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	<title>MegaMan X: Corrupted Wiki - User contributions [en]</title>
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	<updated>2026-11-06T22:13:33Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36492</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36492"/>
		<updated>2025-04-03T19:55:19Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Axl&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Axl_intro.png|left|120x120px]] Axl may or may not get an introductory stage.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]]&lt;br /&gt;
Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]]&lt;br /&gt;
The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]]&lt;br /&gt;
The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]]&lt;br /&gt;
The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]]&lt;br /&gt;
High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]]&lt;br /&gt;
A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Hunters_airship.png&amp;diff=36491</id>
		<title>File:Hunters airship.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Hunters_airship.png&amp;diff=36491"/>
		<updated>2025-04-03T19:52:03Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36490</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36490"/>
		<updated>2025-04-03T19:47:29Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]]&lt;br /&gt;
Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]]&lt;br /&gt;
The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]]&lt;br /&gt;
The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]]&lt;br /&gt;
The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]]&lt;br /&gt;
High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]]&lt;br /&gt;
A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36489</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36489"/>
		<updated>2025-04-03T19:42:08Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]] Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]] The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]] The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]] The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]] High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]] A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36488</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36488"/>
		<updated>2025-04-03T19:30:06Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]] Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]] The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]] The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]] The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]] High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]] A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36487</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36487"/>
		<updated>2025-04-03T19:24:58Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]] Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]] The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]] The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]] The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]] High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]] A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=Locations&amp;diff=36486</id>
		<title>Locations</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=Locations&amp;diff=36486"/>
		<updated>2025-04-03T19:24:25Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In &#039;&#039;MegaMan X: Corrupted&#039;&#039;, almost all areas are connected through a contiguous world map, which is accessible from the Hunter Base after beginning the main game.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Intro Areas&#039;&#039;&#039;=&lt;br /&gt;
These are the intro stages for X and Zero. These stages will not be accessible (at least in the same form) after being beaten.&lt;br /&gt;
===&#039;&#039;&#039;Main Maverick Hunter Airship (X Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Hunters_airship.png|left|120x120px]] X&#039;s introductory stage is the Maverick Hunter&#039;s Airship, which has come under attack by a mysterious new foe named [[Bosses/Strike|Strike]]. &lt;br /&gt;
===&#039;&#039;&#039;Underground Facility (Zero&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Underground_facility.png|left|120x120px]] Zero&#039;s introductory stage is a mysterious underground lab. Awakening in this strange location after the events of MegaMan X5, Zero soon finds himself fighting his way out, though the exit is guarded by [[Bosses/Zero%27s_Rival|a foe]] who may be more familiar than Zero realizes. &lt;br /&gt;
===&#039;&#039;&#039;TBD (Synthia&#039;s Intro Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Synthia_intro.png|left|120x120px]] Synthia is not important and may or may not get an introductory stage. Oh well.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Island Regions&#039;&#039;&#039;=&lt;br /&gt;
These are the neutral areas that connect to each of the main stages. Certain paths will be blocked off and require certain Mavericks to be defeated to progress.&lt;br /&gt;
===&#039;&#039;&#039;Temporary Maverick Hunter Outpost&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Base.png|left|120x120px]] Following the events in X&#039;s intro stage, the Hunters&#039; Main Airship is rendered unusable. As a result, operations on the mysterious island will have to be coordinated from a makeshift outpost. The main base is where most of the supporting cast reside and can be intereacted with. Additionally, it is a place where further information regarding available missions can be acquired and X and/or Zero can reset their skills in Wave&#039;s lab should it be deemed necessary. By finding various materials throughout the island for Guin to unpackage and sort, the base may undergo further development and evolve into quite the formidable base of operations.&lt;br /&gt;
===&#039;&#039;&#039;Steelpine Forest&#039;&#039;&#039;===&lt;br /&gt;
[[File:Steelpine_forest.png|left|120x120px]] The Steelpine Forest is the locale to the immediate west of the Hunters&#039; temporary outpost, and will be the first area encountered in the main game. A variety of robotic flora and fauna have been infected by the Maverick Virus, and will be need to be taken care of along the way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Pitfall Passage&#039;&#039;&#039;===&lt;br /&gt;
