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	<id>https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CookieGHD</id>
	<title>MegaMan X: Corrupted Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://jkbgames.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CookieGHD"/>
	<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php/Special:Contributions/CookieGHD"/>
	<updated>2026-04-16T06:26:27Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.2</generator>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=38590</id>
		<title>Armors/Blade Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=38590"/>
		<updated>2025-10-24T00:06:15Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{X Armor&lt;br /&gt;
|XArmorImage=Blade.png&lt;br /&gt;
|XArmorName=Blade Armor&lt;br /&gt;
|XArmorHead=[[File:B1.png|16x16px]] Rapid Charge&lt;br /&gt;
|XArmorBody=[[File:B2.png|16x16px]] Shock Stabilizer&lt;br /&gt;
|XArmorArms=[[File:B3.png|16x16px]] Blade Buster, Blade Saber&lt;br /&gt;
|XArmorLegs=[[File:B4.png|16x16px]] Mach Dash&lt;br /&gt;
|XArmorFullSet=[[File:XBladeSkillIcon.png|16x16px]] Mach Dash 2, Saber Wave&lt;br /&gt;
|XArmorDescription=One of two armor sets from ''[[Wikipedia:Mega_Man_X6 | MegaMan X6]]''. The other is the [[Armors/Shadow Armor | Shadow Armor]].&lt;br /&gt;
|XArmorHeadDesc=[[File:B1.png|16x16px]] Rapid Charge - The buster charges more quickly.&lt;br /&gt;
|XArmorBodyDesc=[[File:B2.png|16x16px]] Shock Stabilizer - Resets airdash when hit mid-air.&lt;br /&gt;
|XArmorArmsDesc=[[File:B3.png|16x16px]] Blade Buster - Charged buster shots leave a damaging ball of plasma on impact.&amp;lt;br /&amp;gt;[[File:B3.png|16x16px]] Blade Saber - Gains the Beam Saber as a secondary weapon. Can be charged up.&lt;br /&gt;
|XArmorLegsDesc=[[File:B4.png|16x16px]] Mach Dash - The air-dash can be aimed in four directions and travels at a high speed.&lt;br /&gt;
|XArmorFullSetDesc=[[File:XBladeSkillIcon.png|16x16px]] Mach Dash 2 - Mach Dash can be used to attack enemies.&amp;lt;br /&amp;gt;[[File:XBladeSkillIcon.png|16x16px]] Saber Wave - Create a wind blast by slicing through the air at high speed. Press ↓, →, Saber in rapid succession.&lt;br /&gt;
}}&lt;br /&gt;
=Gallery=&lt;br /&gt;
&lt;br /&gt;
[[Category:PS1_Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=38589</id>
		<title>Template:X Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:X_Armor&amp;diff=38589"/>
		<updated>2025-10-24T00:01:44Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{Armor |ArmorImage={{{XArmorImage}}}&lt;br /&gt;
|ArmorName={{{XArmorName}}}&lt;br /&gt;
|ArmorInfo={{#if:{{{XArmorHead|}}}|{{{XArmorHead}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBody|}}}|{{{XArmorBody}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArms|}}}|{{{XArmorArms}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegs|}}}|{{{XArmorLegs}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDes|}}}|{{{XArmorFullSet}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorDescription=An armor that can be equipped by [[Characters/X|MegaMan X]]. {{{XArmorDescription}}}&lt;br /&gt;
=Armor Abilities=&lt;br /&gt;
{{#if:{{{XArmorHeadDesc|}}}|{{{XArmorHeadDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorBodyDesc|}}}|{{{XArmorBodyDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorArmsDesc|}}}|{{{XArmorArmsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorLegsDesc|}}}|{{{XArmorLegsDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
{{#if:{{{XArmorFullSetDesc|}}}|{{{XArmorFullSetDesc}}} &amp;lt;br /&amp;gt;|}}&lt;br /&gt;
|ArmorLinkedAreas={{{XArmorLinkedAreas|&amp;lt;ul&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;No Capsule Locations Revealed&lt;br /&gt;
  &amp;lt;/ul&amp;gt;}}}&lt;br /&gt;
|ArmorTrivia={{{XArmorTrivia | No Trivia Revealed}}}&lt;br /&gt;
}}&lt;br /&gt;
[[Category:X_Armors]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;XArmorImage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorName&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHead&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBody&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArms&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegs&amp;quot;: {},&lt;br /&gt;
        &amp;quot;XArmorFullSet&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorDescription&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorHeadDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorBodyDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorArmsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLegsDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorFullSetDesc&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorLinkedAreas&amp;quot;: {},&lt;br /&gt;
		&amp;quot;XArmorTrivia&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Zero_(Viral)&amp;diff=38588</id>
		<title>Armors/Zero (Viral)</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Zero_(Viral)&amp;diff=38588"/>
		<updated>2025-10-23T23:47:23Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Zero_Armor&lt;br /&gt;
|ZeroArmorImage=Viral_Zero.png&lt;br /&gt;
|ZeroArmorName=Viral Zero&lt;br /&gt;
|ZeroArmorIcon=IconZeroViral.png&lt;br /&gt;
|ZeroLevelName=Infection&lt;br /&gt;
|ZeroArmorLv0a=Wild Slash&lt;br /&gt;
|ZeroArmorLv0b=Viral Shield&lt;br /&gt;
|ZeroArmorLv0c=Jumper&lt;br /&gt;
|ZeroArmorLv0d=Overflow&lt;br /&gt;
|ZeroArmorLv1=Fortitude&lt;br /&gt;
|ZeroArmorLv2=Last Stand&lt;br /&gt;
|ZeroArmorLv3=Genmu&lt;br /&gt;
|ZeroArmorLv4=Overclock&lt;br /&gt;
|ZeroArmorDescription=Viral Zero is an upgrade [[Characters/Zero|Zero]] can acquire during the events of MegaMan X: Corrupted. It is one of the Zero forms can obtain, the other being [[Armors/Zero (Black)|Black Zero]].&lt;br /&gt;
&lt;br /&gt;
This upgrade has an altered body armor, covering up his chest lights and making his helmet and body more angular, and adding a face-mask. His armor color turns purple, and his saber gains a darker tinge.&lt;br /&gt;
&lt;br /&gt;
As little has been revealed about the story, it is not yet known how this armor is unlocked.&lt;br /&gt;
|ZeroArmorLv0aDesc=Greatly increases the speed of ground saber attacks.&lt;br /&gt;
|ZeroArmorLv0bDesc=Excess virus energy absorbed creates a temporary shield.&lt;br /&gt;
|ZeroArmorLv0cDesc=Increases ground jump height.&lt;br /&gt;
|ZeroArmorLv0dDesc=Using Overdrive overfills the saber gauge, granting temporary ranged attacks.&lt;br /&gt;
|ZeroArmorLv1Desc=Saber techniques are no longer interrupted by enemy attacks.&lt;br /&gt;
|ZeroArmorLv2Desc=Fatal attacks reduce HP to one point instead of dying.&lt;br /&gt;
|ZeroArmorLv3Desc=Powerful Giga Attack that unleashes a giant saber wave. (↓, →, Overdrive when meter is full.)&lt;br /&gt;
|ZeroArmorLv4Desc=Special moves inflict 40% more damage to enemies but cost more energy to perform.&lt;br /&gt;
}}=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
ViralOverdrive.png|Overdrive&amp;lt;br /&amp;gt;(Activation)&lt;br /&gt;
OverdriveSlash.png|Overdrive&amp;lt;br /&amp;gt;(Saber Wave)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Original_Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Hydra_Armor&amp;diff=36469</id>
		<title>Armors/Hydra Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Hydra_Armor&amp;diff=36469"/>
		<updated>2025-03-29T20:58:22Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Capsule Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Hydra.png&lt;br /&gt;
|Name=Hydra Armor&lt;br /&gt;
|HeadAbility=Item Magnet&lt;br /&gt;
|BodyAbility=Bubble Shield&lt;br /&gt;
|ArmsAbility=Hydra Buster&lt;br /&gt;
|LegsAbility=Hydro Jump&lt;br /&gt;
|FullSetAbility=Twin Hydra&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Hydra Armor is a water-element armor for X focused on maneuverability and strategy. Along with the [[Armors/Phoenix Armor | Phoenix Armor]], it makes up the two main armor sets in ''MegaMan X: Corrupted''. When each part is collected, it can be used immediately, and can be mixed and matched with parts from any other armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
*{{Abilitybox|Type=item|Name=Item Magnet}}When enemies drop items, they are pulled to X automatically.&lt;br /&gt;
&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Bubble Shield}}When hit directly by an enemy, the part reacts with a shockwave that causes damage to the enemy and pushes it away.&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shock Guard}}Reduces contact damage by 1 point.&lt;br /&gt;
&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Hydra Buster}}Enhances the X-Buster with a water element, causing shots to pass through walls and surfaces.&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Cascade Strike}}Causes charged X-Buster shots to split and spread into smaller shots when they collide with enemies.&lt;br /&gt;
&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Hydro Jump}}Allows X to perform a high jump with Up + Jump that is extra effective underwater.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Hydrodynamics}}Increases X's jump height while underwater.&lt;br /&gt;
&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=giga|Name=Twin Hydra}}Grants the Twin Hydras Giga Attack, which releases two energy dragons that home in on and damages enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Hydra_head.png|Head Part's Item Magnet&lt;br /&gt;
Hydra_arms.png|Hydra Buster&lt;br /&gt;
Hydra_chest.png|Body Part's Bubble Shield&lt;br /&gt;
Hydra_legs.png|Leg Part's Hydro Jump&lt;br /&gt;
Hydra_full.png|Twin Hydra Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;⚠️ Show Spoilers ⚠️&amp;quot; hide=&amp;quot;Hide Spoilers&amp;quot;&amp;gt;&lt;br /&gt;
* Head Part - ???&lt;br /&gt;
* Body Part - ???&lt;br /&gt;
* Arms Part - [[Locations#Forgotten Pipeworks (Plasma Puffer Stage) | Forgotten Pipeworks]]&lt;br /&gt;
* Legs Part - ???&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*''See [[Game Systems/Armor Combos#Phoenix/Hydra Armor Combos | Phoenix/Hydra Armor Combos]]'' for combinations with the [[Armors/Phoenix Armor | Phoenix Armor]].&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36468</id>
		<title>Category:Techniques</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36468"/>
		<updated>2025-03-29T20:38:19Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, Zero acquires new techniques by defeating one of the main 8 bosses. Unlike [[Weapons/X's Weapons | X's Weapons]] these techniques do not consume ammunition, instead requiring special inputs from the user akin to a fighting game. These &amp;quot;special techniques&amp;quot; can be further enhanced via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
Techniques requiring the saber generally use the primary attack button, whereas those not requiring the saber are generally on secondary attack. As Zero is a massive weeb, his technique names are in Japanese.&lt;br /&gt;
&lt;br /&gt;
=Techniques' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Bakuenkou.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou (爆炎攻 in Japanese, translated as '''Explosive Assault''') is one of Zero's techniques, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. It is a charged slash, similar to the one from the ''[https://megaman.miraheze.org/wiki/Mega_Man_Zero_(series) MegaMan Zero series]''. In addition to its larger hitbox, it leaves behind a series of explosions which deal damage as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Raikoushi.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi (雷光螫 in Japanese, translated as '''Lightning Sting''') is one of Zero's techniques, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. Zero pauses mid-air and throws an electric chain forward that can grab onto surfaces and pull Zero to them. If the chain connects with an enemy, it causes the enemy to be stunned for a short time and allow Zero to pass through unharmed, and pulls Zero forward to follow up with more attacks. The momentum of being pulled forward can be transferred to other aerial attacks with proper timing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Choujin.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin (跳刃 in Japanese, lit. '''Bounce Blade''') is one of Zero's techniques, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. While dashing, Zero launches a spinning projectile bubble that can ricochet off of enemies or surfaces. As Zero's only ranged attack, this move is especially useful for small enemies when his usual high damage output is not needed. This weapon is being renamed, as it is no longer saber-based, but instead thrown from his hand.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Suishouzan.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan (水晶斬 in Japanese, translated as '''Crystal Slash''') is one of Zero's techniques, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. After Zero's standard 3-hit combo, he can perform an additional slash which produces a row of crystals in front of him. The crystals persist for a short time and can reflect energy weapons, absorb a small amount of explosive damage, and cause damage to enemies. These can be used both defensively and to increase the damage of Zero's combo.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:RyokuhakenCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken (力破拳 in Japanese, translated as '''Power Breaking Fist''' or '''Force Breaker''') is one of Zero's techniques, received from defeating [[Bosses/Force Starfish | Force Starfish]]. Zero pauses mid-air and raises up his fist, gathering energy, and then drops at a high speed surrounded by a high power field that can damage enemies as he falls. When he hits the ground, the the energy explodes outward in a small area, dealing high damage. Unlike other attacks, all parts of this skill are capable of damaging armored enemies and crystal structures.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:JikugekiCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki (時空撃 in Japanese, translated as '''Warp Strike''' or '''Time-Space Strike''') is one of Zero's techniques, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. Performing this technique causes Zero to enter an evasive stance for a short time, which has no effect unless Zero is hit by an attack. When that happens, Zero vanishes and reappears behind the enemy and strikes them with a saber attack. Zero remains invincible for the entire duration of the attack if successful, but becomes vulnerable if the attack is not triggered by an enemy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:HurricaneScytheCropped-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan (疾風斬 in Japanese, translated as '''Hurricane Scythe''') is one of Zero's techniques, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. Zero quickly performs a spinning air slash that allows him to stay airborne for longer. This attack can connect from, and into, any other airborne attack, allowing for easy combos.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Genkoushu.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu (幻降蹴 in Japanese, translated as '''Illusion Drop Kick''') is one of Zero's techniques, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. Zero halts his air momentum and performs a diagonal downward kick that is followed by damaging afterimages. When this attack strikes an enemy, Zero bounces back up slightly and allows him to jump again (when double-jump is unlocked).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills Trees=&lt;br /&gt;
Each techniques has their own independent skill tree adjacent to Zero's main skill trees. The upgrades are mainly about the technique's efficiency, properties, and number of times or new method to execute the technique.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:BakuenkouIcon.png|25px]] BAKUENKOU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the attack to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BakuenkouChargeRegenIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE REGEN&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Explosive Slash can be charged more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION++&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OptimizerIcon.png|25px]] &amp;lt;br&amp;gt; OPTIMIZER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RaikoushiIcon.png|25px]] RAIKOUSHI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaikoushiBlitzIcon.png|25px]] &amp;lt;br&amp;gt; BLITZ&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the travel speed of the chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ChoujinIcon.png|25px]] CHOUJIN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY++&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceOnHitIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE ON HIT&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (2 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (3 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleComboIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE COMBO&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows bubbles to combo with normal slashes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleBubbleIcon.png|25px]] &amp;lt;br&amp;gt; DOUBLE BUBBLE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows 2 bubbles to be on the screen at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:SuishouzanIcon.png|25px]] SUISHOUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuishouzanQuickDraw.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the technique to be activated more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RyokuhakenIcon.png|25px]] RYOKUHAKEN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuakeIcon.png|25px]] &amp;lt;br&amp;gt; QUAKE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's side-to-side movement while falling.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:JikuugekiIcon.png|25px]] JIKUUGEKI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InstinctIcon.png|25px]] &amp;lt;br&amp;gt; INSTINCT+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's invincibility time after counting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ShippuuzanIcon.png|25px]] SHIPPUUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperIcon.png|25px]] &amp;lt;br&amp;gt; REAPER&lt;br /&gt;
|5&lt;br /&gt;
||Increases the damage caused by the scythe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:genkoushuuIcon.png|25px]] GENKOUSHUU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the kick to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to jump again after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LingeringWillIcon.png|20px]] &amp;lt;br&amp;gt; LINGERING WILL&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Zero's after-images to last longer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingKickIcon.png|20px]] &amp;lt;br&amp;gt; FLYING KICK&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases Zero's air speed after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WingDanceIcon.png|20px]] &amp;lt;br&amp;gt; WING DANCE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Give Zero dash speed while double jumping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Characters/X&amp;diff=36429</id>
		<title>Characters/X</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Characters/X&amp;diff=36429"/>
		<updated>2024-06-28T21:43:33Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Character_Select_X.png&lt;br /&gt;
|Name=X&lt;br /&gt;
|HeadAbility=Nav-Chip&lt;br /&gt;
|BodyAbility=Armor Swap&lt;br /&gt;
|ArmsAbility=Dual Buster&lt;br /&gt;
|LegsAbility=Dash &amp;amp; Airdash&lt;br /&gt;
|FullSetAbility=&lt;br /&gt;
}}&lt;br /&gt;
X is the main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
X uses his X-Buster to shoot enemies from a distance, and his Variable Weapons System to copy the weapons of bosses. &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
In Corrupted, he gains these new features:&lt;br /&gt;
&lt;br /&gt;
*{{Abilitybox|Name=Dual Buster System}}Allows the player to set different weapons to both primary and secondary fire buttons from the pause menu.&lt;br /&gt;
*{{Abilitybox|Name=Armor Swap}}Allows X to equip and un-equip collected armor pieces when visiting save capsules. Any piece can be mixed with any other piece, except for the [[Armors/Ultimate Armor | Ultimate Armor]].&lt;br /&gt;
*{{Abilitybox|Name=Weapon Wheel}}In addition to cycling through weapons, X can quickly select weapons using an onscreen weapon wheel, similar to MegaMan 11. This shortcut can also be accessed through the right analog stick on a controller.&lt;br /&gt;
*{{Abilitybox|Name=Skill Upgrades}}Experience collected from defeating enemies and bosses can be used to unlock upgrades for each of X's body parts, as well as each boss weapon.&lt;br /&gt;
&lt;br /&gt;
==X-Buster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=XCharge.png&lt;br /&gt;
|Name=X-Buster&lt;br /&gt;
|EnergyCost=Regen&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|EnemyDamage=1-6&lt;br /&gt;
|BossDamage=1-3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The X-Buster is X's primary weapon, and the weapon that all Arm Parts modify. It can store a 3-level charge by default, and draws from an energy meter that gradually regenerates over time. X can unlock a variety of upgrades through the X-Buster's skill tree, or by finding hidden armor capsules.&lt;br /&gt;
&lt;br /&gt;
==Skill Upgrades==&lt;br /&gt;
