in the Junkyard&lt;br /&gt;
- Presentation: A new Final Four event&lt;br /&gt;
- Presentation: New attack added to Starfish&#039;s moveset&lt;br /&gt;
- Programming: New enemy for Cyber Lab - Worm Seeker (WIP) &lt;br /&gt;
- Info: Devs are working on Skybound Fortress offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 17 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab, showing level design progress&lt;br /&gt;
- Presentation: Giga Parrotrol got some cannons, new attack pattern if player is above it&lt;br /&gt;
- Programming: New enemy for Skyway, Flipper (WIP)&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, name TBD (WIP)&lt;br /&gt;
- Spriting: Updating Zero, few frames&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: X&#039;s Intro Stage, new core room&lt;br /&gt;
- Presentation: Minimap layout and icons updated, easier to navigate/read&lt;br /&gt;
- Presentation: Power Plant have a mid boss now&lt;br /&gt;
- Presentation: Updated tiles for Junkyard, first half&lt;br /&gt;
- Presentation: New Mosquito&#039;s weapon for X, Neuro Spike&lt;br /&gt;
- Presentation: Zero&#039;s Raikoushi technique updated&lt;br /&gt;
- Presentation: Skyway level design, tiles, and enemies, work in progress&lt;br /&gt;
- Spriting: Updating Giga Parrotrol&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
- Spriting: Armor Menu finished&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 february 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Skyway&lt;br /&gt;
- Spriting: Armor Menu&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36424</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36424"/>
		<updated>2024-03-18T02:26:20Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 17 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab, showing level design progress&lt;br /&gt;
- Presentation: Giga Parrotrol got some cannons, new attack pattern if player is above it&lt;br /&gt;
- Programming: New enemy for Skyway, Flipper (WIP)&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, name TBD (WIP)&lt;br /&gt;
- Spriting: Updating Zero, few frames&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: X&#039;s Intro Stage, new core room&lt;br /&gt;
- Presentation: Minimap layout and icons updated, easier to navigate/read&lt;br /&gt;
- Presentation: Power Plant have a mid boss now&lt;br /&gt;
- Presentation: Updated tiles for Junkyard, first half&lt;br /&gt;
- Presentation: New Mosquito&#039;s weapon for X, Neuro Spike&lt;br /&gt;
- Presentation: Zero&#039;s Raikoushi technique updated&lt;br /&gt;
- Presentation: Skyway level design, tiles, and enemies, work in progress&lt;br /&gt;
- Spriting: Updating Giga Parrotrol&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
- Spriting: Armor Menu finished&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 february 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Skyway&lt;br /&gt;
- Spriting: Armor Menu&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36423</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36423"/>
		<updated>2024-03-18T02:14:51Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 17 march 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 17 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab, showing level design progress&lt;br /&gt;
- Presentation: Giga Parrotrol got some cannons&lt;br /&gt;
- Programming: New enemy for Skyway, Flipper (WIP)&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, name TBD (WIP)&lt;br /&gt;
- Spriting: Updating Zero, few frames&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: X&#039;s Intro Stage, new core room&lt;br /&gt;
- Presentation: Minimap layout and icons updated, easier to navigate/read&lt;br /&gt;
- Presentation: Power Plant have a mid boss now&lt;br /&gt;
- Presentation: Updated tiles for Junkyard, first half&lt;br /&gt;
- Presentation: New Mosquito&#039;s weapon for X, Neuro Spike&lt;br /&gt;
- Presentation: Zero&#039;s Raikoushi technique updated&lt;br /&gt;
- Presentation: Skyway level design, tiles, and enemies, work in progress&lt;br /&gt;
- Spriting: Updating Giga Parrotrol&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
- Spriting: Armor Menu finished&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 february 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Skyway&lt;br /&gt;
- Spriting: Armor Menu&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36419</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36419"/>
		<updated>2024-03-11T02:21:02Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 03rd march 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 march 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: X&#039;s Intro Stage, new core room&lt;br /&gt;
- Presentation: Minimap layout and icons updated, easier to navigate/read&lt;br /&gt;
- Presentation: Power Plant have a mid boss now&lt;br /&gt;
- Presentation: Updated tiles for Junkyard, first half&lt;br /&gt;
- Presentation: New Mosquito&#039;s weapon for X, Neuro Spike&lt;br /&gt;
- Presentation: Zero&#039;s Raikoushi technique updated&lt;br /&gt;
- Presentation: Skyway level design, tiles, and enemies, work in progress&lt;br /&gt;
- Spriting: Updating Giga Parrotrol&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
- Spriting: Armor Menu finished&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 february 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Skyway&lt;br /&gt;
- Spriting: Armor Menu&lt;br /&gt;
- Spriting: Updating Pete&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36102</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=36102"/>
		<updated>2024-01-07T15:36:37Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 31th dec 2023 and 07th jan 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 07 january 2024&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 31 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy New Year!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35875</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35875"/>
		<updated>2023-12-26T11:55:34Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 17 and 24 december 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Cyber Lab updated, more enemies, tiles, and level design (WIP)&lt;br /&gt;
- Presentation: Zero, hit effects and SFX updated&lt;br /&gt;
- Presentation: Corruptor stage concept, nothing is final&lt;br /&gt;
- Presentation: Light, force, and shadow armors are back in the game&lt;br /&gt;
- Presentation: Hydra and phoenix armors updated, few frames &lt;br /&gt;
- Presentation: Zero&#039;s intro stage, new parallax and background&lt;br /&gt;
- Programming: Experimenting shadow armor double jump&lt;br /&gt;
- Bug Fixed: Lava was not flowing out of foundry ladles&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35874</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35874"/>
		<updated>2023-12-20T03:54:59Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 03 and 10 december&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
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⚠️ STREAM LOG 10 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 03 december 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Ultimate Armor&lt;br /&gt;
- Spriting: Armor Menu - Gaea Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
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✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35873</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35873"/>
		<updated>2023-12-02T06:48:26Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor&lt;br /&gt;
- Spriting: Armor Menu - Blade Armor, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Info: Devs are working on Cyber Lab and Armors offscreen&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35872</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35872"/>
		<updated>2023-11-27T19:00:36Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs november&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 26 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 19 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 12 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 05 november 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 29 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Zero&#039;s head, minor changes&lt;br /&gt;
- Spriting: Armor Menu - Giga Armor, WIP&lt;br /&gt;
- Spriting: Command Mission Ultimate Armor, for practice only, not confirmed&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35828</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35828"/>
		<updated>2023-10-24T00:25:52Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Armor Menu - Sausage Armor&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35827</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35827"/>
		<updated>2023-10-23T20:35:35Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 22 october 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 22 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Armor Menu - UA, CUA, Force Armor, Gaea Armor (WIP)&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35787</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35787"/>
		<updated>2023-10-17T02:14:26Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutorial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35786</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35786"/>