[[File:Pitfall_passage.png|left|120x120px]] The &amp;quot;pitfall passage&amp;quot; as it has come to be known by some is the entrance to a vast cave system that spans a sizable amount of the island. The terrain here is treacherous, and care should be taken not to lose your footing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Flooded Cavern&#039;&#039;&#039;===&lt;br /&gt;
[[File:Flooded_cavern.png|left|120x120px]] The flooded cavern is the entry point to nearby aquatic biomes. Normally less flooded (or at least flooded in a different configuration), something or someone is responsible for the current state of the area.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Collapsed Highway&#039;&#039;&#039;===&lt;br /&gt;
[[File:Collapsed_highway.png|left|120x120px]] High above the Steelpine Forest is an intricate network of roads and highways created to support a once booming city in the sky. However, in more recent times, the highway has been largely abandoned. What few reploids remained in the area have been greatly affected impact of a particularly large object falling from the sky, with debris being scattered across what remains of the once pristine transit system.&lt;br /&gt;
&lt;br /&gt;
=&#039;&#039;&#039;Primary Stages&#039;&#039;&#039;=&lt;br /&gt;
Each of these areas act as a traditional &amp;quot;stage,&amp;quot; each with their own gimmicks, theme songs, minibosses, and Maverick. After reaching the beginning of each one, as well as at the middle point of each stage, you will activate a Transfer Station that will allow fast travel between other Transfer Stations, including the one at the Hunter Outpost.&lt;br /&gt;
===&#039;&#039;&#039;Forgotten Pipeworks (Plasma Puffer Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Pipeworks.png|left|120x120px]] A long forgotten vestige of an earlier time, these pipeworks are now the playground of the renegade [[Bosses/Plasma_Puffer|Plasma Puffer]]. Upon entering, Puffer has disabled the pumps and the player must navigate through the vast water control facility and re-activate the massive water level regulation pumps in order to reach Puffer. There are four pumps in total, and although Puffer himself is kind of a pushover, navigating the strange plasma tunnels without his flexible disposition might prove hazardous and confusing. Should the corrosive plasma make its way into the greater island ecosystem, it will have negative affects on both the robotic wildlife, and in the case of the Maverick threat, render their power cores damaging to harvest energy from in the field.&lt;br /&gt;
===&#039;&#039;&#039;Infested Junkyard (Neurohack Mosquito Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Junkyard.png|left|120x120px]]&lt;br /&gt;
A particularly disgusting and loosely held together pile of scrap known as the island&#039;s junkyard is where [[Bosses/Neurohack_Mosquito|Neurohack Mosquito]] makes his home. A formerly-vagabond virologist, Mosquito has dedicated his life to the study of viruses, both biological and electronic. As a result of his reckless experimentation, a good portion of the discarded trash and processing machinery have taken on minds of their own. Should his experiments be allowed to continue, Mosquito&#039;s virus-based enhancements may begin spreading throughout the island, affecting the physical prowess and possibly the mental capacity of those who are affected. It would be wise to curtail his research where possible.&lt;br /&gt;
===&#039;&#039;&#039;Power Station (Sparking Scorpio Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Power.png|left|120x120px]] The main power station for the island, this facility regulates the energy for everything from the lights in the labs to the elevators in the Hunters&#039; temporary base. Needless to say, it&#039;s a valuable target for any who would wish to impede the Hunter&#039;s operations here. There&#039;s a variety of security systems in place to prevent violent takeovers of the systems, but it looks like the station&#039;s manager, [[Bosses/Sparking_Scorpio|Sparking Scorpio]] has gone mad with power, so to speak. His circuits are reading as dangerously overloaded, and it seems like both the defense and the power regulation systems have gone haywire with him.&lt;br /&gt;
===&#039;&#039;&#039;Crystal Mines (Crystal Rafflar Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Mines.png|left|120x120px]] The energen crystal mines on this island have been largely stripped of any useful material, but it would appear that a new mixture of crystalline and organic material has taken root there. Archaic mining rigs might serve to help the player reach further into the mines, but they&#039;re relatively fragile given their advanced age and past a certain point they won&#039;t be of any use regardless due to the complex crystal maze that&#039;s begun entangling the mining zone. Still, it&#039;s definitely worth investigating the strange affect that [[Bosses/Crystal_Rafflar|Crystal Rafflar]]&#039;s new gardening project has had on the place before it gets out of hand.&lt;br /&gt;
===&#039;&#039;&#039;Weapons Factory (Warfare Milodon Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Menu Factory.png|left|120x120px]] Formerly inactive, the Weapons Factory is a dangerous location now that it is churning out weapons built under [[Bosses/Warfare_Milodon|Warfare Milodon]]&#039;s guidance. Filled with long stretches of molten steel in the first half of the area, vats and other machinery work hard to transport material to be used in the production of weapons. The second half after facing the Giga Incinerator holds countless under construction and completed weapon systems alike, many of which explode if tampered with. If left alone, Milodon&#039;s machinations might prove extremely dangerous given his propensity towards lending radical groups high grade military explosives.&lt;br /&gt;
===&#039;&#039;&#039;Sea Wreckage (Force Starfish Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:menu Wreckage.png|left|120x120px]] The Sea Wreckage is where the Hunters Airship fell after everyone evacuated, and [[Bosses/Force_Starfish|Force Starfish]] is searching for the ship&#039;s core for a bounty by someone unknown. The sea itself is explored in the first half of the stage, being filled with underwater caves and fish-themed mechaniloids, with parts of the airship spread through it. The second half is inside the abandoned airship, which is being guarded by the Giga Kraken. As Force Starfish continues to scavenge the ships&#039; parts for profit, other actors on the island may find what Starfish offers to be of particular use in upgrading various Giga-class mechaniloids.&lt;br /&gt;