X's core skill upgrades include weapon, energy improvements, defense, and buster power.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:XHeadSkillIcon.png|25px]] HEAD&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyBalancerIcon.png|25px]] &amp;lt;br&amp;gt; ENERGY BALANCER&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |When using X-Buster, Weapon Energy item refills are split between all weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|25px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|25px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraLifeIcon.png|25px]] &amp;lt;br&amp;gt; ULTRA LIFE&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |1-Up items will also restore health to full on pickup.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|25px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|25px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XWConverterIcon.png|25px]] &amp;lt;br&amp;gt; W-CONVERTER&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |When weapons are full on ammo, Weapon Energy item refills the health bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:XChestSkillIcon.png|25px]] CHEST&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeRegenIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE REGEN&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |When using X-Buster, Weapon Energy item refills are split between all weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XDConverterIcon.png|25px]] &amp;lt;br&amp;gt; D-CONVERTER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |When X takes damage, he regenerates Weapon energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShockBufferIcon.png|25px]] &amp;lt;br&amp;gt; SHOCK BUFFER&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables X to take damage without flinching backwards.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShockStabilizerIcon.png|25px]] &amp;lt;br&amp;gt; SHOCK STABILIZER&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows X to regain his airdash when hit in the air.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickChargeIcon.png|25px]] &amp;lt;br&amp;gt; QUICK CHARGE&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |The X-Buster can be charged more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickChargeIcon.png|25px]] &amp;lt;br&amp;gt; QUICK CHARGE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |The X-Buster can be charged even more quickly than before.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeRegenIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE REGEN+&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further Improves energy regeneration while charging the X-Buster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:BusterSkillIcon.png|25px]] BUSTER&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|25px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperBusterIcon.png|25px]] &amp;lt;br&amp;gt; SUPER BUSTER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enhances the second level charge shot of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|25px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|25px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperBusterIcon.png|25px]] &amp;lt;br&amp;gt; HYPER BUSTER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the X-Buster to be charged to a third level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpeedShotIcon.png|25px]] &amp;lt;br&amp;gt; EXPLOSIVE BLAST&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Explosive Shot burst into a bigger explosion that damages nearby enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapid4Icon.png|25px]] &amp;lt;br&amp;gt; RAPID 4&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows up to 4 X-Buster shots to be on-screen at once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapid5Icon.png|25px]] &amp;lt;br&amp;gt; RAPID 5&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows up to 5 X-Buster shots to be on-screen at once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstShotIcon.png|25px]] &amp;lt;br&amp;gt; BURST SHOT&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which X-Buster shots can be fired.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeReloadIcon.png|25px]] &amp;lt;br&amp;gt; EXPLOSIVE CHARGE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Fast charge when an enemy has maxed Explosive Charges.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:XLegSkillIcon.png|25px]] LEG&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperDashIcon.png|25px]] &amp;lt;br&amp;gt; HYPER DASH&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the distance traveled by X when dashing on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XClimberIcon.png|25px]] &amp;lt;br&amp;gt; CLIMBER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which X can climb ladders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperVDashIcon.png|25px]] &amp;lt;br&amp;gt; HYPER V-DASH&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows X to move while dashing upwards.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperAirDashIcon.png|25px]] &amp;lt;br&amp;gt; HYPER AIR-DASH&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the distance traveled by X when dashing in the air.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DashJumperIcon.png|25px]] &amp;lt;br&amp;gt; DASH JUMPER&lt;br /&gt;
|25&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows X to airdash after dash-jumping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36422</id>
		<title>Category:Techniques</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36422"/>
		<updated>2024-03-14T01:50:06Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, Zero acquires new techniques by defeating one of the main 8 bosses. Unlike [[Weapons/X's Weapons | X's Weapons]] these techniques do not consume ammunition, instead requiring special inputs from the user akin to a fighting game. These &amp;quot;special techniques&amp;quot; can be further enhanced via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
Techniques requiring the saber generally use the primary attack button, whereas those not requiring the saber are generally on secondary attack. As Zero is a massive weeb, his technique names are in Japanese.&lt;br /&gt;
&lt;br /&gt;
=Techniques' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Bakuenkou.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou (爆炎攻 in Japanese, translated as '''Explosive Assault''') is one of Zero's techniques, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. It is a charged slash, similar to the one from the ''[https://megaman.miraheze.org/wiki/Mega_Man_Zero_(series) MegaMan Zero series]''. In addition to its larger hitbox, it leaves behind a series of explosions which deal damage as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Raikoushi.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi (雷光螫 in Japanese, translated as '''Lightning Sting''') is one of Zero's techniques, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. Zero pauses mid-air and throws an electric chain forward that can grab onto surfaces and pull Zero to them. If the chain connects with an enemy, it causes the enemy to be stunned for a short time and allow Zero to pass through unharmed, and pulls Zero forward to follow up with more attacks. The momentum of being pulled forward can be transferred to other aerial attacks with proper timing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Choujin.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin (跳刃 in Japanese, lit. '''Bounce Blade''') is one of Zero's techniques, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. While dashing, Zero launches a spinning projectile bubble that can ricochet off of enemies or surfaces. As Zero's only ranged attack, this move is especially useful for small enemies when his usual high damage output is not needed. This weapon is being renamed, as it is no longer saber-based, but instead thrown from his hand.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Suishouzan.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan (水晶斬 in Japanese, translated as '''Crystal Slash''') is one of Zero's techniques, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. After Zero's standard 3-hit combo, he can perform an additional slash which produces a row of crystals in front of him. The crystals persist for a short time and can reflect energy weapons, absorb a small amount of explosive damage, and cause damage to enemies. These can be used both defensively and to increase the damage of Zero's combo.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:RyokuhakenCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken (力破拳 in Japanese, translated as '''Power Breaking Fist''' or '''Force Breaker''') is one of Zero's techniques, received from defeating [[Bosses/Force Starfish | Force Starfish]]. Zero pauses mid-air and raises up his fist, gathering energy, and then drops at a high speed surrounded by a high power field that can damage enemies as he falls. When he hits the ground, the the energy explodes outward in a small area, dealing high damage. Unlike other attacks, all parts of this skill are capable of damaging armored enemies and crystal structures.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:JikugekiCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki (時空撃 in Japanese, translated as '''Warp Strike''' or '''Time-Space Strike''') is one of Zero's techniques, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. Performing this technique causes Zero to enter an evasive stance for a short time, which has no effect unless Zero is hit by an attack. When that happens, Zero vanishes and reappears behind the enemy and strikes them with a saber attack. Zero remains invincible for the entire duration of the attack if successful, but becomes vulnerable if the attack is not triggered by an enemy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:HurricaneScytheCropped-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan (疾風斬 in Japanese, translated as '''Hurricane Scythe''') is one of Zero's techniques, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. Zero quickly performs a spinning air slash that allows him to stay airborne for longer. This attack can connect from, and into, any other airborne attack, allowing for easy combos.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Genkoushu.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu (幻降蹴 in Japanese, translated as '''Illusion Drop Kick''') is one of Zero's techniques, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. Zero halts his air momentum and performs a diagonal downward kick that is followed by damaging afterimages. When this attack strikes an enemy, Zero bounces back up slightly and allows him to jump again (when double-jump is unlocked).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills Trees=&lt;br /&gt;
Each techniques has their own independent skill tree adjacent to Zero's main skill trees. The upgrades are mainly about the technique's efficiency, properties, and number of times or new method to execute the technique.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:BakuenkouIcon.png|25px]] BAKUENKOU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BakuenkouQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the attack to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BakuenkouChargeRegenIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE REGEN&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Explosive Slash can be charged more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION++&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OptimizerIcon.png|25px]] &amp;lt;br&amp;gt; OPTIMIZER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RaikoushiIcon.png|25px]] RAIKOUSHI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaikoushiBlitzIcon.png|25px]] &amp;lt;br&amp;gt; BLITZ&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the travel speed of the chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ChoujinIcon.png|25px]] CHOUJIN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY++&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceOnHitIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE ON HIT&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (2 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (3 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleComboIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE COMBO&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows bubbles to combo with normal slashes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleBubbleIcon.png|25px]] &amp;lt;br&amp;gt; DOUBLE BUBBLE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows 2 bubbles to be on the screen at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:SuishouzanIcon.png|25px]] SUISHOUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuishouzanQuickDraw.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the technique to be activated more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RyokuhakenIcon.png|25px]] RYOKUHAKEN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuakeIcon.png|25px]] &amp;lt;br&amp;gt; QUAKE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's side-to-side movement while falling.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:JikuugekiIcon.png|25px]] JIKUUGEKI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InstinctIcon.png|25px]] &amp;lt;br&amp;gt; INSTINCT+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's invincibility time after counting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ShippuuzanIcon.png|25px]] SHIPPUUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperIcon.png|25px]] &amp;lt;br&amp;gt; REAPER&lt;br /&gt;
|5&lt;br /&gt;
||Increases the damage caused by the scythe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:genkoushuuIcon.png|25px]] GENKOUSHUU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the kick to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to jump again after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LingeringWillIcon.png|20px]] &amp;lt;br&amp;gt; LINGERING WILL&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Zero's after-images to last longer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingKickIcon.png|20px]] &amp;lt;br&amp;gt; FLYING KICK&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases Zero's air speed after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WingDanceIcon.png|20px]] &amp;lt;br&amp;gt; WING DANCE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Give Zero dash speed while double jumping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36421</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36421"/>
		<updated>2024-03-14T01:43:54Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
=Weapons' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Missile_barrage.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:File (2).png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Plasma-2.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Crystal-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Force_Breaker.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Warp.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Cyclone_Razor.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Neuro_Spike.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skill Trees=&lt;br /&gt;
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:MissileBarrageIcon.png|25px]] MISSILE BARRAGE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MissileBarrageChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Missile Barrage to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TargetLockIcon.png|25px]] &amp;lt;br&amp;gt; TARGET LOCK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables target switching. Press ↑ or ↓ to switch target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt; BURST DAMAGE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Missile Barrage bursts on impact, causing extra damage to foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt; AFTERBURST&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Missile Barrages explodes twice on impact, dealing more damage to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Missile Barrage by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Adds two additional missiles to Missile Barrage's charge shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:StunSparkIcon.png|25px]] STUN SPARK&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunSparkChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Stun Spark to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Stun Spark by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:PlasmaBubbleIcon.png|25px]] PLASMA BUBBLE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlasmaBubbleChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Plasma Bubble to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; P. BUBBLE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 1 more time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BouncePlusIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 2 more times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every twelfth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponPlusIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every tenth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Plasma Bubble by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleTroubleIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE TROUBLE&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot to fire 12 Plasma Bubbles in all directions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleShieldIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE SHIELD&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot of Plasma Bubble into Bubble Shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CrystalBombIcon.png|25px]] CRYSTAL BOMB&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalBombChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Crystal Bomb to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Crystal Bomb by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ForceBreakerIcon.png|25px]] FORCE BREAKER&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceBreakerChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Force Breaker to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnitudeIcon.png|25px]] &amp;lt;br&amp;gt; MAGNITUDE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangePlusIcon.png|25px]] &amp;lt;br&amp;gt; RANGE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shockwave.png|25px]] &amp;lt;br&amp;gt; SHOCKWAVE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AftershockIcon.png|25px]] &amp;lt;br&amp;gt; AFTERSHOCK&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upon contact with an enemy, Force Breaker shots will send out an additional shockwave.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT– &lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Force Breaker by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StarBreakerIcon.png|25px]] &amp;lt;br&amp;gt; STAR BREAKER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:WarpVortexIcon.png|25px]] WARP VORTEX&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpVortexChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Warp Vortex to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Warp Vortex by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CycloneRazorIcon.png|25px]] CYCLONE RAZOR&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CycloneRazorChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Cyclone Razor to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Cyclone Razor by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:NeuroSpikeIcon.png|25px]] NEURO SPIKE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeuroSpikeChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Neuro Spike to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpikeReleaseIcon.png|25px]] &amp;lt;br&amp;gt; SPIKE RELEASE&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Neuro Spike continues traveling after the move ends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE +&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE ++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Resets air dash and allows X to use Neuro Spike a second time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET +&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Can now reset a third time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Neuro Spike by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36420</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36420"/>
		<updated>2024-03-13T16:47:43Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
=Weapons' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Missile_barrage.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:File (2).png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Plasma-2.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Crystal-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Force_Breaker.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Warp.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Cyclone_Razor.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Neuro_Spike.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skill Trees=&lt;br /&gt;
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:MissileBarrageIcon.png|25px]] MISSILE BARRAGE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MissileBarrageChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Missile Barrage to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TargetLockIcon.png|25px]] &amp;lt;br&amp;gt; TARGET LOCK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables target switching. Press ↑ or ↓ to switch target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt; BURST DAMAGE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Missile Barrage bursts on impact, causing extra damage to foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt; AFTERBURST&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Missile Barrages explodes twice on impact, dealing more damage to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Missile Barrage by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Adds two additional missiles to Missile Barrage's charge shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:StunSparkIcon.png|25px]] STUN SPARK&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunSparkChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Stun Spark to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Stun Spark by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CrystalBombIcon.png|25px]] CRYSTAL BOMB&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalBombChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Crystal Bomb to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Crystal Bomb by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:PlasmaBubbleIcon.png|25px]] PLASMA BUBBLE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlasmaBubbleChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Plasma Bubble to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; P. BUBBLE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 1 more time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BouncePlusIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 2 more times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every twelfth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponPlusIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every tenth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Plasma Bubble by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleTroubleIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE TROUBLE&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot to fire 12 Plasma Bubbles in all directions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleShieldIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE SHIELD&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot of Plasma Bubble into Bubble Shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ForceBreakerIcon.png|25px]] FORCE BREAKER&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceBreakerChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Force Breaker to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnitudeIcon.png|25px]] &amp;lt;br&amp;gt; MAGNITUDE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangePlusIcon.png|25px]] &amp;lt;br&amp;gt; RANGE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shockwave.png|25px]] &amp;lt;br&amp;gt; SHOCKWAVE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AftershockIcon.png|25px]] &amp;lt;br&amp;gt; AFTERSHOCK&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upon contact with an enemy, Force Breaker shots will send out an additional shockwave.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT– &lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Force Breaker by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StarBreakerIcon.png|25px]] &amp;lt;br&amp;gt; STAR BREAKER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:WarpVortexIcon.png|25px]] WARP VORTEX&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpVortexChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Warp Vortex to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Warp Vortex by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CycloneRazorIcon.png|25px]] CYCLONE RAZOR&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CycloneRazorChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Cyclone Razor to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Cyclone Razor by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:NeuroSpikeIcon.png|25px]] NEURO SPIKE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeuroSpikeChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Neuro Spike to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpikeReleaseIcon.png|25px]] &amp;lt;br&amp;gt; SPIKE RELEASE&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Neuro Spike continues traveling after the move ends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE +&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE ++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Resets air dash and allows X to use Neuro Spike a second time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET +&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Can now reset a third time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Neuro Spike by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36418</id>