		<updated>2023-10-15T22:32:02Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 15 october 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Light armor, Falcon armor, UA, and CUA for Armor Menu (discord)&lt;br /&gt;
- Spriting: Hydra armor for Armor Menu&lt;br /&gt;
- Spriting: Cyber Lab background/parallax&lt;br /&gt;
- Spriting: Ground Scaravich from MMX6&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Presentation: Cyber Lab, new tiles and level design, WIP&lt;br /&gt;
- Presentation: Mole Borer can turn, dash, jump and hover now&lt;br /&gt;
- Presentation: Milodon got buffed, he is faster, fires more missiles, and have faster projectiles&lt;br /&gt;
- Presentation: Tetris room/boss, thats right!&lt;br /&gt;
- Presentation: Zero&#039;s uppercut is faster, less frames&lt;br /&gt;
- Presentation: Zero&#039;s intro stage, minor changes, added tutotial popups&lt;br /&gt;
- Programming: New Cyber Lab enemy, Kaizou Blader&lt;br /&gt;
- Planning: More enemies for Cyber Lab stage&lt;br /&gt;
- Bug Spotted: Uppercut tutorial popup not going away&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35785</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35785"/>
		<updated>2023-10-15T01:49:09Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 08 october 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 08 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35784</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35784"/>
		<updated>2023-10-01T03:44:16Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 01 october 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 october 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: New Cyber Lab enemy, work in progress (discord)&lt;br /&gt;
- Spriting: A new Ride Chaser model, work in progress (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35783</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35783"/>
		<updated>2023-09-27T01:35:14Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: Strike wrong pose https://clips.twitch.tv/ConsiderateFuriousSheepWTRuck-PfhBJyxCM0ReKyZK&lt;br /&gt;
- Bug Spotted: Tutorial popup disappearing https://clips.twitch.tv/EnthusiasticPolishedGoblinWoofer-HrpWHJm7TBcmvNuP&lt;br /&gt;
- Bug Spotted: Open but closed pipes https://clips.twitch.tv/LongBeautifulDeerTinyFace-sXapt4NJ2aT91oZ4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35782</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35782"/>
		<updated>2023-09-27T01:12:41Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: fixing 13 august 2023 broken link clips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/BelovedImpartialChickpeaYouWHY-Y2gZMPNfOVHfA6x9&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/SolidAgitatedTireFrankerZ-leHXDvWeapo1alna&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35781</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35781"/>
		<updated>2023-09-24T04:04:27Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 24 september 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 24 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35780</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35780"/>
		<updated>2023-09-24T02:30:52Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOGS 17 september 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 17 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35779</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35779"/>
		<updated>2023-09-12T16:24:12Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 10 september 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 10 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35778</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35778"/>
		<updated>2023-09-05T22:18:46Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 03 september 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 03 september 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35777</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35777"/>
		<updated>2023-08-27T22:48:59Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 27 august 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
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✔️ STREAM LOG 27 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Skyway tileset (offscreen)&lt;br /&gt;
- Presentation: Zero cutscenes: Intro Stage (spoiler), meeting X, Command Center&lt;br /&gt;
- Presentation: Elevator got a smooth transition, Hunter Base&lt;br /&gt;
- Presentation: Training Dummy added to the game, Hunter Base&lt;br /&gt;
- Bug Fixed: Lava wasn&#039;t flowing, Weapon Factory&lt;br /&gt;
- Bug Fixed: Missiles were getting stuck, Weapon Factory&lt;br /&gt;
- Bug Fixed: EXP did not show on the darkness, Scorpio FF effect&lt;br /&gt;
- Bug Fixed: Zero auto grabs the wire, canceling Genkoushuu and Ryokuhaken techniques&lt;br /&gt;
- Info: The team is working on cutscenes (spoiler content)&lt;br /&gt;
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❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
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✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
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✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
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⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
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✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
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✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
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❌ STREAM LOG 02 july 2023&lt;br /&gt;
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&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
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✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
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✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
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❌ STREAM LOG 04 june 2023&lt;br /&gt;
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&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 28 may 2023&lt;br /&gt;
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- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
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⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
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⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
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✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
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❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
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❌ STREAM LOG 09 april 2023&lt;br /&gt;
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&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 02 april 2023&lt;br /&gt;
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- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
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✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
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⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
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⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
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✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
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✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
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✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
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⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
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✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
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✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35776</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35776"/>
		<updated>2023-08-20T03:31:22Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 20 august 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 20 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35775</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35775"/>
		<updated>2023-08-17T21:32:09Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
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📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
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✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
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✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
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✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
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⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
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✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
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✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
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❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
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✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