===&#039;&#039;&#039;Cyber Lab (Warp Vulpex Stage)&#039;&#039;&#039;===&lt;br /&gt;
[[File:Cyber_lab.png|left|120x120px]] [[Bosses/Warp_Vulpex|Warp Vulpex]]&#039;s lab is something to behold on a good day, but it would seem that the experiments warping physical objects through digital space have wreaked havoc on the place. Though Vulpex&#039;s personal guards/assistants would ideally have the anomalies contained, it would appear that the Maverick virus infestation on the island has begun affecting them as well.&lt;br /&gt;
&lt;br /&gt;
[[Category:Main Sections]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Underground_facility.png&amp;diff=36485</id>
		<title>File:Underground facility.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Underground_facility.png&amp;diff=36485"/>
		<updated>2025-04-03T19:23:31Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Collapsed_highway.png&amp;diff=36484</id>
		<title>File:Collapsed highway.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Collapsed_highway.png&amp;diff=36484"/>
		<updated>2025-04-03T19:08:15Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Flooded_cavern.png&amp;diff=36483</id>
		<title>File:Flooded cavern.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Flooded_cavern.png&amp;diff=36483"/>
		<updated>2025-04-03T19:06:58Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Steelpine_forest.png&amp;diff=36482</id>
		<title>File:Steelpine forest.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Steelpine_forest.png&amp;diff=36482"/>
		<updated>2025-04-03T19:04:40Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Pitfall_passage.png&amp;diff=36481</id>
		<title>File:Pitfall passage.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Pitfall_passage.png&amp;diff=36481"/>
		<updated>2025-04-03T19:01:43Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=File:Cyber_lab.png&amp;diff=36480</id>
		<title>File:Cyber lab.png</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=File:Cyber_lab.png&amp;diff=36480"/>
		<updated>2025-04-03T18:11:34Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: Ripped from the Cyber Lab video, requires higher quality original at some point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ripped from the Cyber Lab video, requires higher quality original at some point&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36479</id>
		<title>FAQs:/English</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36479"/>
		<updated>2025-04-03T18:01:41Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: Added Axl question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Q : What is this?&lt;br /&gt;
**&#039;&#039;&#039;A : This is a free, unofficial, single-player fan game, and is unaffiliated with CAPCOM or any parties responsible for the MegaMan X IP. Made with love. ❤️&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Where can I download it?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not yet complete, and there are no plans for a demo. A download for older builds of the project (OBD) may be released once the main project is done, but is not currently released due to us potentially reusing ideas from it and older versions potentially leading to false expectations for the project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : When is it coming out?&lt;br /&gt;
**&#039;&#039;&#039;A : There is no release date or estimated release date/year. This is a passion project done in the developers&#039; free time with no deadline to meet, so it will only see release once it is in a state that the developers are proud to share.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What platform is this for? Is this a ROM hack?&lt;br /&gt;
**&#039;&#039;&#039;A : This is not a ROM hack. The game is coded in Haxe using VSCode; it will be able to be run on any platform that supports HTML5. Compiling the project for other platforms MAY also happen at some point, but the only official release planned at this time is as a browser game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I heard Flash is no longer being supported. Is that an issue?&lt;br /&gt;
**&#039;&#039;&#039;A : Since the retirement of Flash in 2020, the development of the project has shifted to HTML5 as mentioned above.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Can I use the engine or other resources from the project?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not open-source. If you want to use old resources from the project, you may ask, though the answer is probably no.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What are the controls/resolutions for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The final build of the game will feature customizable controls and an 11:7 screen ratio (base resolution is 352x224). The game supports keyboard controls and most popular controllers natively, though others may require the use of resources like JoyToKey.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Zero be playable?&lt;br /&gt;
**&#039;&#039;&#039;A : Zero is playable, with his own intro stage and rival character. His playstyle is based on the Z-Saber, and he will not use a Buster. There are no plans for Vile or Dynamo to be playable.&#039;&#039;&#039;&lt;br /&gt;
*Q : What about Axl?&lt;br /&gt;