		<title>Category:Techniques</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36418"/>
		<updated>2024-03-08T14:49:08Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skills Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, Zero acquires new techniques by defeating one of the main 8 bosses. Unlike [[Weapons/X's Weapons | X's Weapons]] these techniques do not consume ammunition, instead requiring special inputs from the user akin to a fighting game. These &amp;quot;special techniques&amp;quot; can be further enhanced via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
Techniques requiring the saber generally use the primary attack button, whereas those not requiring the saber are generally on secondary attack. As Zero is a massive weeb, his technique names are in Japanese.&lt;br /&gt;
&lt;br /&gt;
=Techniques' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Bakuenkou.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou (爆炎攻 in Japanese, translated as '''Explosive Assault''') is one of Zero's techniques, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. It is a charged slash, similar to the one from the ''[https://megaman.miraheze.org/wiki/Mega_Man_Zero_(series) MegaMan Zero series]''. In addition to its larger hitbox, it leaves behind a series of explosions which deal damage as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Raikoushi.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi (雷光螫 in Japanese, translated as '''Lightning Sting''') is one of Zero's techniques, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. Zero pauses mid-air and throws an electric chain forward that can grab onto surfaces and pull Zero to them. If the chain connects with an enemy, it causes the enemy to be stunned for a short time and allow Zero to pass through unharmed, and pulls Zero forward to follow up with more attacks. The momentum of being pulled forward can be transferred to other aerial attacks with proper timing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Choujin.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin (跳刃 in Japanese, lit. '''Bounce Blade''') is one of Zero's techniques, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. While dashing, Zero launches a spinning projectile bubble that can ricochet off of enemies or surfaces. As Zero's only ranged attack, this move is especially useful for small enemies when his usual high damage output is not needed. This weapon is being renamed, as it is no longer saber-based, but instead thrown from his hand.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Suishouzan.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan (水晶斬 in Japanese, translated as '''Crystal Slash''') is one of Zero's techniques, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. After Zero's standard 3-hit combo, he can perform an additional slash which produces a row of crystals in front of him. The crystals persist for a short time and can reflect energy weapons, absorb a small amount of explosive damage, and cause damage to enemies. These can be used both defensively and to increase the damage of Zero's combo.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:RyokuhakenCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken (力破拳 in Japanese, translated as '''Power Breaking Fist''' or '''Force Breaker''') is one of Zero's techniques, received from defeating [[Bosses/Force Starfish | Force Starfish]]. Zero pauses mid-air and raises up his fist, gathering energy, and then drops at a high speed surrounded by a high power field that can damage enemies as he falls. When he hits the ground, the the energy explodes outward in a small area, dealing high damage. Unlike other attacks, all parts of this skill are capable of damaging armored enemies and crystal structures.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:JikugekiCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki (時空撃 in Japanese, translated as '''Warp Strike''' or '''Time-Space Strike''') is one of Zero's techniques, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. Performing this technique causes Zero to enter an evasive stance for a short time, which has no effect unless Zero is hit by an attack. When that happens, Zero vanishes and reappears behind the enemy and strikes them with a saber attack. Zero remains invincible for the entire duration of the attack if successful, but becomes vulnerable if the attack is not triggered by an enemy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:HurricaneScytheCropped-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan (疾風斬 in Japanese, translated as '''Hurricane Scythe''') is one of Zero's techniques, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. Zero quickly performs a spinning air slash that allows him to stay airborne for longer. This attack can connect from, and into, any other airborne attack, allowing for easy combos.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Genkoushu.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu (幻降蹴 in Japanese, translated as '''Illusion Drop Kick''') is one of Zero's techniques, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. Zero halts his air momentum and performs a diagonal downward kick that is followed by damaging afterimages. When this attack strikes an enemy, Zero bounces back up slightly and allows him to jump again (when double-jump is unlocked).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills Trees=&lt;br /&gt;
Each techniques has their own independent skill tree adjacent to Zero's main skill trees. The upgrades are mainly about the technique's efficiency, properties, and number of times or new method to execute the technique.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:BakuenkouIcon.png|25px]] BAKUENKOU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BakuenkouQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the attack to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BakuenkouChargeRegenIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE REGEN&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Explosive Slash can be charged more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:IgnitionIcon.png|25px]] &amp;lt;br&amp;gt; IGNITION+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION++&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AmmunitionIcon.png|25px]] &amp;lt;br&amp;gt; AMMUNITION+++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:OptimizerIcon.png|25px]] &amp;lt;br&amp;gt; OPTIMIZER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RaikoushiIcon.png|25px]] RAIKOUSHI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RaikoushiBlitzIcon.png|25px]] &amp;lt;br&amp;gt; BLITZ&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the travel speed of the chain.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:SuishouzanIcon.png|25px]] SUISHOUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuishouzanQuickDraw.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the technique to be activated more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ChoujinIcon.png|25px]] CHOUJIN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY++&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceOnHitIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE ON HIT&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (2 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (3 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleComboIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE COMBO&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows bubbles to combo with normal slashes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleBubbleIcon.png|25px]] &amp;lt;br&amp;gt; DOUBLE BUBBLE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows 2 bubbles to be on the screen at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:RyokuhakenIcon.png|25px]] RYOKUHAKEN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuakeIcon.png|25px]] &amp;lt;br&amp;gt; QUAKE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's side-to-side movement while falling.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RyokuhakenQuickDrawIcon.png|25px]] &amp;lt;br&amp;gt; QUICK DRAW++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to perform the technique instantly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:JikuugekiIcon.png|25px]] JIKUUGEKI&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:InstinctIcon.png|25px]] &amp;lt;br&amp;gt; INSTINCT+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Improves Zero's invincibility time after counting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ShippuuzanIcon.png|25px]] SHIPPUUZAN&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ReaperIcon.png|25px]] &amp;lt;br&amp;gt; REAPER&lt;br /&gt;
|5&lt;br /&gt;
||Increases the damage caused by the scythe.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:genkoushuuIcon.png|25px]] GENKOUSHUU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes the kick to activate more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|20px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows Zero to jump again after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|20px]] &amp;lt;br&amp;gt; SILHOUETTE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LingeringWillIcon.png|20px]] &amp;lt;br&amp;gt; LINGERING WILL&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Zero's after-images to last longer.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingKickIcon.png|20px]] &amp;lt;br&amp;gt; FLYING KICK&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases Zero's air speed after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WingDanceIcon.png|20px]] &amp;lt;br&amp;gt; WING DANCE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Give Zero dash speed while double jumping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36417</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36417"/>
		<updated>2024-03-08T03:16:31Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Trees */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
=Weapons' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Missile_barrage.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:File (2).png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Plasma-2.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Crystal-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Force_Breaker.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Warp.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Cyclone_Razor.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Neuro_Spike.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skill Trees=&lt;br /&gt;
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.&lt;br /&gt;
==Skill Tree Upgrades==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:MissileBarrageIcon.png|25px]] MISSILE BARRAGE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MissileBarrageChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Missile Barrage to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TargetLockIcon.png|25px]] &amp;lt;br&amp;gt; TARGET LOCK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text=align:left;&amp;quot; |Enables target switching. Press ↑ or ↓ to switch target.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:TrackingIcon.png|25px]] &amp;lt;br&amp;gt; TRACKING++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text=align:left;&amp;quot; |Increases the speed at which Missile Barrage locks onto targets.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt; BURST DAMAGE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text=align:left;&amp;quot; |Missile Barrage bursts on impact, causing extra damage to foes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstIcon.png|25px]] &amp;lt;br&amp;gt;AFTERBURST&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text=align:left;&amp;quot; |Missile Barrages explodes twice on impact, dealing more damage to enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Missile Barrage by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Adds two additional missiles to Missile Barrage's charge shot.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:StunSparkIcon.png|25px]] STUN SPARK&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StunSparkChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Stun Spark to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Stun Spark by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CrystalBombIcon.png|25px]] CRYSTAL BOMB&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CrystalBombChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Crystal Bomb to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Crystal Bomb by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:PlasmaBubbleIcon.png|25px]] PLASMA BUBBLE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PlasmaBubbleChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Plasma Bubble to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; P. BUBBLE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 1 more time.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BouncePlusIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Plasma Bubble to bounce 2 more times.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every twelfth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:GashaponPlusIcon.png|25px]] &amp;lt;br&amp;gt; GASHAPON+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Every tenth Plasma Bubble will contain a health capsule.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Plasma Bubble by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleTroubleIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE TROUBLE&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot to fire 12 Plasma Bubbles in all directions.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleShieldIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE SHIELD&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upgrades the charge shot of Plasma Bubble into Bubble Shield.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ForceBreakerIcon.png|25px]] FORCE BREAKER&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ForceBreakerChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Force Breaker to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:MagnitudeIcon.png|25px]] &amp;lt;br&amp;gt; MAGNITUDE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangePlusIcon.png|25px]] &amp;lt;br&amp;gt; RANGE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shockwave.png|25px]] &amp;lt;br&amp;gt; SHOCKWAVE&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AftershockIcon.png|25px]] &amp;lt;br&amp;gt; AFTERSHOCK&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Upon contact with an enemy, Force Breaker shots will send out an additional shockwave.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT– &lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Force Breaker by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:StarBreakerIcon.png|25px]] &amp;lt;br&amp;gt; STAR BREAKER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:WarpVortexIcon.png|25px]] WARP VORTEX&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WarpVortexChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Warp Vortex to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Warp Vortex by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:CycloneRazorIcon.png|25px]] CYCLONE RAZOR&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:CycloneRazorChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Cyclone Razor to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Cyclone Razor by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:NeuroSpikeIcon.png|25px]] NEURO SPIKE&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:NeuroSpikeChargeIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Enables Neuro Spike to be charged.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpikeReleaseIcon.png|25px]] &amp;lt;br&amp;gt; SPIKE RELEASE&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Neuro Spike continues traveling after the move ends.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE +&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RangeIcon.png|25px]] &amp;lt;br&amp;gt; RANGE ++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the distance the Neuro Spike travels.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Resets air dash and allows X to use Neuro Spike a second time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ResetIcon.png|25px]] &amp;lt;br&amp;gt; RESET +&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Can now reset a third time after hitting an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeMinusIcon.png|25px]] &amp;lt;br&amp;gt; CHARGE SHOT–&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Reduces the cost of charged Neuro Spike by 1 point.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:???Icon.png|25px]] &amp;lt;br&amp;gt; ?&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |(Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36416</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36416"/>
		<updated>2024-03-07T23:06:46Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
=Weapons' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Missile_barrage.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:File (2).png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Plasma-2.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Crystal-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Force_Breaker.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Warp.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Cyclone_Razor.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Neuro_Spike.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Neuro Spike is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skill Trees=&lt;br /&gt;
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36414</id>
		<title>Category:Techniques</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36414"/>
		<updated>2024-01-22T22:47:23Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, Zero acquires new techniques by defeating one of the main 8 bosses. Unlike [[Weapons/X's Weapons | X's Weapons]] these techniques do not consume ammunition, instead requiring special inputs from the user akin to a fighting game. These &amp;quot;special techniques&amp;quot; can be further enhanced via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
Techniques requiring the saber generally use the primary attack button, whereas those not requiring the saber are generally on secondary attack. As Zero is a massive weeb, his technique names are in Japanese.&lt;br /&gt;
&lt;br /&gt;
=Techniques' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Bakuenkou.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Bakuenkou (爆炎攻 in Japanese, translated as '''Explosive Assault''') is one of Zero's techniques, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. It is a charged slash, similar to the one from the ''[https://megaman.miraheze.org/wiki/Mega_Man_Zero_(series) MegaMan Zero series]''. In addition to its larger hitbox, it leaves behind a series of explosions which deal damage as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Raikoushi.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Raikoushi (雷光螫 in Japanese, translated as '''Lightning Sting''') is one of Zero's techniques, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. Zero pauses mid-air and throws an electric chain forward that can grab onto surfaces and pull Zero to them. If the chain connects with an enemy, it causes the enemy to be stunned for a short time and allow Zero to pass through unharmed, and pulls Zero forward to follow up with more attacks. The momentum of being pulled forward can be transferred to other aerial attacks with proper timing.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Choujin.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Choujin (跳刃 in Japanese, lit. '''Bounce Blade''') is one of Zero's techniques, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. While dashing, Zero launches a spinning projectile bubble that can ricochet off of enemies or surfaces. As Zero's only ranged attack, this move is especially useful for small enemies when his usual high damage output is not needed. This weapon is being renamed, as it is no longer saber-based, but instead thrown from his hand.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Suishouzan.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Suishouzan (水晶斬 in Japanese, translated as '''Crystal Slash''') is one of Zero's techniques, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. After Zero's standard 3-hit combo, he can perform an additional slash which produces a row of crystals in front of him. The crystals persist for a short time and can reflect energy weapons, absorb a small amount of explosive damage, and cause damage to enemies. These can be used both defensively and to increase the damage of Zero's combo.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:RyokuhakenCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Ryokuhaken (力破拳 in Japanese, translated as '''Power Breaking Fist''' or '''Force Breaker''') is one of Zero's techniques, received from defeating [[Bosses/Force Starfish | Force Starfish]]. Zero pauses mid-air and raises up his fist, gathering energy, and then drops at a high speed surrounded by a high power field that can damage enemies as he falls. When he hits the ground, the the energy explodes outward in a small area, dealing high damage. Unlike other attacks, all parts of this skill are capable of damaging armored enemies and crystal structures.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:JikugekiCropped.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Jikuugeki (時空撃 in Japanese, translated as '''Warp Strike''' or '''Time-Space Strike''') is one of Zero's techniques, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. Performing this technique causes Zero to enter an evasive stance for a short time, which has no effect unless Zero is hit by an attack. When that happens, Zero vanishes and reappears behind the enemy and strikes them with a saber attack. Zero remains invincible for the entire duration of the attack if successful, but becomes vulnerable if the attack is not triggered by an enemy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:HurricaneScytheCropped-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Shippuuzan (疾風斬 in Japanese, translated as '''Hurricane Scythe''') is one of Zero's techniques, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. Zero quickly performs a spinning air slash that allows him to stay airborne for longer. This attack can connect from, and into, any other airborne attack, allowing for easy combos.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Genkoushu.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Genkoushuu (幻降蹴 in Japanese, translated as '''Illusion Drop Kick''') is one of Zero's techniques, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. Zero halts his air momentum and performs a diagonal downward kick that is followed by damaging afterimages. When this attack strikes an enemy, Zero bounces back up slightly and allows him to jump again (when double-jump is unlocked).&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills Trees=&lt;br /&gt;
Each techniques has their own independent skill tree adjacent to Zero's main skill trees. The upgrades are mainly about the technique's efficiency, properties, and number of times or new method to execute the technique.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36413</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36413"/>
		<updated>2024-01-22T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