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✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
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❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
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⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
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⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
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✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
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❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
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❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
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✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
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⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
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⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
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✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
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✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
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✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
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⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
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✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
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✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
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❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35774</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35774"/>
		<updated>2023-08-17T21:30:46Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: STREAM LOG 13 august 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 13 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Hydra Armor&lt;br /&gt;
- Presentation: Testing tutorial popups&lt;br /&gt;
- Presentation: Now if you game over you will keep everything you had, items, exp, map, skill points&lt;br /&gt;
- Presentation: Updated icons on the main menu for every weapon, buster and giga&lt;br /&gt;
- Presentation: New Port to Base option on the main menu, but there are some restrictions&lt;br /&gt;
- Presentation: More options on the display menu, show EXP, popups, damage, tutorials, cutscenes, and you can set text speed&lt;br /&gt;
- Presentation: Foundry ladles can no longer smash the player&lt;br /&gt;
- Programming: Now Rafflar can dash on any difficult but only throws the player on S and Σ class&lt;br /&gt;
- Programming: Nerfing Giga Venus speed and tracking on every class&lt;br /&gt;
- Planning: Devs are trying to figure out Vulpex&#039;s moveset&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/GrossUglyDelicataPraiseIt--ORUSsJ0NR3tDzwR&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/OddReliableBaguetteNinjaGrumpy-tcUpXSj6z5ZOIOLy&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/AuspiciousEnjoyableOrcaRedCoat-hL9GLF_K3A7U4ERN&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35771</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=35771"/>
		<updated>2023-08-06T16:18:39Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 06 august 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
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✔️ STREAM LOG 06 august 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Level Design: X&#039;s Intro Stage, minor changes for tutorial popups&lt;br /&gt;
- Programming: Coding tutorial popups, new menu option&lt;br /&gt;
- Presentation: SpineSaw&#039;s blade can be destroyed now, Steelpine Forest enemy&lt;br /&gt;
- Info: The team spent some time fixing the wiki page&lt;br /&gt;
- Gameplay: Devs played tetris with chat&lt;br /&gt;
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✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
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⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
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✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
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✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
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❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
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✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
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✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
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❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
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⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
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⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
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✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
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❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
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❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
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✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
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⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
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⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
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✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
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✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
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✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
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✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=662</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=662"/>
		<updated>2023-07-31T18:11:31Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 30th july 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Cyber Lab tileset, rework in progress&lt;br /&gt;
- Programming: Finishing Squid Adler&lt;br /&gt;
- Programming: Updating Remi, adding sniper rifle and dodge roll to her moveset&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=660</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=660"/>
		<updated>2023-07-24T01:37:32Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 23 july 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 23 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=659</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=659"/>
		<updated>2023-07-16T19:30:28Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 16 july 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu (discord)&lt;br /&gt;
- Spriting: Updating Squid Adler (offscreen)&lt;br /&gt;
- Programming: Squid Adler, huge progress, coding and playtesting&lt;br /&gt;
- Planning: Finish Squid Adler moveset, missing tentacles and desperation&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=658</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=658"/>
		<updated>2023-07-16T16:21:16Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Programming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=657</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=657"/>
		<updated>2023-07-11T02:19:08Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Programming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=656</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=656"/>
		<updated>2023-07-11T02:18:20Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 09 july 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Remi&lt;br /&gt;
- Spriting: Vulpex (discord)&lt;br /&gt;
- Spriting: Synthia, skill tree menu&lt;br /&gt;
- Progamming: Squid Adler&lt;br /&gt;
- Presentation: Strike cutscene is done&lt;br /&gt;
- Planning: The team will probably remake Vulpex&#039;s Stage&lt;br /&gt;
- Bug Fixed: Explosive shot was tracking Strike during teleports and cutscenes&lt;br /&gt;
- Info: Devs are testing a new mosquito weapon offscreen (for X)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
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🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
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✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
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✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
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✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
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❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
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❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
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✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
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✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
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✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