**&#039;&#039;&#039;A : Axl will be available as an unlockable though yet to be revealed means. He will have little to no story elements, with a playstyle similar to Copen from Luminous Avenger iX mixed with the ability to transform into defeated Mavericks.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What&#039;s the story? Will my favorite character be in it?&lt;br /&gt;
**&#039;&#039;&#039;A :  Nothing major about the story will be revealed beyond it taking place after X5 in an alternate timeline from X6-X8. Minor story elements may be shown on the Discord channel or weekly streams. Choices you make during the game may also affect the plot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Are you reusing bosses or other enemies from the official games?&lt;br /&gt;
**&#039;&#039;&#039;A : The main 8 Mavericks are original; certain bosses from the 2D games have been resprited and will be featured as &amp;quot;Legacy Bosses.&amp;quot; Beyond that, though the project used to feature official basic enemies, these have all been replaced by new foes to defeat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How hard is the game? What abilities will you get to help with challenges?&lt;br /&gt;
**&#039;&#039;&#039;A : There are 5 difficulty levels that the player chooses from at the start of a playthrough. As in the canon games, X and Zero get new weapons and skills as they defeat bosses. Beyond that, there are new armors and a new skill point system that allows abilities to be unlocked and made more powerful. Also, X&#039;s armors can be mixed and matched to unlock new combo abilities.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Multiplayer mode?&lt;br /&gt;
**&#039;&#039;&#039;A : There will be no Multiplayer mode.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Survival mode?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes! See [[Game Systems#Gauntlet Mode|Gauntlet Mode]] for more details.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What is the map system for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is a metroidvania, open world style game with a mini-map and a fast-travel system tied to save points to make navigation simpler. There are many secrets and upgrades hidden throughout for the player to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will defeating bosses change the world map?&lt;br /&gt;
**&#039;&#039;&#039;A :The world changes once four of the main Mavericks are defeated; the remaining Mavericks (Final Four) complete their missions which make navigating the world more difficult.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How much will the game cost?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be FREE of charge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How can I support the MMXC Team?&lt;br /&gt;
**&#039;&#039;&#039;A : By following [https://www.twitch.tv/jkbgames JKB&#039;s Twitch Channel] and joining the [https://discordapp.com/invite/bxed96u?fbclid=IwAR3sF2dKO1BM4i30DzMe9gMVoeXSVjGMin8PseL6yl3aFWO8lmvPqe_OD6g MMX:Corrupted Discord Server] Just watching, following, having fun in chat and being active in the server is more than they can ask for. Also, feel free to suggest things in the Discord channel, though be aware that they may be declined for various reasons, including not fitting with existing material or difficulty to implement. Suggestions like new armors are going to be declined.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on the SNES/PlayStation/XBOX/Switch/Mobile/...?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will be available on anything that supports HTML5 and has the resources to run it. This includes PC, and potentially mobile platforms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on Steam?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will not be released on Steam.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Ride Armors be featured in this game?&lt;br /&gt;
**&#039;&#039;&#039;A : There are several ride armors, with a new system that allows for mixing and matching their parts akin to X&#039;s armors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will my potato computer be able to run the game? / Will the game be ported to any console?&lt;br /&gt;
**&#039;&#039;&#039;A : The game runs on any desktop or laptop that can run Haxe and OpenFL. There is a possibility of being ported to android but it might not happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have configurable controls?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes, the game will have configurable controls.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What language will the game be in?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be in English. No other languages planned for now. Thoughts on adding more languages will be debated after the game release.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game code be open source?&lt;br /&gt;
**&#039;&#039;&#039;A : The game code will not be open source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I saw X using a bunch of his old armors. What&#039;s the deal with that?&lt;br /&gt;
**&#039;&#039;&#039;X has [[Armors#New_Game+_Armors|Legacy Armors]] from X1-6 planned as bonus content after finishing the main game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/Espanol&amp;diff=36478</id>
		<title>FAQs:/Espanol</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/Espanol&amp;diff=36478"/>
		<updated>2025-04-03T17:55:46Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Q : ¿Qué es esto?&lt;br /&gt;
**&#039;&#039;&#039;A : Esto es un juego hecho por fans, no oficial, de un jugador y gratis.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Dónde los puedo descargar?&lt;br /&gt;
**&#039;&#039;&#039;A : El proyecto aún no finaliza, y no hay planes para un demo. Una descarga de versiones antiguas del proyecto (OBD) puede salir una vez el proyecto esté terminado, pero no se ha lanzado ya que es posible que cosas del mismo se reutilicen, o que cambios en la versión oficial terminen confundiendo, generando falsas expectativas.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Cuándo saldrá?&lt;br /&gt;
**&#039;&#039;&#039;A : No hay fecha propuesta, ni año estimado. No hay forma de saber con exactitud cuanto tiempo queda para finalizar el proyecto.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Para qué plataformas estará? ¿Es un ROM hackeado?&lt;br /&gt;
**&#039;&#039;&#039;A : Esto no es un ROM Hackeado. Este juego está codificado en Haxe usando VSCode; debería de poder funcionar en cualquier plataforma que soporte HTML5. Compilar el proyecto para otras plataformas PUEDE QUE PASE en un futuro, pero la única versión oficial planeada por ahora es la versión en navegador.&#039;&#039;&#039;&lt;br /&gt;
*Q : Escuché que Flash será descontinuado ¿Eso será un problema?&lt;br /&gt;