=Weapons' Descriptions=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Missile_barrage.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:File (2).png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Plasma-2.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Crystal-0.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Force_Breaker.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Warp.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Cyclone_Razor.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;th colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Swarm Barrier&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;[[File:Neuro_Swarm.png|center]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td style=&amp;quot;border: 1px solid #dddddd;&amp;quot;&amp;gt;Swarm Barrier is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skill Trees=&lt;br /&gt;
Each weapons has their own independent skill tree adjacent to X's main skill trees. The upgrades are mainly about charge, cost, weapon's effects, and a special charged attack.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36407</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36407"/>
		<updated>2024-01-21T03:38:01Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Warp Vortex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
Missile_barrage.png|thumb|link=#Missile Barrage|[[#Missile Barrage | Missile Barrage]]&lt;br /&gt;
File (2).png|thumb|link=#Stun Spark|[[#Stun Spark | Stun Spark]]&lt;br /&gt;
Plasma-2.png|thumb|link=#Plasma Bouncer|[[#Plasma Bouncer | Plasma Bouncer]]&lt;br /&gt;
Crystal-0.png|thumb|link=#Crystal Bomb|[[#Crystal Bomb | Crystal Bomb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Force_Breaker.png|thumb|link=#Force Breaker|[[#Force Breaker | Force Breaker]]&lt;br /&gt;
Warp.png|thumb|link=#Warp Vortex|[[#Warp Vortex | Warp Vortex]]&lt;br /&gt;
Cyclone_Razor.png|thumb|link=#Cyclone Razor|[[#Cyclone Razor | Cyclone Razor]]&lt;br /&gt;
Neuro_Swarm.png|thumb|link=[#Swarm Barrier|[[#Swarm Barrier | Swarm Barrier]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Missile Barrage'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Missile_barrage.png&lt;br /&gt;
|Name=Missile Barrage&lt;br /&gt;
|FromMaverick=Warfare Milodon&lt;br /&gt;
|Effect=Homing Projectile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Stun Spark'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=File (2).png&lt;br /&gt;
|Name=Stun Spark&lt;br /&gt;
|Effect=Stun&lt;br /&gt;
|FromMaverick=Sparking Scorpio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
='''Plasma Bouncer'''=&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Plasma-2.png&lt;br /&gt;
|Name=Plasma Bouncer&lt;br /&gt;
|FromMaverick=Plasma Puffer&lt;br /&gt;
|Effect=Bouncing Projectile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Crystal Bomb'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Crystal-0.png&lt;br /&gt;
|Name=Crystal Bomb&lt;br /&gt;
|Effect=Reflect&lt;br /&gt;
|FromMaverick=Crystal Rafflar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Force Breaker'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Force_Breaker.png&lt;br /&gt;
|Name=Force Breaker&lt;br /&gt;
|Effect=Armor Break&lt;br /&gt;
|FromMaverick=Force Starfish&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Warp Vortex'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Warp.png&lt;br /&gt;
|Name=Warp Vulpex&lt;br /&gt;
|EnergyCost=?&lt;br /&gt;
|Effect=Absorbs Projectiles&lt;br /&gt;
|FromMaverick=Warp Vulpex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Cyclone Razor'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Cyclone_Razor.png&lt;br /&gt;
|Name=Cyclone Razor&lt;br /&gt;
|Effect=Air Lift&lt;br /&gt;
|FromMaverick=Hurricane Hoatzin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Swarm Barrier'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Neuro_Swarm.png&lt;br /&gt;
|Name=Swarm Barrier&lt;br /&gt;
|FromMaverick=Neurohack Mosquito&lt;br /&gt;
|Effect=???}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Swarm Barrier is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36406</id>
		<title>Category:Special Weapons</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Special_Weapons&amp;diff=36406"/>
		<updated>2024-01-21T03:33:49Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Warp Vortex */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, X acquires new weapons by defeating one of the main 8 bosses. These weapons consume ammunition, which can be refilled via save capsules or from blue item pickups in the field. Unlike in the official games, these &amp;quot;special weapons&amp;quot; do not require an arm upgrade to charge; instead, their charged variants are unlocked via spending points on the requisite section of their independent skill trees.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
Missile_barrage.png|thumb|link=#Missile Barrage|[[#Missile Barrage | Missile Barrage]]&lt;br /&gt;
File (2).png|thumb|link=#Stun Spark|[[#Stun Spark | Stun Spark]]&lt;br /&gt;
Plasma-2.png|thumb|link=#Plasma Bouncer|[[#Plasma Bouncer | Plasma Bouncer]]&lt;br /&gt;
Crystal-0.png|thumb|link=#Crystal Bomb|[[#Crystal Bomb | Crystal Bomb]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Force_Breaker.png|thumb|link=#Force Breaker|[[#Force Breaker | Force Breaker]]&lt;br /&gt;
Warp.png|thumb|link=#Warp Vortex|[[#Warp Vortex | Warp Vortex]]&lt;br /&gt;
Cyclone_Razor.png|thumb|link=#Cyclone Razor|[[#Cyclone Razor | Cyclone Razor]]&lt;br /&gt;
Neuro_Swarm.png|thumb|link=[#Swarm Barrier|[[#Swarm Barrier | Swarm Barrier]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Missile Barrage'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Missile_barrage.png&lt;br /&gt;
|Name=Missile Barrage&lt;br /&gt;
|FromMaverick=Warfare Milodon&lt;br /&gt;
|Effect=Homing Projectile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Missile Barrage is one of X's special weapons, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. X aims upward and launches a series of missiles that travel up to the top of screen, ignoring all walls and surfaces. They then return falling downward from random positions and homing in on nearby enemies. This weapon can be fired in quick succession to launch multiple missiles.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Stun Spark'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=File (2).png&lt;br /&gt;
|Name=Stun Spark&lt;br /&gt;
|Effect=Stun&lt;br /&gt;
|FromMaverick=Sparking Scorpio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Stun Spark is one of X's special weapons, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. This weapon creates an electrical field around X that fires lightning bolts horizontally, or vertically if the up button is held. These bolts do little damage, but stun enemies, stopping them from moving (causing flying enemies to fall), as well as preventing them from inflicting contact damage.&lt;br /&gt;
&lt;br /&gt;
Formerly, this weapon released an electric orb that dropped to the ground and travels along the ground, or could be aimed up to the ceiling instead. When the button was pressed again or the maximum distance is reached, the orb expanded into a large stationary field that persists for a short time, and launches a bolt of lightning opposite from the surface the field detonates on.&lt;br /&gt;
='''Plasma Bouncer'''=&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Plasma-2.png&lt;br /&gt;
|Name=Plasma Bouncer&lt;br /&gt;
|FromMaverick=Plasma Puffer&lt;br /&gt;
|Effect=Bouncing Projectile}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Plasma Bouncer is one of X's special weapons, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. X fires two bubbles up and down diagonally which can bounce off of surfaces. This weapon is unique in that it only uses half a point of weapon energy per shot.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Crystal Bomb'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Crystal-0.png&lt;br /&gt;
|Name=Crystal Bomb&lt;br /&gt;
|Effect=Reflect&lt;br /&gt;
|FromMaverick=Crystal Rafflar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Crystal Bomb is one of X's special weapons, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. X fires an arcing projectile that can be aimed up or down, which then creates a temporary crystal growth when it touches a surface. If the bomb impacts a strong enemy, it will break into shards that arc off from the enemy and produce smaller crystals where they land. All parts of this weapon are able to reflect enemy energy attacks back at them.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Force Breaker'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Force_Breaker.png&lt;br /&gt;
|Name=Force Breaker&lt;br /&gt;
|Effect=Armor Break&lt;br /&gt;
|FromMaverick=Force Starfish&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Force Breaker is one of X's special weapons, received from defeating [[Bosses/Force Starfish | Force Starfish]]. X fires a blast of energy that dissipates into a circular explosion after a short distance, dealing damage-per-frame (like [[Characters/Zero | Zero]]'s saber attacks) instead of a single hit on impact. This weapon is able to damage and destroy armored enemies and crystal blocks.&lt;br /&gt;
&lt;br /&gt;
Additionally, this weapon can be fired downward in the air, which grants X a small height boost and maintains his momentum.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Warp Vortex'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Warp.png&lt;br /&gt;
|Name=Warp Vulpex&lt;br /&gt;
|EnergyCost=Absorbs Projectiles&lt;br /&gt;
|FromMaverick=Warp Vulpex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Warp Vortex is one of X's special weapons, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. X shoots two black holes that spiral around each other. They absorb enemy projectiles, but this weapon is probably getting reworked to be cooler.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Cyclone Razor'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Cyclone_Razor.png&lt;br /&gt;
|Name=Cyclone Razor&lt;br /&gt;
|Effect=Air Lift&lt;br /&gt;
|FromMaverick=Hurricane Hoatzin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Cyclone Razor is one of X's special weapons, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. X fires a spinning blade of wind energy that travels forward a short distance before arcing upward and dissipating. The blade is able to pass through walls, as well as enemy shielding allowing it to damage their unprotected side. Additionally, this weapon is able to lift mobile enemies off the ground and carry them a short distance, and X can jump into it to gain a height boost as well.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
='''Swarm Barrier'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Neuro_Swarm.png&lt;br /&gt;
|Name=Swarm Barrier&lt;br /&gt;
|FromMaverick=Neurohack Mosquito&lt;br /&gt;
|Effect=???}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Swarm Barrier is one of X's special weapons, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. It is currently undergoing a rework, so remind Keiang to update this section once that's been finalized.  It used to be called Neurospike and would let you force enemies to act as your allies, but it wasn't very effective, as cool as it was, so it was scrapped.&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36402</id>
		<title>Category:Techniques</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Category:Techniques&amp;diff=36402"/>
		<updated>2024-01-20T23:55:34Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As in the official games, Zero acquires new techniques by defeating one of the main 8 bosses. Unlike [[Weapons/X's Weapons | X's Weapons]] these techniques do not consume ammunition, instead requiring special inputs from the user akin to a fighting game. These &amp;quot;special techniques&amp;quot; can be further enhanced via spending points on the requisite section of their independent skill trees. Techniques requiring the saber generally use the primary attack button, whereas those not requiring the saber are generally on secondary attack. As Zero is a massive weeb, his technique names are in Japanese.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bakuenkou.png|thumb|link=#Bakuenkou|[[#Bakuenkou | Bakuenkou]]&lt;br /&gt;
Raikoushi.png|thumb|link=#Raikoushi|[[#Raikoushi | Raikoushi]]&lt;br /&gt;
Choujin.png|thumb|link=#Choujin|[[#Choujin | Choujin]]&lt;br /&gt;
Suishouzan.png|thumb|link=#Suishouzan|[[#Suishouzan | Suishouzan]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RyokuhakenCropped.png|thumb|link=#Ryokuhaken|[[#Ryokuhaken | Ryokuhaken]]&lt;br /&gt;
JikugekiCropped.png|thumb|link=#Jikuugeki|[[#Jikuugeki | Jikuugeki]]&lt;br /&gt;
HurricaneScytheCropped-0.png|thumb|link=#Shippuuzan|[[#Shippuuzan | Shippuuzan]]&lt;br /&gt;
Genkoushu.png|thumb|link=#Genkoushuu|[[#Genkoushuu | Genkoushuu]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
='''Bakuenkou'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Bakuenkou.png&lt;br /&gt;
|Name=Bakuenkou&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(爆炎攻 ; Explosive Assault)&lt;br /&gt;
|Input=Hold Slash, release&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=2&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Warfare Milodon&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Bakuenkou (爆炎攻 in Japanese, translated as '''Explosive Assault''') is one of Zero's techniques, received from defeating [[Bosses/Warfare Milodon | Warfare Milodon]]. It is a charged slash, similar to the one from the ''[https://megaman.miraheze.org/wiki/Mega_Man_Zero_(series) MegaMan Zero series]''. In addition to its larger hitbox, it leaves behind a series of explosions which deal damage as well.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
='''Raikoushi'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Raikoushi.png&lt;br /&gt;
|Name=Raikoushi&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(雷光螫 ; Lightning Sting)&lt;br /&gt;
|Input=Up + Special (mid-air)&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|Effect=Stun&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Sparking Scorpio&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Raikoushi (雷光螫 in Japanese, translated as '''Lightning Sting''') is one of Zero's techniques, received from defeating [[Bosses/Sparking Scorpio | Sparking Scorpio]]. Zero pauses mid-air and throws an electric chain forward that can grab onto surfaces and pull Zero to them. If the chain connects with an enemy, it causes the enemy to be stunned for a short time and allow Zero to pass through unharmed, and pulls Zero forward to follow up with more attacks. The momentum of being pulled forward can be transferred to other aerial attacks with proper timing.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
='''Choujin'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Choujin.png&lt;br /&gt;
|Name=Choujin&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(跳刃 ; Bounce Blade)&lt;br /&gt;
|Input=Dash + Slash&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Plasma Puffer&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Choujin (跳刃 in Japanese, lit. '''Bounce Blade''') is one of Zero's techniques, received from defeating [[Bosses/Plasma Puffer | Plasma Puffer]]. While dashing, Zero launches a spinning projectile bubble that can ricochet off of enemies or surfaces. As Zero's only ranged attack, this move is especially useful for small enemies when his usual high damage output is not needed. This weapon is being renamed, as it is no longer saber-based, but instead thrown from his hand.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:ChoujinIcon.png|25px]] Choujin&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:VelocityIcon.png|25px]] &amp;lt;br&amp;gt; VELOCITY++&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the speed that the spheres travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit. &lt;br /&gt;
|-&lt;br /&gt;
|[[File:PushbackIcon.png|25px]] &amp;lt;br&amp;gt; PUSHBACK++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increase the amount enemies are pushed back on hit.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BounceOnHitIcon.png|25px]] &amp;lt;br&amp;gt; BOUNCE ON HIT&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce off of enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (2 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:RicochetIcon.png|25px]] &amp;lt;br&amp;gt; RICOCHET++&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows the bubble to bounce 1 additional time (3 times).&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BubbleComboIcon.png|25px]] &amp;lt;br&amp;gt; BUBBLE COMBO&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows bubbles to combo with normal slashes.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DoubleBubbleIcon.png|25px]] &amp;lt;br&amp;gt; DOUBLE BUBBLE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allows 2 bubbles to be on the screen at the same time.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
='''Suishouzan'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Suishouzan.png&lt;br /&gt;
|Name=Suishouzan&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(水晶斬 ; Crystal Slash)&lt;br /&gt;
|Input=Slash x4&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|Effect=Reflection&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Crystal Rafflar&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Suishouzan (水晶斬 in Japanese, translated as '''Crystal Slash''') is one of Zero's techniques, received from defeating [[Bosses/Crystal Rafflar | Crystal Rafflar]]. After Zero's standard 3-hit combo, he can perform an additional slash which produces a row of crystals in front of him. The crystals persist for a short time and can reflect energy weapons, absorb a small amount of explosive damage, and cause damage to enemies. These can be used both defensively and to increase the damage of Zero's combo.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
='''Ryokuhaken'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=RyokuhakenCropped.png&lt;br /&gt;
|Name=Ryokuhaken&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(力破拳 ; Power Breaking Fist)&lt;br /&gt;
|Input=Down + Special (mid-air)&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|Effect=Armor Break&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Force Starfish&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Ryokuhaken (力破拳 in Japanese, translated as '''Power Breaking Fist''' or '''Force Breaker''') is one of Zero's techniques, received from defeating [[Bosses/Force Starfish | Force Starfish]]. Zero pauses mid-air and raises up his fist, gathering energy, and then drops at a high speed surrounded by a high power field that can damage enemies as he falls. When he hits the ground, the the energy explodes outward in a small area, dealing high damage. Unlike other attacks, all parts of this skill are capable of damaging armored enemies and crystal structures.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
='''Jikuugeki'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=JikugekiCropped.png&lt;br /&gt;
|Name=Jikuugeki&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(時空撃 ; Time-Space Strike)&lt;br /&gt;
|Input=Down + Forward + Special&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=2&lt;br /&gt;
|Effect=Counter&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Warp Vulpex&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Jikuugeki (時空撃 in Japanese, translated as '''Warp Strike''' or '''Time-Space Strike''') is one of Zero's techniques, received from defeating [[Bosses/Warp Vulpex | Warp Vulpex]]. Performing this technique causes Zero to enter an evasive stance for a short time, which has no effect unless Zero is hit by an attack. When that happens, Zero vanishes and reappears behind the enemy and strikes them with a saber attack. Zero remains invincible for the entire duration of the attack if successful, but becomes vulnerable if the attack is not triggered by an enemy.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
='''Shippuuzan'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=HurricaneScytheCropped-0.png&lt;br /&gt;
|Name=Shippuuzan&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(疾風斬 ; Hurricane Hoatzin)&lt;br /&gt;
|Input=Up + Slash (mid-air)&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|Effect=Air Stall&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Hurricane Hoatzin&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Shippuuzan (疾風斬 in Japanese, translated as '''Hurricane Scythe''') is one of Zero's techniques, received from defeating [[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]. Zero quickly performs a spinning air slash that allows him to stay airborne for longer. This attack can connect from, and into, any other airborne attack, allowing for easy combos.&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
&lt;br /&gt;
='''Genkoushuu'''=&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=Genkoushu.png&lt;br /&gt;
|Name=Genkoushuu&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;font-size:small&amp;quot;&amp;gt;(幻降蹴 ; Illusion Drop Kick)&lt;br /&gt;
|Input=Special (mid-air)&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=1&lt;br /&gt;
|EnemyDamage=?&lt;br /&gt;
|BossDamage=?&lt;br /&gt;
|FromMaverick=Neurohack Mosquito&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Genkoushuu (幻降蹴 in Japanese, translated as '''Illusion Drop Kick''') is one of Zero's techniques, received from defeating [[Bosses/Neurohack Mosquito | Neurohack Mosquito]]. Zero halts his air momentum and performs a diagonal downward kick that is followed by damaging afterimages. When this attack strikes an enemy, Zero bounces back up slightly and allows him to jump again (when double-jump is unlocked).&lt;br /&gt;
&lt;br /&gt;
==Skill Tree==&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;color:white; background-color:#0e0710; text-align:center; vertical-align:middle; height:35px; width:65%; border-width:3px; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:white; background-color:#24062b; text-align:center&amp;quot; |[[File:GenkoushuuIcon.png|25px]] GENKOUSHUU&lt;br /&gt;
|- style=&amp;quot;color:white; background-color:#020119; font-weight:bold&amp;quot;&lt;br /&gt;
|Image&lt;br /&gt;
|LV Required&lt;br /&gt;
|Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingKickIcon.png|25px]] &amp;lt;br&amp;gt; FLYING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |... (Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:JumpingKickIcon.png|25px]] &amp;lt;br&amp;gt; JUMPING KICK&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Allow Zero to jump again after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|25px]] &amp;lt;br&amp;gt; SILHOUETTE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SilhouetteIcon.png|25px]] &amp;lt;br&amp;gt; SILHOUETTE++&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Further increases the number of afterimages which can strike enemies.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:LingeringWillIcon.png|25px]] &amp;lt;br&amp;gt; Lingering Will&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Causes Zero's after-images to last longer.&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |... (Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|?&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |... (Put description here)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FlyingKickIcon.png|25px]] &amp;lt;br&amp;gt; FLYING KICK&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Increases Zero's air speed after striking an enemy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WingDanceIcon.png|25px]] &amp;lt;br&amp;gt; WING DANCE&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |... (Put description here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[category:Weapons]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Characters/X&amp;diff=36121</id>
		<title>Characters/X</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Characters/X&amp;diff=36121"/>