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✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
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✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
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✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
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❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
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✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
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✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
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✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
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❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
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✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=655</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=655"/>
		<updated>2023-07-02T22:36:38Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 02 july 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 02 july 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=654</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=654"/>
		<updated>2023-07-01T01:33:29Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 25 june 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 25 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=653</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=653"/>
		<updated>2023-06-19T23:59:55Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: Ryokuhaken (Force Breaker) got a visual update&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=640</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=640"/>
		<updated>2023-06-18T04:55:48Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 18 june 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
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✔️ STREAM LOG 18 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
- Spriting: Updating Scorpio&lt;br /&gt;
- Programming: Coding cutscenes, MMX5 like, working in progress&lt;br /&gt;
- Presentation: X&#039;s leg skill tree updated, testing some armors&lt;br /&gt;
- Presentation: New tileset for Strike Stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=614</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=614"/>
		<updated>2023-06-11T15:40:21Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito has an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=613</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=613"/>
		<updated>2023-06-11T15:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapon Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapon factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapon Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
- Info: A dialog reveals that Mosquito have an Eurasia sample (the colony virus) in his possession&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=612</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=612"/>
		<updated>2023-06-11T14:01:32Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapons Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapons factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapons Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentation: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=611</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=611"/>
		<updated>2023-06-11T03:12:44Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapons Factory, midboss room and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapons factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree, working in progress&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapons Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentarion: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
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✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
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✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
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✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
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✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
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⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
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✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
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✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=610</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=610"/>
		<updated>2023-06-11T03:09:40Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 11 june 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
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📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
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✔️ STREAM LOG 11 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Balancing Weapons Factory midboss and second half, S class and FF&lt;br /&gt;
- Art Design: Strike cutscene&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Adjusting DRex3000 hitbox, weapons factory enemy&lt;br /&gt;
- Presentation: Playtesting the new EXP/Level curve, Zero gameplay&lt;br /&gt;
- Presentation: Choujin got a visual update, it is a bubble now&lt;br /&gt;
- Presentation: Shippuuga added to the skill tree, working in progress&lt;br /&gt;
- Presentation: Port Menu, Ocean and Weapons Factory pictures were added&lt;br /&gt;
- Presentation: Achievements Menu updated, now it shows on which class you earned them&lt;br /&gt;
- Presentarion: Achievements, a brief look at challenges&lt;br /&gt;
- Bug Fixed: Background transition between junkyard and caves was a little off&lt;br /&gt;
- Bug Spotted: EXP numbers showing on the top right corner after defeating Rafflar&lt;br /&gt;
- Info: Big balance pass on EXP and leveling, level cap is now 200&lt;br /&gt;
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❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
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⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
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⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
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✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
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❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
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❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
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✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
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⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
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✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
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✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
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✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=606</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=606"/>
		<updated>2023-06-04T19:26:27Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 04 june 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=579</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=579"/>
		<updated>2023-05-28T17:06:04Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 28 may 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Testing ride armors against FF effects/environments&lt;br /&gt;
- Spriting: Updating skill tree icons (discord)&lt;br /&gt;
- Programming: Teaching Rescued Hunter to dash off a cliff&lt;br /&gt;
- Presentation: Updated skill tree icons for Zero&lt;br /&gt;
- Presentation: Mosquito got a new dive attack pattern&lt;br /&gt;
- Presentation: Testing achievements, defeating bosses on different classes&lt;br /&gt;
- Presentation: Zero&#039;s armors have an upgrade system&lt;br /&gt;
- Planning: Shippuuga will be in the game as a saber skill tree upgrade&lt;br /&gt;
- Bug Fixed: Weapons factory background&lt;br /&gt;
- Bug Fixed: Viral Overdrive and Overdrive Slashes meter&lt;br /&gt;
- Bug Fixed: Ryokuhaken was not draining energy from saber meter&lt;br /&gt;
- Bug Spotted: https://clips.twitch.tv/WonderfulPolishedHeronNerfBlueBlaster-gJu7lNynrPo0gL7P&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=578</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=578"/>
		<updated>2023-05-22T02:14:02Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Spriting: Updating Skill Tree Icons&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=577</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=577"/>
		<updated>2023-05-22T01:11:35Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
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📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
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⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Guard mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
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⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
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✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