**&#039;&#039;&#039;A : Lee arriba. Antes era codificado en AS3 utilizando Flex Compiler en Flash Develop, pero daba muchos problemas, así que se decidió portar el juego. Entonces, que Flash  sea descontinuado no afectará el desarrollo del juego en ninguna forma.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Puedo utilizar el motor u otros recursos del proyecto?&lt;br /&gt;
**&#039;&#039;&#039;A : El proyecto no es de código abierto. Si quieres utilizar recursos antiguos, puedes preguntar, pero probablemente la respuesta sea no.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Cuáles son los controles/la resolución del juego?&lt;br /&gt;
**&#039;&#039;&#039;A : La versión final del juego tendrá controles configurables y una razón 11:7 (resolución base es 352x224). El juego acepta algunos mandos, pero para algunas quizás requiera de aplicaciones como JoyToKey.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Zero será un personaje jugable?&lt;br /&gt;
**&#039;&#039;&#039;A : Se puede jugar con Zero, tiene su nivel introductorio, además de un rival propio. Su estilo de juego se basa en usar el Z-Saber, y no tendrá Buster. Además hay una personaje original, llamada Synthia, incluida como broma.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿De qué trata la historia? ¿Estarán mis personajes favoritos?&lt;br /&gt;
**&#039;&#039;&#039;A : Nada importante de la historia será revelado más que está situado después de MegaMan X5, en una línea temporal alternativa (distinta de X6-X8). Detalles menores podrán ser mostrados en el servidor de Discord o en los directos semanales. Las decisiones que tomes durante el progreso del juego afectan la trama. No hay planes para incluir a Vile o Dynamo.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Están reutilizando jefes u otros enemigos de los juegos oficiales?&lt;br /&gt;
**&#039;&#039;&#039;A : Los 8 jefes principales son originales; 5 jefes de los juegos oficiales han sido animados y estarán en el juego como “Legacy Bosses&amp;quot;. Aparte de eso, aunque el juego antes incluía enemigos básicos de los juego originales, todos han sido reemplazados por enemigos originales.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Qué tan difícil es el juego? ¿Qué habilidades recibiré para facilitar los desafíos?&lt;br /&gt;
**&#039;&#039;&#039;A : Hay 5 niveles de dificultad que el jugador puede elegir al iniciar una partida. Como en los juegos oficiales, X y Zero obtendrán nuevas armas y técnicas a medida que vayan derrotando jefes. Aparte de eso, hay múltiples armaduras nuevas y un nuevo sistema de puntos de experiencia que permite desbloquear habilidades para ser más poderoso. Además, las armaduras de X se pueden mezclar para desbloquear nuevos combos.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Cómo es el sistema del mapa en este juego?&lt;br /&gt;
**&#039;&#039;&#039;A : El proyecto es un metroidvania, juego de mundo abierto con un mini-mapa y un sistema de viaje rápido ligado a cápsulas de guardado, para hacer la navegación más simple. Hay muchos secretos y mejoras escondidas para que el jugador las descubra.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Derrotar jefes afecta al mapa?&lt;br /&gt;
**&#039;&#039;&#039;A : El mundo cambia una vez 4 de los jefes principales son derrotados, los Mavericks restantes (Final Four) completan sus misiones, lo que hace que navegar por el mundo sea más difícil.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿Estarán las “Ride Armors” en este juego?&lt;br /&gt;
**&#039;&#039;&#039;A : Hay varias Ride Armors, con un nuevo sistema que permite mezclar sus partes, similar al sistema de armaduras de X.&#039;&#039;&#039;&lt;br /&gt;
*Q : Vi a X utilizando varias de sus armaduras antiguas, ¿Qué significa eso?&lt;br /&gt;
**&#039;&#039;&#039;A : X tiene &amp;quot;Legacy Armors&amp;quot; desde X1 a X6, como contenido extra (después de pasarse el juego). Las armaduras “Fourth”, “Gaea”, y “Shadow” pueden o no estar, las demás si están.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¿En que idioma estará?&lt;br /&gt;
**&#039;&#039;&#039;A : El juego está planeado en inglés. Traducciones pueden ocurrir después de que publique, pero no hay planeadas por el momento.&#039;&#039;&#039;&lt;br /&gt;
*Q : ¡Tengo una sugerencia!&lt;br /&gt;
**&#039;&#039;&#039;A : Eso no es una pregunta. Sientánse libres de sugerir cosas en el servidor de Discord, pero tengan en cuenta que podrían rechazarse por distintas razones, incluyendo que no encaje con el material existente, o por la dificultad de su implementación. Sugerencias como armaduras nuevas serán rechazadas.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/Portugesse&amp;diff=36477</id>
		<title>FAQs:/Portugesse</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/Portugesse&amp;diff=36477"/>
		<updated>2025-04-03T17:55:03Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Q : O que é isto?&lt;br /&gt;
**&#039;&#039;&#039;A : É um fangame grátis, single-player, não-oficial&#039;&#039;&#039;&lt;br /&gt;
*Q : Onde eu posso fazer o download?&lt;br /&gt;
**&#039;&#039;&#039;A : O projeto ainda não está completo e não há planos para uma demo/alpha/beta. Um dowload para as builds antigas (OBD) podem ser lançadas quando o projeto principal estiver pronto mas não será lançada no momento devido ao fato dos potenciais reusos de ideas ou então ideias não utilizadas levarem à falsas expectativas do projeto.&#039;&#039;&#039;&lt;br /&gt;
*Q : Quando vai sair?&lt;br /&gt;
**&#039;&#039;&#039;A : Não há uma data ou data estimada. Não há forma precisa de predizer quanto tempo ainda vai demorar.&#039;&#039;&#039;&lt;br /&gt;
*Q : Para qual plataforma? É um ROM hack?&lt;br /&gt;
**&#039;&#039;&#039;A : Não é uma ROM hack. O jogo é codificado em Haxe usando VSCode; e deve rodar em qualquer plataforma que tenha suporte a HTML5. O jogo PODE ser lançado para outras plataformas algum dia, mas seu lançamento oficial planejad neste momento é apenas um jogo de browser.&#039;&#039;&#039;&lt;br /&gt;
*Q : Ouvi dizer que o flash vai morrer/não ter mais suporte. Isso é um problema?&lt;br /&gt;
**&#039;&#039;&#039;A : Veja acima. Ojogo estava sendo codado em AS3 usando compilador Flex, mas por conta de inúmeros problemas, o jogo foi portado, sendo assim, esse problema do flash não irá afetar o jogo de maneira alguma.&#039;&#039;&#039;&lt;br /&gt;
*Q : Posso usar a engine ou outros recursos do projeto?&lt;br /&gt;
**&#039;&#039;&#039;A : O projeto não é open-source. Caso vocje queira usar recursos antigos, você deve perguntar primeiro, mas a resposta provavelmente será não.&#039;&#039;&#039;&lt;br /&gt;
*Q : Quais os controles e a resolução do jogo?&lt;br /&gt;
**&#039;&#039;&#039;A : O jogo terá controles customizáveis incluindo joysticks, porém talvez seja necessário outros softwares como o joytokey. A resolução será 11:7 (352x224)&#039;&#039;&#039;&lt;br /&gt;
*Q : Zero será jogável?&lt;br /&gt;