		<updated>2024-01-11T01:47:14Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Skill Tree Upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Character_Select_X.png&lt;br /&gt;
|Name=X&lt;br /&gt;
|HeadAbility=Nav-Chip&lt;br /&gt;
|BodyAbility=Armor Swap&lt;br /&gt;
|ArmsAbility=Dual Buster&lt;br /&gt;
|LegsAbility=Dash &amp;amp; Airdash&lt;br /&gt;
|FullSetAbility=&lt;br /&gt;
}}&lt;br /&gt;
X is the main character of the MegaMan X series, and one of the playable characters in MegaMan X: Corrupted.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
X uses his X-Buster to shoot enemies from a distance, and his Variable Weapons System to copy the weapons of bosses. &lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
In Corrupted, he gains these new features:&lt;br /&gt;
&lt;br /&gt;
*{{Abilitybox|Name=Dual Buster System}}Allows the player to set different weapons to both primary and secondary fire buttons from the pause menu.&lt;br /&gt;
*{{Abilitybox|Name=Armor Swap}}Allows X to equip and un-equip collected armor pieces when visiting save capsules. Any piece can be mixed with any other piece, except for the [[Armors/Ultimate Armor | Ultimate Armor]].&lt;br /&gt;
*{{Abilitybox|Name=Weapon Wheel}}In addition to cycling through weapons, X can quickly select weapons using an onscreen weapon wheel, similar to MegaMan 11. This shortcut can also be accessed through the right analog stick on a controller.&lt;br /&gt;
*{{Abilitybox|Name=Skill Upgrades}}Experience collected from defeating enemies and bosses can be used to unlock upgrades for each of X's body parts, as well as each boss weapon.&lt;br /&gt;
&lt;br /&gt;
==X-Buster==&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: inline-block; float: right&amp;quot;&amp;gt;&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=XCharge.png&lt;br /&gt;
|Name=X-Buster&lt;br /&gt;
|EnergyCost=Regen&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|EnemyDamage=1-6&lt;br /&gt;
|BossDamage=1-3&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
The X-Buster is X's primary weapon, and the weapon that all Arm Parts modify. It can store a 3-level charge by default, and draws from an energy meter that gradually regenerates over time. X can unlock a variety of upgrades through the X-Buster's skill tree, or by finding hidden armor capsules.&lt;br /&gt;
&lt;br /&gt;
==Skill Upgrades==&lt;br /&gt;
X's core skill upgrades include weapon, energy improvements, defense, and buster power.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Skill Tree Upgrades===&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:100px; border-width:5px; border-color:black; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:black; text-align:center&amp;quot; |[[File:XHeadSkillIcon.png]] HEAD&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!LV Required&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyBalancerIcon.png|20px]] &amp;lt;br&amp;gt; ENERGY BALANCER&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |When using X-Buster, Weapon Energy item refills are split between all weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|20px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|20px]] &amp;lt;br&amp;gt; WEAPON UP+&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:UltraLifeIcon.png|20px]] &amp;lt;br&amp;gt; ULTRA LIFE&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |1-Up items will also restore health to full on pickup.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|20px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:WeaponUpIcon.png|20px]] &amp;lt;br&amp;gt; WEAPON UP&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the amount of ammo for all Special Weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XWConverterIcon.png|20px]] &amp;lt;br&amp;gt; W-CONVERTER&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |When weapons are full on ammo, Weapon Energy item refills the health bar.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:50px; border-width:5px; border-color:black; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:black; text-align:center&amp;quot; |[[File:XChestSkillIcon.png]] CHEST&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!LV Required&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |When using X-Buster, Weapon Energy item refills are split between all weapons.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XDConverterIcon.png|20px]] D-CONVERTER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |When X takes damage, he regenerates Weapon energy.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShockBufferIcon.png|20px]] SHOCK BUFFER&lt;br /&gt;
|15&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Enables X to take damage without flinching backwards.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ShockStabilizerIcon.png|20px]] SHOCK STABILIZER&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows X to regain his airdash when hit in the air.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickChargeIcon.png|20px]] QUICK CHARGE&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |The X-Buster can be charged more quickly.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:QuickChargeIcon.png|20px]] QUICK CHARGE+&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |The X-Buster can be charged even more quickly than before.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ChargeRegenIcon.png|20px]] CHARGE REGEN+&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Further Improves energy regeneration while charging the X-Buster.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:50px; border-width:5px; border-color:black; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:black; text-align:center&amp;quot; |[[File:BusterSkillIcon.png]] BUSTER&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!LV Required&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|20px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SuperBusterIcon.png|20px]] &amp;lt;br&amp;gt; SUPER BUSTER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Enhances the second level charge shot of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|20px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:EnergyUpIcon.png|20px]] &amp;lt;br&amp;gt; ENERGY UP&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Further increases the maximum energy capacity of the X-Buster.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperBusterIcon.png|20px]] &amp;lt;br&amp;gt; HYPER BUSTER&lt;br /&gt;
|30&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows the X-Buster to be charged to a third level.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:SpeedShotIcon.png|20px]] &amp;lt;br&amp;gt; SPEED SHOT&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the speed at which X-Buster shots travel.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapid4Icon.png|20px]] &amp;lt;br&amp;gt; RAPID 4&lt;br /&gt;
|5&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows up to 4 X-Buster shots to be on-screen at once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Rapid5Icon.png|20px]] &amp;lt;br&amp;gt; RAPID 5&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows up to 5 X-Buster shots to be on-screen at once.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:BurstShotIcon.png|20px]] &amp;lt;br&amp;gt; BURST SHOT&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |...&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ExplosiveShotIcon.png|20px]] &amp;lt;br&amp;gt; EXPLOSIVE SHOT&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Every 5th buster shot deals extra damage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;text-align:center; vertical-align:middle; color:blue; background-color:white; height:100px; width:50px; border-width:5px; border-color:black; font-weight:bold&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;3&amp;quot; style=&amp;quot;color:black; text-align:center&amp;quot; |[[File:XLegSkillIcon.png]] LEG&lt;br /&gt;
|- style=&amp;quot;font-weight:bold&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!LV Required&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperDashIcon.png|20px]] &amp;lt;br&amp;gt; HYPER DASH&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the distance traveled by X when dashing on the ground.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:XClimberIcon.png|20px]] &amp;lt;br&amp;gt; CLIMBER&lt;br /&gt;
|1&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the speed at which X can climb ladders.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperVDashIcon.png|20px]] &amp;lt;br&amp;gt; HYPER V-DASH&lt;br /&gt;
|10&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows X to move while dashing upwards.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:HyperAirDashIcon.png|20px]] &amp;lt;br&amp;gt; HYPER AIR-DASH&lt;br /&gt;
|20&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Increases the distance traveled by X when dashing in the air.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:DashJumperIcon.png|20px]] &amp;lt;br&amp;gt; DASH JUMPER&lt;br /&gt;
|40&lt;br /&gt;
|style=&amp;quot;text-align:left; color:black;&amp;quot; |Allows X to airdash after dash-jumping.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Items&amp;diff=36116</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Items&amp;diff=36116"/>
		<updated>2024-01-07T21:55:34Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Consumables */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are a number of collectible items in ''Corrupted'', including consumables, permanent upgrades, situational items, and other secrets. These can be found by any of X, Zero, or Synthia, and are shared between X and Zero in their games.&lt;br /&gt;
&lt;br /&gt;
==Consumables==&lt;br /&gt;
These items can drop randomly from defeated enemies or found in stages at fixed locations. If [[Bosses/Plasma Puffer | Plasma Puffer]]'s [[Events/Final Four | Final Four]] is in effect, there is a chance that an opposite version will be dropped, which will reduce the player's health/weapon energy/lives.&lt;br /&gt;
&lt;br /&gt;
*'''Life Energy''': Restore lost HP, or fill the Sub-Tank when HP is full. Restores 3/6/16 HP for a small/large/huge capsule.&lt;br /&gt;
*'''Weapon Energy''': Restore energy used by special weapons. Restores 3/6/16 WE for a small/large/huge capsule.&lt;br /&gt;
*'''Combo Energy''': Restores both HP and weapon energy, and only drops while the [[Armors/Phoenix Armor|Phoenix]] helmet is equipped.&lt;br /&gt;
*'''Extra Life''': Gives the player 1 more attempt to continue from the last checkpoint after dying.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery widths=&amp;quot;185px&amp;quot;&amp;gt;&lt;br /&gt;
Items_Life.png|Life Energy&lt;br /&gt;
Items_Weapon.png|Weapon Energy&lt;br /&gt;
Items_Combo.png|Combo Energy&lt;br /&gt;
Items_1up.png|Extra Life&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
These items grant permanent upgrades upon pickup and are difficult to acquire. When playing as X or Zero, these upgrades affect both characters.&lt;br /&gt;
&lt;br /&gt;
*'''Heart Tank''': Permanently increases HP by two points.&lt;br /&gt;
*'''Sub-Tank Expansion''': Permanently increases the capacity of the Sub-Tank by 4 points.&lt;br /&gt;
*'''Rare Metal''': Adds a large amount of experience.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Items_Heart.png|Heart Tank&lt;br /&gt;
Items_Subtank.png|Sub-Tank Expansion&lt;br /&gt;
Items_Metal.png|Rare Metal&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vehicles==&lt;br /&gt;
Vehicles are other items that can be used in specific areas on the island.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Bike.png|link=Game Systems/Vehicles#Bike|[[Game Systems/Vehicles#Bike|Highway Bike]]&lt;br /&gt;
Air_Bike.png|link=Game Systems/Vehicles#Airbike|[[Game Systems/Vehicles#Airbike|Skyway Bike]]&lt;br /&gt;
Boarer.png|link=Game Systems/Vehicles#Boarer|[[Game Systems/Vehicles#Boarer|Earth Boarer]]&lt;br /&gt;
Degraver.png|link=Game Systems/Vehicles#Degraver|[[Game Systems/Vehicles#Degraver|Degraver Ride]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ride Armors==&lt;br /&gt;
Ride Armors can be summoned at special pads throughout the world after completing the first [[Game Systems/Events/Ride Robbers | Ride Robbers]] mission, and then parts can be acquired to customize the ride armor. Each ride armor series has a chassis, leg part, weapon, and boost chip that can be mixed and matched with other parts as soon as they are collected.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
21-ride-colossus.png|thumb|link=Game Systems/Ride Armors#Colossus_Ride_Armor|[[Game Systems/Ride Armors#Colossus_Ride_Armor|Colossus]]&lt;br /&gt;
21-ride-buster.png|thumb|link=Game Systems/Ride Armors#Buster_Ride_Armor|[[Game Systems/Ride Armors#Buster_Ride_Armor|Buster]]&lt;br /&gt;
21-ride-harrier.png|thumb|link=Game Systems/Ride Armors#Harrier_Ride_Armor|[[Game Systems/Ride Armors#Harrier_Ride_Armor|Harrier]]&lt;br /&gt;
21-ride-prometheus.png|thumb|link=Game Systems/Ride Armors#Prometheus_Ride_Armor|[[Game Systems/Ride Armors#Prometheus_Ride_Armor|Prometheus]]&lt;br /&gt;
21-ride-krab.png|thumb|link=Game Systems/Ride Armors#Krab_Ride_Armor|[[Game Systems/Ride Armors#Krab_Ride_Armor|Krab]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Other Ride Armors===&lt;br /&gt;
&amp;lt;spoiler&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
21-ride-titan.png|thumb|link=Game Systems/Ride Armors#Titan_Ride_Armor|[[Game Systems/Ride Armors#Titan_Ride_Armor|Titan]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Structure/Final_Four&amp;diff=36114</id>
		<title>Structure/Final Four</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Structure/Final_Four&amp;diff=36114"/>
		<updated>2024-01-07T19:53:51Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: Created page with &amp;quot;The &amp;quot;Final Four&amp;quot; is an event that is triggered after the 4th maverick's defeat, affecting the world with effects related to the remaining four bosses, making gameplay harder and the boss fight harder.  From the beginning of the game, all the primary mavericks are carrying their own agenda, and the remaining four mavericks will succeed after being left alone for too long.  == Warfare Milodon== * '''Reinforced Mechaniloids''' - All enemies with...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &amp;quot;Final Four&amp;quot; is an event that is triggered after the 4th maverick's defeat, affecting the world with effects related to the remaining four bosses, making gameplay harder and the boss fight harder. &lt;br /&gt;
From the beginning of the game, all the primary mavericks are carrying their own agenda, and the remaining four mavericks will succeed after being left alone for too long.&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Warfare Milodon | Warfare Milodon]]==&lt;br /&gt;
* '''Reinforced Mechaniloids''' - All enemies with a red paint-job across the map will be upgraded, gaining new attacks and a black paint-job as well (Including Milodon himself).&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:MilodonFF.png|Upgraded enemies from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Sparking Scorpio | Sparking Scorpio]]==&lt;br /&gt;
* '''Lights Out''' - All in-door areas will have the illumination reduced, requiring to use weapons and other creative methods to illuminate the way.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:ScorpioFF1.png|Reduced lightning from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Crystal Rafflar | Crystal Rafflar]]==&lt;br /&gt;
* '''Vine Growth''' - Vine growths will appear through the stages, restricting movement and blocking some paths.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Rafflar_FF.png|New vine growth from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Plasma Puffer | Plasma Puffer]]==&lt;br /&gt;
* '''Corroded Cores''' - Mechaniloids across the map will start to have faulty cores at random, flashing green as indication, and explode green, dropping purple items that have a negative effect (negative health, negative weapon energy, and negative life-up). These items can be destroyed with attacks.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:PufferFF1-0.png|Bad items from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Force Starfish | Force Starfish]]==&lt;br /&gt;
* '''Advanced Guardians''' - All mini-bosses gains a gold/yellow color scheme, receive upgrades in their attacks, become more stronger, and even gain new attacks.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Starfish_FF.png|Upgraded minibosses from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Warp Vulpex | Warp Vulpex]]==&lt;br /&gt;
* '''Dimensional Tears''' - Dimensional vortices will spawn around the map, continually summoning high-rank enemies. The vortex can't be destroyed.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:Vulpex_FF.png|Rifts from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Hurricane Hoatzin | Hurricane Hoatzin]]==&lt;br /&gt;
* '''???''' - The effect is being reworked.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:HoatzinFF.png|?&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Bosses/Neurohack Mosquito | Neurohack Mosquito]]==&lt;br /&gt;
* '''Hacking Drones''' - Releases infectious mosquitoes around the map that infect an enemy in sight, increasing their reaction time, health, and damage. They are immune to status effects while infected.&lt;br /&gt;
&amp;lt;gallery spacing=&amp;quot;small&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
File:MosquitoFF2.png|Hacked enemy from Final Four effect&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Events]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36113</id>
		<title>Armors/Giga Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36113"/>
		<updated>2024-01-07T17:01:19Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Giga.png&lt;br /&gt;
|Name=Giga Armor&lt;br /&gt;
|HeadAbility=Item Tracer&lt;br /&gt;
|BodyAbility=Giga Crush&lt;br /&gt;
|ArmsAbility=Double Buster&lt;br /&gt;
|LegsAbility=Air Dash Extender&lt;br /&gt;
|FullSetAbility=Shouryuken&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Giga Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=item|Name=Item Tracer}}Sends out a tracer that locates an item in cyberspace, then opens up a brief cyberspace portal to draw it out to X. Can be used 4 times, and is recharged at save capsules.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Giga Crush}}When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Giga Crush attack, dealing heavy damage to all enemies onscreen.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Double Buster}}Allows X to charge up a large X-Buster shot in each arm that can be fired in quick succession.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Air Dash Extender}}Extends the length of X's Air Dash, or grants the Air Dash if it is not yet acquired.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shouryuken}}Allows X to perform an invincible rising uppercut that can destroy armor and cause burning damage. It is performed with '''Forward + Down + Forward + Shoot''', and does not require charging.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shinryuken}}When X has full health and full buster energy, he can perform a powerful spiraling uppercut that deals extreme damage. It is performed with '''down + forward + down + forward + shoot'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GigaDoubleChargeShot.png|Double Buster&lt;br /&gt;
Giga_Crush-0.png|Giga Crush&lt;br /&gt;
Shoryuken-0.png|Shoryuken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Speed Burner Buster}}Grants X the Speed Burner from ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''. Allows X to fire two spiraling fireballs. When charged, X will automatically dash while engulfed in flames, burning everything in his path.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36112</id>
		<title>Armors/Max Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36112"/>
		<updated>2024-01-07T17:00:46Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Max.png&lt;br /&gt;
|Name=Max Armor&lt;br /&gt;
|HeadAbility=Damage Regen&lt;br /&gt;
|BodyAbility=Hit Shield&lt;br /&gt;
|ArmsAbility=Cross Buster&lt;br /&gt;
|LegsAbility=V-Dash Extender&lt;br /&gt;
|FullSetAbility=Saber Charge/Hyper Mode&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Auto-Repair}}After taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Energy Barrier}}Upon being hit, X will gain a shield that further reduces damage taken.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Cross Buster}}Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=V-Dash Extender}}Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Beam Saber}}Grants an extra level of charge that releases an energy wave from a saber.&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Hyper Mode}}Temporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
CrossChargeShotShot4.png|First Charge Shot&lt;br /&gt;
CrossChargeShot.png|Cross Buster&lt;br /&gt;
SaberBeam.png|Saber Charge&lt;br /&gt;
MaxArmorHyperMode.png|Hyper Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Phoenix Cross Buster}}Allows X to fire homing Phoenix shots that home in on nearest foes in rapid succession from both arms.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=36111</id>
		<title>Armors/Falcon Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=36111"/>
		<updated>2024-01-07T17:00:19Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Falcon.png&lt;br /&gt;
|Name=Falcon Armor&lt;br /&gt;
|HeadAbility=Spear Storm&lt;br /&gt;
|BodyAbility=Falcon Wing&lt;br /&gt;
|ArmsAbility=Spear Buster&lt;br /&gt;
|LegsAbility=Wind Dash&lt;br /&gt;
|FullSetAbility=Super Flight&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Falcon Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Armors/Gaea Armor | Gaea Armor]], it is a fast and maneuverable armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Spear Storm}}When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Spear Storm attack, filling the screen with a hail of multi-hitting energy spears.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Falcon Wing}}Allows X to briefly fly in any of the 8 directions by pressing '''Jump''' while airborne.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Spear Buster}}Reduces the charging level of the X-Buster, but modifies the charge shot to pierce everything and charge up more quickly. However, the hitbox is greatly reduced.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Wind Dash}}Engulfs X in a damaging wind barrier while performing an Air Dash or V-Dash.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Super Flight}}Surrounds X's Flight Mode in a damaging barrier and increases its flight time and speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
FalconFlight.png|Falcon Flight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36110</id>
		<title>Armors/Gaea Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36110"/>
		<updated>2024-01-07T16:59:34Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Gaea.png&lt;br /&gt;
|Name=Gaea Armor&lt;br /&gt;
|HeadAbility=Gaea Tackle&lt;br /&gt;
|BodyAbility=Shot Reflect&lt;br /&gt;
|ArmsAbility=Gaea Buster&lt;br /&gt;
|LegsAbility=Mini-spike Walker&lt;br /&gt;
|FullSetAbility=Gaea Giga&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Gaea Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Armors/Falcon Armor | Falcon Armor]], it is slow, powerful, and heavily defended.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Gaea Tackle}}When X dashes on the ground, he is surrounded by an energy barrier that can push away and damage enemies.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Shot Reflect}}Causes enemy energy weapons and beam attacks to be deflected, leaving X unharmed.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Gaea Buster}}Modifies the X-Buster to fire shorter-range projectiles, but can be charged up more quickly and deals higher damage.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Spike Walker}}Allows X to traverse small spikes without taking damage.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GaeaGiga.png|Gaea Armor's Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Burning Stomp}}Stomping on the ground ignites the floor, causing a big fire to emerge from where X landed, lasting for a while.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Bubble Stomp}}Drops bubble around X when he stomps an enemy. Bounce height is slightly increased.&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36109</id>