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❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
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❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
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✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
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⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
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⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
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✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
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✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
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✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
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⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
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✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
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✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
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❌ STREAM LOG 22 january 2023&lt;br /&gt;
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&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
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⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
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🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
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🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
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✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
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✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
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✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
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❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
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❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
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✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
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✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=574</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=574"/>
		<updated>2023-05-21T22:33:54Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=573</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=573"/>
		<updated>2023-05-21T13:49:42Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 21 may 2023&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 21 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Art Design: Viral Zero&lt;br /&gt;
- Spriting: Scorpio, rework in progress&lt;br /&gt;
- Spriting: NotDynamo mugshot&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=570</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=570"/>
		<updated>2023-05-14T17:05:17Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: stream logs 14 may&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
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✔️ STREAM LOG 14 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Sigma, only for aseprite practice, he wont be in the game (discord)&lt;br /&gt;
- Spriting: Updating Remi, working in progress&lt;br /&gt;
- Programming: Giga Fortress will leave a platform behind&lt;br /&gt;
- Presentation: Mosquito&#039;s boss room is more friendly now, making him a viable first boss pick (no air movement)&lt;br /&gt;
- Presentation: Zero&#039;s skill tree: Saber Speed, Speedster, and Accel Mode&lt;br /&gt;
- Presentation: X&#039;s skill tree: Explosive Shot&lt;br /&gt;
- Presentation: Final Four will grant +8 health to remaining bosses&lt;br /&gt;
- Presentation: Viral Zero&#039;s Triple Slash is faster now&lt;br /&gt;
- Bug Spotted: If player died when Mosquito is activating Giga Fortress the SFX will play indefinitely&lt;br /&gt;
- Bug Spotted: Milodon dropped some mines before the dialogue scene&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=569</id>
		<title>MegaMan X: Corrupted Wiki/Stream Logs</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Stream_Logs&amp;diff=569"/>
		<updated>2023-05-08T00:39:18Z</updated>

		<summary type="html">&lt;p&gt;Ephastus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;pre style=&amp;quot;max-height: 350px&amp;quot;&amp;gt;&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
📝 MEGAMANX: CORRUPTED STREAM LOGS 📝&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 07 may 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Remi, finishing her rifle animation&lt;br /&gt;
- Spriting: Scorpio&#039;s new design - he&#039;s being rebuilt&lt;br /&gt;
- Spriting: Light Armor re-sheet, focus on helmet and legs&lt;br /&gt;
- Spriting: Sigma - aseprite practice, he wont be in the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Phoenix Buster Shot (discord)&lt;br /&gt;
- Spriting: Zero sleeping/recovering - medbay scene&lt;br /&gt;
- Spriting: Updating Remi sheet, she got a sniper rifle&lt;br /&gt;
- Spriting: Updating Signas (ptbr stream)&lt;br /&gt;
- Programming: New Spider enemy for Cyberlab - WIP&lt;br /&gt;
- Presentation: Updated Phoenix Shot added to the game&lt;br /&gt;
- Presentation: Mission popups now have icons&lt;br /&gt;
- Presentation: New tiles for Cyberlab&#039;s gravity section&lt;br /&gt;
- Presentation: Fortress Debug Room (ptbr stream)&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
- Info: The ptbr stream was basically gameplay, chatting, and replying youtubers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 23 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Level Design: Strike Stage (Cybergate Attack mission)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Spriting: Updating Cyberlab parallax, for first half (offscreen)&lt;br /&gt;
- Programming: Fixing gradient/fog shader, Strike Stage and Viral Stage&lt;br /&gt;
- Presentation: Updated Cyberlab parallax, for second half&lt;br /&gt;
- Planning: A spider enemy for Cyberlab, and a new moveset for Mantis&lt;br /&gt;
- Info: Cybergate stage is based on what character you start the game with (X = Strike Stage | Zero = Viral Stage)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 09 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 april 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing X&#039;s Intro Stage parallax&lt;br /&gt;
- Level Design: Cyberlab&lt;br /&gt;
- Narrative Design: Writing and reviewing dialogs&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Cyberlab parallax second half&lt;br /&gt;
- Programming: Procedural map generator, creating a roguelike map&lt;br /&gt;
- Bug Spotted: Hunters/Guards in the Intro Stage not getting into position, they keep following X&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Fixing parallax issues - maps got moved a bit, some backgrounds were off&lt;br /&gt;
- Spriting: Updating hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Sausage Armor&lt;br /&gt;
- Presentation: New armor sprites - for the Armor Select Menu - were added to the game&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 19 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Updating GM08&#039;s sheet - the Daft Punk NPC&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating Hunter NPCs variations/skins (discord)&lt;br /&gt;
- Spriting: Updating Strike (discord)&lt;br /&gt;
- Presentation: Legacy bosses remixes, MMX1 &amp;amp; MMX2 (discord)&lt;br /&gt;
- Presentation: Level design progress, Forest/Mountain passage to Skyway &amp;amp; Cyberlab (discord)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 march 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Programming: Falcon Body now grants the Flight ability and the Full Combo increases its speed and flight time&lt;br /&gt;
- Programming: Gauntlet mode, a better way to pick upgrades, avoiding accidental picks and showing item names&lt;br /&gt;
- Presentation: Gauntlet mode, picking a Heart Tank will fully recover your HP, still not balanced (WIP)&lt;br /&gt;
- Presentation: Gaea Buster got a minor buff, increased range by one tile&lt;br /&gt;
- Planning: Improve Giga Legs, air dash speed and/or distance&lt;br /&gt;
- Planning: On hit effect for Gaea Buster, a visual indication of damage being dealt&lt;br /&gt;
- Info: Keiang was assembling MMX3 Model Kit&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Forest/Mountain passage to Skyway (discord)&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating armor icons for Armor Select Menu&lt;br /&gt;
- Spriting: Updating Sausage Armor (discord)&lt;br /&gt;
- Spriting: More hunter NPCs variations/skins (discord)&lt;br /&gt;
- Progamming: Fixing bugs related to Cyber Lab level design&lt;br /&gt;
- Presentation: Vulpex Frame (the midboss) got new moves for S and Σ class&lt;br /&gt;
- Planning: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Sound Design: Boss theme remixes X4-X6 - WIP (discord)&lt;br /&gt;
- Info: Gauntlet mode gameplay/playtest for about 3 hours&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Phoneix Armor 3d model (discord)&lt;br /&gt;