**&#039;&#039;&#039;A : Sim, ele vai ter seu próprio intro stage e um(a) rival. Sua jogabilidade será baseada no Z-Saber e ele não terá um buster. Além dos dois, também teremos Synthia como personagem jogável bônus. E ainda não se sabe como ela será liberada entre outros detalhes de seu gameplay.&#039;&#039;&#039;&lt;br /&gt;
*Q : Qual a história? Meu personagem favorito vai estar nela?&lt;br /&gt;
**&#039;&#039;&#039;A : Nada de importante será revelado além do fato que se passa depois de mega man x5, uma linha do tempo alternativa para o x6. Outros aspectos menores da história podem ser mostrados no discord ou nas streams. Escolhas que você faz no jogo afetarão a história, além disso não há planos para Dynamo ou Vile.&#039;&#039;&#039;&lt;br /&gt;
*Q : Você está reutilizando bosses ou inimigos dos jogos oficiais?&lt;br /&gt;
**&#039;&#039;&#039;A : Os 8 principais mavericks são originais, além de 5 chefes dos outros jogos (Storm eagle, morth moph, blizzard buffalo, magma dragoon e spike rosered/axle the red) aparecerão como &amp;quot;Legacy bosses&amp;quot;. O jogo também contará com inimigos básicos originais.&#039;&#039;&#039;&lt;br /&gt;
*Q : Quão difícil será o jogo? Quais habilidades você irá desbloquear?&lt;br /&gt;
**&#039;&#039;&#039;A : Haverão 5 níveis de dificuldade (C, B, A, S, Sigma) que poderão ser escolhidos no começo de cada &amp;quot;new game&amp;quot;. X e Zero conseguirão armas e técnicas dos chefes derrotados. Além disso, haverão armaduras originais e um sistema de &amp;quot;skill points&amp;quot; para liberar melhorias. As armaduras do X podem ser misturadas para obter combos poderosos.&#039;&#039;&#039;&lt;br /&gt;
*Q : Como funciona o mapa do jogo?&lt;br /&gt;
**&#039;&#039;&#039;A : É um sistema semlhante ao metroidvania, um mundo aberto com mini mapa e &amp;quot;fast-travel&amp;quot; de um save point ao outro. Haverão muitos segredos e upgrades escondidos.&#039;&#039;&#039;&lt;br /&gt;
*Q : Derrotar os chefes muda o mapa?&lt;br /&gt;
**&#039;&#039;&#039;A : Sim, e o mapa também mudará com base nos 4 ultímos mavericks principais vivos. Isso é chamado de &amp;quot;efeito Final Four&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
*Q : Existirão ride armors nesse jogo?&lt;br /&gt;
**&#039;&#039;&#039;A : Sim, muitas delas, com um sistema que permite customizar sua própria ride armor.&#039;&#039;&#039;&lt;br /&gt;
*Q : Eu vi o X com várias armduras antigas. o que é isso?&lt;br /&gt;
**&#039;&#039;&#039;A : Para o new game+ estão planejadas as &amp;quot;legacy armors&amp;quot; do X.&#039;&#039;&#039;&lt;br /&gt;
*Q : O jogo vai estar em português?&lt;br /&gt;
**&#039;&#039;&#039;A : Não durante o lançamento, que será apenas em inglês, mas traduções podem acontecer após o lançamento.&#039;&#039;&#039;&lt;br /&gt;
*Q : Eu tenho uma ideia/sugestão!&lt;br /&gt;
**&#039;&#039;&#039;A : Isso não é uma pergunta, mas sinta-se livre para sugerir nos canais do discord, mas lembre-se que suas ideias podem ser recusadas por diversos motivos, incluindo não se encaixar com o resto do que está planejado ou ser muito difícil de implementar. Sugestões de novas armaduras serão negadas.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36476</id>
		<title>FAQs:/English</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36476"/>
		<updated>2025-04-03T17:53:45Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: Phrasing for consistency change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Q : What is this?&lt;br /&gt;
**&#039;&#039;&#039;A : This is a free, unofficial, single-player fan game, and is unaffiliated with CAPCOM or any parties responsible for the MegaMan X IP. Made with love. ❤️&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Where can I download it?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not yet complete, and there are no plans for a demo. A download for older builds of the project (OBD) may be released once the main project is done, but is not currently released due to us potentially reusing ideas from it and older versions potentially leading to false expectations for the project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : When is it coming out?&lt;br /&gt;
**&#039;&#039;&#039;A : There is no release date or estimated release date/year. This is a passion project done in the developers&#039; free time with no deadline to meet, so it will only see release once it is in a state that the developers are proud to share.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What platform is this for? Is this a ROM hack?&lt;br /&gt;
**&#039;&#039;&#039;A : This is not a ROM hack. The game is coded in Haxe using VSCode; it will be able to be run on any platform that supports HTML5. Compiling the project for other platforms MAY also happen at some point, but the only official release planned at this time is as a browser game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I heard Flash is no longer being supported. Is that an issue?&lt;br /&gt;
**&#039;&#039;&#039;A : Since the retirement of Flash in 2020, the development of the project has shifted to HTML5 as mentioned above.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Can I use the engine or other resources from the project?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not open-source. If you want to use old resources from the project, you may ask, though the answer is probably no.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What are the controls/resolutions for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The final build of the game will feature customizable controls and an 11:7 screen ratio (base resolution is 352x224). The game supports keyboard controls and most popular controllers natively, though others may require the use of resources like JoyToKey.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Zero be playable?&lt;br /&gt;
**&#039;&#039;&#039;A : Zero is playable, with his own intro stage and rival character. His playstyle is based on the Z-Saber, and he will not use a Buster. There are no plans for Vile or Dynamo to be playable.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What&#039;s the story? Will my favorite character be in it?&lt;br /&gt;
**&#039;&#039;&#039;A :  Nothing major about the story will be revealed beyond it taking place after X5 in an alternate timeline from X6-X8. Minor story elements may be shown on the Discord channel or weekly streams. Choices you make during the game may also affect the plot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Are you reusing bosses or other enemies from the official games?