		<title>Armors/Gaea Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36109"/>
		<updated>2024-01-07T16:59:00Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Gaea.png&lt;br /&gt;
|Name=Gaea Armor&lt;br /&gt;
|HeadAbility=Gaea Tackle&lt;br /&gt;
|BodyAbility=Shot Reflect&lt;br /&gt;
|ArmsAbility=Gaea Buster&lt;br /&gt;
|LegsAbility=Mini-spike Walker&lt;br /&gt;
|FullSetAbility=Gaea Giga&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Gaea Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Armors/Falcon Armor | Falcon Armor]], it is slow, powerful, and heavily defended.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Gaea Tackle}}When X dashes on the ground, he is surrounded by an energy barrier that can push away and damage enemies.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Shot Reflect}}Causes enemy energy weapons and beam attacks to be deflected, leaving X unharmed.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Gaea Buster}}Modifies the X-Buster to fire shorter-range projectiles, but can be charged up more quickly and deals higher damage.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Spike Walker}}Allows X to traverse small spikes without taking damage.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GaeaGiga.png|Gaea Armor's Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Burning Stomp}}Stomping on the ground ignites the floor, causing a big fire to emerge from where X landed, lasting for a while.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Bubble Stomp}}Drops bubble around X when he stomps an enemy. Bounce height is slightly increased.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36108</id>
		<title>Armors/Shadow Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36108"/>
		<updated>2024-01-07T16:58:01Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Shadow.png&lt;br /&gt;
|Name=Shadow Armor&lt;br /&gt;
|HeadAbility=Weapon Master&lt;br /&gt;
|BodyAbility=Shadow Barrier&lt;br /&gt;
|ArmsAbility=Shuriken Buster&lt;br /&gt;
|LegsAbility=Stealth Jump&lt;br /&gt;
|FullSetAbility=Beam Katana&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Shadow Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Blade Armor | Blade Armor]], it is built around evasion and non-confrontation.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*{{Abilitybox|Type=item|Name=Weapon Master}}Allows X to have twice as many projectiles onscreen at once compared to normal. In the case of [[Weapons/X's Weapons#Force Breaker | Force Breaker]], it can be fired more quickly.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shadow Barrier}}When X takes damage, he remains invincible for twice as long as usual.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Shuriken Buster}}Completely removes the X-Buster's charging ability, replacing it with rapid-firing star-shaped shots. These weapons have a minor spread and can ricochet off of walls.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Stealth Jump}}Allows X to perform a high jump with '''Up + Jump''' that goes straight up and can stick to ceilings. He can also stick to ceilings using V-Dash. While on the ceiling, X can aim weapons forward or straight downward.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Ninja Grip}}Allows X to cling to walls without sliding, and dash upside-down on ceilings.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Beam Katana}}Grants X the Beam Katana as a secondary weapon. This saber-type weapon is very fast and can be charged up to hit a large area.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Shadow Mode}}Turns the armor a dark color as its original appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
StealthJump.png|Stealth Jump&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Ray Splasher Buster}}Grants to X the Ray Splasher from ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''. X fires rays of neon light forward of him. When charged, X shoots an orb above him that shoots neon of light in multiple directions.&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Light_Armor&amp;diff=36107</id>
		<title>Armors/Light Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Light_Armor&amp;diff=36107"/>
		<updated>2024-01-07T16:57:02Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=First.png&lt;br /&gt;
|Name=Light Armor&lt;br /&gt;
|HeadAbility=Block Crusher&lt;br /&gt;
|BodyAbility=Defender&lt;br /&gt;
|ArmsAbility=Spiral Crush&lt;br /&gt;
|LegsAbility=Dash Extender&lt;br /&gt;
|FullSetAbility=Hadouken&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Light Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X_(video_game) MegaMan X]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Block Crusher}}Protects X from falling objects and allows him to break certain blocks by jumping into them.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Defender}}Reduces all damage taken by 1 point.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Spiral Crush Buster}}Enhances the X-Buster charged shot to fire a spiraling wave of energy that hits a large area, and causes an energy burst that hits a small area behind X.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Dash Extender}}Adds a second dash to the end of X's normal dash which travels even faster.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Hadouken}}Allows X to conjure an energy blast from his hands that has the strength of a charged shot. It is performed with '''down + forward + shoot''', and does not require charging.&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Shinkuu Hadouken}}When X has full health and full buster energy, he can launch a massive beam of energy that deals high damage to everything in its path. It is performed with '''down + forward + down + forward + shoot'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
LightDefence-0.png|Defender&lt;br /&gt;
Spiral Crush.png|Spiral Crush Buster&lt;br /&gt;
Hadouken.png|Hadouken&lt;br /&gt;
Shinku Hadouken-0.png|Shinkuu Hadouken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Fire/Shakunetsu Hadouken}}X's Hadouken is imbued with thermal energy, causing burning damage for any enemy hit by it. (Full health TBC)&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Spiral Hydra Buster}}X's can fire four hydras in spiral after charging for the third level.&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Storm Tornado Buster}}Grants the Storm Tornado from ''[https://megaman.fandom.com/wiki/Mega_Man_X_(video_game) MegaMan X1]''. After charging for the max Buster level, X releases a powerful horizontal tornado.&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36106</id>
		<title>Armors/Shadow Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36106"/>
		<updated>2024-01-07T16:53:02Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Shadow.png&lt;br /&gt;
|Name=Shadow Armor&lt;br /&gt;
|HeadAbility=Weapon Master&lt;br /&gt;
|BodyAbility=Shadow Barrier&lt;br /&gt;
|ArmsAbility=Shuriken Buster&lt;br /&gt;
|LegsAbility=Stealth Jump&lt;br /&gt;
|FullSetAbility=Beam Katana&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Shadow Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Blade Armor | Blade Armor]], it is built around evasion and non-confrontation.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*{{Abilitybox|Type=item|Name=Weapon Master}}Allows X to have twice as many projectiles onscreen at once compared to normal. In the case of [[Weapons/X's Weapons#Force Breaker | Force Breaker]], it can be fired more quickly.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shadow Barrier}}When X takes damage, he remains invincible for twice as long as usual.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Shuriken Buster}}Completely removes the X-Buster's charging ability, replacing it with rapid-firing star-shaped shots. These weapons have a minor spread and can ricochet off of walls.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Stealth Jump}}Allows X to perform a high jump with '''Up + Jump''' that goes straight up and can stick to ceilings. He can also stick to ceilings using V-Dash. While on the ceiling, X can aim weapons forward or straight downward.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Ninja Grip}}Allows X to cling to walls without sliding, and dash upside-down on ceilings.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Beam Katana}}Grants X the Beam Katana as a secondary weapon. This saber-type weapon is very fast and can be charged up to hit a large area.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Shadow Mode}}Turns the armor a dark color as its original appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
StealthJump.png|Stealth Jump&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 1/3 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Ray Splasher Buster}}Grants to X the Ray Splasher from ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''. X fires rays of neon light forward of him. When charged, X shoots an orb above him that shoots neon of light in multiple directions.&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36105</id>
		<title>Armors/Blade Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36105"/>
		<updated>2024-01-07T16:48:40Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Blade.png&lt;br /&gt;
|Name=Blade Armor&lt;br /&gt;
|HeadAbility=Rapid Charge&lt;br /&gt;
|BodyAbility=Emergency Accelerator&lt;br /&gt;
|ArmsAbility=Blade Buster&lt;br /&gt;
|LegsAbility=Mach Dash&lt;br /&gt;
|FullSetAbility=Saber Wave&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Blade Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Shadow Armor | Shadow Armor]], the Blade Armor is focused on high speed and offense.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Rapid Charge}}Causes the X-Buster to charge more quickly. Stacks with the Quick Charge skill.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Emergency Accelerator}}When X takes damage, he gains a temporary speed boost to all movement that lasts about 5 seconds.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Blade Buster}}Enhances the X-Buster's charged shot to leave a pulsing ball of plasma on the first enemy it comes into contact with, causing high damage to stationary enemies.&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Blade Saber}}Grants the X-Blade as a secondary weapon. This saber-type weapon can be used while the X-Buster is charging, and can be charged up for a high-damage attack.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Mach Dash}}Performing an Air Dash causes X to pause mid-air while the button is held, then releasing causes him to launch a long distance in any of 4 directions.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Saber Wave}}Allows X to perform the Saber Wave giga attack when at full saber energy with '''Down + Forward + Slash''', which launches a powerful projectile ahead of X that can pierce all obstacles.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Super Mach Dash}}Mach Dash gains a barrier that causes damage as it travels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
MachDash.png|Mach Dash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Fire Saber}}X's saber is turned into an elemental fire saber that can burn enemies. When charged, the saber creates a short heatwave.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Bubble Saber}}X's saber is turned into an elemental water saber that shoot bubbles when charged.&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Giga Armor|Giga Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Saber Wave}}Allows X's saber to launch the energy from Max's beam saber when charged.&lt;br /&gt;
===[[Armors/Force Armor|Force Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Force_Armor&amp;diff=36104</id>
		<title>Armors/Force Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Force_Armor&amp;diff=36104"/>
		<updated>2024-01-07T16:44:11Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Force.png&lt;br /&gt;
|Name=Force Armor&lt;br /&gt;
|HeadAbility=Weapon Saver&lt;br /&gt;
|BodyAbility=Nova Strike&lt;br /&gt;
|ArmsAbility=Stock Buster&lt;br /&gt;
|LegsAbility=Hover Boost&lt;br /&gt;
|FullSetAbility=Unknown&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Force Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X4 MegaMan X4]''. It has many of the same abilities as the [[Armors/Ultimate Armor | Ultimate Armor]], but its parts are interchangeable with other armors.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=item|Name=Weapon Saver}}Special Weapons use half as much weapon energy as usual.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Nova Strike}}Grants the Nova Strike giga attack on secondary fire, which launches X forward at high speed while dealing damage. This attack recharges slowly over time.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Stock Buster}}Allows the X-Buster to charge beyond its normal capacity and store 4 large shots that can be fired in rapid succession.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Hover Boost}}Allows X to hover at a set height for short time to cross gaps or avoid obstacles on the ground.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
NovaStrikeForce.png|Force's Nova Strike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
These are all the [[Game Systems/Armor Combos |Armor Combos]] that are enabled with one part of another armor. Don't matter what part, it needs to have a 3/1 ratio to trigger the combo ability. (Can be changed during development)&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Light Armor|Light Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Gaea Armor|Gaea Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Blade Armor|Blade Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
===[[Armors/Shadow Armor|Shadow Armor]]===&lt;br /&gt;
*{{Abilitybox|Name=TBD}}&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36101</id>
		<title>Armors/Gaea Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Gaea_Armor&amp;diff=36101"/>
		<updated>2024-01-07T05:34:38Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Gaea.png&lt;br /&gt;
|Name=Gaea Armor&lt;br /&gt;
|HeadAbility=Gaea Tackle&lt;br /&gt;
|BodyAbility=Shot Reflect&lt;br /&gt;
|ArmsAbility=Gaea Buster&lt;br /&gt;
|LegsAbility=Mini-spike Walker&lt;br /&gt;
|FullSetAbility=Gaea Giga&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Gaea Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Armors/Falcon Armor | Falcon Armor]], it is slow, powerful, and heavily defended.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Gaea Tackle}}When X dashes on the ground, he is surrounded by an energy barrier that can push away and damage enemies.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Shot Reflect}}Causes enemy energy weapons and beam attacks to be deflected, leaving X unharmed.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Gaea Buster}}Modifies the X-Buster to fire shorter-range projectiles, but can be charged up more quickly and deals higher damage.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Spike Walker}}Allows X to traverse small spikes without taking damage.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GaeaGiga.png|Gaea Armor's Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another weapon.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Burning Stomp}}Stomping on the ground ignites the floor, causing a big fire to emerge from where X landed, lasting for a while.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Bubble Stomp}}Drops bubble around X when he stomps an enemy. Bounce height is slightly increased.&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Force_Armor&amp;diff=36100</id>
		<title>Armors/Force Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Force_Armor&amp;diff=36100"/>
		<updated>2024-01-07T05:26:52Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Force.png&lt;br /&gt;
|Name=Force Armor&lt;br /&gt;
|HeadAbility=Weapon Saver&lt;br /&gt;
|BodyAbility=Nova Strike&lt;br /&gt;
|ArmsAbility=Stock Buster&lt;br /&gt;
|LegsAbility=Hover Boost&lt;br /&gt;
|FullSetAbility=Unknown&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Force Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X4 MegaMan X4]''. It has many of the same abilities as the [[Armors/Ultimate Armor | Ultimate Armor]], but its parts are interchangeable with other armors.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=item|Name=Weapon Saver}}Special Weapons use half as much weapon energy as usual.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Nova Strike}}Grants the Nova Strike giga attack on secondary fire, which launches X forward at high speed while dealing damage. This attack recharges slowly over time.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Stock Buster}}Allows the X-Buster to charge beyond its normal capacity and store 4 large shots that can be fired in rapid succession.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Hover Boost}}Allows X to hover at a set height for short time to cross gaps or avoid obstacles on the ground.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Unknown}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
NovaStrikeForce.png|Force's Nova Strike&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Special Combos.&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Light_Armor&amp;diff=36099</id>
		<title>Armors/Light Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Light_Armor&amp;diff=36099"/>
		<updated>2024-01-07T05:24:58Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=First.png&lt;br /&gt;
|Name=Light Armor&lt;br /&gt;
|HeadAbility=Block Crusher&lt;br /&gt;
|BodyAbility=Defender&lt;br /&gt;
|ArmsAbility=Spiral Crush&lt;br /&gt;
|LegsAbility=Dash Extender&lt;br /&gt;
|FullSetAbility=Hadouken&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Light Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X_(video_game) MegaMan X]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Block Crusher}}Protects X from falling objects and allows him to break certain blocks by jumping into them.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Defender}}Reduces all damage taken by 1 point.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Spiral Crush Buster}}Enhances the X-Buster charged shot to fire a spiraling wave of energy that hits a large area, and causes an energy burst that hits a small area behind X.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Dash Extender}}Adds a second dash to the end of X's normal dash which travels even faster.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Hadouken}}Allows X to conjure an energy blast from his hands that has the strength of a charged shot. It is performed with '''down + forward + shoot''', and does not require charging.&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Shinkuu Hadouken}}When X has full health and full buster energy, he can launch a massive beam of energy that deals high damage to everything in its path. It is performed with '''down + forward + down + forward + shoot'''.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
LightDefence-0.png|Defender&lt;br /&gt;
Spiral Crush.png|Spiral Crush Buster&lt;br /&gt;
Hadouken.png|Hadouken&lt;br /&gt;
Shinku Hadouken-0.png|Shinkuu Hadouken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=offense|Name=Fire/Shakunetsu Hadouken}}X's Hadouken is imbued with thermal energy, causing burning damage for any enemy hit by it. (Full health TBC)&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Spiral Hydra Buster}}X's can fire four hydras in spiral after charging for the third level.&lt;br /&gt;
===[[Armors/Falcon Armor|Falcon Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Storm Tornado Buster}}Grants the Storm Tornado from ''[https://megaman.fandom.com/wiki/Mega_Man_X_(video_game) MegaMan X1]''. After charging for the max Buster level, X releases a powerful horizontal tornado.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36098</id>
		<title>Armors/Giga Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36098"/>
		<updated>2024-01-07T05:11:10Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Giga.png&lt;br /&gt;
|Name=Giga Armor&lt;br /&gt;
|HeadAbility=Item Tracer&lt;br /&gt;
|BodyAbility=Giga Crush&lt;br /&gt;
|ArmsAbility=Double Buster&lt;br /&gt;
|LegsAbility=Air Dash Extender&lt;br /&gt;
|FullSetAbility=Shouryuken&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Giga Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=item|Name=Item Tracer}}Sends out a tracer that locates an item in cyberspace, then opens up a brief cyberspace portal to draw it out to X. Can be used 4 times, and is recharged at save capsules.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Giga Crush}}When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Giga Crush attack, dealing heavy damage to all enemies onscreen.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Double Buster}}Allows X to charge up a large X-Buster shot in each arm that can be fired in quick succession.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Air Dash Extender}}Extends the length of X's Air Dash, or grants the Air Dash if it is not yet acquired.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shouryuken}}Allows X to perform an invincible rising uppercut that can destroy armor and cause burning damage. It is performed with '''Forward + Down + Forward + Shoot''', and does not require charging.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shinryuken}}When X has full health and full buster energy, he can perform a powerful spiraling uppercut that deals extreme damage. It is performed with '''down + forward + down + forward + shoot'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GigaDoubleChargeShot.png|Double Buster&lt;br /&gt;
Giga_Crush-0.png|Giga Crush&lt;br /&gt;
Shoryuken-0.png|Shoryuken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Speed Burner Buster}}Grants X the Speed Burner from ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''. Allows X to fire two spiraling fireballs. When charged, X will automatically dash while engulfed in flames, burning everything in his path.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36097</id>
		<title>Armors/Giga Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Giga_Armor&amp;diff=36097"/>
		<updated>2024-01-07T05:10:24Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Giga.png&lt;br /&gt;
|Name=Giga Armor&lt;br /&gt;
|HeadAbility=Item Tracer&lt;br /&gt;
|BodyAbility=Giga Crush&lt;br /&gt;
|ArmsAbility=Double Buster&lt;br /&gt;
|LegsAbility=Air Dash Extender&lt;br /&gt;
|FullSetAbility=Shouryuken&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Giga Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=item|Name=Item Tracer}}Sends out a tracer that locates an item in cyberspace, then opens up a brief cyberspace portal to draw it out to X. Can be used 4 times, and is recharged at save capsules.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Giga Crush}}When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Giga Crush attack, dealing heavy damage to all enemies onscreen.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Double Buster}}Allows X to charge up a large X-Buster shot in each arm that can be fired in quick succession.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Air Dash Extender}}Extends the length of X's Air Dash, or grants the Air Dash if it is not yet acquired.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shouryuken}}Allows X to perform an invincible rising uppercut that can destroy armor and cause burning damage. It is performed with '''Forward + Down + Forward + Shoot''', and does not require charging.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Shinryuken}}When X has full health and full buster energy, he can perform a powerful spiraling uppercut that deals extreme damage. It is performed with '''down + forward + down + forward + shoot'''.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