- Spriting: Updating Scorpio (discord)&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Programming: Adding aircraft&#039;s engine/turbine animation, X&#039;s intro stage&lt;br /&gt;
- Programming: Coding/balancing Cyber Lab enemies and midboss - Eye Frame, Ray Gabyoall, Mantis, Vulpex Frame&lt;br /&gt;
- Planning: Warp Vulpex&#039;s moves/attacks&lt;br /&gt;
- Presentation: Cyber Lab level design progress&lt;br /&gt;
- Presentation: Zero now have speedster by default&lt;br /&gt;
- Presentation: Zero&#039;s double jump now have momentum&lt;br /&gt;
- Presentation: X&#039;s hover is faster now&lt;br /&gt;
- Presentation: New Amor Menu, provides info on all armor parts and combos/gigas&lt;br /&gt;
- Presentation: More Ride Armors abilities, like double jump (rework in progress)&lt;br /&gt;
- Presentation: Boot to Title option, turning it off will allow you skip the intro screen&lt;br /&gt;
- Bug Fixed: X can jump off the aircraft&lt;br /&gt;
- Bug Spotted: Autofire is not working when charging the secondary weapon (shadow armor)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 12 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Art Design: Phoenix Armor 3d model&lt;br /&gt;
- Spriting: Updating Zero walking and Ryokuhaken dive animation&lt;br /&gt;
- Spriting: Updating X&#039;s saber&lt;br /&gt;
- Spriting: Updating Scorpio&#039;s fighting stance (pre-battle)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 february 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: New enemy for Cyber Lab, similar to Savor Moon R from MMX2&lt;br /&gt;
- Spriting: Rainy Turtloid (discord)&lt;br /&gt;
- Spriting: Updating Phoenix shot lvl3 (discord)&lt;br /&gt;
- Spriting: Updating X&#039;s saber (discord)&lt;br /&gt;
- Spriting: Updating Ride armors (discord)&lt;br /&gt;
- Spriting: Sand-striker enemy, for Cyber Lab, it grabs and take you back to the beginning of the room (discord)&lt;br /&gt;
- Programming: Mantis&#039; spin attack, new enemy move&lt;br /&gt;
- Planning: More graphic filters, like CRT filter&lt;br /&gt;
- Presentation: Ride armors new summon animation, sprites, and abilities&lt;br /&gt;
- Bug Fixed: Shuriken enemy getting stuck&lt;br /&gt;
- Bug Spotted: Pause buffering next to a Zipline/wire teleports the player to the ground (it can skip rooms)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 29 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Programming: Pleiades (the aircraft) wireframe for Control Room in X&#039;s Intro Stage&lt;br /&gt;
- Programming: Shuriken enemy for Cyber Lab&lt;br /&gt;
- Presentation: Highway and Cyber Lab level design progress&lt;br /&gt;
- Bug Fixed: Bakuenko&#039;s explosions showing on the wrong layer&lt;br /&gt;
- Info: VOD deleted because spoilers&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 22 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 15 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, SHORT STREAM ON DISCORD&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 08 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD DURING THE WEEK&lt;br /&gt;
- Level Design: Caves &amp;amp; Water Caves&lt;br /&gt;
- Spriting: Updating Strike&lt;br /&gt;
- Spriting: Updating Minotaur&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🥳 STREAM LOG 01 january 2023&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NEW YOUTUBE VIDEO (https://www.youtube.com/watch?v=7pk-DsDpiBo)&lt;br /&gt;
- Happy New Year to everyone, and a very special thanks to the dev team for this amazing gift&lt;br /&gt;
- Don&#039;t forget to like, share, and subscribe&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
🎅🏻 STREAM LOG 25 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
- Happy Holidays!&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design &amp;amp; Spriting: Updating Weapons Factory tilesets&lt;br /&gt;
- Spriting: Signas&#039; room new design&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: New Event Trigger added to the Editor, Hiding HUD&lt;br /&gt;
- Programming: Explosive Bomb scrapped, Milodon&#039;s desperation attack was adapted to be the new X&#039;s weapon, level 1 and 2 shots&lt;br /&gt;
- Programming: Missiles&#039; skill tree&lt;br /&gt;
- Planning: Rafflar won&#039;t reflect hydra&#039;s splitted shots, only the main shot&lt;br /&gt;
- Planning: The monitor in Signas&#039; room (showing bosses and map) will change during the Final Four&lt;br /&gt;
- Planning: A fight stance for X and Zero, after the dialogue but before the boss&#039; HP bar fills up (think about Marvel vs Capcom)&lt;br /&gt;
- Presentation: Character Selection screen, weekly progress&lt;br /&gt;
- Presentation: New Port Menu, MMX1 style, Junkyard and Sewers pictures are done&lt;br /&gt;
- Presentation: If you rescue Alia, she can track upgrades, similar to MMX3 stage select screen after you get Max Armor&#039;s head part&lt;br /&gt;
- Presentation: Fully-charged (level 3) version of Milodon&#039;s weapon for X, a rideable missile, like the ones you find in weapons factory stage (WIP)&lt;br /&gt;
- Bug Spotted: X is not letting go wires/ropes after reach its top&lt;br /&gt;
- Info: The team is working on Ocean top parallax offscreen&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
- Sound Design: New OST - Character Selection&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 11 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Character Selection screen, X&#039;s animation&lt;br /&gt;
- Programming: Port menu / Fast travel menu&lt;br /&gt;
- Programming: Wave&#039;s capsule cutscene&lt;br /&gt;
- Programming: X&#039;s intro stage, adding frames to the landing sequence&lt;br /&gt;
- Programming: New Milodon&#039;s weapon for X, Explosive Bomb&lt;br /&gt;
- Programming: Character Selection screen, X&#039;s animation added to the game (WIP)&lt;br /&gt;
- Planning: Update X&#039;s weapons: missiles (WIP), crystal bomb, and neuro swarm&lt;br /&gt;
- Planning: Resize Signas&#039; room, removing walls and making the monitor / hologram bigger&lt;br /&gt;
- Planning: Achievement and Collection menu, it can be either developed or removed temporarily for the youtube video&lt;br /&gt;
- Planning: Finish Zero&#039;s skill tree missing icons&lt;br /&gt;
- Planning: New Synthia&#039;s secondary weapon, something more unique, a hammer is under discussion&lt;br /&gt;
- Presentation: Updated tiles for weapons factory stage&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 december 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Ocean and Water Cave multi-layer parallax&lt;br /&gt;
- Spriting: Guard, mugshot and polishing&lt;br /&gt;
- Spriting: Dacing Lotus, more dance moves&lt;br /&gt;
- Programming: New npc, Guard was added to the game&lt;br /&gt;
- Planning: Improve Hydra-buster against Rafflar&lt;br /&gt;
- Planning: New parallax layer for Sewers&lt;br /&gt;
- Presentation: Parallax progress, more layers, better depth perception, perspective, and y-axis movement&lt;br /&gt;
- Info: Youtube video on the way, few things missing&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 27 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 20 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: New npc, Guard (probably a placeholder name)&lt;br /&gt;
- Spriting: Dancing Lotus, dancing animation&lt;br /&gt;
- Programming: Fixing parallax and layer issues, updating the Editor (WIP)&lt;br /&gt;
- Presentation: Ultimate Armor re-sheet was added to the game&lt;br /&gt;
- Bug Spotted: Weird crystal bomb explosion (https://clips.twitch.tv/MiniatureTriumphantMoonRlyTho-HIzGs1yRy4Od-OQB)&lt;br /&gt;
- Sound Design: New hover SFX&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 13 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 06 november 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 30 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Highway&lt;br /&gt;
- Art Design: Signas, pizza time! (celebrating JKB&#039;s birthday)&lt;br /&gt;
- Programming: Adding more Layers and Parallax to the Map Editor&lt;br /&gt;
- Presentation: Highway level design progress&lt;br /&gt;
- Planning: Update X&#039;s mugshots, under discussion&lt;br /&gt;
- Info: The Map Editor is getting a tonne of QoL updates&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 23 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Presentation: Map Editor got a big update, features like undo and redo for objects, unsaved changes, updated camera settings, path parameters, search maps, and more&lt;br /&gt;
- Presentation: Underwater Phoenix buster, work in progress&lt;br /&gt;
- Presentation: General from MMX4, sprites are ready&lt;br /&gt;
- Programming: TripBox, making it move like a Snake Plataform from Super Mario World&lt;br /&gt;
- Programming: Shurikein mid-boss from MMX3, it will be a regular enemy in cyber lab&lt;br /&gt;
- Info: Warp Vulpex might be the next target&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 16 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Presentation: Mosquito&#039;s new sprites added to the game&lt;br /&gt;
- Presentation: Phoenix armor re-sheet added to the game&lt;br /&gt;
- Presentation: New Hydra shot sprites, for all levels of charge (purple/max charge will get few changes)&lt;br /&gt;
- Presentation: Updated dialogs for Phoenix and Hydra capsules&lt;br /&gt;
- Bug Fixed: Pipes in the Highway Passage were not working properly&lt;br /&gt;
- Bug Spotted: Visual bug, Shinryuken flames&lt;br /&gt;