&lt;br /&gt;
**&#039;&#039;&#039;A : The main 8 Mavericks are original; certain bosses from the 2D games have been resprited and will be featured as &amp;quot;Legacy Bosses.&amp;quot; Beyond that, though the project used to feature official basic enemies, these have all been replaced by new foes to defeat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How hard is the game? What abilities will you get to help with challenges?&lt;br /&gt;
**&#039;&#039;&#039;A : There are 5 difficulty levels that the player chooses from at the start of a playthrough. As in the canon games, X and Zero get new weapons and skills as they defeat bosses. Beyond that, there are new armors and a new skill point system that allows abilities to be unlocked and made more powerful. Also, X&#039;s armors can be mixed and matched to unlock new combo abilities.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Multiplayer mode?&lt;br /&gt;
**&#039;&#039;&#039;A : There will be no Multiplayer mode.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Survival mode?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes! See [[Game Systems#Gauntlet Mode|Gauntlet Mode]] for more details.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What is the map system for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is a metroidvania, open world style game with a mini-map and a fast-travel system tied to save points to make navigation simpler. There are many secrets and upgrades hidden throughout for the player to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will defeating bosses change the world map?&lt;br /&gt;
**&#039;&#039;&#039;A :The world changes once four of the main Mavericks are defeated; the remaining Mavericks (Final Four) complete their missions which make navigating the world more difficult.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How much will the game cost?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be FREE of charge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How can I support the MMXC Team?&lt;br /&gt;
**&#039;&#039;&#039;A : By following [https://www.twitch.tv/jkbgames JKB&#039;s Twitch Channel] and joining the [https://discordapp.com/invite/bxed96u?fbclid=IwAR3sF2dKO1BM4i30DzMe9gMVoeXSVjGMin8PseL6yl3aFWO8lmvPqe_OD6g MMX:Corrupted Discord Server] Just watching, following, having fun in chat and being active in the server is more than they can ask for. Also, feel free to suggest things in the Discord channel, though be aware that they may be declined for various reasons, including not fitting with existing material or difficulty to implement. Suggestions like new armors are going to be declined.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on the SNES/PlayStation/XBOX/Switch/Mobile/...?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will be available on anything that supports HTML5 and has the resources to run it. This includes PC, and potentially mobile platforms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on Steam?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will not be released on Steam.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Ride Armors be featured in this game?&lt;br /&gt;
**&#039;&#039;&#039;A : There are several ride armors, with a new system that allows for mixing and matching their parts akin to X&#039;s armors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will my potato computer be able to run the game? / Will the game be ported to any console?&lt;br /&gt;
**&#039;&#039;&#039;A : The game runs on any desktop or laptop that can run Haxe and OpenFL. There is a possibility of being ported to android but it might not happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have configurable controls?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes, the game will have configurable controls.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What language will the game be in?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be in English. No other languages planned for now. Thoughts on adding more languages will be debated after the game release.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game code be open source?&lt;br /&gt;
**&#039;&#039;&#039;A : The game code will not be open source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I saw X using a bunch of his old armors. What&#039;s the deal with that?&lt;br /&gt;
**&#039;&#039;&#039;X has [[Armors#New_Game+_Armors|Legacy Armors]] from X1-6 planned as bonus content after finishing the main game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
	</entry>
	<entry>
		<id>https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36475</id>
		<title>FAQs:/English</title>
		<link rel="alternate" type="text/html" href="https://jkbgames.com/w/index.php?title=FAQs:/English&amp;diff=36475"/>
		<updated>2025-04-03T17:48:03Z</updated>

		<summary type="html">&lt;p&gt;AmatsuDF: can you hear me, axl?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Q : What is this?&lt;br /&gt;
**&#039;&#039;&#039;A : This is a free, unofficial, single-player fan game, and is unaffiliated with CAPCOM or any parties responsible for the MegaMan X IP. Made with love. ❤️&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Where can I download it?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not yet complete, and there are no plans for a demo. A download for older builds of the project (OBD) may be released once the main project is done, but is not currently released due to us potentially reusing ideas from it and older versions potentially leading to false expectations for the project.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : When is it coming out?&lt;br /&gt;
**&#039;&#039;&#039;A : There is no release date or estimated release date/year. This is a passion project done in the developers&#039; free time with no deadline to meet, so it will only see release once it is in a state that the developers are proud to share.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What platform is this for? Is this a ROM hack?&lt;br /&gt;
**&#039;&#039;&#039;A : This is not a ROM hack. The game is coded in Haxe using VSCode; it will be able to be run on any platform that supports HTML5. Compiling the project for other platforms MAY also happen at some point, but the only official release planned at this time is as a browser game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I heard Flash is no longer being supported. Is that an issue?