GigaDoubleChargeShot.png|Double Buster&lt;br /&gt;
Giga_Crush-0.png|Giga Crush&lt;br /&gt;
Shoryuken-0.png|Shoryuken&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Speed Burner Buster}}Grants X the Speed Burner from ''[https://megaman.fandom.com/wiki/Mega_Man_X2 MegaMan X2]''. Allows X to fire two spiraling fireballs. When charged, X will automatically dash while engulfed in flames, burning everything in his path.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=36096</id>
		<title>Armors/Falcon Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Falcon_Armor&amp;diff=36096"/>
		<updated>2024-01-07T05:04:25Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Falcon.png&lt;br /&gt;
|Name=Falcon Armor&lt;br /&gt;
|HeadAbility=Spear Storm&lt;br /&gt;
|BodyAbility=Falcon Wing&lt;br /&gt;
|ArmsAbility=Spear Buster&lt;br /&gt;
|LegsAbility=Wind Dash&lt;br /&gt;
|FullSetAbility=Super Flight&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Falcon Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X5 MegaMan X5]''. In contrast to the [[Armors/Gaea Armor | Gaea Armor]], it is a fast and maneuverable armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Spear Storm}}When X takes damage, he converts some of that energy into a giga attack gauge. When full, X can unleash the Spear Storm attack, filling the screen with a hail of multi-hitting energy spears.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Falcon Wing}}Allows X to briefly fly in any of the 8 directions by pressing '''Jump''' while airborne.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Spear Buster}}Reduces the charging level of the X-Buster, but modifies the charge shot to pierce everything and charge up more quickly. However, the hitbox is greatly reduced.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Wind Dash}}Engulfs X in a damaging wind barrier while performing an Air Dash or V-Dash.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Super Flight}}Surrounds X's Flight Mode in a damaging barrier and increases its flight time and speed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
FalconFlight.png|Falcon Flight&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*Special Combos.&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36095</id>
		<title>Armors/Blade Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36095"/>
		<updated>2024-01-07T05:01:05Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Blade.png&lt;br /&gt;
|Name=Blade Armor&lt;br /&gt;
|HeadAbility=Rapid Charge&lt;br /&gt;
|BodyAbility=Emergency Accelerator&lt;br /&gt;
|ArmsAbility=Blade Buster&lt;br /&gt;
|LegsAbility=Mach Dash&lt;br /&gt;
|FullSetAbility=Saber Wave&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Blade Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Shadow Armor | Shadow Armor]], the Blade Armor is focused on high speed and offense.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Rapid Charge}}Causes the X-Buster to charge more quickly. Stacks with the Quick Charge skill.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Emergency Accelerator}}When X takes damage, he gains a temporary speed boost to all movement that lasts about 5 seconds.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Blade Buster}}Enhances the X-Buster's charged shot to leave a pulsing ball of plasma on the first enemy it comes into contact with, causing high damage to stationary enemies.&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Blade Saber}}Grants the X-Blade as a secondary weapon. This saber-type weapon can be used while the X-Buster is charging, and can be charged up for a high-damage attack.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Mach Dash}}Performing an Air Dash causes X to pause mid-air while the button is held, then releasing causes him to launch a long distance in any of 4 directions.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Saber Wave}}Allows X to perform the Saber Wave giga attack when at full saber energy with '''Down + Forward + Slash''', which launches a powerful projectile ahead of X that can pierce all obstacles.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Super Mach Dash}}Mach Dash gains a barrier that causes damage as it travels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
MachDash.png|Mach Dash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Fire Saber}}X's saber is turned into an elemental fire saber that can burn enemies. When charged, the saber creates a short heatwave.&lt;br /&gt;
===[[Armors/Hydra Armor|Hydra Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Bubble Saber}}X's saber is turned into an elemental water saber that shoot bubbles when charged.&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Saber Wave}}Allows X's saber to launch the energy from Max's beam saber when charged.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36094</id>
		<title>Armors/Blade Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Blade_Armor&amp;diff=36094"/>
		<updated>2024-01-07T04:49:00Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Capsule Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Blade.png&lt;br /&gt;
|Name=Blade Armor&lt;br /&gt;
|HeadAbility=Rapid Charge&lt;br /&gt;
|BodyAbility=Emergency Accelerator&lt;br /&gt;
|ArmsAbility=Blade Buster&lt;br /&gt;
|LegsAbility=Mach Dash&lt;br /&gt;
|FullSetAbility=Saber Wave&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Blade Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Shadow Armor | Shadow Armor]], the Blade Armor is focused on high speed and offense.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Rapid Charge}}Causes the X-Buster to charge more quickly. Stacks with the Quick Charge skill.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Emergency Accelerator}}When X takes damage, he gains a temporary speed boost to all movement that lasts about 5 seconds.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Blade Buster}}Enhances the X-Buster's charged shot to leave a pulsing ball of plasma on the first enemy it comes into contact with, causing high damage to stationary enemies.&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Blade Saber}}Grants the X-Blade as a secondary weapon. This saber-type weapon can be used while the X-Buster is charging, and can be charged up for a high-damage attack.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Mach Dash}}Performing an Air Dash causes X to pause mid-air while the button is held, then releasing causes him to launch a long distance in any of 4 directions.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Saber Wave}}Allows X to perform the Saber Wave giga attack when at full saber energy with '''Down + Forward + Slash''', which launches a powerful projectile ahead of X that can pierce all obstacles.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Super Mach Dash}}Mach Dash gains a barrier that causes damage as it travels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
MachDash.png|Mach Dash&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
*'''Fire Saber''' - 1 [[Armors/Phoenix Armor|Phoenix]] part.&lt;br /&gt;
*'''Bubble Saber''' - 1 [[Armors/Hydra Armor|Hydra]] part.&lt;br /&gt;
*'''Saber Wave''' - 1 [[Armors/Max Armor|Max]] part.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36093</id>
		<title>Armors/Max Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36093"/>
		<updated>2024-01-07T04:47:39Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Capsule Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Max.png&lt;br /&gt;
|Name=Max Armor&lt;br /&gt;
|HeadAbility=Damage Regen&lt;br /&gt;
|BodyAbility=Hit Shield&lt;br /&gt;
|ArmsAbility=Cross Buster&lt;br /&gt;
|LegsAbility=V-Dash Extender&lt;br /&gt;
|FullSetAbility=Saber Charge/Hyper Mode&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Auto-Repair}}After taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Energy Barrier}}Upon being hit, X will gain a shield that further reduces damage taken.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Cross Buster}}Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=V-Dash Extender}}Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Beam Saber}}Grants an extra level of charge that releases an energy wave from a saber.&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Hyper Mode}}Temporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
CrossChargeShotShot4.png|First Charge Shot&lt;br /&gt;
CrossChargeShot.png|Cross Buster&lt;br /&gt;
SaberBeam.png|Saber Charge&lt;br /&gt;
MaxArmorHyperMode.png|Hyper Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Phoenix Cross Buster}}Allows X to fire homing Phoenix shots that home in on nearest foes in rapid succession from both arms.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36092</id>
		<title>Armors/Shadow Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36092"/>
		<updated>2024-01-07T04:47:15Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Shadow.png&lt;br /&gt;
|Name=Shadow Armor&lt;br /&gt;
|HeadAbility=Weapon Master&lt;br /&gt;
|BodyAbility=Shadow Barrier&lt;br /&gt;
|ArmsAbility=Shuriken Buster&lt;br /&gt;
|LegsAbility=Stealth Jump&lt;br /&gt;
|FullSetAbility=Beam Katana&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Shadow Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Blade Armor | Blade Armor]], it is built around evasion and non-confrontation.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*{{Abilitybox|Type=item|Name=Weapon Master}}Allows X to have twice as many projectiles onscreen at once compared to normal. In the case of [[Weapons/X's Weapons#Force Breaker | Force Breaker]], it can be fired more quickly.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shadow Barrier}}When X takes damage, he remains invincible for twice as long as usual.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Shuriken Buster}}Completely removes the X-Buster's charging ability, replacing it with rapid-firing star-shaped shots. These weapons have a minor spread and can ricochet off of walls.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Stealth Jump}}Allows X to perform a high jump with '''Up + Jump''' that goes straight up and can stick to ceilings. He can also stick to ceilings using V-Dash. While on the ceiling, X can aim weapons forward or straight downward.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Ninja Grip}}Allows X to cling to walls without sliding, and dash upside-down on ceilings.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Beam Katana}}Grants X the Beam Katana as a secondary weapon. This saber-type weapon is very fast and can be charged up to hit a large area.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Shadow Mode}}Turns the armor a dark color as its original appearance.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
StealthJump.png|Stealth Jump&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Ray Splasher Buster}}Grants to X the Ray Splasher from ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''. X fires rays of neon light forward of him. When charged, X shoots an orb above him that shoots neon of light in multiple directions.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36091</id>
		<title>Armors/Max Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Max_Armor&amp;diff=36091"/>
		<updated>2024-01-07T04:43:48Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Max.png&lt;br /&gt;
|Name=Max Armor&lt;br /&gt;
|HeadAbility=Damage Regen&lt;br /&gt;
|BodyAbility=Hit Shield&lt;br /&gt;
|ArmsAbility=Cross Buster&lt;br /&gt;
|LegsAbility=V-Dash Extender&lt;br /&gt;
|FullSetAbility=Saber Charge/Hyper Mode&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Max Armor is an unlockable armor available after completing the game at least once. It is based on the armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Auto-Repair}}After taking damage, lost health will remain on the health bar as red health, which will slowly regenerate if no further damage is taken.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Energy Barrier}}Upon being hit, X will gain a shield that further reduces damage taken.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Cross Buster}}Adds 2 more charge levels - a purple one, which gives a slow orange-green shot and a half-charged shot, and an orange one, which gives the same orange-green shot, but gives a fully charged shot instead. If the last charge is fired in rapid succession, or the shots overlap, then they combine into the Cross Charge Shot, which has one powerful charge shot,, and 4 extra shots that home in on enemies.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=V-Dash Extender}}Extends the distance of vertical dashes, or grants the ability air dash vertically if the play has not unlocked it yet.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=saber|Name=Beam Saber}}Grants an extra level of charge that releases an energy wave from a saber.&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Hyper Mode}}Temporarily grants X the golden version of the Max Armor and enhances the functionality of all parts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
CrossChargeShotShot4.png|First Charge Shot&lt;br /&gt;
CrossChargeShot.png|Cross Buster&lt;br /&gt;
SaberBeam.png|Saber Charge&lt;br /&gt;
MaxArmorHyperMode.png|Hyper Mode&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Phoenix Armor|Phoenix Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Phoenix Cross Buster}}Allows X to fire homing Phoenix shots that home in on nearest foes in rapid succession from both arms.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36090</id>
		<title>Armors/Shadow Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Shadow_Armor&amp;diff=36090"/>
		<updated>2024-01-07T04:37:20Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Special Combos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Shadow.png&lt;br /&gt;
|Name=Shadow Armor&lt;br /&gt;
|HeadAbility=Weapon Master&lt;br /&gt;
|BodyAbility=Shadow Barrier&lt;br /&gt;
|ArmsAbility=Shuriken Buster&lt;br /&gt;
|LegsAbility=Stealth Jump&lt;br /&gt;
|FullSetAbility=Beam Katana&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Shadow Armor is an unlockable armor available after completing the game at least once. It is based on an armor set appearing in ''[https://megaman.fandom.com/wiki/Mega_Man_X6 MegaMan X6]''. In contrast to the [[Armors/Blade Armor | Blade Armor]], it is built around evasion and non-confrontation.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part=== &lt;br /&gt;
*{{Abilitybox|Type=item|Name=Weapon Master}}Allows X to have twice as many projectiles onscreen at once compared to normal. In the case of [[Weapons/X's Weapons#Force Breaker | Force Breaker]], it can be fired more quickly.&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shadow Barrier}}When X takes damage, he remains invincible for twice as long as usual.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Shuriken Buster}}Completely removes the X-Buster's charging ability, replacing it with rapid-firing star-shaped shots. These weapons have a minor spread and can ricochet off of walls.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Stealth Jump}}Allows X to perform a high jump with '''Up + Jump''' that goes straight up and can stick to ceilings. He can also stick to ceilings using V-Dash. While on the ceiling, X can aim weapons forward or straight downward.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Ninja Grip}}Allows X to cling to walls without sliding, and dash upside-down on ceilings.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=saber|Name=Beam Katana}}Grants X the Beam Katana as a secondary weapon. This saber-type weapon is very fast and can be charged up to hit a large area.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Shadow Mode}}Turns the armor a dark color as its original appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
StealthJump.png|Stealth Jump&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
*???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
Combos that are enabled with one piece of another armor.&lt;br /&gt;
----&lt;br /&gt;
===[[Armors/Max Armor|Max Armor]]===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Ray Splasher Buster}}Grants to X the Ray Splasher from ''[https://megaman.fandom.com/wiki/Mega_Man_X3 MegaMan X3]''. X fires rays of neon light forward of him. When charged, X shoots an orb above him that shoots neon of light in multiple directions.&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Bosses/Strike&amp;diff=36088</id>
		<title>Bosses/Strike</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Bosses/Strike&amp;diff=36088"/>
		<updated>2024-01-07T02:57:58Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Strike_laugh.png&lt;br /&gt;
|Name=Strike&lt;br /&gt;
|HeadAbility=&lt;br /&gt;
|BodyAbility=&lt;br /&gt;
|ArmsAbility=&lt;br /&gt;
|LegsAbility=&lt;br /&gt;
|FullSetAbility=&lt;br /&gt;
|Location=Hunters Airship&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|Weakness=?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: {{{3}}}; background: none; width:auto; border: none; padding: 0px&amp;quot;&amp;gt;&lt;br /&gt;
:&amp;quot;''Well, if it isn't X. I was wondering when you'd finally show up.''&amp;quot;&lt;br /&gt;
:— Strike, on the [[Locations/Hunters Airship | Hunters Airship]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strike is a story maverick appearing in ''MegaMan X: Corrupted'', and [[Characters/X | X]]'s main rival throughout the game.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Strike is a humanoid reploid first seen leading an attack against the Maverick Hunters aboard their airship. He has the ability to conjure energy spheres from his hands and perform slashing attacks. He can also move at extremely high speeds in a manner comparable to (or perhaps literally) teleportation.&lt;br /&gt;
&lt;br /&gt;
==Events==&lt;br /&gt;
===X's Intro Stage===&lt;br /&gt;
*X's Intro Stage.&lt;br /&gt;
===Intermission===&lt;br /&gt;
*Intermission.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bosses]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36087</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36087"/>
		<updated>2024-01-07T02:56:10Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-name&amp;quot; | {{{Name|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;padding: 10px |[[File:{{{Image}}}|168x168px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-title&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 40%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;padding-left: 10px&amp;quot;|&lt;br /&gt;
{{!}}-&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{HeadAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Head Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{HeadAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BodyAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Body Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BodyAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{ArmsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Arms Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{ArmsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{LegsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{LegsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FullSetAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Set Bonus&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FullSetAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Input|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Input&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Input|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnergyCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnergyCost|}}}''' Point(s) per Shot&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{SaberCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{SaberCost|}}}''' Saber Energy&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Effect|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Effect(s)&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Effect|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnemyDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Enemies&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnemyDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BossDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Bosses&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BossDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FromMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Received From&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[Bosses/{{{FromMaverick|}}}|{{{FromMaverick|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Chassis|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chassis&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Chassis|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weapon|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weapon&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weapon|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Legs|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Legs|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BoostChip|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chip&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BoostChip|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Location|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Location&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[Locations/{{{Location|}}}|{{{Location|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FinalFour|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Final Four Effect&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FinalFour|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weakness|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weakness&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weakness|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Requirements|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Requirements&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Requirements|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMini|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Miniboss&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{AreaMini|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Maverick&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[Bosses/{{{AreaMaverick|}}}|{{{AreaMaverick|}}}]]'''&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=puffer.png&lt;br /&gt;
|Name=Plasma Puffer&lt;br /&gt;
|HeadAbility=text&lt;br /&gt;
|BodyAbility=text&lt;br /&gt;
|ArmsAbility=text&lt;br /&gt;
|LegsAbility=text&lt;br /&gt;
|FullSetAbility=text&lt;br /&gt;
|Input=text&lt;br /&gt;
|EnergyCost=text&lt;br /&gt;
|SaberCost=text&lt;br /&gt;
|Effect=text&lt;br /&gt;
|EnemyDamage=text&lt;br /&gt;
|BossDamage=text&lt;br /&gt;
|FromMaverick=text&lt;br /&gt;
|Chassis=text&lt;br /&gt;
|Weapon=text&lt;br /&gt;
|Legs=text&lt;br /&gt;
|BoostChip=&lt;br /&gt;
|Location=text&lt;br /&gt;
|FinalFour=text&lt;br /&gt;
|Weakness=text&lt;br /&gt;
|Requirements=text&lt;br /&gt;
|AreaMini=text&lt;br /&gt;
|AreaMaverick=text&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;params&amp;quot;: {&lt;br /&gt;
		&amp;quot;Name&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Image&amp;quot;: {},&lt;br /&gt;
		&amp;quot;HeadAbility&amp;quot;: {},&lt;br /&gt;
		&amp;quot;BodyAbility&amp;quot;: {},&lt;br /&gt;