- Info: Apparently now you have to beat 2 bosses before being able to switch between X and Zero&lt;br /&gt;
- Info: The team is updating the Map Editor, level design have to wait&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 09 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Spriting: Zero&#039;s New Game cutscene, making the capsule/background&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Updated Options Menu&lt;br /&gt;
- Presentation: New Gameplay Option, Weapon Wheel, X will be able to select weapons like MM11&lt;br /&gt;
- Presentation: New Hydra shot, max/purple charge, and level 2/green charge (level 1 and 3 shots still WIP)&lt;br /&gt;
- Bug Fixed: Full-Screen Option not working properly&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 02 october 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Cyberspace Swamp&lt;br /&gt;
- Spriting: X and Zero new frames (apparently for some kind of rescue scene, undisclosed)&lt;br /&gt;
- Spriting: X&#039;s walk animation enhanced&lt;br /&gt;
- Spriting: Phoenix armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Hydra armor re-sheet was added to the game&lt;br /&gt;
- Programming: Hydra Jump now makes underwater bubbles *cosmetic bubbles*&lt;br /&gt;
- Programming: Porting Swamp to Haxe, hunting bugs&lt;br /&gt;
- Programming: Nino&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Bug Fixed: X&#039;s intro stage, clouds were moving in the same direction as the airship&lt;br /&gt;
- Bug Spotted: Hydra&#039;s charged shot is spliting at X position&lt;br /&gt;
- Info: The team is currently working on Zero&#039;s Rival, Boss Rush, and more Spoiler content&lt;br /&gt;
- Gameplay: MMX Corrupted old build (2016 build)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 25 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Warp Vulpex, arms and hands&lt;br /&gt;
- Spriting: Hydra armor re-sheet (offscreen)&lt;br /&gt;
- Presentation: Zero got a new Saber Attack SFX&lt;br /&gt;
- Presentation: Skip Cutscene has been optimized (energy drops, heart &amp;amp; sub tanks, and bosses&#039; HP bar wont freeze the game anymore)&lt;br /&gt;
- Programming: Teleport menu, fast travel between save capsules&lt;br /&gt;
- Bug Fixed: Strike was warping once before attacking, giving no time to dodge/react&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 18 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Art Design: Weapon Get screen for Hydra Armor&lt;br /&gt;
- Spriting: Character Selection screen, X animation&lt;br /&gt;
- Spriting: Parallax Parrotrol&lt;br /&gt;
- Spriting: Iron Horn fixing the elevator&lt;br /&gt;
- Presentation: New popups for all events (missions, achievements, level up, checkpoints, debug options, etc)&lt;br /&gt;
- Presentation: Zero&#039;s intro stage changes&lt;br /&gt;
- Programming: Adding new Hydra shot sprites (not final)&lt;br /&gt;
- Programming: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Adding new Parallax Parrotrol sprites to X&#039;s intro stage&lt;br /&gt;
- Programming: Parrotrols wont crush Hunters anymore, and they will break crates/blocks&lt;br /&gt;
- Bug Fixed: Siren was getting stuck after turning around&lt;br /&gt;
- Bug Fixed: Strike was warping up to 9 times&lt;br /&gt;
- Bug Spotted: Parrotrols are getting stuck on the wall&lt;br /&gt;
- Bug Spotted: Hydra shot reflected by Rafflar stays still in the air&lt;br /&gt;
- Info: The team was working on Zero&#039;s intro stage and Zero&#039;s rival last week&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 11 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 04 september 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; BR STREAM (PORTUGUESE ONLY)&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Info: Basically Volt Kraken, gauntlet mode gameplay/playtest, and chatting&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 28 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Hydra shot&lt;br /&gt;
- Spriting: Hydra and Sausage armors re-sheet&lt;br /&gt;
- Spriting: Volt Kraken - projectiles, boxes, and mugshot&lt;br /&gt;
- Presentation: New Phoenix-buster and Hydra-buster, working in progress&lt;br /&gt;
- Planning: Update sprites for X-buster shots&lt;br /&gt;
- Programming: Volt Kraken&lt;br /&gt;
- Programming: Energy trail effect for X-buster shots&lt;br /&gt;
- Bug Fixed: Afterimages&lt;br /&gt;
- Bug Spotted: Autofire tremendously fast, synthia and shadow buster&lt;br /&gt;
- Bug Spotted: X-saber animation, blade and shadow armors&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 21 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Puffer dive animation&lt;br /&gt;
- Programming: New Phoenix Buster, goes through enemies, hitting a wall will set it on fire, applies burn damage&lt;br /&gt;
- Programming: New Hydra Buster, goes through walls, hitting an enemy will split the shot in two, the shot loses a level of charge and change its angle every time it splits, level 1 shots do not split&lt;br /&gt;
- Bug Fixed: New phoenix buster one hit Giga Venus (50 damage)&lt;br /&gt;
- Bug Spotted: X died when he used downwards Force Break while swallowed by Puffer&lt;br /&gt;
- Info: Phoenix buster homing and split abilities are gone&lt;br /&gt;
- Info: Hydra buster piercing enemy/shields and spread abilities are gone&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 14 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&#039; palette updated (water, tileset, parallax, also lily pads)&lt;br /&gt;
- Spriting: Character selection screen, X animation&lt;br /&gt;
- Spriting: Cyber Lab tileset, 2nd half&lt;br /&gt;
- Spriting: Sewers&#039; tileset adjustments&lt;br /&gt;
- Programming: Puffer dive animation scene added to the game&lt;br /&gt;
- Programming: Sewers switch water device animation&lt;br /&gt;
- Bug Spotted: Lily Pad did not float back to the surface after the sentinel sank it (https://clips.twitch.tv/BlueAffluentMelonPunchTrees-YLGBsmeWACX4l3Dm)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
❌ STREAM LOG 7 august 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO STREAM THIS WEEK&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 31 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Spriting: Updating background Parrotrol sprites, X intro stage&lt;br /&gt;
- Spriting: General MMX4&lt;br /&gt;
- Spriting: Mugshots for the mission menu (Milodon, P&amp;amp;H Armors, Ride Armor Droids)&lt;br /&gt;
- Spriting: Volt Kraken MMX5&lt;br /&gt;
- Spriting: X armors re-sheet, focus on Hydra&lt;br /&gt;
- Spriting: Split Mushroom MMX4&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Rearranging and adjusting Sewers&#039; new tileset&lt;br /&gt;
- Spriting: Puffer, dive animation / going into the pipes&lt;br /&gt;
- Spriting: New Hunter NPC skin, only skin, no new frames&lt;br /&gt;
- Spriting: Sewers&#039; parallax background for the 2nd half&lt;br /&gt;
- Spriting: Armor Select re-sprite, only armor pieces and X, not the UI&lt;br /&gt;
- Programming: Sewer tileset updated, added to the game/editor&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 17 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; NO TWITCH STREAM, DEVS STREAMED ON DISCORD INSTEAD&lt;br /&gt;
- Level Design: Cyber Lab&lt;br /&gt;
- Spriting: Sewers tileset, second half&lt;br /&gt;
- Spriting: Rainy Turtloid&lt;br /&gt;
- Spriting: Pete&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: A new Hunter NPC skin (only skin, no new frames)&lt;br /&gt;
- Presentation: Mosquito&#039;s new design/re-sprite is done, but not in the game yet&lt;br /&gt;
- Planning: New enemy for Skyway&lt;br /&gt;
- Info: Base X re-sheet added to the game (armors still WIP)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 10 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Highway tileset (breakable/falling platforms)&lt;br /&gt;
- Presentation: Pipe maze section finished, sewers are basically done, missing tilesets (second half)&lt;br /&gt;
- Presentation: Puffer got a buff, he bounces faster now&lt;br /&gt;
- Presentation: Hydra Armor Body got nerfed, Unshakable effect was removed&lt;br /&gt;
- Programming: Final Four Giga Froggo got nerfed, bad Life Energy drops replaced by bad Weapon Energy drops&lt;br /&gt;
- Programming: Nana&#039;s sheet added to the game as an Alia&#039;s skin&lt;br /&gt;
- Programming: New NPC - Remi added to the game&lt;br /&gt;
- Programming: Coding highway breakable/falling platforms&lt;br /&gt;
- Bug Fixed: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 03 july 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (maze room)&lt;br /&gt;
- Level Design: Water Caves&lt;br /&gt;
- Spriting: Shinefin, added frames to the attack animation&lt;br /&gt;
- Presentation: Stages intro in-game cutscene, save capsule animation added&lt;br /&gt;
- Presentation: Now Zero can cancel Ryokuhaken and Hyouretsuzan anytime&lt;br /&gt;
- Programming: Sewer covers (closing pipes and making them one-way only)&lt;br /&gt;
- Programming: Target detection &amp;amp; alliance - friend, enemy, or neutral - for bosses and sentinels&lt;br /&gt;
- Programming: Adding Shinefin new frames to the game&lt;br /&gt;
- Bug Spotted: Sewer crate just blew up offscreen (https://clips.twitch.tv/BoredTrustworthySquirrelKappaPride-1X2AxbMYDsUpF27d)&lt;br /&gt;
- Bug Spotted: Oarfish&#039;s head didn&#039;t explode when it died&lt;br /&gt;
- Info: The team tested the tarteg detection &amp;amp; alliance making bosses fight each other (Boss vs Boss)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 26 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers (Sentinel placed)&lt;br /&gt;