&lt;br /&gt;
**&#039;&#039;&#039;A : Since the retirement of Flash in 2020, the development of the project has shifted to HTML5 as mentioned above.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Can I use the engine or other resources from the project?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is not open-source. If you want to use old resources from the project, you may ask, though the answer is probably no.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What are the controls/resolutions for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The final build of the game will feature customizable controls and an 11:7 screen ratio (base resolution is 352x224). The game supports keyboard controls and most popular controllers natively, though others may require the use of resources like JoyToKey.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Zero be playable?&lt;br /&gt;
**&#039;&#039;&#039;A : Zero is playable, with his own intro stage and rival character. His playstyle is based on the Z-Saber, and he will not use a Buster. Yes Axl, no Vile, no Dynamo.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What&#039;s the story? Will my favorite character be in it?&lt;br /&gt;
**&#039;&#039;&#039;A :  Nothing major about the story will be revealed beyond it taking place after X5 in an alternate timeline from X6-X8. Minor story elements may be shown on the Discord channel or weekly streams. Choices you make during the game may also affect the plot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Are you reusing bosses or other enemies from the official games?&lt;br /&gt;
**&#039;&#039;&#039;A : The main 8 Mavericks are original; certain bosses from the 2D games have been resprited and will be featured as &amp;quot;Legacy Bosses.&amp;quot; Beyond that, though the project used to feature official basic enemies, these have all been replaced by new foes to defeat.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How hard is the game? What abilities will you get to help with challenges?&lt;br /&gt;
**&#039;&#039;&#039;A : There are 5 difficulty levels that the player chooses from at the start of a playthrough. As in the canon games, X and Zero get new weapons and skills as they defeat bosses. Beyond that, there are new armors and a new skill point system that allows abilities to be unlocked and made more powerful. Also, X&#039;s armors can be mixed and matched to unlock new combo abilities.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Multiplayer mode?&lt;br /&gt;
**&#039;&#039;&#039;A : There will be no Multiplayer mode.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have a Survival mode?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes! See [[Game Systems#Gauntlet Mode|Gauntlet Mode]] for more details.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What is the map system for this game?&lt;br /&gt;
**&#039;&#039;&#039;A : The project is a metroidvania, open world style game with a mini-map and a fast-travel system tied to save points to make navigation simpler. There are many secrets and upgrades hidden throughout for the player to discover.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will defeating bosses change the world map?&lt;br /&gt;
**&#039;&#039;&#039;A :The world changes once four of the main Mavericks are defeated; the remaining Mavericks (Final Four) complete their missions which make navigating the world more difficult.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How much will the game cost?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be FREE of charge.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : How can I support the MMXC Team?&lt;br /&gt;
**&#039;&#039;&#039;A : By following [https://www.twitch.tv/jkbgames JKB&#039;s Twitch Channel] and joining the [https://discordapp.com/invite/bxed96u?fbclid=IwAR3sF2dKO1BM4i30DzMe9gMVoeXSVjGMin8PseL6yl3aFWO8lmvPqe_OD6g MMX:Corrupted Discord Server] Just watching, following, having fun in chat and being active in the server is more than they can ask for. Also, feel free to suggest things in the Discord channel, though be aware that they may be declined for various reasons, including not fitting with existing material or difficulty to implement. Suggestions like new armors are going to be declined.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on the SNES/PlayStation/XBOX/Switch/Mobile/...?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will be available on anything that supports HTML5 and has the resources to run it. This includes PC, and potentially mobile platforms.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game be released on Steam?&lt;br /&gt;
**&#039;&#039;&#039;A : The game will not be released on Steam.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will Ride Armors be featured in this game?&lt;br /&gt;
**&#039;&#039;&#039;A : There are several ride armors, with a new system that allows for mixing and matching their parts akin to X&#039;s armors.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will my potato computer be able to run the game? / Will the game be ported to any console?&lt;br /&gt;
**&#039;&#039;&#039;A : The game runs on any desktop or laptop that can run Haxe and OpenFL. There is a possibility of being ported to android but it might not happen.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game have configurable controls?&lt;br /&gt;
**&#039;&#039;&#039;A : Yes, the game will have configurable controls.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : What language will the game be in?&lt;br /&gt;
**&#039;&#039;&#039;A : Game will be in English. No other languages planned for now. Thoughts on adding more languages will be debated after the game release.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : Will the game code be open source?&lt;br /&gt;
**&#039;&#039;&#039;A : The game code will not be open source.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Q : I saw X using a bunch of his old armors. What&#039;s the deal with that?&lt;br /&gt;
**&#039;&#039;&#039;X has [[Armors#New_Game+_Armors|Legacy Armors]] from X1-6 planned as bonus content after finishing the main game.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta]]&lt;/div&gt;</summary>
		<author><name>AmatsuDF</name></author>
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