		&amp;quot;ArmsAbility&amp;quot;: {},&lt;br /&gt;
		&amp;quot;LegsAbility&amp;quot;: {},&lt;br /&gt;
		&amp;quot;FullSetAbility&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Input&amp;quot;: {},&lt;br /&gt;
		&amp;quot;EnergyCost&amp;quot;: {},&lt;br /&gt;
		&amp;quot;SaberCost&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Effect&amp;quot;: {},&lt;br /&gt;
		&amp;quot;EnemyDamage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;BossDamage&amp;quot;: {},&lt;br /&gt;
		&amp;quot;FromMaverick&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Chassis&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Weapon&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Legs&amp;quot;: {},&lt;br /&gt;
		&amp;quot;BoostChip&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Location&amp;quot;: {},&lt;br /&gt;
		&amp;quot;FinalFour&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Weakness&amp;quot;: {},&lt;br /&gt;
		&amp;quot;Requirements&amp;quot;: {},&lt;br /&gt;
		&amp;quot;AreaMini&amp;quot;: {},&lt;br /&gt;
		&amp;quot;AreaMaverick&amp;quot;: {}&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36086</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36086"/>
		<updated>2024-01-07T02:45:22Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: Undo revision 36085 by CookieGHD (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-name&amp;quot; | {{{Name|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;padding: 10px |[[File:{{{Image}}}|168x168px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-title&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 40%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;padding-left: 10px&amp;quot;|&lt;br /&gt;
{{!}}-&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{HeadAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Head Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{HeadAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BodyAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Body Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BodyAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{ArmsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Arms Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{ArmsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{LegsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{LegsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FullSetAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Set Bonus&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FullSetAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Input|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Input&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Input|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnergyCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnergyCost|}}}''' Point(s) per Shot&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{SaberCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{SaberCost|}}}''' Saber Energy&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Effect|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Effect(s)&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Effect|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnemyDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Enemies&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnemyDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BossDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Bosses&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BossDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FromMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Received From&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{FromMaverick|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Chassis|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chassis&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Chassis|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weapon|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weapon&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weapon|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Legs|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Legs|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BoostChip|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chip&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BoostChip|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Location|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Location&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{Location|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FinalFour|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Final Four Effect&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FinalFour|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weakness|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weakness&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weakness|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Requirements|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Requirements&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Requirements|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMini|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Miniboss&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{AreaMini|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Maverick&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{AreaMaverick|}}}]]'''&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=puffer.png&lt;br /&gt;
|Name=Plasma Puffer&lt;br /&gt;
|HeadAbility=text&lt;br /&gt;
|BodyAbility=text&lt;br /&gt;
|ArmsAbility=text&lt;br /&gt;
|LegsAbility=text&lt;br /&gt;
|FullSetAbility=text&lt;br /&gt;
|Input=text&lt;br /&gt;
|EnergyCost=text&lt;br /&gt;
|SaberCost=text&lt;br /&gt;
|Effect=text&lt;br /&gt;
|EnemyDamage=text&lt;br /&gt;
|BossDamage=text&lt;br /&gt;
|FromMaverick=text&lt;br /&gt;
|Chassis=text&lt;br /&gt;
|Weapon=text&lt;br /&gt;
|Legs=text&lt;br /&gt;
|BoostChip=&lt;br /&gt;
|Location=text&lt;br /&gt;
|FinalFour=text&lt;br /&gt;
|Weakness=text&lt;br /&gt;
|Requirements=text&lt;br /&gt;
|AreaMini=text&lt;br /&gt;
|AreaMaverick=text&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36085</id>
		<title>Template:Infobox</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Template:Infobox&amp;diff=36085"/>
		<updated>2024-01-07T02:44:08Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| class=&amp;quot;infobox&amp;quot;&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-name&amp;quot; | {{{Name|}}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 style=&amp;quot;padding: 10px |[[File:{{{Image}}}|168x168px]]&lt;br /&gt;
|-&lt;br /&gt;
! colspan=2 class=&amp;quot;infobox-title&amp;quot; | Stats&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 40%&amp;quot;|&lt;br /&gt;
| style=&amp;quot;padding-left: 10px&amp;quot;|&lt;br /&gt;
{{!}}-&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{HeadAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Head Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{HeadAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BodyAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Body Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BodyAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{ArmsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Arms Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{ArmsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{LegsAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs Part&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{LegsAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FullSetAbility|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Set Bonus&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FullSetAbility|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Input|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Input&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Input|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnergyCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnergyCost|}}}''' Point(s) per Shot&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{SaberCost|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Cost&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{SaberCost|}}}''' Saber Energy&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Effect|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Effect(s)&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Effect|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{EnemyDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Enemies&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{EnemyDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BossDamage|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Vs. Bosses&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BossDamage|}}}''' Damage&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FromMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Received From&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[Bosses/{{{FromMaverick|}}}|FromMaverick]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Chassis|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chassis&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Chassis|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weapon|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weapon&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weapon|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Legs|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Legs&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Legs|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{BoostChip|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Chip&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{BoostChip|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Location|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Location&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{Location|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{FinalFour|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Final Four Effect&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{FinalFour|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Weakness|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Weakness&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Weakness|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{Requirements|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Requirements&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''{{{Requirements|}}}'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMini|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Miniboss&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{AreaMini|}}}]]'''&lt;br /&gt;
}}&amp;lt;!--&lt;br /&gt;
--&amp;gt; {{#if: {{{AreaMaverick|}}} | &amp;lt;br&amp;gt;&lt;br /&gt;
    {{!}}-&lt;br /&gt;
    ! Area Maverick&lt;br /&gt;
    {{!}} style=&amp;quot;padding-left: 10px&amp;quot; {{!}} '''[[{{{AreaMaverick|}}}]]'''&lt;br /&gt;
}}&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox&lt;br /&gt;
|Image=puffer.png&lt;br /&gt;
|Name=Plasma Puffer&lt;br /&gt;
|HeadAbility=text&lt;br /&gt;
|BodyAbility=text&lt;br /&gt;
|ArmsAbility=text&lt;br /&gt;
|LegsAbility=text&lt;br /&gt;
|FullSetAbility=text&lt;br /&gt;
|Input=text&lt;br /&gt;
|EnergyCost=text&lt;br /&gt;
|SaberCost=text&lt;br /&gt;
|Effect=text&lt;br /&gt;
|EnemyDamage=text&lt;br /&gt;
|BossDamage=text&lt;br /&gt;
|FromMaverick=text&lt;br /&gt;
|Chassis=text&lt;br /&gt;
|Weapon=text&lt;br /&gt;
|Legs=text&lt;br /&gt;
|BoostChip=&lt;br /&gt;
|Location=text&lt;br /&gt;
|FinalFour=text&lt;br /&gt;
|Weakness=text&lt;br /&gt;
|Requirements=text&lt;br /&gt;
|AreaMini=text&lt;br /&gt;
|AreaMaverick=text&lt;br /&gt;
}}&lt;br /&gt;
[[Category:Infobox templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Phoenix_Armor&amp;diff=36084</id>
		<title>Armors/Phoenix Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Phoenix_Armor&amp;diff=36084"/>
		<updated>2024-01-07T02:29:34Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Capsule Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Phoenix.png&lt;br /&gt;
|Name=Phoenix Armor&lt;br /&gt;
|HeadAbility=Scavenger&lt;br /&gt;
|BodyAbility=Focus Charge&lt;br /&gt;
|ArmsAbility=Phoenix Buster&lt;br /&gt;
|LegsAbility=Flame Dash&lt;br /&gt;
|FullSetAbility=Phoenix Eruption&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Phoenix Armor is a fire-element armor for X focused on high speed and offense. Along with the [[Armors/Hydra Armor | Hydra Armor]], it makes up the two main armor sets in ''Corrupted''. When each part is collected, it can be used immediately, and can be mixed and matched with parts from any other armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=item|Name=Scavenger}}Enemies can drop special combination items that refill both health and weapon energy.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Focus Charge}}When below 50% health, level 1 charged shots will fire automatically without needing to charge, and level 2 charged shots when at 4 health or below.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Resurrection}}When X reaches 0 HP, the Sub-Tank will activate automatically and restore 4 HP. This can be used repeatedly as long as there is energy in the Sub-Tank, and can be toggled from the pause menu.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Phoenix Buster}}Enhances the X-Buster with a fire element, causing shots to pierce through enemies and cause burning that deals damage over time.&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Flame Explosion}}When charged, X-Buster shots create a flame-wall on impact with surfaces that can also damage enemies.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Flame Dash}}Increases dash speed, reduces V-Dash startup time, and creates a flame trail when dashing both on ground and on air. &lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Hotstepper}}X can walk on lava without taking damage.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Phoenix Eruption}}Grants the Phoenix Eruption Giga Attack, which overloads the Phoenix Buster's circuits and engulfs X in flames. X becomes invincible for a short period and damages enemies on contact, but cannot use the buster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Phoenix_head.png|Scavenger&lt;br /&gt;
Phoenix_arms.png|Phoenix Buster&lt;br /&gt;
Phoenix_chest.png|Focus Charge&lt;br /&gt;
Phoenix_legs.png|Flame Dash&lt;br /&gt;
Phoenix_full.png|Phoenix Eruption Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;⚠️ Show Spoilers ⚠️&amp;quot; hide=&amp;quot;Hide Spoilers&amp;quot;&amp;gt;&lt;br /&gt;
* Head Part - ???&lt;br /&gt;
* Body Part - ???&lt;br /&gt;
* Arms Part - ???&lt;br /&gt;
* Legs Part - ???&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*''See [[Game Systems/Armor Combos#Phoenix/Hydra Armor Combos | Phoenix/Hydra Armor Combos]]'' for combinations with the [[Armors/Hydra Armor | Hydra Armor]].&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Hydra_Armor&amp;diff=36083</id>
		<title>Armors/Hydra Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Hydra_Armor&amp;diff=36083"/>
		<updated>2024-01-07T02:27:42Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Full Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Hydra.png&lt;br /&gt;
|Name=Hydra Armor&lt;br /&gt;
|HeadAbility=Item Magnet&lt;br /&gt;
|BodyAbility=Bubble Shield&lt;br /&gt;
|ArmsAbility=Hydra Buster&lt;br /&gt;
|LegsAbility=Hydro Jump&lt;br /&gt;
|FullSetAbility=Twin Hydra&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Hydra Armor is a water-element armor for X focused on maneuverability and strategy. Along with the [[Armors/Phoenix Armor | Phoenix Armor]], it makes up the two main armor sets in ''MegaMan X: Corrupted''. When each part is collected, it can be used immediately, and can be mixed and matched with parts from any other armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
*{{Abilitybox|Type=item|Name=Item Magnet}}When enemies drop items, they are pulled to X automatically.&lt;br /&gt;
&lt;br /&gt;
===Body Part===&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Bubble Shield}}When hit directly by an enemy, the part reacts with a shockwave that causes damage to the enemy and pushes it away.&lt;br /&gt;
*{{Abilitybox|Type=defense|Name=Shock Guard}}Reduces contact damage by 1 point.&lt;br /&gt;
&lt;br /&gt;
===Arms Part===&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Hydra Buster}}Enhances the X-Buster with a water element, causing shots to pass through walls and surfaces.&lt;br /&gt;
*{{Abilitybox|Type=buster|Name=Cascade Strike}}Causes charged X-Buster shots to split and spread into smaller shots when they collide with enemies.&lt;br /&gt;
&lt;br /&gt;
===Legs Part===&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Hydro Jump}}Allows X to perform a high jump with Up + Jump that is extra effective underwater.&lt;br /&gt;
*{{Abilitybox|Type=move|Name=Hydrodynamics}}Increases X's jump height while underwater.&lt;br /&gt;
&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
*{{Abilitybox|Type=giga|Name=Twin Hydra}}Grants the Twin Hydras Giga Attack, which releases two energy dragons that home in on and damages enemies for a short time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Hydra_head.png|Head Part's Item Magnet&lt;br /&gt;
Hydra_arms.png|Hydra Buster&lt;br /&gt;
Hydra_chest.png|Body Part's Bubble Shield&lt;br /&gt;
Hydra_legs.png|Leg Part's Hydro Jump&lt;br /&gt;
Hydra_full.png|Twin Hydra Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
&amp;lt;spoiler show=&amp;quot;⚠️ Show Spoilers ⚠️&amp;quot; hide=&amp;quot;Hide Spoilers&amp;quot;&amp;gt;&lt;br /&gt;
* Head Part - ???&lt;br /&gt;
* Body Part - ???&lt;br /&gt;
* Arms Part - [[Locations/Forgotten Pipeworks | Forgotten Pipeworks]]&lt;br /&gt;
* Legs Part - ???&lt;br /&gt;
&amp;lt;/spoiler&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*''See [[Game Systems/Armor Combos#Phoenix/Hydra Armor Combos | Phoenix/Hydra Armor Combos]]'' for combinations with the [[Armors/Phoenix Armor | Phoenix Armor]].&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Armors/Phoenix_Armor&amp;diff=36082</id>
		<title>Armors/Phoenix Armor</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Armors/Phoenix_Armor&amp;diff=36082"/>
		<updated>2024-01-07T02:24:28Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: /* Full Set Bonus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
|Image=Phoenix.png&lt;br /&gt;
|Name=Phoenix Armor&lt;br /&gt;
|HeadAbility=Scavenger&lt;br /&gt;
|BodyAbility=Focus Charge&lt;br /&gt;
|ArmsAbility=Phoenix Buster&lt;br /&gt;
|LegsAbility=Flame Dash&lt;br /&gt;
|FullSetAbility=Phoenix Eruption&lt;br /&gt;
|Location=&lt;br /&gt;
|FinalFour=&lt;br /&gt;
|EnergyCost=&lt;br /&gt;
|SaberCost=&lt;br /&gt;
|FromMaverick=&lt;br /&gt;
}}&lt;br /&gt;
The Phoenix Armor is a fire-element armor for X focused on high speed and offense. Along with the [[Armors/Hydra Armor | Hydra Armor]], it makes up the two main armor sets in ''Corrupted''. When each part is collected, it can be used immediately, and can be mixed and matched with parts from any other armor.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Head Part===&lt;br /&gt;
:{{Abilitybox|Type=item|Name=Scavenger}}Enemies can drop special combination items that refill both health and weapon energy.&lt;br /&gt;
===Body Part===&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Focus Charge}}When below 50% health, level 1 charged shots will fire automatically without needing to charge, and level 2 charged shots when at 4 health or below.&lt;br /&gt;
:{{Abilitybox|Type=offense|Name=Resurrection}}When X reaches 0 HP, the Sub-Tank will activate automatically and restore 4 HP. This can be used repeatedly as long as there is energy in the Sub-Tank, and can be toggled from the pause menu.&lt;br /&gt;
===Arms Part===&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Phoenix Buster}}Enhances the X-Buster with a fire element, causing shots to pierce through enemies and cause burning that deals damage over time.&lt;br /&gt;
:{{Abilitybox|Type=buster|Name=Flame Explosion}}When charged, X-Buster shots create a flame-wall on impact with surfaces that can also damage enemies.&lt;br /&gt;
===Legs Part===&lt;br /&gt;
:{{Abilitybox|Type=move|Name=Flame Dash}}Increases dash speed, reduces V-Dash startup time, and creates a flame trail when dashing both on ground and on air. &lt;br /&gt;
:{{Abilitybox|Type=defense|Name=Hotstepper}}X can walk on lava without taking damage.&lt;br /&gt;
===Full Set Bonus===&lt;br /&gt;
:{{Abilitybox|Type=giga|Name=Phoenix Eruption}}Grants the Phoenix Eruption Giga Attack, which overloads the Phoenix Buster's circuits and engulfs X in flames. X becomes invincible for a short period and damages enemies on contact, but cannot use the buster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery orientation=&amp;quot;none&amp;quot; spacing=&amp;quot;small&amp;quot; position=&amp;quot;center&amp;quot; widths=&amp;quot;185&amp;quot;&amp;gt;&lt;br /&gt;
Phoenix_head.png|Scavenger&lt;br /&gt;
Phoenix_arms.png|Phoenix Buster&lt;br /&gt;
Phoenix_chest.png|Focus Charge&lt;br /&gt;
Phoenix_legs.png|Flame Dash&lt;br /&gt;
Phoenix_full.png|Phoenix Eruption Giga Attack&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Capsule Locations==&lt;br /&gt;
* Head Part - ???&lt;br /&gt;
* Body Part - ???&lt;br /&gt;
* Arms Part - ???&lt;br /&gt;
* Legs Part - ???&lt;br /&gt;
&lt;br /&gt;
==Special Combos==&lt;br /&gt;
*''See [[Game Systems/Armor Combos#Phoenix/Hydra Armor Combos | Phoenix/Hydra Armor Combos]]'' for combinations with the [[Armors/Hydra Armor | Hydra Armor]].&lt;br /&gt;
&lt;br /&gt;
[[category:Armors]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Bottom_Section&amp;diff=36081</id>
		<title>MegaMan X: Corrupted Wiki/Bottom Section</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=MegaMan_X:_Corrupted_Wiki/Bottom_Section&amp;diff=36081"/>
		<updated>2024-01-07T01:50:54Z</updated>

		<summary type="html">&lt;p&gt;CookieGHD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox mobilecollapsible expanded&amp;quot; id=&amp;quot;fproles&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&amp;lt;!-- BEGIN Streams box--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot;&amp;gt;Stream Logs&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;body&amp;quot;&amp;gt;&lt;br /&gt;
{{:MegaMan X: Corrupted Wiki/Stream Logs}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- END Streams box--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;fpbox mobilecollapsible expanded&amp;quot; id=&amp;quot;fproles&amp;quot;;&amp;quot;&amp;gt;&amp;lt;!-- BEGIN About box--&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;heading desktopcenter mobileleft&amp;quot;&amp;gt;About&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;body&amp;quot; style=&amp;quot;text-align: left;&amp;quot;&amp;gt;&lt;br /&gt;
''MegaMan X: Corrupted'' is an unofficial, fan-made game in development by JKB Games. Beginning in 2007, it gradually grew from a coding exercise into a serious project that attracted a team of fans contributing their various talents. Today the game runs on a custom-made engine in Haxe with all original assets and music, and development is streamed occasionally on [https://www.twitch.tv/jkbgames Twitch]. The game has no estimated release date, but will be available for free once completed.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;fplinks&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{FP link|FAQs:/English|English F.A.Q.|width=wide}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{FP link|FAQs:/Portugesse|Portugesse F.A.Q.|width=wide}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;{{FP link|FAQs/Espanol|Español F.A.Q.|width=wide}}&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;!-- END About box--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Front page sections]]&lt;/div&gt;</summary>
		<author><name>CookieGHD</name></author>
	</entry>
</feed>