- Art Design: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Mosquito&#039;s mugshot for the mission menu&lt;br /&gt;
- Spriting: Puffer, Rafflar, and Scorpio mugshots enhanced&lt;br /&gt;
- Spriting: Dark Mantis from MMX8&lt;br /&gt;
- Spriting: X armors re-sheet&lt;br /&gt;
- Presentation: Stages intro in-game cutscene (WIP)&lt;br /&gt;
- Planning: Iron Horn fixing the elevator&lt;br /&gt;
- Programming: Tadpoles added to the game, sewers enemy&lt;br /&gt;
- Programming: Giga Froggo now have exclusive moves if you fight it underwater&lt;br /&gt;
- Programming: Shinefin layer, stances, detection, and palette improvements&lt;br /&gt;
- Bug Fixed: Plasma Bubbles went through the wrong pipe (layer issue)&lt;br /&gt;
- Bug Fixed: Leatherheads (crocodiles) explosion on death was using tilesets&lt;br /&gt;
- Bug Fixed: Pleco did not crush the player into the wall&lt;br /&gt;
- Info: Base X re-sheet is done, but not in the game yet&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 19 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: General from MMX4&lt;br /&gt;
- Spriting: Puffer (dive animation / going into the pipes)&lt;br /&gt;
- Spriting: Tadpole, sewers enemy&lt;br /&gt;
- Planning: Mega Pleco, sewers enemy&lt;br /&gt;
- Planning: Custom Borders (aspect ratio borders), probably rejected&lt;br /&gt;
- Planning: Item crate/block&lt;br /&gt;
- Programming: Sewer crates/blocks added to the game&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Programming: Shinefin (fish enemy), spike angles on explosion&lt;br /&gt;
- Bug Fixed: Sewer pipes not triggering when playing as Zero&lt;br /&gt;
- Bug Spotted: FPS dropping/stuttering in the Sewers (50~ FPS spikes)&lt;br /&gt;
- Bug Spotted: Zero moonwalking while riding on a Pleco (https://clips.twitch.tv/TastySavoryMosquitoHeyGirl-AiTEyJJTc3Y_oUjM)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 12 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: New Armor Select menu (test only)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Planning: Roaches replaced by Tadpoles when the water level rises&lt;br /&gt;
- Planning: Player cannot climb mini spike (abusing iframes), only Gaea legs&lt;br /&gt;
- Programming: Sewer Pipes (momentum and collision)&lt;br /&gt;
- Programming: Now Kappa only perform water jumps on S and Σ Classes&lt;br /&gt;
- Programming: Froggo hitbox increased&lt;br /&gt;
- Bug Fixed: The game crashed after dying to Kappa in Sewers main/big room&lt;br /&gt;
- Sound Design: NotVile and NotDynamo themes preview&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 05 june 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Presentation: New/Rearranged Skill Tree for Zero, Clean Kill and Bullet Armor added&lt;br /&gt;
- Presentation: Viral Zero Fortitude ability (replacing Viral Phase), Zero won&#039;t be interrupted while performing special moves&lt;br /&gt;
- Planning: New names for Bakuenkyaku and Geneijin (Zero&#039;s new Dive Kick and Super Slash techniques)&lt;br /&gt;
- Planning: Gauntlet Mode, X will either stack armor parts, or get armor combos as an upgrade option&lt;br /&gt;
- Programming: Giga Froggo, Sewers Mid-Boss&lt;br /&gt;
- Sound Design: Added X4, X5 and X6 boss themes (Dragoon, Rosered and Turtloid)&lt;br /&gt;
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✔️ STREAM LOG 29 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: X re-sheet&lt;br /&gt;
- Spriting: Mosquito&#039;s new design/re-sprite&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Reveal: Signas dialog reveals part of the plot, a mysterious signal brought Maverick Hunters to the island&lt;br /&gt;
- Programming: Neurohack Mosquito&#039;s shoot delay decreased&lt;br /&gt;
- Programming: Syncing Hunter NPCs to run/walk with player&lt;br /&gt;
- Programming: Hunter NPCs can dash now to follow player&lt;br /&gt;
- Bug Fixed: Defeat Maverick missions did not update after reaching stages&lt;br /&gt;
- Bug Fixed: Signas was 2 pixels under the floor/background&lt;br /&gt;
- Bug Fixed: Mosquito started the Dive Attack off-screen after destroying his Giga Fortress&lt;br /&gt;
- Bug Fixed: X interacted with NPCs (opened a dialog box) while riding a Ride Chaser&lt;br /&gt;
- Bug Fixed: Saberfish&#039;s saber palette&lt;br /&gt;
- Bug Fixed: D-Rex was jumping out from bottomless pits&lt;br /&gt;
- Bug Fixed: Blizzard Buffalo despawn after hitting the door off-screen&lt;br /&gt;
- Bug Fixed: Injured NPCs not triggering dialog box&lt;br /&gt;
- Bug Fixed: Droid was getting speedster buff and not attacking player&lt;br /&gt;
- Bug Spotted: The blue haired Hunter with the missile launcher was moonwalking in the Intro Stage&lt;br /&gt;
- Bug Spotted: Guin boxes are respawning&lt;br /&gt;
- Bug Spotted: Ride Chaser didn&#039;t crash into the last box in the Ocean Top&lt;br /&gt;
- Bug Spotted: Zero visual bug in the Final Four cutscene (Zero re-sheet WIP)&lt;br /&gt;
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✔️ STREAM LOG 22 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Art Design: Phydrax&lt;br /&gt;
- Spriting: Puffer Pipes (those that he uses during his stage to attack the player)&lt;br /&gt;
- Spriting: Sewers water tiles (apparently an update for slopes)&lt;br /&gt;
- Presentation: Zero&#039;s new/reworked kick ability, now Geneijin is the Kick and Bakuenkyaku is the Super Explosive Slash&lt;br /&gt;
- Presentation: Viral Phase changed, now you have to crouch to activate it and it is a Gauntlet Mode skill only&lt;br /&gt;
- Presentation: Now using the Sub Tank will restore 8HP, but if you hold the input it will restore your HP until is back at full or the Sub Tank is empty&lt;br /&gt;
- Presentation: Bubble Chat added, now you dont need to start a dialog to check if npcs have missions for you&lt;br /&gt;
- Planning: X&#039;s Neuro Swarm future changes, a new concept is under consideration/development&lt;br /&gt;
- Planning: Kappa new move, something for S and Σ classes&lt;br /&gt;
- Programming: Kappa now have more HP, jump speed, and a bunch of AI improvements&lt;br /&gt;
- Programming: Kappa&#039;s Mid Air Dash Attack added to the game &lt;br /&gt;
- Programming: Kappa&#039;s Spear Attack added to the game&lt;br /&gt;
- Bug Fixed: Map Editor parameters (Shift X/Y)&lt;br /&gt;
- Bug Fixed: Puffer aiming the opposite direction&lt;br /&gt;
- Bug Fixed: Visual bug, some shading on Zero&#039;s shoulder disappeared when low hp&lt;br /&gt;
- Bug Spotted: Control Inputs not updating on menu when switching back controllers&lt;br /&gt;
- Bug Spotted: Dacing Lotus crashed the game after closing her dialog box&lt;br /&gt;
- Bug Spotted: Visual bug, Ryuenjin afterimages&lt;br /&gt;
- Info: The team is working on X re-sheet, so, for now, there is no need to fix bugs related to X&#039;s sprites/palettes&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 15 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Level Design: Mountain/Bridge (secret added)&lt;br /&gt;
- Planning: Zero&#039;s Explosive Kick future changes, a new concept is under consideration/development&lt;br /&gt;
- Programming: Kyle&#039;s Desperation Attack (Ride Armor - Machine Gun) now is easier to dodge&lt;br /&gt;
- Programming: Zero&#039;s Super Slash Explosive added to the game&lt;br /&gt;
- Programming: Popups and Bubble Chat coding&lt;br /&gt;
- Bug Fixed: Sewers pipe transition crashed the game&lt;br /&gt;
- Bug Fixed: Ride Armor Droid became invincible after taking burn damage (now he is immune to burn status)&lt;br /&gt;
- Bug Fixed: Morph Moth got stun locked against Zero&#039;s saber spam&lt;br /&gt;
- Bug Fixed: Damage numbers were showing -35 at the start of boss fights&lt;br /&gt;
- Bug Fixed: Plasma Bubble crashed the game against Dragoon&lt;br /&gt;
- Bug Fixed: Plasma Bubble deleted all Dragoon&#039;s projectiles (now only charged bubble does it)&lt;br /&gt;
- Bug Spotted: Neuro Swarm visual bug (afterimages turning into squares randomly)&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 08 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Level Design: Sewers&lt;br /&gt;
- Spriting: Zero&#039;s Saber Super Slash Explosive&lt;br /&gt;
- Programming: Mosquito now need to be above the middle of the screen to perform Dive Attack&lt;br /&gt;
- Programming: Mosquito&#039;s Warning Laser now is present on all classes&lt;br /&gt;
- Programming: Giga Incinerator speed decreased&lt;br /&gt;
- Programming: Ocean gate openning event scene implemented&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
⚠️ STREAM LOG 01 may 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
&amp;gt;&amp;gt; The team was working on Zero re-sheet before being able to stream MMXC once again&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✔️ STREAM LOG 24 april 2022&lt;br /&gt;
-------------------------------&lt;br /&gt;
- Spriting: Achievement icons (for achievements menu)&lt;br /&gt;
- Spriting: Warp Vulpex&lt;br /&gt;
- Programming: Achievements menu added to the game&lt;br /&gt;
- Programming: Achievement deafeat Crystal Rafflar added to the game (testing purposes)&lt;br /&gt;
- Gameplay: Kirby and the forgotten land&lt;br /&gt;
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖&lt;br /&gt;
✍️ EPHASTUS&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>Ephastus</name></author>
	</entry>
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